Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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It's needed if you don't want to clutter up the extension folder with extra stuff. I don't like unnecessary files in the track's extension folder. It just confuses me if I go back to it weeks or months later. I forget what I need to keep and what can be removed.
I dont understand at all what you are saying here...

Extracting a KN5 via CM has nothing to do with the extention folder.
You get a new folder called "unpacked-the_model.kn5" with a FBX and a texture folder inside.
 
I dont understand at all what you are saying here...

Extracting a KN5 via CM has nothing to do with the extention folder.
You get a new folder called "unpacked-the_model.kn5" with a FBX and a texture folder inside.
Correct. And in my experience, that folder and file get created in whatever folder the original kn5 file is in when extracting via CM. So in @xNAPx case, he said he wanted to extract textures from a kn5 in the extension folder (unless I misunderstood him). Assuming I didn't, when he holds the shift key down and double clicks on the kn5 file in the extension folder, CM will create the "unpacked-the_model.kn5" folder inside the extension folder. And personally, I don't like to do it that way because it clutters up the extension folder. So I move the kn5 I want to mess with to a temp folder first.

Make sense now?
 
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If anyone has any idea why the game stucks when loading and because of this the gamepad cannot work properly, I would be thankful for any help. That bug doesn't produce any crash log since it stucks in the loading screen when saying "loading car metadata 100%". I have corrected the faults of car mods btw.
I have seen this when using the standard AC launcher .there is an opinion that this happens because among your machines there are unpacked data.asd.when using Content Manager this does not happen
 
any super secret tips and tricks to improve CPU performance?

I'm on a 9900K and the goal with this machine is a 20 car field with nu-CSP physics (which are not well optimized by nature, lol, but Ilja seems to be trying with this "hyperthreading fix"). I am due a new PC in ~2 years, and will get a 10800x3D - so hopefully triple digit framerates can be covered off there in the future.

In the meantime, I'm falling just short of that at the start of races - with starts in the high-80s and low 90s, and once rolled away have minor (~2 fps) stutters in battles with a few cars. Nothing crazy bad - but a GSYNC screen can really only cover off GPU-related drops, which I seem to be OK on, even at night. The CPU stutters are minor, but noticeable, and are just a bit annoying.

I have pretty much every CPU "optimization" in general settings checked, and limit smoke and sound. I also use Pure LCS, which from my understanding is worth a few FPS on the CPU side (and may get better, even). But past that, I can't really find anything.

I'm not looking for perfection, I'm just looking for a bit more CPU overhead and a few more FPS at starts so it's not so distracting. I figured I should ask if anyone knows any extra tips behind the hood that only minimally effect the experience.

Cheers.


EDIT: Targeting 1440p 100 FPS lock, forgot to say.
 
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Because of work situation I had about 40 day break from playing any driving sims and continued my 1988 F1 season. It's amazing how much I lost my pace and skills in 30 days. Even a circuit like Paul Ricard felt tough. I needed 1-2 races to get my pace back again. :D

Anyone else experienced this?

But wow how amazing it was to get back into this game.

PS: Thanks @shi for Detroit 1983. Great work.
 
@X90
Try to test with and without HT.
Overclock your i9-9900k to 5ghz and check temperatures during racing, my i9-9900KS is at 5,2Ghz and have lowered the Voltage that in combination with PCVR only, optimized Win10, 32Gb high speed DDR4 RAM and the RTX5070ti.
Use software to divide CPU core for AC only/other processes, affinity/pior/forced shutdown. Process Lasso or Bill2 .
Guess you are on the CSP 2.8, maybe the whole version is crapy.
Try to get the knowledge what every adjustment is doing and not clearly see an improvement then lower/shutdown. Better to go hunting for the real ones as you need every droplet for a constant Frametime.
Some mods introduce strange fluctuations, mostly this behavior can be found in tracks/cars that are converted from other old racegames. Also some additional mods/apps can be interfering with CPU frame times.
Disable your Virusscan (as a test).
All those advices from guys that are using a super duper AMD9800X3D/RTX5090 are not helpful, read (recent) advices from guys who are using low end systems. But keep in your mind what runs perfectly on his system could be terrible on yours as there are so many differences in hardware and OS.
Use the OSD tool from CM it give a lot of info on frame time behavior.

Here below a copy/paste from my old post here, old and more Vcard related, but still valid.

Here is my tip on this what’s the best adjustment, because there are so many different hardware it’s for everyone different. My adjustments on a old rig with VR, needs a complete different adjustment then a highend rig & 27” 4k monitor user. Then there is also your personal taste like achieving a stable FPS or in my case get rid of shimmering I do hate.

Read this: tweakguides and lots of info on the guru3D forums guru3D further from my favorites map at: https://stepmodifications.org/wiki/Guide:NVIDIA_Inspector

https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector
I know its about Nividia profile inspector but it’s also contain lots of general info. Because I still think you have to know what you are doing, what the effects are from all those adjustments and is it worth.

Determine what you dislike, as I hate graphical artifacts like shimmer and jaggies. So with the info I have, I’m trying all the specific adjustments on that aspects and see what the effects are.

My test object is btw your (=Racingjoe) ) improved SPA’66 and the Aston Martin Ulster (ACTK site).
I only doing a static test in the pit not a test drive. While in cockpit view I can see all kind of graphical defects that become better/worser, near and at the distance. The AM Ulster is btw a very good car to test as its louvres and front windshield frame are very prone to jaggies.
After finishing that I’m doing a race to check FPS using the CM statistics app.
If being satisfied store your CM pre-selection (video and CSP) settings and make printscreens of your Nvidia settings.

One important thing, if not seeing any improvements from a certain setting I disable this, why using if it only cost you precious FPS. So concentrate on the clear to see improvements setting and skip those maybe setting.

As being a non English speaking person it’s maybe a bit fuzzy writing, sorry for this.
 
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X90
any super secret tips and tricks to improve CPU performance?

I'm on a 9900K and the goal with this machine is a 20 car field with nu-CSP physics (which are not well optimized by nature, lol, but Ilja seems to be trying with this "hyperthreading fix"). I am due a new PC in ~2 years, and will get a 10800x3D - so hopefully triple digit framerates can be covered off there in the future.

In the meantime, I'm falling just short of that at the start of races - with starts in the high-80s and low 90s, and once rolled away have minor (~2 fps) stutters in battles with a few cars. Nothing crazy bad - but a GSYNC screen can really only cover off GPU-related drops, which I seem to be OK on, even at night. The CPU stutters are minor, but noticeable, and are just a bit annoying.

I have pretty much every CPU "optimization" in general settings checked, and limit smoke and sound. I also use Pure LCS, which from my understanding is worth a few FPS on the CPU side (and may get better, even). But past that, I can't really find anything.

I'm not looking for perfection, I'm just looking for a bit more CPU overhead and a few more FPS at starts so it's not so distracting. I figured I should ask if anyone knows any extra tips behind the hood that only minimally effect the experience.

Cheers.
in addition to the other suggestions, try running with VSYNC ON and or limit your frames to 60-61
Also, ExtraFX absolutely kills perf so you might want to turn that off, or limit to exterior only (as I do) if you drive in cpit
BTW, I have a i7-4770 (4th gen non K) with at 1080ti at 4k@60 and get decent performance
 
@X90
Try to test with and without HT.
Overclock your i9-9900k to 5ghz and check temperatures during racing, my i9-9900KS is at 5,2Ghz and have lowered the Voltage .
Use software to divide CPU core for AC only/other processes, affinity/pior/forced shutdown. Process Lasso or Bill2 .
Guess you are on the CSP 2.8, maybe the whole version is crapy.
Try to get the knowledge what every adjustment is doing and not clearly see an improvement then lower/shutdown. Better to go hunting for the real ones as you need every droplet for a constant Frametime.
Some mods introduce strange fluctuations, mostly this behavior can be found in tracks/cars that are converted from other old racegames. Also some additional mods/apps can be interfering with CPU frame times.
Disable your Virusscan (as a test).
All those advices from guys that are using a super duper AMD9800X3D/RTX5090 are not helpful, read the advices from guys who are using low end systems.
Use the OSD tool from CM it give a lot of info on frame time behavior.

Here below a copy/paste from my old post here, old and more Vcard related, but still valid.

Here is my tip on this what’s the best adjustment, because there are so many different hardware it’s for everyone different. My adjustments on a old rig with VR, needs a complete different adjustment then a highend rig & 27” 4k monitor user. Then there is also your personal taste like achieving a stable FPS or in my case get rid of shimmering I do hate.

Read this: tweakguides and lots of info on the guru3D forums guru3D further from my favorites map at: https://stepmodifications.org/wiki/Guide:NVIDIA_Inspector

https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector
I know its about Nividia profile inspector but it’s also contain lots of general info. Because I still think you have to know what you are doing, what the effects are from all those adjustments and is it worth.

Determine what you dislike, as I hate graphical artifacts like shimmer and jaggies. So with the info I have, I’m trying all the specific adjustments on that aspects and see what the effects are.

My test object is btw your (=Racingjoe) ) improved SPA’66 and the Aston Martin Ulster (ACTK site).
I only doing a static test in the pit not a test drive. While in cockpit view I can see all kind of graphical defects that become better/worser, near and at the distance. The AM Ulster is btw a very good car to test as its louvres and front windshield frame are very prone to jaggies.
After finishing that I’m doing a race to check FPS using the CM statistics app.
If being satisfied store your CM pre-selection (video and CSP) settings and make printscreens of your Nvidia settings.

One important thing, if not seeing any improvements from a certain setting I disable this, why using if it only cost you precious FPS. So concentrate on the clear to see improvements setting and skip those maybe setting.

As being a non English speaking person it’s maybe a bit fuzzy writing, sorry for this.
Unfortunately I cheaped out on the motherboard (MSI Z390 Gaming Edge AC, midrange board) 6 years ago when buying the machine, so anything more than 5 GHz is off the table, and even that crashes under heavy load. 4.9 @ 1.295 is my rock-stable overclock/undervolt, and I can't really change that. Good temps under load, though.

I won't make that mistake next time. But unfortunately any tweaks to the hardware itself is impossible.
 
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X90
any super secret tips and tricks to improve CPU performance?

I'm on a 9900K and the goal with this machine is a 20 car field with nu-CSP physics (which are not well optimized by nature, lol, but Ilja seems to be trying with this "hyperthreading fix"). I am due a new PC in ~2 years, and will get a 10800x3D - so hopefully triple digit framerates can be covered off there in the future.

In the meantime, I'm falling just short of that at the start of races - with starts in the high-80s and low 90s, and once rolled away have minor (~2 fps) stutters in battles with a few cars. Nothing crazy bad - but a GSYNC screen can really only cover off GPU-related drops, which I seem to be OK on, even at night. The CPU stutters are minor, but noticeable, and are just a bit annoying.

I have pretty much every CPU "optimization" in general settings checked, and limit smoke and sound. I also use Pure LCS, which from my understanding is worth a few FPS on the CPU side (and may get better, even). But past that, I can't really find anything.

I'm not looking for perfection, I'm just looking for a bit more CPU overhead and a few more FPS at starts so it's not so distracting. I figured I should ask if anyone knows any extra tips behind the hood that only minimally effect the experience.

Cheers.


EDIT: Targeting 1440p 100 FPS lock, forgot to say.
Hi X90, I too am among those who have tinkered for months in search of the most stable frame rate possible, in the end I only managed to "improve", but not to completely solve, too many variables in play..
If it can be useful to you, I have not found particular advantages with the CSP settings, but only with Riva Tuner and Nvidia Nspector, setting the first to 120 hz and skyline sync to 30.
While for the second you have to tinker a bit with some settings, I set the vSync to "fast".
My config:
Ryzen 7 7800X3D
32 gb Ram
Rtx 3070 Ti

I can play with fairly high settings at 1440p, with a frame rate that varies between 90 and 120 fps, but without particular stuttering.
These are my settings if they can be of help to someone:
CSP 0.2.7 preview 1 ( 0.2.8 was giving me some problems)

 
I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.

00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart

I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.

From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
 
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I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.

00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart

I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.

From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
If you install via .bat the standard physic you can play without the latest CSP required. Of course you cut the CSP features out but is a solution. I honestly prefer the RSS way than the VRC one which have double cars and double skins which eats space in the SSD.
 
I just got a completely new PC and I've done a fresh install of Assetto Corsa. Content Manager, CSP, etc. and now I get crashes near-100% of the time when trying to load the game.

00007FFA8CB3441E (d3d11): (filename not available): CreateDirect3D11SurfaceFromDXGISurface
AC\cameramirror.cpp (49): CameraMirror::renderOpaque
AC\mirrortexturerenderer.cpp (118): MirrorTextureRenderer::render
AC\sim.cpp (2558): Sim::renderScene
AC\game.cpp (126): Game::embarrassed:nIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
00007FFA92D826AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFA938EA9F8 (ntdll): (filename not available): RtlUserThreadStart

I reinstalled the base game and it keeps giving me the same error no matter what CSP settings I try, or which version I use.

From going from an old PC where the AI would always get stuck on the grid every race to a new PC where the game doesn't even start when I try running it, I'm about ready to throw in the towel and forget about AC. I want to play the game but some cars like the new RSS GT-M cars effectively lock you into needing CSP 2.7+ or else you can't play.
After a fresh install of Assetto Corsa on a new PC, you must start the game once on steam without Content Manager, CSP, etc. Steam will then install some additional stuff you need to run the game. I had this problem last year when I moved AC to my new PC.
 
Was harder than I thought it would be, but I kind of settled on one of these two versions for now. I looked through a lot of pics of Kyalami and the track seems to have a wide variety in how the terrain looks. I may end up trying to make one that looks really burnt out, but this will do for now. For me at least, it's better than the default look. You might not pick up on the difference, but on one of them, the grass is a little more red\yellow tinted.

Default:
1.jpg


New 1:
2.jpg


New 2:
3.jpg
 
Was harder than I thought it would be, but I kind of settled on one of these two versions for now. I looked through a lot of pics of Kyalami and the track seems to have a wide variety in how the terrain looks. I may end up trying to make one that looks really burnt out, but this will do for now. For me at least, it's better than the default look. You might not pick up on the difference, but on one of them, the grass is a little more red\yellow tinted.

Default:


New 1:


New 2:
New 1 is nice!
 
Been driving a lot of cars on Kyalami(both new and the previous 2016 version) so good to see more work being done on it...

Tried this car, F302/RMS reworked CA06, the driver seems to be positioned weird(a bit high?) and also the arms sticks out, I am wondering if its not a scaling thing also....Other than that the car is actually pretty fun to drive and mostly to look at too...

1745777533259.jpeg
 
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