Gran Turismo 7 "April 2025/1.59" Update Prediction Thread

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I am not a paying member of the "an update is later than expected, OMG GT7 is dead" club. However, without having a thorough record of update history, iirc this is the first time we miss an update in a normal month without some feasible explanation.
Can someone who does record updates (Famine?) confirm this is somewhat out of the ordinary?
Thanks!
 
I am not a paying member of the "an update is later than expected, OMG GT7 is dead" club. However, without having a thorough record of update history, iirc this is the first time we miss an update in a normal month without some feasible explanation.
Can someone who does record updates (Famine?) confirm this is somewhat out of the ordinary?
Thanks!
There was no December update I don’t think
 
I am not a paying member of the "an update is later than expected, OMG GT7 is dead" club. However, without having a thorough record of update history, iirc this is the first time we miss an update in a normal month without some feasible explanation.
Can someone who does record updates (Famine?) confirm this is somewhat out of the ordinary?
Thanks!
Quick google reveals we had "only" 8 content updates in '23 and '24 - so 16 over 24 months.

So nothing unusual here.
 
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For completeness, the months with no updates are:

  • January 2023
  • July 2023*
  • October 2023*
  • December 2023
  • June 2024
  • August 2024
  • September 2024*
  • December 2024
  • April 2025(possibly *)
Months marked with a * all had an update very early in the next month, so on cadence you might consider the next one the "missed" one (there was an update on 2 November 2023, for example).
 
In addition to the above...
without some feasible explanation
... is a pretty broad church.

For starters, Yamauchi very clearly said early in the game's life that updates are not monthly by design but that they just happened to be like that early on. Content updates were monthly-enough to December 2022, then there wasn't one in January.

You can also invoke virtually anything as a "feasible explanation". For example, April 29th-May 5th is "Golden Week" in Japan, a largely week-long national holiday. Perhaps launching an update on April 30th wouldn't allow for proper support if things went wrong, so that's why they aren't going to do it; previous April updates were on the 25th, 26th, and 25th, giving a couple of days to work on errors.

Edit: Quick reminder for those who want to make troll posts, from post #1

we've wasted too much time with people who want to divert threads from their purpose
 
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Once again looking at the first two Suggestions Cars pages by Likes.

BMW M1 1979
Peugeot 208 Pikes Peak 2013
Lancia Rally 037 1983
Alfa Romeo 33 Stradale 1967
BMW M5 E39 2001
Ford Escort Mk1 RS2000 1972
Ferrari 599XX 2010

I’m not predicting these in the next update, but they are some very strong suggestions from brands that are well represented with a host of special models. I mean, each car being extreme versions representing their respected car classes. These seven cars continue to jump out at me no matter how much I reread all the cars on the first two pages by likes.
 
Just to stoke some fires, recently we've seen the whole "cars and stuff from the last update highlighted before the next one" thing going on. It's not a solid pattern at the moment but:

Scapes highlight - ~24 days before next update
Extra Menu highlight - ~21 days before next update
Car #1 highlight - 12-14 days before next update
Car #2 highlight - 8-12 days before next update
[Car #3 highlight - 5-7 days before next update]
Silhouettes - 4-6 days before next update
Final car highlight - 2-3 days before next update

For the next update we've had:

Scapes highlight - April 3rd
Extra Menu highlight - April 9th
Car #1 (Vantage) highlight - April 23rd

There's clearly been a bigger gap between EM and Car #1 - and actually I think the Scapes/EM highlights are keyed to arrive after the last update, rather than before the next one - but if we take that into account, Car #2 should be coming pretty soon (April 29th as a outside edge on the standard gap, more likely around May 1). Then we could either see Silhouettes on May 2-4 and Car #3 the following week, or Car #3 next week and Silhouettes on May 9-11.

I think the latter is more likely, as next week is still mid-season for Nations Cup and they rarely dump an update into an active official season, so May 15th seems the obvious course.

And then the end of June for the one after that...
 
I wonder if the June 7th event will have something they plan to announce or if they'll release an early May update to lead into a reveal at GTWS then late June update as well..
 
I think Bad Piggies is a really cool game!
Bad Piggies you say
61r+nudF2hL._AC_SL1500_.jpg

:lol:
 
Quick google reveals we had "only" 8 content updates in '23 and '24 - so 16 over 24 months.

So nothing unusual here.

For completeness, the months with no updates are:

  • January 2023
  • July 2023*
  • October 2023*
  • December 2023
  • June 2024
  • August 2024
  • September 2024*
  • December 2024
  • April 2025(possibly *)
Months marked with a * all had an update very early in the next month, so on cadence you might consider the next one the "missed" one (there was an update on 2 November 2023, for example).

In addition to the above...

... is a pretty broad church.

For starters, Yamauchi very clearly said early in the game's life that updates are not monthly by design but that they just happened to be like that early on. Content updates were monthly-enough to December 2022, then there wasn't one in January.

You can also invoke virtually anything as a "feasible explanation". For example, April 29th-May 5th is "Golden Week" in Japan, a largely week-long national holiday. Perhaps launching an update on April 30th wouldn't allow for proper support if things went wrong, so that's why they aren't going to do it; previous April updates were on the 25th, 26th, and 25th, giving a couple of days to work on errors.

Edit: Quick reminder for those who want to make troll posts, from post #1
Thanks for your replies, it puts things in perspective :gtpflag:
 
Bad Piggies you say
61r+nudF2hL._AC_SL1500_.jpg

:lol:
1745909432113.gif

:lol::sly:

Here’s another way to kill all kinds of birds with a stone. It ticks boxes for USA brand, rear wheel drive four door sport sedan, Australian model and considering the chassis and model year, it fits in with the Camaro family.

The Pontiac rebadges for the Holden models are in previous Gran Turismo games. This would be a first for a Chevrolet four door sedan in the franchise. Also revives the SS badge for something other than a two-door coupe(Impala SS . It would be a clever way to side step adding a Pontiac in Brand Central and no need to get a Holden licence(if it’s a problem adding Australian cars).

Could it be a prediction? Of course. Fits the criteria detailed in this thread(Road/America/New/All-New). It would be something PD do as they continue to surprise players. ;)
 
One notice outside of Gran Turismo I’ve seen is from Spoon Sports noted to customers their headquarters and Type One would be closed from April 29-May 6.
We haven’t seen posts of the other cars from the update. Could be a ways to go before silhouettes.
 
One notice outside of Gran Turismo I’ve seen is from Spoon Sports noted to customers their headquarters and Type One would be closed from April 29-May 6.
We haven’t seen posts of the other cars from the update. Could be a ways to go before silhouettes.
That is about as left field as we get on linking updates.
 
But it’s a live service game? What does localised region specific holidays have to to do with a 24/7 always on connected game.
Yes but you have to keep in mind that PD might have to do adjustments due to unforeseen problems (bugs or whatever) after releasing the update, therefore they need their staff (who will be out of office for the week).
 
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Yes but you have to keep in mind that PD might have to do adjustments due to unforeseen problems (bugs or whatever) after releasing the update, therefore they need their staff (who will be out of office for the week).
I understand that, and do empathise. I work for a company that makes both hardware and software (I’m on the software side) so bugs, triage, fast follow etc but these things aren’t typically linked to calendar days more when stuff is ready, typically because our stack is stable we can release almost continuously but we do hold for release cadence reason and team dependency stuff.

maybe holidays, but once you cut a release you are both comfortable with what the new things/features are and aware of 99% of the bugs/feature bugs etc so resourcing usually isn’t the massive issue it’s more dev ops and deployment staff at that point
 
I understand that, and do empathise. I work for a company that makes both hardware and software (I’m on the software side) so bugs, triage, fast follow etc but these things aren’t typically linked to calendar days more when stuff is ready, typically because our stack is stable we can release almost continuously but we do hold for release cadence reason and team dependency stuff.

maybe holidays, but once you cut a release you are both comfortable with what the new things/features are and aware of 99% of the bugs/feature bugs etc so resourcing usually isn’t the massive issue it’s more dev ops and deployment staff at that point
I see, well tbh it was just a guess on my part, you know more about that stuff than me (I work in Marketing and Sales and have little knowledge about IT). Maybe PD was just generous and gave everyone the week off lol
 
It's the lack of ability to easily revert that would make me want to ensure I had post-update staff on hand if I was PD.

If you're doing continuous integration, it's very easy to go "this deploy broke functionality XYZ, let's get a revert out". I don't even know if PD can do that without breaking more things (people having reverted content cars in their garage, as one basic example).

They wouldn't have put up with the bouncing Sambabuses for as long as they did or the tuning bug that broke 2024 Nations qualifying otherwise.
 
It's the lack of ability to easily revert that would make me want to ensure I had post-update staff on hand if I was PD.

If you're doing continuous integration, it's very easy to go "this deploy broke functionality XYZ, let's get a revert out". I don't even know if PD can do that without breaking more things (people having reverted content cars in their garage, as one basic example).

They wouldn't have put up with the bouncing Sambabuses for as long as they did or the tuning bug that broke 2024 Nations qualifying otherwise.
So they definitely don’t run continuous integration, it’s why we see regressive bugs reappear because the branches are running as parallel streams.

Only guessing but you’d have a tooling team, a platform team, a core team and then an integrations team that works at the top level for models and track fidelity etc

Basically the peeps that know enough about 3dimensional geometry really are that fussed about paint colours (I work in a 3D industry but much larger scale than gaming)

Probably an infrastructure team but PD is PSN as the service provider for that so probably very little influence they have.
 

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