Been meaning to post this one for a while too....
Tired of reaching for your keyboard to hit the escape button? Or for turning off TCS or ABS? Try JoyToKey! http://joytokey.net/en/
With JoyToKey you can emulate keyboard functions right on your wheel. If you have spare buttons that aren't being used this is a great tool. I had 4 buttons that weren't being used on my CSR so I set them for TCS, ABS, Escape & turning names on/off.
It's pretty easy to set up for the most part. If you have any questions let me know.
Come on Fanatec... Do something like thisIf you're using a Logitech wheel, you don't even need to install a separate program as the Logitech Profiler has the same functionality built in. I believe you can even add advanced macros, such as a button command that rapidly flashes the headlights on and off at a slower car.
I think they have it as well in the profiler. I have never messed with it, but I believe it does the same thing. Can even make the one "hat" button work as the mouse.Come on Fanatec... Do something like this
I think they have it as well in the profiler. I have never messed with it, but I believe it does the same thing. Can even make the one "hat" button work as the mouse.
There are 3 tabs on the top, one of those has it.Really? I believe my profiler only has two options, dampening and degrees of rotation.
There are 3 tabs on the top, one of those has it.
Edit: Ok there are 4 tabs, but looks like you can only emulate a mouse not assign buttons as keys.
Anyone else heard a 'shopping channel' voice when reading this post?Tired of reaching for your keyboard to hit the escape button? Or for turning off TCS or ABS? Try JoyToKey! http://joytokey.net/en/
With JoyToKey you can emulate keyboard functions right on your wheel. If you have spare buttons that aren't being used this is a great tool. I had 4 buttons that weren't being used on my CSR so I set them for TCS, ABS, Escape & turning names on/off.
It's pretty easy to set up for the most part. If you have any questions let me know.
Anyone else heard a 'shopping channel' voice when reading this post?
I tried editing the .ini files to reduce input lag and shorten the mouse cursor time, but when I save the file it says access denied. I'm already running as Administrator. I tried unchecking "Read Only" on the cfg folder but as soon as I click ok it reverts back The weird thing is I can edit files in contents/cars folder even though it's also marked Read Only. I'm running Windows 10 if that makes any difference.
Anyone got any solutions?
And finally, try using word pad as editor if you're not using it already in Win10.
Not sure if you've be answered. If you are running AC or if some of it's processes are running that might prevent you from doing a write/quit via the editor. So try to edit after reboot. And finally, try using word pad as editor if you're not using it already in Win10.
Or Notepad++, it's free and handles all these files well.
I'd really recommend Lutgenerator, an app which optimizes the FFB of your wheel using wheelcheck:
http://www.racedepartment.com/downloads/lut-generator-for-ac.9740/
Transformed the game for me, whereas the steering always felt a bit on the light side and the FFB signals were spikey, now there is a nice resistance to it and FFB is smooth. You can really feel the weight transfer of the car after using this, and anticipate better on it as a coincidence. 👍
FFB effects in general become a lot smoother with this app, you can notice it on the FFB meter that there are a way less spikes and you can feel it holding the rim too. Lowering the cars individual FFB makes the steering lighter without losing much feedback, in case you'd feel the need.^ Sounds interesting. Although for my liking it might make the center too tight and more prone to oscillation.
Added. Very useful program.I'd really recommend Lutgenerator, an app which optimizes the FFB of your wheel using wheelcheck:
http://www.racedepartment.com/downloads/lut-generator-for-ac.9740/
Transformed the game for me, whereas the steering always felt a bit on the light side and the FFB signals were spikey, now there is a nice resistance to it and FFB is smooth. You can really feel the weight transfer of the car after using this, and anticipate better on it as a coincidence. 👍
All cars yes, individual FFB slider still works to increase/decrease FFB afterwards.Is this something that only needs to be done once for all cars? And do you still need to run FFBClip to adjust individual car's gain after this?
It's in the 'cfg' folder. Are you sure it's not there? Just let Windows search for it in the 'My Documents/Assetto Corsa' folder if you can't find it, just to be sure.
If it's still not there, just download this .zip, I've included the .ini in there. (just make sure to rename 'wheel.lut' with whatever you have called your file)
Thanks for the file 👍 Trust me, I've checked every folder in both My Docs and Prog Files. I'm not the type to ask for help unless it's a last resort
First impressions...are a bit mixed. I tried it first with the Veloce GTS-8 (because I was just driving it before this). Stock FFB on Veloce was amazing. With LUT it's so weak and I can barely feel anything On the other hand with P1 at Silverstone (my "control" combo that I'm most familiar with) LUT is an improvement (especially forces around the center). With F2002 it's not much different - still too light everywhere. Tried it on smooth and bumpy tracks - bumps and elevation changes are felt a lot better with LUT so that's a plus at least.
With stock FFB center forces are weak but it gets stronger off center. With LUTS it's the opposite (or maybe it's just my brain that needs to adjust). I'll stick with it for a while and optimize using FFBClip, but it isn't the game changer like RealFeel was to rFactor IMO.
That's odd, it should be in the cfg folder in the AC folder inside My Documents.
It's probably best to judge things like this with Kunos cars on Kunos tracks because mod cars/tracks can be really hit or miss with how the FFB feels. With the all Kunos combo you tried it felt better, so that's your benchmark. In mod cars that feel light try turning up the in-car FFB until it feels better, hopefully you can find a happy medium. And if you do want to test mod cars it's best to do that on Kunos tracks since they will always feel better than a mod track (some mod tracks feel like you're driving on glass and no car is going to feel good).
There's also another FFPP option you can try, the Gamma setting. For now I prefer this setting on my wheel (with a Gamma value of 0.8), it seemed to really amp up all the information coming through the wheel and things came alive. With the LUT my wheel felt a bit more even with the distribution of force/weight but it felt very light and seemed to numb a lot of the info from curbs, road, etc. (but then I have constant problems with the FFB of my wheels so my results may be very different than the norm).
What line in the FFPP file should be changed to enable it? I don't have the stock file so I can't compare.