Assetto Corsa Tools, Tips, and TricksPC 

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Anyone knows what the Azimuth and Zenith controls for showroom does? Whenever I press any of those the lighting just goes dark with no way of returning to normal. I have to go back out of the showroom and in again.
 
Anyone knows what the Azimuth and Zenith controls for showroom does? Whenever I press any of those the lighting just goes dark with no way of returning to normal. I have to go back out of the showroom and in again.

At least in photo mode, it changes the position of the sun/light source. Holding done the + or - for a little while brings the sun/light back into the sky, then it becomes easy to set a morning/afternoon/evening setting.
 
So, uh, I know this a disservice to myself, but I'm playing on a Xbox 360 controller. At least I'm semi comfortable with it due to also playing GT5/6 with a controller as well.

I'm wondering what setting(s) will adjust the joystick sensitivity so that I can tone it down a little. Can barely save slides because there is too much sensitivity. I'm also wondering how, if possible, to map the pause/esc key to something like "start" on the controller. My biggest gripe with the game thus far is not being able to completely control every UI with just my controller.
 
I'm also wondering how, if possible, to map the pause/esc key to something like "start" on the controller. My biggest gripe with the game thus far is not being able to completely control every UI with just my controller.
I think that should be possible with JoyToKey, which the OP links to under Tools.
An alternative (that I use myself) is AutoHotkey, but it's a bit more technical. It involves moving the cursor and clicking stuff on the screen with commands like MouseMove and Click. It's not very advanced really. Just involves some light programming at a beginner level I would say.

As for sensitivity, isn't there some kind of slider for that under the controller settings? Can't remember right now, sorry.
 
So, uh, I know this a disservice to myself, but I'm playing on a Xbox 360 controller. At least I'm semi comfortable with it due to also playing GT5/6 with a controller as well.

I'm wondering what setting(s) will adjust the joystick sensitivity so that I can tone it down a little. Can barely save slides because there is too much sensitivity. I'm also wondering how, if possible, to map the pause/esc key to something like "start" on the controller. My biggest gripe with the game thus far is not being able to completely control every UI with just my controller.
If at all possible can you post a video of your driving? I made the transition from GT6 myself directly into AC about 18 months ago using a G27 and it took me about 2 weeks to get used to it. The problem for me was the bad habits GT had taught me like simply mashing the brakes to floor on entry with ABS on and then turning and dealing with slight under or over steer. Do that in AC and you either lock up without ABS or with ABS the front end bites and you spin wildly. Small steering corrections mid-corner make the car react unlike in GT where you can pretty much do anything you want mid-corner and very little happens.

In GT the controller is highly optimized but the game is also incredibly forgiving and it may just be that along with optimizing your own setup, it might require learning how to drive all over again in a sim. It was a hurdle I had to cross but once crossed, it's awfully hard to go back:D.
 
So, uh, I know this a disservice to myself, but I'm playing on a Xbox 360 controller. At least I'm semi comfortable with it due to also playing GT5/6 with a controller as well.

I'm wondering what setting(s) will adjust the joystick sensitivity so that I can tone it down a little.

You can increase the "Filter" setting, that should help. These are my controller settings if you want to try them out, they are for my PS3 controller though that should make little to no difference, but make sure to save your own settings first.

AC%20controller%20settngs_zpsoz6k8a1e.jpg
 
If at all possible can you post a video of your driving? I made the transition from GT6 myself directly into AC about 18 months ago using a G27 and it took me about 2 weeks to get used to it. The problem for me was the bad habits GT had taught me like simply mashing the brakes to floor on entry with ABS on and then turning and dealing with slight under or over steer. Do that in AC and you either lock up without ABS or with ABS the front end bites and you spin wildly. Small steering corrections mid-corner make the car react unlike in GT where you can pretty much do anything you want mid-corner and very little happens.

In GT the controller is highly optimized but the game is also incredibly forgiving and it may just be that along with optimizing your own setup, it might require learning how to drive all over again in a sim. It was a hurdle I had to cross but once crossed, it's awfully hard to go back:D.

Yeah, sure, I'll try and take a video. If anything, I feel worse in road cars because the handling is much more precise, and you don't have that safety-net-understeer you get in GT with comfort and even sports tires. I feel much better in race cars; was able to jump right in to some of the faster cars and drive relatively comfortable. I'm nowhere as fast as I could be, but I'm still adjusting. Have only put about 10hrs in so far. I like the AI a lot better. I agree too that GT was very nice and forgiving. I can't tell you how many races I've thrown away already just from a tenth of a second loss of focus!

You can increase the "Filter" setting, that should help. These are my controller settings if you want to try them out, they are for my PS3 controller though that should make little to no difference, but make sure to save your own settings first.

I was running a PS3 controller for many months, but eventually compatibility issues kept occurring frequently, and the guy that made the drivers was often busy. You'd sometimes have to wait a month or so before an updated driver came out. I do miss the PS3 controller, but I got so sick of the issues I had to go with an official Xbox controller for the sake of consistency and ease of use.

EDIT:

Here you go, @Johnnypenso. Nothing too great, still adjusting to the physics.

Also the joytokey only helped partially, as pressing start only pauses the game (what I wanted), it does not unpause (whole purpose of mapping it to start). Any tips on making it work both ways? I'm also trying to figure out to map the camera movement from the dpad to the stick, but the guide seems a little vague on that.
 
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Were you using the scp ds3 drivers?

Been using the ps3 controller from the get go and prior to v 1.23 of AC the triggers response was downright terrible, but after that they work alright. Sucks having to constantly resort to the keyboard/mouse for the UI though. I didn't get an actual xbox controller because I've been a playstation user since the 90's so the DS3 feels more confortable. I think the xbox controllers button layout position is rather weird, plus those things seem quite bigger and tackier than the ps controllers and I didn't feel like forking out more cash on a controller for just one game
 
Were you using the scp ds3 drivers?

Been using the ps3 controller from the get go and prior to v 1.23 of AC the triggers response was downright terrible, but after that they work alright. Sucks having to constantly resort to the keyboard/mouse for the UI though. I didn't get an actual xbox controller because I've been a playstation user since the 90's so the DS3 feels more confortable. I think the xbox controllers button layout position is rather weird, plus those things seem quite bigger and tackier than the ps controllers and I didn't feel like forking out more cash on a controller for just one game


Yes. Although, like I think I said in my previous post, haven't even tried it in many months, so I don't know what AC feels like with the PS controller. The Xbox controller certainly is weird, and seems to annoy my accelerator wrist a bit more than the PS controller. But it is what it is...not completely unusable, just a bit different. And you can get a used controller for $30, and the Chinese wireless receiver for less than $10 on eBay. Although, with the Chinese receivers, you have to manually force the driver to run through the device, as noted in this nifty guide.

Really want to move on to a wheel though. Still not super happy with the twitchy steering response from the joysticks, so I'm hoping a wheel might make minor adjustments and such much easier to deal with. Also, I seem to have an issue with the 2015 F1 cars at Monaco; I literally don't have enough steering lock to make the hairpin! I don't know if that is a mod issue with those cars though, as other cars such as the Ferrari F2002, Senna's Mclaren, etc all make the hairpin ok. But I figure the controller is part of it. I'm guessing the wheel degree setting under video is just a visual, but I maxed it out anyway [to 450°]. I should just look this up though, I'm sure somebody has explained it :lol:.
 
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know

Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
 
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know

Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
4 pints of lager.
 
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know

Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point

Some others you could add to the list:

Superior track knowledge
Better prediction (What an opponent is going to do; how the car will react to particular inputs/situations; how the driving conditions have an effect)
Greater planning (an overtake or corners well in advance; when to perform a dummy move; tyre strategy)
Better knowledge/understanding of physics
 
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know

Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point

In summary: better accuracy overall.

It's really not complicated. I'm not an alien, and in GT Academy competitions I'm usually 2.5-3 seconds behind the world leader. That might sound like a lot, but on a 4-5 km standard track it's only around 0.5-0.6 seconds per km (or 0.2-0.3 seconds per corner). If I analyze the telemetry from these top drivers and compared it against me, it's mostly down to millisecond differences in braking onset/offset, apex accuracy and throttle onset. It's shorter than an eye blink reflex. Simply put, even if I were to train for another 100 years, the intrinsic neural connections between my eye-brain-hands-feet will not get any faster, and I won't drive any faster. Some of us are just built differently (unfortunately). You either get the feeling or you don't when it comes to racing.

There's also the additional factor of practice. It might not seem like it, but these aliens spend an ungodly amount of time turning in laps until it's second nature. They might look like they can pull of a magic lap at any time, but what you don't see is the hundreds of laps they spent practicing at home. Look at the odometer of any top GT Academy laptime - it's probably in the thousands. I believe RSRLiveTiming also records number of laps - it's a similarly ridiculous large number.

Anyway, why is this question in this thread? :odd:
 
Technique. Throttle/Brake timing. Knowledge of the track, understanding the limits of the car they are piloting.
I would say equipment, however I've witnessed aliens run away from of 900 degree wheels, using a controller.

I think youth plays a very large part in it. For me, bio rhythm. Some nights I am in a zone where I'm not an alien, but I'm close. Close as in 2 to 4 seconds off their pace. Then there are some nights where I cant stay on the racing line, cant hit a braking zone or nail a single apex.

One thing's for sure "THEIR OUT THERE".......................
 
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know

Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
This is something I've been curious about and something I've pursued myself. I really believe almost all of it comes down to knowing and understanding the limits of the car and the track and being able to consistently ride that limit. Aliens are on the throttle sooner, brake deeper and use the entire track more often than I do. The differences between aliens and mere mortals is not big, it's only 1-2/10ths per corner in many cases. Over 10 tracks and probably 120 corners the difference between Team Redline member Ben Cornett and I is an average of about 0.13 seconds per corner. This can be accomplished by getting on the throttle mere hundreds of a second sooner than me exiting each corner.

For me, my biggest weakness has been not getting on the throttle soon enough and not using the whole track. I've worked on that over the past year and, although I haven't had as much seat time as I would like, I have made considerable strides with my lap times, probably shaving an average of about a second a lap.
 
I don't want to kick-the-hornets-nest/keep going OT (sorta), but I personally believe 'a chunk' of it can also come down to raw manipulation.

Not Throttle/Brake manipulation (for example the infamous 2-foot save-hack), but things we know we can get away with in games, but would likely kill-us in a real-life case, such as taking 'X' corner flat-out when we have video-proof the real cars/drivers don't take it flat-out because of reason 'Y'. (absence of g-forces, lack of certain factors for physics, etc)

There's also setup-manipulation, 'rigging' a car in a way - that if applied to the real car, would throw everything out of wack, but works because of the limits of programming & a game's physics. I've seen 'low-downforce' setups run better times at high-downforce tracks and vise-versa, I've tested 'positive-rake' setups in one game for one particular car that actually aides front-end traction, rather than worsen it. I even used to run low-downforce in AC because I could get away with it, but once the aero-updates came, no longer could and had to start running more downforce to get the car to stick.

Within iRacing, do you think the 'top guys' are running slightly-tweaked default setups?, or setups that are so-tweaked the car might as well be a F-16 without it's computers, running on the driver's reactions and the game's manipulable lack of 'X' factor in regards to suspension/tires/track-conditions, etc?

Not trying to sound like PRC-camp, but virtual-racing is no different to real racing - in that everyone will eventually bend the rulebook as much as they can for as big of an advantage they can. It's just human nature.

And we all know tuning in GT was literally-backwards. But that's a given imo. :P
 
I don't want to kick-the-hornets-nest/keep going OT (sorta), but I personally believe 'a chunk' of it can also come down to raw manipulation.

Not Throttle/Brake manipulation (for example the infamous 2-foot save-hack), but things we know we can get away with in games, but would likely kill-us in a real-life case, such as taking 'X' corner flat-out when we have video-proof the real cars/drivers don't take it flat-out because of reason 'Y'. (absence of g-forces, lack of certain factors for physics, etc)

There's also setup-manipulation, 'rigging' a car in a way - that if applied to the real car, would throw everything out of wack, but works because of the limits of programming & a game's physics. I've seen 'low-downforce' setups run better times at high-downforce tracks and vise-versa, I've tested 'positive-rake' setups in one game for one particular car that actually aides front-end traction, rather than worsen it. I even used to run low-downforce in AC because I could get away with it, but once the aero-updates came, no longer could and had to start running more downforce to get the car to stick.

Within iRacing, do you think the 'top guys' are running slightly-tweaked default setups?, or setups that are so-tweaked the car might as well be a F-16 without it's computers, running on the driver's reactions and the game's manipulable lack of 'X' factor in regards to suspension/tires/track-conditions, etc?

Not trying to sound like PRC-camp, but virtual-racing is no different to real racing - in that everyone will eventually bend the rulebook as much as they can for as big of an advantage they can. It's just human nature.

And we all know tuning in GT was literally-backwards. But that's a given imo. :P


I agree, for example on PCars i can run virtually no down force and i always end up on pole.
 
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know

Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point

I'm sure if you asked one they wouldn't be able to tell you, micro differences in their driving that make a huge difference in terms of overall pace.
 
I don't want to kick-the-hornets-nest/keep going OT (sorta), but I personally believe 'a chunk' of it can also come down to raw manipulation.

Not Throttle/Brake manipulation (for example the infamous 2-foot save-hack), but things we know we can get away with in games, but would likely kill-us in a real-life case, such as taking 'X' corner flat-out when we have video-proof the real cars/drivers don't take it flat-out because of reason 'Y'. (absence of g-forces, lack of certain factors for physics, etc)

There's also setup-manipulation, 'rigging' a car in a way - that if applied to the real car, would throw everything out of wack, but works because of the limits of programming & a game's physics. I've seen 'low-downforce' setups run better times at high-downforce tracks and vise-versa, I've tested 'positive-rake' setups in one game for one particular car that actually aides front-end traction, rather than worsen it. I even used to run low-downforce in AC because I could get away with it, but once the aero-updates came, no longer could and had to start running more downforce to get the car to stick.

Within iRacing, do you think the 'top guys' are running slightly-tweaked default setups?, or setups that are so-tweaked the car might as well be a F-16 without it's computers, running on the driver's reactions and the game's manipulable lack of 'X' factor in regards to suspension/tires/track-conditions, etc?

Not trying to sound like PRC-camp, but virtual-racing is no different to real racing - in that everyone will eventually bend the rulebook as much as they can for as big of an advantage they can. It's just human nature.

And we all know tuning in GT was literally-backwards. But that's a given imo. :P

Using setup exploits are well known amongst the elite in any game. But when conditions are completely equal, such as those in GT Academy, there's still microsecond differences between so called aliens and fast-but-not-alien drivers. As Johnnypeso and I said above, it's the small things that add up and over a whole lap it can be significant.

What I will not argue is exploiting physics at the limits. It's well known as well that GT Academy top drivers use excessive slip angles, because the game allows you to get away with it and still be fast. Now I can drive like that too, but it's difficult for me because my mind keeps telling me it's not possible IRL. I think aliens have the ability to simply not care about these things and just push everything to the max.

The confusing thing is with AC physics at the limits are more realistic, but I'm still maintaining that 2-3 seconds gap to the top times. Granted, I haven't been playing AC for as long as GT, but it's still pretty demoralising.
 
I'm currently play project cars and this dude called "thekie25" is a freak. He is one of the best guys and is 1-3 seconds lap faster in time trials.

I have started from racing in December and wondering if any improvements occur after 6 months or have i reached my intimate speed
 
I'm currently play project cars and this dude called "thekie25" is a freak. He is one of the best guys and is 1-3 seconds lap faster in time trials.

I have started from racing in December and wondering if any improvements occur after 6 months or have i reached my intimate speed

No one can tell but time. You can only keep practicing and pushing and trying out new things. It may feel like you have stagnated, but then you might learn a new technique that gives a large improvement. What's clear is the faster you go, the smaller and the more effort it takes to shave off even 0.1 seconds off your time.

My first serious comparison against the top drivers was in 2008 GT Academy, where I was 3.5 seconds off I believe. Last year's GTA I was 2.1 seconds off (with lap distance normalised, as La Sarthe is much longer than Indy). So it took me 7 years just to shave off ~1.5 seconds. I think I'm very close to my limit now in terms of speed. What I can do is improve my consistency and adaptation skills but even then I'm not getting any younger so it's always going to be an uphill battle.
 
I'm doing the PCARS challenge at Bugatti with the r18 Audi and way of the top. It's strange how with the same equipment someone can 4 seconds faster in a 1.20 lap... It's really fascinating how they are so fast
 
Watch their replay, and if PCARS have telemetry analyse that too and compare to your driving. It looks like magic, but it's all just down to accuracy.
 
6 months to be within 1 second of aliens is possible but without telemetry it's impossible to know we're the time lost.
 
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6 months to be within 1 second of aliens is possible but without telemetry it's impossible to know we're the time lost.
Focus on your own driving. Make sure you hit every apex and use every inch of track. Until you're able to do that consistently looking at telemetry won't help you anyway. Experiment with getting on the throttle sooner and sooner. Vary your tunes, change your FFB etc. I find the lap time differential an invaluable tool for evaluating my own performance and I'm constantly looking at it when I'm hotlapping to see whether the small changes I make on entry and exit affect my corner exit speeds and help me gain on the following straight. It's instantaneous feedback to the thousandth of a second on your performance.
 
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