Whitestar
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- Whitestar127
I'll say! Great OP update! đź‘ŤI have given the OP a much needed overhaul so things are much easier to look at.
I'll say! Great OP update! đź‘ŤI have given the OP a much needed overhaul so things are much easier to look at.
Ah, how could I forget about the almighty keyboard shortcut page? Added.Maybe you could also put this link to the keyboard shortcuts into a spoiler, under Tips?
http://www.assettocorsa.net/forum/index.php?faq/keyboard-shortcuts.18/
Anyone knows what the Azimuth and Zenith controls for showroom does? Whenever I press any of those the lighting just goes dark with no way of returning to normal. I have to go back out of the showroom and in again.
I think that should be possible with JoyToKey, which the OP links to under Tools.I'm also wondering how, if possible, to map the pause/esc key to something like "start" on the controller. My biggest gripe with the game thus far is not being able to completely control every UI with just my controller.
If at all possible can you post a video of your driving? I made the transition from GT6 myself directly into AC about 18 months ago using a G27 and it took me about 2 weeks to get used to it. The problem for me was the bad habits GT had taught me like simply mashing the brakes to floor on entry with ABS on and then turning and dealing with slight under or over steer. Do that in AC and you either lock up without ABS or with ABS the front end bites and you spin wildly. Small steering corrections mid-corner make the car react unlike in GT where you can pretty much do anything you want mid-corner and very little happens.So, uh, I know this a disservice to myself, but I'm playing on a Xbox 360 controller. At least I'm semi comfortable with it due to also playing GT5/6 with a controller as well.
I'm wondering what setting(s) will adjust the joystick sensitivity so that I can tone it down a little. Can barely save slides because there is too much sensitivity. I'm also wondering how, if possible, to map the pause/esc key to something like "start" on the controller. My biggest gripe with the game thus far is not being able to completely control every UI with just my controller.
So, uh, I know this a disservice to myself, but I'm playing on a Xbox 360 controller. At least I'm semi comfortable with it due to also playing GT5/6 with a controller as well.
I'm wondering what setting(s) will adjust the joystick sensitivity so that I can tone it down a little.
If at all possible can you post a video of your driving? I made the transition from GT6 myself directly into AC about 18 months ago using a G27 and it took me about 2 weeks to get used to it. The problem for me was the bad habits GT had taught me like simply mashing the brakes to floor on entry with ABS on and then turning and dealing with slight under or over steer. Do that in AC and you either lock up without ABS or with ABS the front end bites and you spin wildly. Small steering corrections mid-corner make the car react unlike in GT where you can pretty much do anything you want mid-corner and very little happens.
In GT the controller is highly optimized but the game is also incredibly forgiving and it may just be that along with optimizing your own setup, it might require learning how to drive all over again in a sim. It was a hurdle I had to cross but once crossed, it's awfully hard to go back.
You can increase the "Filter" setting, that should help. These are my controller settings if you want to try them out, they are for my PS3 controller though that should make little to no difference, but make sure to save your own settings first.
Were you using the scp ds3 drivers?
Been using the ps3 controller from the get go and prior to v 1.23 of AC the triggers response was downright terrible, but after that they work alright. Sucks having to constantly resort to the keyboard/mouse for the UI though. I didn't get an actual xbox controller because I've been a playstation user since the 90's so the DS3 feels more confortable. I think the xbox controllers button layout position is rather weird, plus those things seem quite bigger and tackier than the ps controllers and I didn't feel like forking out more cash on a controller for just one game
4 pints of lager.Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know
Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know
Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know
Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
This is something I've been curious about and something I've pursued myself. I really believe almost all of it comes down to knowing and understanding the limits of the car and the track and being able to consistently ride that limit. Aliens are on the throttle sooner, brake deeper and use the entire track more often than I do. The differences between aliens and mere mortals is not big, it's only 1-2/10ths per corner in many cases. Over 10 tracks and probably 120 corners the difference between Team Redline member Ben Cornett and I is an average of about 0.13 seconds per corner. This can be accomplished by getting on the throttle mere hundreds of a second sooner than me exiting each corner.Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know
Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
I don't want to kick-the-hornets-nest/keep going OT (sorta), but I personally believe 'a chunk' of it can also come down to raw manipulation.
Not Throttle/Brake manipulation (for example the infamous 2-foot save-hack), but things we know we can get away with in games, but would likely kill-us in a real-life case, such as taking 'X' corner flat-out when we have video-proof the real cars/drivers don't take it flat-out because of reason 'Y'. (absence of g-forces, lack of certain factors for physics, etc)
There's also setup-manipulation, 'rigging' a car in a way - that if applied to the real car, would throw everything out of wack, but works because of the limits of programming & a game's physics. I've seen 'low-downforce' setups run better times at high-downforce tracks and vise-versa, I've tested 'positive-rake' setups in one game for one particular car that actually aides front-end traction, rather than worsen it. I even used to run low-downforce in AC because I could get away with it, but once the aero-updates came, no longer could and had to start running more downforce to get the car to stick.
Within iRacing, do you think the 'top guys' are running slightly-tweaked default setups?, or setups that are so-tweaked the car might as well be a F-16 without it's computers, running on the driver's reactions and the game's manipulable lack of 'X' factor in regards to suspension/tires/track-conditions, etc?
Not trying to sound like PRC-camp, but virtual-racing is no different to real racing - in that everyone will eventually bend the rulebook as much as they can for as big of an advantage they can. It's just human nature.
And we all know tuning in GT was literally-backwards. But that's a given imo.
Tried to break down what factors make an alien so much faster then mortals, if I am missing something that is a glaring oversight then please feel free to chime in to let me know
Raw Reactions time
Hand eye coordination
Perception of trajectory
Throttle delicacy
Brake modulation
Racing line & apexing
Turn in point
I don't want to kick-the-hornets-nest/keep going OT (sorta), but I personally believe 'a chunk' of it can also come down to raw manipulation.
Not Throttle/Brake manipulation (for example the infamous 2-foot save-hack), but things we know we can get away with in games, but would likely kill-us in a real-life case, such as taking 'X' corner flat-out when we have video-proof the real cars/drivers don't take it flat-out because of reason 'Y'. (absence of g-forces, lack of certain factors for physics, etc)
There's also setup-manipulation, 'rigging' a car in a way - that if applied to the real car, would throw everything out of wack, but works because of the limits of programming & a game's physics. I've seen 'low-downforce' setups run better times at high-downforce tracks and vise-versa, I've tested 'positive-rake' setups in one game for one particular car that actually aides front-end traction, rather than worsen it. I even used to run low-downforce in AC because I could get away with it, but once the aero-updates came, no longer could and had to start running more downforce to get the car to stick.
Within iRacing, do you think the 'top guys' are running slightly-tweaked default setups?, or setups that are so-tweaked the car might as well be a F-16 without it's computers, running on the driver's reactions and the game's manipulable lack of 'X' factor in regards to suspension/tires/track-conditions, etc?
Not trying to sound like PRC-camp, but virtual-racing is no different to real racing - in that everyone will eventually bend the rulebook as much as they can for as big of an advantage they can. It's just human nature.
And we all know tuning in GT was literally-backwards. But that's a given imo.
I'm currently play project cars and this dude called "thekie25" is a freak. He is one of the best guys and is 1-3 seconds lap faster in time trials.
I have started from racing in December and wondering if any improvements occur after 6 months or have i reached my intimate speed
Focus on your own driving. Make sure you hit every apex and use every inch of track. Until you're able to do that consistently looking at telemetry won't help you anyway. Experiment with getting on the throttle sooner and sooner. Vary your tunes, change your FFB etc. I find the lap time differential an invaluable tool for evaluating my own performance and I'm constantly looking at it when I'm hotlapping to see whether the small changes I make on entry and exit affect my corner exit speeds and help me gain on the following straight. It's instantaneous feedback to the thousandth of a second on your performance.6 months to be within 1 second of aliens is possible but without telemetry it's impossible to know we're the time lost.