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- Mauler_77
Yeah hope so but I'm not overly optimistic on that one. I doubt Sony wanted them to run it at 900p which might have helped. I'm thinking a likely cause in the races I've seen is the advanced physics they have for the AI hammering the CPU and if so it won't be easy to sort out. By all accounts it causes issues on PC too if the grid is large. If that's the case I'd personally like to see more simplified AI physics than tearing, I mean, would the average player even know (or care) if the AI is running the same physics as the player?From the comments section of the video here: https://www.gtplanet.net/forum/thre...ps4-and-xbox-one.329736/page-67#post-11505791
Not exactly good news. Let's hope they are able to fix it.
But who knows? If it's a big issue for players then I'm sure Kunos will have to react to it. Most of that video isn't too bad, but that hairpin early on causes some nasty tearing, and he's just hotlapping, so I guess it's not all down to AI.