Eric.
Premium
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- GTP_Eric
- Ebiggs
Here are some bugs that have been there since launch, that seem like they should be fairly high priority to fix:
Hang ups on loading (i get these from time to time) Agreed
Speedometer/other clock needles rotating on a different axis than the gauge (so they go into the dashboard) News to me
Audio glitches (such as when the game changes music tracks and all sound freezes for 2 seconds or so) Is that what causes that? I have the sound freeze while I'm racing online but I have music turned off. Maybe that's just the "volume" turned to 0 but its still loading and going through the music in the background?
All together missing gauges (like completely blank LCD screens in quite a few race cars) That's the only missing gauges as far as I know.
This isn't a bug, but what happened to exhaust tone changes with performance upgrades? Half of the cars sound like racecars totally stock, and some will still sound totally civil when fully modified. Looking back to FM1 the 20B actually sounded like a 20b!
FM1 had night racing too, complete with headlights! I've never seen a working headlight in FM3. Well, since there isn't any night racing in FM3 there really shouldn't be working headlights either, unless they want to model DRLs, which would be annoying just to figure out what cars even have them. Then we'd hear a million people complaining that not all cars have "headlights on", when they're really just DRLs on cars that have them..
FM has some of the best car sounds for a video game (this side of PGR4, which is nearly perfect) but the disparity between the ones that are really good and the ones that aren't is huge. Seems there's more good than bad at least. At least its not NFS Ahift where a stock Civic Si sounds like it has a race intake, straight cut gears, and race brakes...
Guess I have to type something here so I can actually post. Responses in bold.