mister dog
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After months of denial, the effect of watching all those recent Automobilista YouTube videos by Niels sucked me in to finally purchase the game.
It's interesting comparing expectations and reality. I have to say that graphically Automobilista looks better to me than rFactor 2 through a combination of well made tracks and graphical tweaks to the antique rF1 engine. I expected the opposite. The game front-end is also much nicer to use, and the consistency of content is better than most sims from what I experienced so far (I think only AC has it beat there).
Having spent years fighting rF1's stupidly inconsistent FFB more than actually driving it, I am glad that Automobilista manages to feel good on at least most of the cars I tried, with just a minor adjustment of the FFB settings in game for my T300.
As I hoped, the FFB feel is also way better (to my hands) than "standard" rF1 Realfeel. The SAT effects feel particularly good, and I fully intend to spend most of my AMS play time drifting stuff like the Caterham.
One question for guys who play AMS regularly: Do you leave your wheel drivers at 900 degrees, fix 900 degrees wheel rotation in game and change the steering lock setting per car, or do you just let Automobilista auto-adjust degrees of rotation as it sees fit (and remember to go back into drivers and set them back to 900 degrees before playing other sims)?
It's a setting in game to automatically change degrees of rotation to match the car being driven.I'm trying to figure out why AMS is messing with my wheel settings so much. I hopped in a rental cart after setting everything up (wheels/graphics etc.) ran a few laps which were super fun btw, got out of that track went to another and no steering input. Turned out it somehow changed the rotation in my TM profiler to like 180 or something. This keeps happening every time I changed cars or start the game. My wheel is a T300rs w F1 rim. 900 degrees everything else default in TM control panel.
It's a setting in game to automatically change degrees of rotation to match the car being driven.
Either you accept that you have to click "default" in TM driver screen after quitting AMS or you can turn off automatic changing in AMS but will need to go and create a custom setup for each car with more steering lock so that you can drive it comfortably at 900 degrees.
rFactor 2 does the exact same thing.
Iirc they're supposed to post a developer update later this month talking about what's next for AMS.Back to AMS; it's gotten pretty quiet lately hasn't it? I wonder what's next in store (after the FTruck update) and how long are they going to support this game. We are heading into 2017 and surely they must start working on their next gen game soon.
I've never understood why people put EVERY racing car in every game to 900 degree steering.It's a setting in game to automatically change degrees of rotation to match the car being driven.
Either you accept that you have to click "default" in TM driver screen after quitting AMS or you can turn off automatic changing in AMS but will need to go and create a custom setup for each car with more steering lock so that you can drive it comfortably at 900 degrees.
rFactor 2 does the exact same thing.
I've never understood why people put EVERY racing car in every game to 900 degree steering.
Most racecars have nowhere near that amount of wheel rotation.
Um.... you are misunderstanding. we're talking about leaving degrees of rotation at 900 and letting the game switch rotation degrees automatically. Almost every sim does that, but some do it without changing the drivers.I've never understood why people put EVERY racing car in every game to 900 degree steering.
Most racecars have nowhere near that amount of wheel rotation.