Automobilista

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Surface Pro 3 with the i5 and 4 gig of ram. I believe I am right on minimum specs listed, wanted to know what you guys think. Can I REALLY play it or will it be 1 car on track with lowest settings?

As a reference I played game stock car just fine on about medium with about 13 AI
 
When I recently blogged about Automobilista, I realized I haven't played this game in almost a full month. I'm still mostly impressed playing this game. Maybe I was mostly trying to figure out how to make skins for cars in this game. I don't have the luxury of using 3DSimEd properly to preview skins for AMS. But again... I haven't played this game in a long while.
 
hey guys, i went these day in a training center especialized in automobilism and i have opportunity to play automobilista. I made a video driving a F3/301 in interlagos talking about what i feel and compared with the real. hope you like it guys :)
 
Damn this game is deserted. For those who don't know, the Formula Ultimate (2017 F1 look alike) and Hockenheim has just recently been released. Such a savage car :drool: And it may just be me, but their FFB just keep getting better and better. I have a hard time believing none of the tracks in this game are laser scanned.

Surface Pro 3 with the i5 and 4 gig of ram. I believe I am right on minimum specs listed, wanted to know what you guys think. Can I REALLY play it or will it be 1 car on track with lowest settings?

As a reference I played game stock car just fine on about medium with about 13 AI

if you can play GSCE just fine then AMS if more or less the same. Just don't expect to play it on the highest settings 👍
 
I played it, worked fine. Ended up getting a gaming laptop given to me, and automobilista is pretty easy to run on high settings.
 
Maybe I haven't played with Automobilista much lately basically because of trying to determine how to skin vehicles. I don't have the luxury of using a program like 3DSimEd to preview cars without having to load up the game. That's why I stuck with 3DSimEd with GTR2. Automobilista is still a very solid game, though I haven't played it in months.
 
I did the latest Laguna TT the other night. First time I had been on GT6 in about 8 months. After an hour or so I had a very respectable time. I immediately fired up AMS afterwards. I had forgotten how much better it feels to go fast in AMS vs GT6. Totally believable in AMS. Totally unrealistic in GT6. I started with the original GT, but at 58 I guess I'm done with the arcade racers. What a Great sim!
 
After not having played it in months and trying to free up hard disk space, I did not uninstall Automobilista, but I did move it over to one of my external hard drives. Maybe it was my wanting to mod Automobilista but unable to find something to really mod. I liked modding with GTR2 especially considering I could preview things in 3DSimEd without needing to load up GTR2. Same goes with most rFactor mods. Automobilista, though, is a bit too complex to find something to mod and with a level of comfort and confidence. And so... the best decision for me was to simply keep Automobilsta, but not uninstall it. This decision has NOTHING to do with my enjoyment of Automobilista because I was not disappointed much in the least sense.

I still would recommend Automobilista for just about any sim racing fan. If your computer can handle it and you want to go sim racing, you can't do wrong with Automobilista. Thank all of you here on GTPlanet for convincing me to go get this game.
 
Since moving Automobilista from my PC to one of my external drives, I played AMS for the first time in more than half a year. In fact, Steam said the last time I played AMS was on April 9, 2017. I haven't done too much with AMS except that I was maybe going to try making skins for cars. Kind of tough to do without having to go into the game and refresh and stuff. That's why I stuck with GTR2 and rFactor using 3DSimEd.

I saw a video recently where someone was comparing rFactor 2 and Automobilista in comparison to Assetto Corsa. I noted in the rFactor 2 thread that I was considering giving rFactor 2 a second chance. Automobilista is almost basically an upgraded rFactor 1. I am actually in the process of trying to get my Driving Force Pro to work with AMS and some of my other simulation racers. Yes, the DFP is a dinosaur in today's sim racing landscape, but it's the best I got. I am also not any kind of hardcore sim racer.

Automobilista still is a lovely game to me. I actually would recommend it, but I kind of like rFactor a slight bit more. Solid game nonetheless with lots of racing to take part in with AMS.
 
You know, really admit that I really love the Formula V10 in Automobilista. This was more around the time I got into Formula 1. This was when I played "F-1 World Grand Prix" on the Nintendo 64. My brother and I used to play it. I usually rolled with Michael Schumacher, and my brother used Mika Hakkinen. I almost want to imagine racing these cars in the very popular "F1 Challenge 99-2002" or whatever it's called.

I also love the Super V8 cars. For the uninitiated, Super V8 is AMS' brand of Australian V8 Supercars (or Supercars Australia nowadays). These cars have always been fun to drive no matter what game(s) they are featured in. I ran test laps around Imola 2016 and Adelaide with the Super V8. I especially love the V8 Supercars for the roar of those engines.

One thing I will suggest- turn Traction Control to low or off. Reason being is because if you spin out, it is tough to try to get out of the spin properly with higher degrees of Traction Control. My racing settings are for comfort. I don't usually seek all-out realism. One problem I've had is that some of the cars you choose from kind of slow up the game or crash when you select them. So certain cars like the Radical-looking cars or the Caterhams would crash on me or take too long to load. You're mostly better off with the more default machines. I have NO third-party mods for AMS that I know of- including extra vehicles or extra tracks. I still want to attempt modeling a track. So if I make some track for rFactor, I'll then try to bring it into Automobilista and other games.
 
I noted in the "What Games Are You Playing Now?" thread that I played Automobilista again. I originally played just to look at the different Mitsubishi Lancer models because I had some templates and wanted to design some skins. What was a simple sort of play ended up in another session of AMS. I think AMS is now at Version 1.4.92 now. And really, the UI is a bit more elegant with the menus and the in-race HUD. It all looks really nice to me.

The Mitsbushi Lancer Cup is plenty interesting. You have the not as bonkers Lancer followed by the more racer (I'm not going to say "boy racer") Lancer RS. For someone who has been more an Impreza fan than a Lancer fan, the Lancer is pretty solid. There is even the Lancer that races in the Copa Petrobras de Marcas. The only Lancer I didn't play around with in my latest session is one of the off-road Lancers.

The next kind of experience was with the karts. Racing the rental karts reminded me of the only real racing I've ever done. I had to learn the tracks around Speedland. So I used the shortest of the Speedland configurations. It was pretty fun! I then tried to find the differences among the 125 karts with direct drive and with the bodywork direct. And of course, I had to give the superkarts a try. Its name fails me, but the track I used in my superkart run was a German course that combines and airstrip with city streets. Best I did in a kart was a time in the 2:52.000 range.

I tried out Formula Ultimate around the Rio de Janeiro oval (Jacarepagua). I just wanted something somewhat similar to a stock car (as in oval racing stock cars) or IndyCar style racing on an oval. I remember this oval because it was the first race I saw Juan Pablo Montoya in the (then) CART days back in 1999. It was pretty cool doing racing with the Formula Ultimate cars.

The Boxer Cup is a great bunch of racing machines, but they can be very tough to race. I never imagined this car to have so much understeer. I know they are based off of Porsche Cup cars, but even Porsches handle better than these things!

I raced the MetalMoro before, but I don't remember racing the MetalMoro AJR cars. Well, I think this MetalMoro AJR is a beautiful beast. Over 500 horsepower with four different engine makes. I even noted the sound difference when I went from the Chevrolet V8 cars to the Honda turbo cars. You also sit in the center of the car with these things. If you want to set up a makeshift sportscar racing championship using default cars in AMS, try the MetalMoro AJR with the Boxer Cup cars.

I wanted to race the Stadium Super Trucks again, but I didn't do so in my session tonight.


I would still recommend Automobilista to anyone as I was convinced to get AMS. So give it a try if you get a chance!


[UPDATE] It is called the MetalMoro AJR, not MetalMoro AIR. Changes made.
 
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I started trying to make practice material for Automobilista. Through copy-and-paste and some editing, I created my own standalone car and team. Skinning will be a bit tougher with AMS because I don't have a proper way to preview skins without having to have the game open. On the other hand, it is interesting you are almost previewing skins in real time by opening some other car before opening the one you're working on. The problem with trying to guess how a template works is that you have to use trial and error to try to figure out how to skin it. That is, unless you have a good enough guide with the template to tell you what part is what. You can use similar graphics templates, but some templates are tough to study because they have transparency to them, making it tough to really make out most of the details. The transparency is needed to prevent cars from looking too glossy. Transparency isn't exactly a bad thing in images, though. You may want some elements of the car to appear glossy and shiny. So you kind of have to play it carefully. Automobilista and rFactor are a lot alike, especially in this respect. By the way... in case you're wondering, my test for making my own skin/car was with one of the Formula Ultimate cars.

Outside of skinning, I went back to doing a variety of races. Racing in dark conditions looks pretty handsome in Automobilista. Cars and tracks light up very nicely. Some tracks get darker than others at certain times of day. I did 6:30 PM with some courses. Most of the tracks I been too were mostly at sunset. One other track was in full darkness at this same time. Some tracks can be programmed to have a specific time cycle like when I played rFactor once and did a makeshift 24-hour race. For example, if you know about the 24 Hours of Le Mans, you know the race takes place in June, and you race more under daylight than night. The 24 Hours of Daytona is run in late January or early February- meaning more nighttime than daylight.

I finally never realized just what the ARC Camaro is like. That car reminds me a lot like Bandoleros or Legends Cars here in the USA. ARC stands for Aussie Racing Cars. Pretty fun little race cars! I just didn't realize the ARC Camaro is so small and packing about 107 horsepower. Cars like this are better suited for rather short race tracks, not kart-like small tracks, though.

While Automobilista doesn't have a budding mod community, I at least want to expand my profile of modding and editing to AMS.
 
YsDTNc8.jpg


From RaceDepartment article: http://www.racedepartment.com/threads/final-automobilista-development-update-released.145168/
http://store.steampowered.com/bundle/5770/Automobilista_Special_Holiday_Bundle/

74% discount! Pretty great! I'll be bying as soon as I get home.
 
Automobilista has released its Version 1.5 version. Apparently, the game is fully stable with no real future development planned. Not to sound like an advertiser, but if you weren't excited for Automobilista previously and want to play AMS, now is a time to get excited for it. I must say AMS has progressed very well and offers a whole lot. A lot of people have complained about not having so much licensed content or more big-name cars and teams or more tracks. That said, I still think of AMS as rFactor 1 2.0. I was disappointed mostly with rF2 when I bought it on Steam on Christmas 2017. Automobilista is solid. Don't let Brazilian bias or anything tell you different with what AMS has to offer. Automobilista is a great game. It still has some of its flaws, but it is hard to complain over AMS for what it has.

Not to suggest anything, but I wonder about the future of Automobilista based on the recent news of a sequel to Assetto Corsa. Could Reiza Studios possibly suggest making an Automobilista 2? Perhaps a more advanced Automobilista much like we have a more advanced rFactor with rF2? I think AMS had limited development using the rF1 engine. Imagine if Reiza Studios wanted to further enhance their game engine or build an entirely new one if we get an Automobilista 2.

These are just things to think about. Now go enjoy Automobilista already!
 
Though the process isn't as fluid, I began to get better skinning through Automobilista. I have no way to preview skins without having to load the game for AMS. 3DSimEd won't even load VEH files for AMS. I always come up with nothing model-wise. 3D Studio Max costs an arm and a leg, so that isn't an option. So I basically have to study other skins (albeit with lots of transparency) to decide what goes where. Other than that, progress is actually pretty good. While Photoshop is much better, GIMP is not to be overlooked. One thing I did figure out is that reducing the gamma correction makes vehicles appear with less washed out colors. So as I flatten images, I now reduce the gamma to about 0.5 before exporting to DDS. Results were pretty good.

There are lot of tracks that will be unfamiliar with a lot of people in Automobilista. If one was interesting, it was the Ibarra course in Ecuador. I tend to race the Salvador street course a lot among the temporary courses (well... besides Adelaide). I still don't know many of the other courses unless they were raced in major touring car series or Formula One. So tracks like Londrina, Taruma, and others are completely foreign to me. However, don't think that because AMS doesn't have every last world-class race track doesn't mean you can't enjoy each of those other courses. And of course, tracks don't have to be 10+ miles long with 50+ turns to be interesting. So pleasantly surprise yourself by learning some of the tracks that may be new to you.

Great game. Still.
 
There are lot of tracks that will be unfamiliar with a lot of people in Automobilista. If one was interesting, it was the Ibarra course in Ecuador. I tend to race the Salvador street course a lot among the temporary courses (well... besides Adelaide). I still don't know many of the other courses unless they were raced in major touring car series or Formula One. So tracks like Londrina, Taruma, and others are completely foreign to me.
Personally I think the Brazilian track selection is one of the strong points of the game, and lack of certain known tracks isn't really an issue imo since one can download Patrick's trackpack (aka free unofficial DLC) which has a number of the most known tracks.
I watch all of the Stockcar races on tv so to me it's really nice to play AMS during Stockcar race weekends, playing AMS before quali/race is a nice preview imo, to remember track layout, overtaking spots, lap times, etc.
 
Maybe because there isn't as vast a modding community for Automobilista, my willingness to design stuff for AMS hasn't been as strong as my time with Assetto Corsa. AMS is still a very solid game. I surely would recommend it to others, especially those who played rFactor 1. Maybe the fact there's a 3rd Party item for AC that allows you to view material without needing to load the game is what got me into AC modding more than AMS. I do use 3DSimEd for AMS material, but my level of success in making editable material has been hit-and-miss. My only modding work I've completed was a skin for the Camaro.

I haven't played Automobilista in a while. I still enjoy the experience in this game.
 
My persoanl opinion:
there are several explanations for this

the simplest is that AMS is a pure simulation, to have fun and compete online, it takes a lot of training and serious and it represents a little part of players (who are mostly on iracing, very expensive but the only simulation where the players have in the majority a very good level of driving and are able to train many hours just for a race and make a championship )
the majority of players online go to "games" such assetto or project cars where it is easier to race quickly because driving is more simplistic and permissive in driving errors
I create and update on steam for 1 week a server every day and except 2-3 players, the rest connects, try 1 or 2 turns, crash their vehicle at the first corner and leaves the server without realizing it takes maybe 80-100 laps to master a minimum vehicle + track combo
the easiest way to compete online on this game are join racedepartement ^^

for me it's just that there is a gap between the precision and the demand for mastering this simulation and the public who bought it, if Reiza wants to develop the number of players for their next silmulation, I think that it will really have to enrich the competition online.

good road to you;)

________________________________________
Pc:Gtx 1060 6gb,i7 8700k,G.skill 3000mhz
Regards Bitgid
 
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The first real skin I created for Automobilista was with the Chevrolet Camaro SS road car. Last night, I attempted to do a better effort and came up with this:

subwayformuladirt_orig.jpg

My Automobilista portfolio (don't expect too much as of the time of this post)

This was the work of a few things. For one, this was a deal with GIMP. It was getting redundant not being able to view car models in 3DSimEd. So this meant I had to load Automobilista and then keep refreshing the view during vehicle selection to see what I was doing. What I thought was my biggest accomplishment was in toning down the glossy appeal of the car. When I flattened the image, I applied a Layer Mask and set that layer mask to the image's alpha channel. What this meant was that the car appeared less glossy. In addition, this was my first real off-road style paint scheme. The template offered for this Formula Dirt (F-Dirt) car had some layers that added muddy details to the body. I took advantage of that set of layers to dirty up the car. Normally, I prefer clean and elegant.

I will be looking to try more skinning of vehicles at least among the freely available or downloadable content Automobilista vehicles.
 
I have been spending some time skinning for Automobilista. But at the same time, I have been mostly playing around with Formula Dirt. There is one team I created followed by making another. I learned how to make a team in AMS outside of simply making a single car team for AMS. So I can move forward towards providing some skins for AMS mods. The thing I realized is that you have to choose numbers differently for vehicles. That's why I was able to see my secondary teammate for the team I recently created, but not my first team driver.

Now back to Formula Dirt for a moment. I must say it is a bit fun racing the F-Dirt cars. The fact this is mostly about precision racing on dirt may not seem as fun to some. However, it is a good challenge. If you really want some dirt challenge, try throwing around those Lancer Rallycross cars instead of the F-Dirt cars!

I also was working on skins for the Stadium Super Trucks. You really need to practice trying to drive those things! If you need to, keep driving slow and slowly intensify your driving style to where you eventually can race those things properly.


The fictional style liveries and schemes in Automobilista leave a lot to be desired. Maybe this is something I am getting into apart from my time working with Assetto Corsa. I still am mostly having to run the program as I've been unable to access models in AMS through 3DSimEd. So I am having to basically do a lot of guess work as to what to actually paint as well as how everything should be aligned. Other than that, I'm cool right now with AMS and modding for it.
 
I have discovered the image templates for driver gear. As I was thinking of releasing my first skin work for Automobilista, I realize I could probably design some unique suits, helmets, and gloves. So this is what I have been practicing outside of my skinning work. Most of my skinning work has been with the Formula Dirt cars. For some reason, I was on some kind of roll designing skins for the F-Dirt cars. I ended up designing ten different skins. I also mostly worked with suits, gloves, and helmets from the default teams. This now means I can try my hand at driver gear for these created skins.

Though Automobilista doesn't have a serious modding community, I at least want to chip in and contribute. I went all-in to buy this game and get all of the DLC for it. I am not abandoning this game in the least sense.
 
Oh, the Aussie Racing Cars Camaro is a blast to drive! I made a few skins for the ARC Camaro before. It's a cool little car. If development continued on Automobilista, I'd love to see some more ARC style cars for the game. Maybe even some Ford Mustangs, Holdens, and such as ARC cars.

I am kind of seeing Guapore as my new test track for Automobilista. Something about Guapore seems well balanced for slow and fast cars alike to me. I still use a number of courses to get some practice in. In off-roading, Ascura is kind of my test track, but I also use Foz as my test course in off-roading. Automobilista seems more complete in off-roading than rFactor.

I still would recommend Automobilista to others even as I asked for suggestions among the GTPlanet public-at-large long ago.
 
So you can get *mad sidewayz* now in Automobilista? I noticed something a bit peculiar when I fired up AMS this morning. I saw what updates were made when I loaded up the Steam window. Besides the addition of this drift mode, there were also a bunch of different fixes and such. Most of what Reiza Studios is saying that these updates were basically the release of things that didn't get updated or added when the final bit of development for Automobilista was complete.

I can't give away too many more details, but I also noticed things like some updated tracks and even a new Super Formula Dirt class. So uh... go enjoy you some Automobilista!
 
In Automobilista, I noted something in one of the latest updates. I know there was an update regarding a new 2018 Formula Ultimate. Turns out... it's the great-looking F1 cars... hampered by that blasted halo. You can race as the Formula Ultimate (it would be awkward to call Formula Ultimate as "FU") in 2017 spec or 2018 spec. I am terrible with Formula 1-type cars, so I won't be racing these things often. They are still plenty powerful and capable cars.

I attempted to paint up my own Formula Ultimate car, and now it is in its own "Formula Ultimate" class. When you go to the Showroom for a legacy Formula Ultimate car prior to the F-Ultimate '17 or F-Ultimate '18, you can choose to add certain options to the cars. So you can choose the different fin type and if you want the halo or not. I think I will play around with these options to see if I still can have a capable F-Ultimate car.

Before posting this, I tried to run a little Test Day session around my Automobilista test track (Guaporé) with the halo. I did one lap of Guaporé from the first-person view. It takes some getting used to in using the halo. My biggest problem is that your dead center view of the road is obstructed thanks to the halo. Then too, a racing tactic is to look at the upcoming corner and not so much the center of the road. Like how some racing games have the option of letting you turn your head before heading into a corner. So it kind of works both ways, but still, I HATE the F1 halo despite what safety advantages it provides.
 
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