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Well that's stupid, especially switching to BluRay.
It has nothing to do with available space and everything to do with available man-power.
Well that's stupid, especially switching to BluRay.
Well that's stupid, especially switching to BluRay.
It's what would happen if PD took out the standard cars. FM5 is going with one standard across the board, I like what they are doing.
I think PD should follow suit and start fresh and get rid of the "standards" to start a roster of only premium cars.
On the other hand, modeling the cars at that level will allow us to have a better damage model.
They will have to for GT7 on the PS4.
They will have to for GT7 on the PS4.
On the other hand, modeling the cars at that level will allow us to have a better damage model.
That's true. 👍
I will say it be a "must". PD must remove the standard cars from GT7 on PS4.
You can't polish a turd... Same goes with standards..
Mixed thoughts on what they'll do with this. I wouldn't be surprised if the first PS4 title has "Standard," "Premium," and "Exquisite" or some 3rd quality tier. That said I do hope they'd just drop the split qualities and move to one awesome one.
According to Kaz, the premium cars are already PS4 quality, so PD's premium car models wouldn't become more detailed than they are now.
Well that's stupid, especially switching to BluRay.
I think the damage model should be removed outright.
However I think I touched Autovista in FM4 once. It's one of those modes, you see it once "go wow" then ignore it.
It's what would happen if PD took out the standard cars. FM5 is going with one standard across the board, I like what they are doing.
For the car's information in Autovista, each car in GT5 have a info description much more detailed than four words in autovista.
Why?Unless its American than the info is probably wrong.
That's actually a good point. We Americans have gotten so lazy we've resorted to listening to a dinosaur give us information.For the car's information in Autovista, each car in GT5 have a info description much more detailed than four words in autovista.
I hope that in GT6 we will able to enter the vehicle without the glitch
maciej908For the last few days I've watched some Forza 5 videos, only due to the fact they have McLaren P1 confirmed, and when I heard the developer say "we will have autovista for every car" my jaw simply dropped...
What bothers me is that GT series don't really let you have fun with the cars in the game. You can never stop, rotate the camera 360 degrees around the exterior or interior, or even go to a mode where you open up the car, open the bonnet etc. Gran Turismo only concentrates on driving aspect which for me is no longer the full on "automotive experience".
In terms of "amount of work" I think Turn 10 is capable of such feats.PD however wouldn't be able to render and model so many cars to such a level even if they had additional 10 years of development for GT7. That's my opinion anyways though I'd like to be proven wrong...
They will have to for GT7 on the PS4.
For example I love washing my car in reality, there's nothing like it if you want to get to know your car well.
I never really feel like I actually own the car in the game
We all know Turn ten outsources and there are quality control issues with outsourcing
Ahh the truth comes out.. I find this easy to believe unless you are using it in conjunction with a photo mode. Again the detail is amazing and I'm all for PD showing off attention to detail with the models but, I'm not sure how much I'd use it.It's a feature in Forza 4 with about 25 cars where you can explore the car and hear a little history about them. You can open the doors, hood, trunk, play with adjustable wings, etc. You can get inside the car and check out the interior and start the car.
It's an interesting feature, and I like the info about the cars, but after doing each car once (some twice) I haven't used it since.
We all know Turn ten outsources and there are quality control issues with outsourcing
Sure, but TheeFrogmanlego's main reasoning is that T10 has the extra resources and SOURCES that the T10 HQ doesn't need to be completely involved in which gives them an edge farting out buggy models of cars.There are plenty of QC and QA issues with PD as well.
Sure, but TheeFrogmanlego's main reasoning is that T10 has the extra resources and SOURCES that the T10 HQ doesn't need to be completely involved in which gives them an edge farting out buggy models of cars.
I have to say, so no one thinks I'm being partial, I think FM5's physics seem to be amazing. Since the X1 won't allow for old peripherals/steering wheels to be used, the plus is that future steering wheels for the X1 are going to keep up in terms of advancement and performance.
FFB wasn't the best (the consensus points to that) and http://www.neogaf.com/forum/showpost.php?p=15859760&postcount=1. So fast-forward some four years from 2005 (for the Xbox 360) or 2009 (for when that post was made), Forza will now have no disadvantages in the department of how well steering wheels perform.
I don't think Yamauchi and his team modeled everything from every car. My guess is that they only model the surface of the cars. ,Except cars with a engine you can see, without opening the car.CosbusterNot exactly. Photomode is very limited. You have to exploit just to manage and get an interior shot. So much effort modeling every tiny detail and individual stich, why not let us see it? There's also not much in the way of interactivity which I don't really care for but it's still a major difference.
Meh, it's a boring feature.
I never really feel like I actually own the car in the game (childish I know) because when driving I don't really feel like I'm in control (probably due to very limited camera views and lack of 360 degree look around).
(And no I'm not a Forza fanboy since I've never played Forza or owned an Xbox)
Why? I really like Autovista, because i don't have the opportunity to get so close to a Mclaren P1 for example. The mode also shows that Turn10 love cars and details more than other companys.VspectraMeh, it's a boring feature.