Autovista in GranTurismo 6...

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The mode also shows that Turn10 love cars and details more than other companys.

I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:
 
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I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:
I'm not sure I understand you. Are you saying people don't love cars when they hire an outsourced developer to create assets in a video game?
 
I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:

So, Kaz doesn't love cars because he doesn't make them himself but rather hires other people?
 
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For the last few days I've watched some Forza 5 videos, only due to the fact they have McLaren P1 confirmed, and when I heard the developer say "we will have autovista for every car" my jaw simply dropped...

What bothers me is that GT series don't really let you have fun with the cars in the game. You can never stop, rotate the camera 360 degrees around the exterior or interior, or even go to a mode where you open up the car, open the bonnet etc. Gran Turismo only concentrates on driving aspect which for me is no longer the full on "automotive experience". For example I love washing my car in reality, there's nothing like it if you want to get to know your car well.

Don't get me wrong I like driving in GT, it's the best driving game out there but I sometimes hope I could take the car to photo mode and open up the car, take some inside pics maybe start it up, you get the picture... I never really feel like I actually own the car in the game (childish I know) because when driving I don't really feel like I'm in control (probably due to very limited camera views and lack of 360 degree look around).

My question is would be in favour of adding such feature as autovista to GT series?

(And no I'm not a Forza fanboy since I've never played Forza or owned an Xbox)
Yes an Autovista feature in GT would be nice. It works well in Forza. Even Test Drive Unlimited and PGR have their own set of autovista.

Test drive actually takes it even farther and lets you physically walk around your car with an in game character that you are able to customize. Then you can even take them for a test drive before the purchase. You can even invite your friends into your houses and garages or into the car dealerships so you can check out the cars together. So many innovative features in TDU1 and 2.
 
I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:

So you'd rather have less cars?
 
Squach240
I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:
I never understood why some people can't respect both companies. We are all car lovers are we?

Let me ask you two questions.
Where is the different between a person creating a car and a person creating a car?
Second question:
Cosbuster
So, Kaz doesn't love cars because he doesn't make them himself but rather hires other people?
 
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Yes an Autovista feature in GT would be nice. It works well in Forza. Even Test Drive Unlimited and PGR have their own set of autovista.

Test drive actually takes it even farther and lets you physically walk around your car with an in game character that you are able to customize. Then you can even take them for a test drive before the purchase. You can even invite your friends into your houses and garages or into the car dealerships so you can check out the cars together. So many innovative features in TDU1 and 2.

Ohh I still have both of them games :) shame because the "idea" of tdu is great, but it hasn't been executed very well especially TDU2...
 
Ohh I still have both of them games :) shame because the "idea" of tdu is great, but it hasn't been executed very well especially TDU2...
I think TDU1 and TDU2 were executed very well besides the physics in TDU2. The entire concept of these games is many years ahead of its time. TDU2 had some major bugs at launch but most of those have been fixed. The concept and execution of TDU2 is mind blowing IMO. Its insane how much there is to do in that game. Maybe someone will come along and make a similar concept but do it even better on the next gen consoles. Forza Horizon tried but that was very weak compared to TDU2.

Maybe GT7 on the PS4 will allow us to enter cars, look at engines, and explore more detail. But that's probably at least 3-4 years away.
 
I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:
Ain't that irawnic. lol

So, Kaz doesn't love cars because he doesn't make them himself but rather hires other people?
Did he say Greenawalt? No, he's referring to the developing team, not one person.




I don't think Yamauchi and his team modeled everything from every car. My guess is that they only model the surface of the cars. ,Except cars with a engine you can see, without opening the car.


http://jalopnik.com/238136/from-bucket-to-binary-morrison-corvette-scanned-into-gran-turismo
The key to the binary reproduction of the Corvette came in a box with a crew of two. In a darkened room a thin red beam of light shot from the box across the up on the rack Corvette, and relayed data through a three-quarter inch data cable snaking from the back of the black box on a tripod. Art and son Craig Morrison were both amazed.P

"The first scan they did was the underside of the car. They did a pan of the chassis. As they were scanning it, in real time, there was a 3-D wireframe model being built of the car on the screen. You could actually see the relationship between the body mounts and the floor. You could see the exhaust and the clearance that the exhaust had. You could see the tread pattern on the tires, the horns, and all the fasteners holding those in place, the whole chassis, the headers, the oil pan - everything", said Craig.P

After the bottom half of the car was scanned in the rack was dropped and the interior transferred into binary for a complete 3-D model.P

"It was bizzare. A red line swept across the interior. It was sort of a spacey type of a deal. The room was somewhat dimly lit, and you would see this red line sweep across - bzzzzzzzzt. As soon as it finished it was producing a 3d wireframe model to scale on the screen", said Art.P

When the scan was complete a full 3d model of the car was soon rotating around on the computer screen. With a click or two of the mouse the entire car began unfolding in three dimensions on a screen in front of Art and Craig's eyes. To fill in the wireframe back at GTHD central a four-person crew took video and still imagery of the car.P

"They took video of me going through the gears, and the starting sequence of the car. Turning the wheel. Setting the e-brake. Pulling the hood release. Hi-beam Lo-beam. Everything." said Craig.

ku-large.jpg
 
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Maybe GT7 on the PS4 will allow us to enter cars, look at engines, and explore more detail. But that's probably at least 3-4 years away.

I agree. IMO GT is not just a racing/driving game, but also a game for car lovers, collectors, and enthusiasts. PD obviously didn't model detailed photo locations and upholstery stitches as well as create very detailed descriptions of EVERY car (minus duplicates) for nothing. They clearly have a passion for the automobile and what it stands for. What's the point of buying Gran Turismo if you're not even remotely interested in cars?

Like many have said, PD should focus on the core elements first before adding this "novelty" feature. It could become a core element if it is properly implemented into GTLife (TDU style maybe :drool:).

PS4 power should make this dream a reality. 👍
 
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I agree. IMO GT is not just a racing/driving game, but also a game for car lovers, collectors, and enthusiasts. PD obviously didn't model detailed photo locations and upholstery stitches as well as create very detailed descriptions of EVERY car (minus duplicates) for nothing. They clearly have a passion for the automobile and what it stands for. What's the point of buying Gran Turismo if you're not even remotely interested in cars?

Like many have said, PD should focus on the core elements first before adding this "novelty" feature. It could become a core element if it is properly implemented into GTLife (TDU style maybe :drool:). The inclusion of GTVista should make the PS4 game stand out. 👍

+1 👍
 
Did he say Greenawalt? No, he's referring to the developing team, not one person.

I don't get it.

Kaz hires people to do his modelling. Greenawalt hires people to do his modelling. Kaz's people are probably in the office down the hall, but since he's seriously unlikely to be personally overseeing every model I hardly see how that matters.

What's the difference?
 
I don't get it.

Kaz hires people to do his modelling. Greenawalt hires people to do his modelling. Kaz's people are probably in the office down the hall, but since he's seriously unlikely to be personally overseeing every model I hardly see how that matters.

What's the difference?
Man this blew up. Although I find the responses to my post quite interesting. Not sure if thought was actually put into the responses or just nerd-rage. But we'll carry on. :)

I love Forza. I also love GT. But mainly, I do not want GT to become Forza. Because I love what GT is. There's literally two different motives between the two, and everyone compares to justify one above the other blah blah blah.

Instead i'm going to respond with a observation that I want y'all to partake in. You'll see my point more clearly. There's THREE Corvette C6's in question.

One is a Grand Sport, the ZO6, and the ZR1. From the outside, there's minor differences realistically. Front Fenders and the hood, and a lower bumper "valence". Besides that they're exactly the same. So I ask, why are they each a completely different shape? Go look. :dopey:
 
In both cases we're talking about people getting hired to do a specific job. I just don't see how one translates to "less love" than the other.
It's not meant to be a definitive statement. It's humorous, AND not the "HAHAHAHA!" kind of humorous, to be clear.

Put it this way. Think about congratulating an actor on their award performance for using what a writer wrote for them to recite; it's not to take everything away from the actor's performance, but the writer isn't at the forefront of the celebrations and congratulations. hope that makes sense because I'm not delving any deeper into this annoyingly small topic

So, T10 are using resources that were outsourced and are being congratulated for producing quality and quantity, but no one can (you literally can't) congratulate the people in the background who are helping produce some "extra" content. It's not to take anything away from T10, it's not to say that the T10 dev. team aren't devoted to their work or that they aren't car lovers.

Why? I really like Autovista, because i don't have the opportunity to get so close to a Mclaren P1 for example. The mode also shows that Turn10 love cars and details more than other companys.
Serious question, does it really though? That's a loaded statement if I ever saw 1.

I'm sorry, I just laughed. They love cars and their details so much, they have to outsource the models for their game rather than make the car models inhouse.

Alright. :lol:
THIS is just an observation, and it is funny. :)

Maybe not to you others, but we're all different.


So, Kaz doesn't love cars because he doesn't make them himself but rather hires other people?
...No. Yes... ?
I don't get it.

Kaz hires people to do his modelling. Greenawalt hires people to do his modelling. Kaz's people are probably in the office down the hall, but since he's seriously unlikely to be personally overseeing every model I hardly see how that matters.

What's the difference?
With Kaz, it's all one team/family. With Dan, it isn't the same situation; with DAN, (I say Dan, since you're narrowing it down to one person, but it was about the teams as wholes that was initially brought up) HE can call India and China and wherever else they might outsource to (and let's not get started on if those two countries are the ones that DAN coordinates with when HE outsources some of T10's work) to get others to help the T10 team out.

You're the ones that are twisting it alllll up (and being defensive about a small joke that questioned an ironic statement, a statement worded to sound like a fact which is what ch3ng actually did). It's high-larryus that you guys didn't care to even question what ch3ng said. If anything, you two are just using what Squach240 said and my recognition that his post was a joke as a means to disagree with me by going on the defensive. SERIOUSLY, and I mean SERIOUSLY, did you guys even read that one-liner ch3ng used that made me and Squach240 laugh so loud. It was Squach240's reply that wasn't laugh-out-loud material, and the two of us know it. What are you two doing?



Not sure if thought was actually put into the responses or just nerd-rage.
Ehhh-xactly.
 
Not sure if thought was actually put into the responses or just nerd-rage. But we'll carry on. :)

Nerd-rage? I thought it was a legitimate question on something you implied? Perhaps you should start putting a little more thought in your own responses if you don't want them to be questioned or cause issues.

You're the ones that are twisting it alllll up (and being defensive about a small joke that questioned an ironic statement, a statement worded to sound like a fact which is what ch3ng actually did). It's high-larryus that you guys didn't care to even question what ch3ng said. If anything, you two are just using what Squach240 said and my recognition that his post was a joke as a means to disagree with me by going on the defensive. SERIOUSLY, and I mean SERIOUSLY, did you guys even read that one-liner ch3ng used that made me and Squach240 laugh so loud. It was Squach240's reply that wasn't laugh-out-loud material, and the two of us know it. What are you two doing?

Going on the defensive? A bad comment doesn't exactly justify a just as bad reply. If somebody wants to make a joke or go into hyperbole mode for the extra dramatic effect it's his business, but I don't see how those that don't get it and pursue a legitimate discussion are at fault
 
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With Kaz, it's all one team/family. With Dan, it isn't the same situation; with DAN, (I say Dan, since you're narrowing it down to one person, but it was about the teams as wholes that was initially brought up) HE can call India and China and wherever else they might outsource to (and let's not get started on if those two countries are the ones that DAN coordinates with when HE outsources some of T10's work) to get others to help the T10 team out.

Again, what does the "team" aspect change about it? If the teams T10 outsourced to in Outbackistan changed their name to T10 International Division for the duration of the project, would that change anything? Seems like you're creating arbitrary divisions simply based on who gets to stick "T10" after their job title, where everyone is actually getting paid to make the same game.

I'd suggest that the name of the company working on the assets has little to do with anything. My work doesn't change whether I'm working for PD or Mitsubishi or John Paul Wrinklesnort Industries. PD would be exactly the same if it suddenly designated all it's employees as independent contractors rather than "team members".

Just because it started with a joke, doesn't make it less worthy of discussion. You picked it up, and Squach is still running with it. What makes outsourced material worse than in-house material?


For my two cents, I'd say that there's no difference. Good in-house material is better than bad out-sourced material, and good out-sourced material is better than bad in-house material. In other words, it has nothing to do with where it was produced and what the name of the company was, and everything to do with the skill of the actual people doing the work.
 
When there's always someone on these boards trying to take a pot-shot at the competition, don't be surprised when people jump on someone who says something stupid.
 
Instead i'm going to respond with a observation that I want y'all to partake in. You'll see my point more clearly. There's THREE Corvette C6's in question.

One is a Grand Sport, the ZO6, and the ZR1. From the outside, there's minor differences realistically. Front Fenders and the hood, and a lower bumper "valence". Besides that they're exactly the same. So I ask, why are they each a completely different shape? Go look. :dopey:

What's funny is that I can say something similar about PD and their standard cars. Like how they decided to put non-existent variations of cars like the Lexus GS300, into GT5. Putting fake cars into a game that's trying to pass off as being so real; some passion there.

Really, PD is no better than T10 and vice-versa.
 
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@ another_jakhole
I never said it is a fact.

I said it was a loaded statement and it can be viewed that you were saying it or passing it off as fact. So either it's a loaded statement, or you think what you stated is a fact. If it's an opinion, then it's a loaded statement.
The mode also shows that Turn10 love cars and details more than other companys.


What's funny is that I can say something similar about PD and their standard cars. Like how they decided to put non-existent variations of cars like the Lexus GS300, into GT5. Putting fake cars into a game that's trying to pass off as being so real; some passion there.

Really, PD is no better than T10 and vice-versa.
That's fair. Edit - It's not actually fair in this situation, considering that's not what all of this jibber jabber is about. And still, you're taking it all too seriously. PD doesn't outsource car modeling, T10 does. That was it.

The mode also shows that Turn10 love cars and details more than other companys.
It just gets stranger and stranger every time I read it.

But I have to say that I don't know why the Lexus GS300 isn't real. How is it fake? Or do you mean there's a Toyota that's technically the exact same thing?
 
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Why? I really like Autovista, because i don't have the opportunity to get so close to a Mclaren P1 for example. The mode also shows that Turn10 love cars and details more than other companys.

I'd rather PD focus on other aspects of their game, like the track creator, or add in a livery editor. I don't care too much about seeing the rendered engine and hearing some guy talk about stuff I can just read on websites very quickly. The photomode and the detail PD puts into their cars already allows me to get pretty personal with the cars, just give us the ability to open the doors and go inside the cockpit in photomode and we're good.

And I'm not sure how autovista proves t10 loves cars/details more than other companies. They refuse to fix car models that's been wrongly modeled since Forza 1, and the fourth game still has the same inaccuracies. And they KNOW about it too, fans always complain about it on the forums and even the community manager decided to talk to the devs about it. It's quite embarrassing nothing's been done about the inaccurate car models.

Whereas PD released a patch that fixed a taillight on the NSX. I don't see any other dev teams doing that.

I can see Autovista being a neat extra feature but it's not something I personally see myself spending too much time on, and I spend a TON of time in photomode just looking at the car details.
 
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another_jakhole
It just gets stranger and stranger every time I read it.
Not everyone was born in a english speaking country.

PD doesn't outsource car modeling, T10 does. That was it.
They both hire people to design the cars. It doesn't matter if the work for Turn10, PD or another company. What matters is the detail and quality their cars have.

I made this statement, because i don't know another company that model everything from a car with such a high polygoncount and details. Yes, i should have said it's my opinion.
Vspectra
I'd rather PD focus on other aspects of their game, like the track creator, or add in a livery editor.
If PD really model everything from a car, it shouldn't be a problem to make something like autovista. I don't think the car designer work on the track creator or livery editor.

another_jakhole
Why hide something you spend hours on creating it? My theory is that PD has scanned everything, but decided to not model it. They can save time and have the data,if they decide to model the engine for example in the future.
 
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Personally I don't care who, how, when or where they modelled the cars, whether it was a child who hates cars or a 40 year old dude who loves cars...

All I want is to open the doors maybe the hood, that's it lol... After seeing those GT5 interior pics from photo mode we know they wouldn't need to do a lot of work to make that happen... Model the opening of the doors and I'd be so so happy...
 
I've moved the blatant GT vs FM posts into the proper thread. Head over there to continue that particular part of the discussion 👍
 
This picture alone destroys photomode + interior glitch. No need to keep the discussion going on.
Well, it's also on a system which destroys most gaming PCs.

While this would be nice in GT7, maybe, messed with it all of once in Forza 4, I'd rather have PD work on getting a few more tracks weatherized and given time of day transitions. Much more appealing to me, at least, and as in F4, they could only do a few cars.

I've moved the blatant GT vs FM posts into the proper thread. Head over there to continue that particular part of the discussion 👍
Yeah... really see a bussload heading over there. ;)
 
Im just gonna say one thing about this. GT6 is already pushing the boundaries of the PS3 hardware. Adding another program would constitute the removal of another. The livery editor? No because ven that seems to be minimal in GT6. Nascar? No, may not even be back and even then, few cars and track so not much to move. WRC? No, because it needs improving not reducing. Cars? No, because standards need converting and new models are being added.
so what space is there left to squeeze in a Photomode 2.0. Im sure that the Graphics department would love that but as Kaz said, they all gotta work together to maximise the potential of the current setup. Maybe GT7 will be a complete overhaul with loads of new features on a brand new system, time will tell, speculation doesn't help.
 
Im just gonna say one thing about this. GT6 is already pushing the boundaries of the PS3 hardware. Adding another program would constitute the removal of another. The livery editor? No because ven that seems to be minimal in GT6. Nascar? No, may not even be back and even then, few cars and track so not much to move. WRC? No, because it needs improving not reducing. Cars? No, because standards need converting and new models are being added.
so what space is there left to squeeze in a Photomode 2.0. Im sure that the Graphics department would love that but as Kaz said, they all gotta work together to maximise the potential of the current setup. Maybe GT7 will be a complete overhaul with loads of new features on a brand new system, time will tell, speculation doesn't help.

It has already been confirmed that all cars in GT5 will be in GT6 so...what?
 
Yeah... really see a bussload heading over there. ;)

That's fine; the more people that insist on continuing to drag threads off-topic, the more infractions for ignoring moderator instructions get handed out. Pretty simple really. :dunce:


Im just gonna say one thing about this. GT6 is already pushing the boundaries of the PS3 hardware. Adding another program would constitute the removal of another. The livery editor? No because ven that seems to be minimal in GT6. Nascar? No, may not even be back and even then, few cars and track so not much to move. WRC? No, because it needs improving not reducing. Cars? No, because standards need converting and new models are being added.
so what space is there left to squeeze in a Photomode 2.0. Im sure that the Graphics department would love that but as Kaz said, they all gotta work together to maximise the potential of the current setup. Maybe GT7 will be a complete overhaul with loads of new features on a brand new system, time will tell, speculation doesn't help.

I don't think you fully understand how game development works.
 
Im just gonna say one thing about this. GT6 is already pushing the boundaries of the PS3 hardware. Adding another program would constitute the removal of another. The livery editor? No because ven that seems to be minimal in GT6. Nascar? No, may not even be back and even then, few cars and track so not much to move. WRC? No, because it needs improving not reducing. Cars? No, because standards need converting and new models are being added.
so what space is there left to squeeze in a Photomode 2.0. Im sure that the Graphics department would love that but as Kaz said, they all gotta work together to maximise the potential of the current setup. Maybe GT7 will be a complete overhaul with loads of new features on a brand new system, time will tell, speculation doesn't help.

Content does not push the PS3. Tee PS3 is being pushed by doing a bunch of things at once on track. Trying to do 1080p, 16 premium cars in the same location, 100% rain, and 100% surface water all on Nurburgring 24h would push the system. Adding all the stuff you mention is an issue with time constraints rather than hardware.
 
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