B-Spec in GT5

  • Thread starter cicohipe
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Its great. Right now I am eating. Posting on GTP. Getting work done. AND playing B-spec. Can't get better than that.
 
What is the best event to grind money and exp on B-spec?

And if I want to get a nice team for endurance races... Should I then first create one and grind him up to lvl 20+, then one more and so on? So that the career doesn't go so long for them all just directly!

EDIT: What did you guys use for car for the American Championship?
 
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Cannot beat NASCAR Daytona... Every driver slams on the brakes at various points, including right before the finish line. This includes LVL 0 Drivers and the brake bias is set to 0/0.
 
I just got my third driver, and I'm going specialise this one for ovals. I rolled a C. van Dam :)

I had him try out the Daytona oval race with the trucks. None of my other drivers could do well with it - 1 full hot, 1 full cold. This one is in the middle towards the cold side.

First race at level 0 finished 12. Next 10, 6, 2, and then he won at level 3, but only just :)
I could see him improving every race, not just by going up levels, but you could tell he was learning the track and the car.
In the first race he was very timid. Braking a lot and rarely gunning full throttle. By the last race he was carrying much higher speeds through the turns and slipstreaming better. It's funny how that last race fell into place. He was fourth going into the final lap, slingshotted into 2nd, and then drafted into first, but then had to fight off the 2nd place guy and won by half a car length!

B-Spec drivers are just like real human drivers, they need to get comfortable with the car, track and racing catergory.
No rookie will ever beat a seasoned Pro, so don't expect to go undefeated
 
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I have a question about B spec drivers. What is the small box with arrow next to the helmet? Green points up, blue points level, and orange points down.

I assume they are to symbolise mood, but I dont know how to affect it. Ie, I want to make a down driver happy and green again.

Get me?
 
I have a question about B spec drivers. What is the small box with arrow next to the helmet? Green points up, blue points level, and orange points down.

I assume they are to symbolise mood, but I dont know how to affect it. Ie, I want to make a down driver happy and green again.

Get me?

See pos#389 on this page for what sounds like a reasonable explanation of the arrow next to Bob's helmet.

Has anyone noticed the small "P" inside a square next to the driver's name on the race screen? On my game, this square is dimmed or shaded over. I'm wondering what it means.

Reading the more observant posts is helping me understand my driver's behavior. And, what I see in my drivers is confirmed here. E. Conway, my first driver, is a level 6 driver. His first attempts have been frustrating to watch. But, he does seem to be getting more comfortable as long as I keep him in situations that are familiar to him. Knowing this is key to long term success.

And, an overpowered car with great handling does not equal success for Bob. He has to be familiar with both the car and the track or at least the type of track to be competitive.
 
See pos#389 on this page for what sounds like a reasonable explanation of the arrow next to Bob's helmet.

Has anyone noticed the small "P" inside a square next to the driver's name on the race screen? On my game, this square is dimmed or shaded over. I'm wondering what it means.

Reading the more observant posts is helping me understand my driver's behavior. And, what I see in my drivers is confirmed here. E. Conway, my first driver, is a level 6 driver. His first attempts have been frustrating to watch. But, he does seem to be getting more comfortable as long as I keep him in situations that are familiar to him. Knowing this is key to long term success.

And, an overpowered car with great handling does not equal success for Bob. He has to be familiar with both the car and the track or at least the type of track to be competitive.

I believe the P is for Pit - "I'm coming in!" OR/AND you have told him to come in and he's acknowledged.
 
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I have a question about B spec drivers. What is the small box with arrow next to the helmet? Green points up, blue points level, and orange points down.

I assume they are to symbolise mood, but I dont know how to affect it. Ie, I want to make a down driver happy and green again.

Get me?

I get you, maybe the mood perhaps although I suspect it's his or her appreciation of you the team boss, I've received the orange point down after I pushed them too much or send them out with inadequate equipment (lesser tires than were strictly allowed) but I'm not sure how consistent the system really is.
It may however reflect the learning curve of the driver instead, having learned something new or gained new experience.
 
@ analog:

From post #389 above,
My take on the blue, green and orange arrow by his helmet seems to be about how rested and ready to race your driver is. When its blue he seems to be on top of his game ready for all comers, green he is good to go and orange he seems to not quite be on his game and makes more small mistakes throughout the race.

It's a possible answer. Makes sense to me.

Also, if I remember tonight I'll check the manual and see if it sheds any light on the subject.
 
I must disagree on the subject of "specialising" a driver in a specific vehicle/track type.

For the Daytona Sport Truck event, my normal B-tard was absolutely pathetic, even though he does fairly well on most events.

I created a brand new driver, stuck him in my F-150 and let him do his thing.

Started off by finishing in 4th, I thought this was actually going to work. Went again, got 3rd, I was getting excited. Next race, back down to 4th, one after that down to 10th, then two 11s and a 12. The absolute best he can achieve now is 10th, and only barely, even though he's managed to grind all the way to level 6 on this single event in this single vehicle.

From this, I cannot believe there is any kind of intelligent "learning" going on here. The driver is a plain retard who cannot keep his retarded foot off the brake. He's dropping as low as 180km/h over the finish line on this track!

I do not understand in the slightest why the other AI drivers have a clue about how the track works, yet B-Spec drivers are absolutely brain dead.

I don't know what else to do to actually finish this event. He's already got a good 30 to 40 percent more BHP than the other trucks, yet refuses to use it. I am dreading the NASCAR events, my only hope is a patch is released to tweak the driver AI a bit before I get that far.
 
Shrimp; change the oil of your truck. That will help alot. Also make sure you got the best tires, B-Bob has a habit of selecting the worst tires.

With fresh oil and the correct tires we nailed the Laguna race after a couple of fails.
 
I must disagree on the subject of "specialising" a driver in a specific vehicle/track type.

For the Daytona Sport Truck event, my normal B-tard was absolutely pathetic, even though he does fairly well on most events.

I created a brand new driver, stuck him in my F-150 and let him do his thing.

Started off by finishing in 4th, I thought this was actually going to work. Went again, got 3rd, I was getting excited. Next race, back down to 4th, one after that down to 10th, then two 11s and a 12. The absolute best he can achieve now is 10th, and only barely, even though he's managed to grind all the way to level 6 on this single event in this single vehicle.

From this, I cannot believe there is any kind of intelligent "learning" going on here. The driver is a plain retard who cannot keep his retarded foot off the brake. He's dropping as low as 180km/h over the finish line on this track!

I do not understand in the slightest why the other AI drivers have a clue about how the track works, yet B-Spec drivers are absolutely brain dead.

I don't know what else to do to actually finish this event. He's already got a good 30 to 40 percent more BHP than the other trucks, yet refuses to use it. I am dreading the NASCAR events, my only hope is a patch is released to tweak the driver AI a bit before I get that far.

I'm using the same car as you are, and I did a stage 2 lighten, semi-racing exhaust and other minor upgrades, sports suspension, oil change and engine rebuild bringing the car to 500hp and 1700+kg weight

I kept pushing the go faster button on the turns and the overtake one on the straights :)
Eventually he was holding the same speed through the turns are the other drivers

I'll try another race with the same driver and see how it goes, might make a video as well
 
I have 4 drivers all above lvl 30 (B-Spec lvl 33) and I gotta tell you, I got frustrated at times building them up but now, they are absolutely amazing drivers, I rarely need to tell them anything anymore other than speed up as all drivers slow right down when not near any other drivers.
 
I'm using the same car as you are, and I did a stage 2 lighten, semi-racing exhaust and other minor upgrades, sports suspension, oil change and engine rebuild bringing the car to 500hp and 1700+kg weight

I kept pushing the go faster button on the turns and the overtake one on the straights :)
Eventually he was holding the same speed through the turns are the other drivers

I'll try another race with the same driver and see how it goes, might make a video as well

I did all three weight reductions, installed more performance parts, engine rebuild, etc., etc, ended up at nearly 600hp :dopey:. I tried constantly giving him "Increase pace" orders despite being fully in the red already. Although he still hit the brakes at MORONIC times.

EVENTUALLY he managed to come in first, winning by 0.074 seconds.... S glad that's over...
 
I found an easy cash cow with B-Spec for now, until I get my level higher

The Supercar race on Daytona in the Professional tier
Bring a Stealth Mazda 787B or equalient, and just let the AI run around for 6 laps on his own, easy $15,000 credits, rinse and repeat. Cash, experience, and leveling all in one :sly:
 
I tried to race my Bob while watching the Monday Night Football (American) game. It seems Bobs need to be constantly guided...at least at my level 9. If I don't watch them and guide them they lose but you still get money.

I'm just worried that if I let them lose too much they will be bad drivers.

About the controls....I think the goal is to find how "hot" your Bob can run without making mistakes. If he is having a problem on a certain corner cool him down at that corner. Try to see how far you can push him. If you're losing you might as well push him to the breaking point.
 
I tried to race my Bob while watching the Monday Night Football (American) game. It seems Bobs need to be constantly guided...at least at my level 9. If I don't watch them and guide them they lose but you still get money.

I'm just worried that if I let them lose too much they will be bad drivers.

About the controls....I think the goal is to find how "hot" your Bob can run without making mistakes. If he is having a problem on a certain corner cool him down at that corner. Try to see how far you can push him. If you're losing you might as well push him to the breaking point.

You won't have the problem with my cash cow race, but you'll need to get your level up before that happens :)

The driver can be in full red, and he won't crash out on Daytona. Get a fast enough car with plenty of downforce and he will blast around without needing any babysitting
 
I have 4 drivers all above lvl 30 (B-Spec lvl 33) and I gotta tell you, I got frustrated at times building them up but now, they are absolutely amazing drivers, I rarely need to tell them anything anymore other than speed up as all drivers slow right down when not near any other drivers.

What would you say be the best track för grinding XP?
Dream Championship Indy track?

And, did you create all players at the same time then just grinding them up one by one in the levels?
 
I saw a Senna once. Can't remember if it was in a video or in my game. I have yet to see A.Senna though, or B.Senna for that matter. :)

I had 2 b-spec Senna's but retired one. I found my name and now I'm looking for a Tsushiya to make full red so I can watch him drift out of all the corners.
 
Howdy all,

I just received my copy of GT5 this weekend, and facing some frustration with B-spec, I of course came here first. The source of my frustration was in the FR races under the beginner section. My driver D.Pellegrini would start out well, but not be able to make successful passes and eventually succumb to the pressure of more aggressive but not necessarily faster cars. Also noteworthy, my driver was displaying an orange indicator (which I came to understand as his 'form' thanks to these lovely forums). Having exhausted my patience, I decided to develop the second driver I had just been given the option of creating. In the process of running I.Fry up to form, Mr.P's form gradually bettered until he was blue and up. I then took him back to those races, and he promptly scored a second place, with 6th being his best result to that point. Same car, no upgrades, no changes, just some time to rest.

It is at this juncture that I should mention I chose my first driver with a mostly cool temper, and my second with a hotter temper. In the process of developing Mr.F, I noticed his responses to racing situations differed greatly from Mr.P. Where both drivers go into the red in packs and under pressure, Mr.P unravels, and Mr.F valiantly holds his ground. The other noteworthy difference was that while both tended to slow down once in the lead, Mr.P did better holding a quick pace and Mr.F seemed to doze off and let the pack catch him up quickly. Finally, as my driver's levels increase so does the length of time they hold pace as I instruct them.

I hope this information serves to add to our collective understanding, but I'm leaning towards there not being an exact science to driver management and development. For now, my goal is to try and keep my drivers as close to the very middle (balanced) until victory is secured, or I have to push them to make a last lap pass.
-P-
 
Just some notes from the short time I spent in B-spec last night:

E. Conway back to driving. A level 6 driver, Conway had been resting as I noticed Sunday his arrow had turned orange and was pointing down (leave that alone no matter how tempting it might be). So, I put my other driver (whatshisface), in the Vitz/Yaris event to work his level and hopefully grab a gold trophy. He's a level 2 driver and placed a respectable silver. When I went back to my driver list (the race had just ended), Conway was showing a green horizontal arrow and seemed ready to go. I put him in the same car and in the same race and he very easily won 1st place (thanks to a spin by the competition near the end). I'm not sure what triggered Conway's improvement in moral. Maybe he got jealous. Maybe he just needed me to leave him alone for a couple of races. I'm not sure what it means.

On Bob. I entered the truck competition at Daytona Superspeedway last night for the first time. I think all I modded was a racing exhaust, the chip, and some intake upgrades. It should easily lose at this event as the other trucks seem to hold much better speed in the turns. But, the AI likes to brake at the oddest moments. I found them braking at the entry to each turn and about 100 yards before reaching the start/finish line on every lap - allowing me to steal the victory. Kind of reminds me of how Bob drives. No wonder the AI makes so many silly mistakes at the lower level races. They were driving just like my B-spec drivers do frequently; very unsure of themselves or the equipment they are operating.

Ballistic Bob, the status meter, and driver prompts. I said earlier that Conway pulled out an easy victory in the Vitz event (due to a competitor spinning). I let him run 3-1/2 laps and continuously gave him the "pace down" prompt to be sure he stayed calm. 5 or 6 turns before the end of the 4th lap, I started telling him to pace up and overtake the lead car (we were in 2nd place). His status rocketed into the red almost immediately from being almost completely blue. I had jumped the gun and we got lucky that the lead car misjudged the tiny chicane and ran into the grass giving Conway the lead. Bob had already gone ballistic. And, I began frantically giving him the "pace down" prompt at every opportunity. The reason the lead car made his mistake is (I think), we were pressuring him beyond his ability. So, what could have been a mistake on my part actually served as good race strategy with a certain level of risk. Noted for future use.

The Start. Do your drivers get ancy at waiting for the green flag? Mine do. I issue a pace down prompt before Bob ever gets on the gas as his status meter is already climbing into the red before the green flag drops.
 
I am going to try the truck race again with Bob this evening. I think some of his problems come from the truck having so much power in addition to sliding on the oval.

@Tagger
I also Pace down at the start if I know Bob is over powering the field. Sometimes I will hit Pass or just wait for the race to start, while the bar is rising, and either Hold (which sometimes will stop him from maxing out) or Pace down once he is maxed out.

Which Vitz/Yaris race are you guys talking about?
 
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The Start. Do your drivers get ancy at waiting for the green flag? Mine do. I issue a pace down prompt before Bob ever gets on the gas as his status meter is already climbing into the red before the green flag drops.

Yes, but my 'cooler' driver doesn't go into the red as fast.
 
I am going to try the truck race again with Bob this evening. I think some of his problems come from the truck having so much power in addition to sliding on the oval.

I was in A-spec mode when I made the truck race observation....just me thinking outloud.

Which Vitz/Yaris race are you guys talking about?

As I have a terrible memory some times, I may be naming it wrong. But, my B-spec drivers are still working to complete the Beginner level races and the race I'm referencing is a 4-lap race at Fuji with tiny little Toyotas. Sorry, that's the best I can do to provide more information. Someone chime in if I'm getting the race information wrong please.
 
HeHe my B spec driver just raced against someone called

J.Kirk

i thought 🤬 because he can use Warp 9.

but Bspec bob won in the end.
 
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