£38 Iceland Store and wont need a VPN, nor a local currency card like Turkey store.So I chose the less obvious (for me) route of Cyberpunk 2077, and splashed out on Baldur's Gate 3.
Regretting it at the moment as I've absolutely no idea whatsoever how to play. First try, the little brain things killed me just off the beach.
Second try, some dudes in a ruin wiped me out.
Cost us a lot of money so my Wife is literally sitting here making sure I carry on playing 🤣
Without my first playthrough I guess I would have died a few times already, and even with this knowledge there are surprising changes (not least because of the extra boss skills).I'd really like that gold d20 but there's no way I could beat that mode without some serious cheesing.
What is your story?Every person I speak to has a completely different story for how they got through Act 1.
All weapons that Monk have proficience with as only granted by their class, unless bugged.Monk enables all of the weapons you have proficiency with
With only 12 levels, I dont really see much benefit of multiclassing except for a few very specific non-caster builds, as casters would otherwise sacrifice their access to highlevel spells and number of spellslots per rest.I messed up everyone's build so much by multiclassing without really understanding what I was doing. For the current balanced run I used the custom rules to turn off multiclassing and eliminate the temptation. Pure classes up to level 12 for everyone. Having a lot of sneaky fun with my gloomstalker Tav paired with assassin Astarion, we can mostly eliminate half the threats by the end of turn 1.
As mostly a dnd newb, it was reading too many guides & Reddit posts about optimised builds - pretty much all insisting that you need to multiclass. A couple of levels dip into Fighter for weapons/armor & action surge, 3 levels of Rogue Thief for the extra bonus action, a bit of Wizard for scroll-learning, etc. If you follow the advice the characters just become a min/max mess that isn't much fun to actually play.With only 12 levels, I dont really see much benefit of multiclassing except for a few very specific non-caster builds, as casters would otherwise sacrifice their access to highlevel spells and number of spellslots per rest.
I've tested this and it seems to apply to any versatile or one handed weapon, it just doesn't work for heavy weapons like halberds, great swords or mauls. Could be working as intended by the developers. It even changes the attack animations and guard stances of things like rapiers and longswords, and gives a kick bonus action for them.All weapons that Monk have proficience with as only granted by their class, unless bugged.
For every character? Yeah, screw that.As mostly a dnd newb, it was reading too many guides & Reddit posts about optimised builds - pretty much all insisting that you need to multiclass. A couple of levels dip into Fighter for weapons/armor & action surge, 3 levels of Rogue Thief for the extra bonus action, a bit of Wizard for scroll-learning, etc. If you follow the advice the characters just become a min/max mess that isn't much fun to actually play.
My current dilemma, back in act 1, is what to do about Minthara now there's a reliable way to have her on a non-slaughter playthrough. I'd like to have her available for the party, but I'm not sure how I can justify my guys not killing her based on what they'd know at the time.
This sounds familiar. In my case it's over a hundred hours but that's spread out over many different Tavs. I generally get about halfway through Act 2 and decide to restart with another class/race/sex/murderer. Have accepted now that I'll never be finished with this game.I have been putting a fair bit of time into this game still, and 90 hours in:
I am still not yet in Baldurs Gate 😄
Completely agree with you on this. The game is not friendly to newcomers at all! I only know what I know because a lot of my mates at work are playing it at the same time, so we are giving each other hints and tips, and watched a lot of videos on Youtube too! Not sure why they expect people to sit and read every entry in the guide.I started playing this split screen with my wife at the weekend. So far we are 3 hours in and really struggling, even on the easiest difficulty. It seems the game is intent on screwing us over at every opportunity. Enemies seem massively overpowered, but maybe we're just playing the game wrong?
So far we've been in jail in Druid's Grove, which we escaped only to accidentally walk into a cave full of OP enemies and die. Then we tried to take on the "kill the 3 goblin leaders" quest only to be downed by Dror Ragzlin because even though we were hidden and attacking from above it somehow drew the attention of every single enemy in a 2 mile radius. Then we appeared in another jail, broke a wall to escape, only to have to fight 4 enemies with 1HP each and no items. We died almost instantly. At this point I quit the game and played Cyberpunk instead.
It's also very bad at actually being a video game, at least on console:
- Barely anything is explained - D&D is huge, expansive, and full of lore which is impossible to communicate in a video game, but even the most basic game mechanics often rely on explanations that are only found in the loading screens. For example, early on I got caught stealing because I did not know that a red outline meant that item belonged to someone (and "Open" should surely be replaced with "Steal" in these cases?)
- There are constantly 2 voice chat markers in the top left corner of the screen - Even if things are explain via tutorial pop-ups I often can't read half of them due to these markers. These also cover the minimap at all times, making the map almost useless for player 1. This is not a cert requirement, it does not need to exist in split screen.
- There is no way of reviewing your stats when selecting a speech option that relies on a roll - You can view your player card but it is completely blank, making it a pointless option. Should I have noted these down on my phone instead?
- What is and isn't shared in your inventory is not clear - I know you can lock and unlock the inventory which is a great little feature but it seems like Gold is shared, but everything else isn't. I haven't been able to confirm this though.
- Choosing a voice for your character seems pointless - In 3 hours of playing the game I don't think I've heard my character say anything outside of the initial intro scenes. They don't even make a sound when they're being tackled to the ground which makes some cutscenes look unintentionally hilarious.
We're sticking with it to see if we can start to learn and understand more about the game, but for something that was considered game of the year for many people I'm surprised at how badly it deals with the actual game bit. The storytelling is fantastic, no doubt about it, but for me a "game of the year" has to actually perform well as a game, not just an e-book.
I think the main issue is that there is no real introduction to any of the game mechanics, at least not in a meaningful way. I really feel it would benefit from introducing mechanics during the intro areas via voice acting and actually carrying out actions. Text boxes are not engaging and players quickly switch off to them. With the sheer size of the game and the amount of content I'm sure they could have reduced the scope of one area, without it impacting the freedom of the player in any noticeable way, to make way for a better intro that explains the basics and lets you use them in combat to drive the point home.Completely agree with you on this. The game is not friendly to newcomers at all! I only know what I know because a lot of my mates at work are playing it at the same time, so we are giving each other hints and tips, and watched a lot of videos on Youtube too! Not sure why they expect people to sit and read every entry in the guide.
I have yet to play it Multiplayer online, or Splitscreen so I can only imagine that might be a nightmare.
The lack of voice acting for your character does ruin the game for me a bit. He just pulls these dumb faces as reactions. They clearly have a lot of dialogue in the game for every other character, but why not the main one? Sucks the "role play" aspect out of it.