Baldur's Gate 3

  • Thread starter Jtheripper
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Hexblade could also be a fun dip. I'll have a play around with the different options. Larian said they can't guarantee you'll be able to carry any test characters forward with the official patch 8 release, so I'm just going to mess around with different Tavs in acts 1 & 2 mostly.

Also, Death Cleric is what Shadowheart should've been from the start. She's actually useful now, without having to wait for later levels and Spirit Guardians.
 
It would be tempting to add a level of Hexblade to every charisma class. :lol: It kinda steps on the toes of the 6 / 6 Sorcadin though, both Paladin and Sorcerer want their level 6 features. For the 10 / 2 Swords Bardadin it would require the sacrifice of Magical Secrets. So... Hexblade is kinda balanced? Question mark? :lol:

Apart from 11 Oathbreaker / 1 Hexblade which would be, well, a broken Oathbreaker. Or maybe 2 Hexblade for Devil's Sight and Eldritch Blast.

I could see 5 Swashbuckler / 1 Hexblade / 6 Swords Bard being really fun at level 12.
 
I'm leaning towards a non-magical character so looking like a 9 Swashbucker / 3 Battle Master split. That gives me the Zorro/Inigo vibes I'm looking for - some ripostes and trip attacks (plus the armor & weapons) to go with the panache and general rogueishness. It won't be the most powerful but now I've got some experience the game isn't too hard (no Honour Mode for me).

I still haven't done a properly evil run so the Oathbreaker/Hexblade combo with max charisma is very appealing.
 
I'm leaning towards a non-magical character so looking like a 9 Swashbucker / 3 Battle Master split. That gives me the Zorro/Inigo vibes I'm looking for - some ripostes and trip attacks (plus the armor & weapons) to go with the panache and general rogueishness. It won't be the most powerful but now I've got some experience the game isn't too hard (no Honour Mode for me).

I still haven't done a properly evil run so the Oathbreaker/Hexblade combo with max charisma is very appealing.

I see. A tripped enemy with 5d6 sneak attack damage applied on top is still going to be pretty ****ed. :lol: I wonder if they will be adding dialogue options for the new subclasses?
 
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Currently distracted from my Rogue / Sorcerer build with an Oathbreaker / GOOlock Dragonborn. This will be a descent into evil run I think, I haven't done the evil paths for Shadowheart, Astarion and Gale yet. It will be a darkness spell party.

I have Astarion as a Rogue / Shadow Monk to make him similar to a Witcher 3 vampire, teleporting all over the place.

Shadowheart will likely end up as 1 Monk / 11 War Cleric.

Gale as Divination Wizard seems like a good prelude for his ascension ending.

Lae'zel I have undecided on the exact split, but is definitely an Eldritch Knight / Wizard, courtesy of Lump. :P In a previous run I have tried 6 EK / 6 Wizard, 7 EK / 5 Wizard, and 11 EK / 1 Wizard. The 3rd one does the most damage certainly, but loses the Abjuration arcane ward and utility spells (Fireball has good utility) of the other two. Lae'zel also finally gets to ride a dragon in this run.

Minthara will likely be a Conquest Paladin / Bard with the Infernal Rapier. Possibly 7 Paladin / 5 Swords Bard, or 5 Lore Bard.

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Also have the 2024 5E Dragonborn mod which buffs their breath weapon, gives them darkvision, and flight for 10 turns once a day at level 5. He already looks somewhat like a Balrog so I might end up giving him wings. :lol:
 
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