Better Gamplay or More Content ??

  • Thread starter SPORTVAN
  • 102 comments
  • 5,710 views
154
United Kingdom
United Kingdom
BORDER323
After seeing some of the many video's / pictures and posts about GT6, I am somewhat disappointed that some of the fundamental most basic things this game requires in order to truly be great and realistic are still going over looked and ignored by PD.

Much of the below link is a wishlist, but also there are a lot of requests in there for what should be basic fundamental aspects. ( I have added this as it was easier than listing some , then being flamed more missing others )

https://www.gtplanet.net/forum/thre...ee-in-gt6-besides-vehicles-and-tracks.260298/

Some of you don't agree some of you do .. that's the idea of a chat forum... to discuss things and voice your opinions...that said

Would you rather see PD continue to add more things like the " Lunar rover vehicle " and simulating humidity and atmospheric pressure , or would you prefer to see the game polished and the basics finally put in place once and for all.

Personally

I have purchased and played every single GT and have enjoyed every minute I have played on them, BUT after 15 years of playing and a fair amount of money, I still cant help feeling PD are concentrating on new content.. which is fantastic.. but in the meantime whilst adding this new content they are overlooking the aspects which make a " real driving simulator " a real driving simulator.

Anyways

Your thoughts ?
 
The whole premise of your post is based on the assumption that focusing one one area of the game comes at the expense of another.

In a lot of cases, that is not the case.

Modellers don't write code.
Coders don't model cars.
Artists don't write the simulation model.
Etc.

I think you have misunderstood.

Its not that one takes away from the other... more... the other has been forgotten. There is plenty of talent / time and scope to attend to both... what I am asking is.. why do they choose not to.
 
Gran Turismo games should always be accepted for what they are and not being blamed for what they are not.

Without Gran Turismo the world of racing games would be a dull place.

Many other racing games maybe have what Gran Turismo does not have, but none of them have what Gran Turismo has.

Gran Turismo is the Kimi Raikkonen of the genre and I think it should forever stay like that.
 
After seeing some of the many video's / pictures and posts about GT6, I am somewhat disappointed that some of the fundamental most basic things this game requires in order to truly be great and realistic are still going over looked and ignored by PD.

Much of the below link is a wishlist, but also there are a lot of requests in there for what should be basic fundamental aspects. ( I have added this as it was easier than listing some , then being flamed more missing others )

https://www.gtplanet.net/forum/thre...ee-in-gt6-besides-vehicles-and-tracks.260298/

Some of you don't agree some of you do .. that's the idea of a chat forum... to discuss things and voice your opinions...that said

Would you rather see PD continue to add more things like the " Lunar rover vehicle " and simulating humidity and atmospheric pressure , or would you prefer to see the game polished and the basics finally put in place once and for all.

Personally

I have purchased and played every single GT and have enjoyed every minute I have played on them, BUT after 15 years of playing and a fair amount of money, I still cant help feeling PD are concentrating on new content.. which is fantastic.. but in the meantime whilst adding this new content they are overlooking the aspects which make a " real driving simulator " a real driving simulator.

Anyways

Your thoughts ?

Probably from the same crew of people that chewed out GT5 for not being GT2 part 3. When PD finds new means of creating "the real driving simulator" they will utilize it to even FURTHER the level of simulation then the last title (obviously, i hope you knew this)

Having the "game polished"? You mentioned humidity and air pressure like that in itself was not a "polishing". When you said their is too great a focus on new content, that contradicts what you meant about not creating a better "real driving simulator" Every title they will get the chance to add details and upgrade existing features to become that quality simulator.

Other than this, what other "fundamentals and basics" is PD ignoring? Nothing.
 
I think you have misunderstood.

Its not that one takes away from the other... more... the other has been forgotten. There is plenty of talent / time and scope to attend to both... what I am asking is.. why do they choose not to.
I don't think I did. The thread title. Note the use of the conjunctive "or".



Gran Turismo is the Kimi Raikkonen of the genre and I think it should forever stay like that.

This should be the subtitle of the gtplanet.net site.
 
Surely more gameplay is the same as having more content? For example, a deeper career mode with more events is the same as having more content.
Another strange question.
 
Gran Turismo delivers stunning package for hardcore available in online modes. Unforgiving mechanical damage, tire wear, fuel management, pitstop management, changeable day and night, qualifications, standing starts, penalties, surface grip reduction, no assists racing, weather simulation and whatever we can imagine.

I don't know.
 
Just because other games may have better sounds/A.I./Damage it doesn't mean they are overlooking them, or "choose" not to strengthen them. Like Kaz says, they are ALWAYS tight on schedule, especially with the staff they have. You can criticize them for being behind in these categories, but it's another thing to say that they're not "trying" their best or not putting effort into the gameplay. The features we're getting shouldn't have anything to do with the gameplay. They're just getting things done on what's viable. That's how I look at it.
 
New tyre model, aerodynamics etc is overlooking the aspects which make it a real driving simulator? I think not.

What did they not do that they should have that would have made it a better driving simulator?
 
Surely more gameplay is the same as having more content? For example, a deeper career mode with more events is the same as having more content.
Another strange question.

Content is cars and tracks.. content does not a game make. Gameplay is how it reacts to your imputs and what you do with the content.. quite different really
 
Last edited:
The whole premise of your post is based on the assumption that focusing one one area of the game comes at the expense of another.

In a lot of cases, that is not the case.

Modellers don't write code.
Coders don't model cars.
Artists don't write the simulation model.
Etc.

But a choice is made regarding ultimate "direction" of the games. What aspects are given priority. The longer term strategy, not the daily tactics.

Yes, a car modeler models cars, but what cars they model is decided on a higher level. Yes, licensing issues, logistics, etc. come into play, but again, someone decides what vehicles are given priority over others.

It's this direction that I sometimes disagree with.
 
New tyre model, aerodynamics etc is overlooking the aspects which make it a real driving simulator? I think not.

What did they not do that they should have that would have made it a better driving simulator?
Have a look at the list in the linked thread..its quite long
 
Content is cars and tracks.. content does not a game make. Gameplay is how it reacts to your imputs and what you do with the content.. quite different really
Without content there would be no game. So... yes, content a game DO make. However I see the spin you're trying to put on this point...but it doesn't matter. Let me explain.
Both gameplay and content are related anyway so the quality of one will affect the other. Take GT3 for example. It has sold the most copies in the Gran Turismo series and is heralded as one of the best games, but it had the smallest car count. Why? Because although there wasn't a lot of content by numbers, what was there was of a much higher quality (meaning it was really more content in a way) than GT2 was, and having this higher quality improved gameplay experiences for everyone.
Now take GT5. While it has the highest car count to date (of released games, anyway), not all cars were of high quality and this brought down people's enjoyment of the game, but we still got a lot of content anyway. But that doesn't mean the gameplay was bad, since a whole load of things were improved, such as physics, updated tracks, Premium graphics, online gameplay and a totally new UI. However, because there were so many people playing, PD added more and more content (even if that was slowly) people enjoyed themselves more and gameplay got better too.
So basically, not adding content won't always make for better gameplay. In fact, I know that if the standards weren't in GT5/6 I might not actually enjoy it as much, since the variety wouldn't really be there any more.
 
Last edited:
4872623+_77efcab1b9d964f511f109ed9021a047.jpg
 
Have a look at the list in the linked thread..its quite long
Some of those requests are completely ridiculous, some would add very little value to the game, some aren't viable to implement, some are implemented. That would leave only a very small percent that should have really be implemented but wasn't.

GT5 is the best racing game I have played and GT6 is going to be even better.
 
Have a look at the list in the linked thread..its quite long
I think Kaz is like Aston Martin (and that's not bad). Look how that mark changed in the last 15 years with all the improvements of technology that they put in cars. I love how it is GT right now, and I'm happy with the things that we have now. I'm one of those that thinks that this game doesn't need a better damage system (talking about body), for example, and I think that Kaz thinks like most of us.
 
Some of those requests are completely ridiculous, some would add very little value to the game, some aren't viable to implement, some are implemented. That would leave only a very small percent that should have really be implemented but wasn't.

GT5 is the best racing game I have played and GT6 is going to be even better.
Like what the guy of Mercedes said, "GT is legend".

GT♥
 
Gran Turismo delivers stunning package for hardcore available in online modes. Unforgiving mechanical damage, tire wear, fuel management, pitstop management, changeable day and night, qualifications, standing starts, penalties, surface grip reduction, no assists racing, weather simulation and whatever we can imagine.

I don't know.

I am I the only one who picked up on the standing starts and penalties? Amar, I understand that you have fairly reliable sources can you elaborate further on this or confirm that these will be part of GT6 without overstepping any boundaries?
 
Last edited:
I am I the only one who picked up on the standiong starts and penalties? Amar, I understand that you have fairly reliable sources can you elaborate further on this or confirm that these will be part of GT6 without overstepping any boundaries?
He literally listed everything we had in GT5. Note he said online and didn't A-speculate (:lol:).
 
Separate sentences, so I would like for Amar to respond on this as it's him I have posed the question to.
What's your point here?
Anyway as I said before (while answering your question, but whatever) he said that because we had those features in GT5, and there is no reason to take that out of the game since it's pretty important. But if you want Amar to answer your question then that's fine. I just don't understand what you're being difficult about/for.
P.S: This really isn't the thread to be asking such questions. Oh, and the reason you were the 'only one to pick up on standing starts and penalties' is probably because most would assume these features are being carried over.
 
To me the lunar rover and the X cars are gimmicks, and I would rather PD spend their time on improving core gameplay. I know people enjoy them, but I think a overall better gameplay experience is more enjoyable. I also feel there's an obvious split in the community where priorities differ. Although there are so many things the community has been asking for that we have yet to get.

My personal gripe is with both content and gameplay. I don't like how we have been asking forever for more exterior car mods and a livery editor. I believe content here would greatly improve the game for the majority of players. Being able to further personalize your vehicles will give you more of a sense of ownership while showing your creativity.
I also don't like how we have been asking for a proper drag mode and tire simulation, yet it looks like GT6 won't truly deliver this again. I hope I'm wrong.

Anyways, the real problem is we have no clue what Kaz/PD actually have in store for us. We don't know what direction PD wants to go in the future. Hopes and wishes isn't cutting it anymore when there is direct competition delivering now. PD should have an English forum or be more interactive with GT planet.
 
What's your point here?
Anyway as I said before (while answering your question, but whatever) he said that because we had those features in GT5, and there is no reason to take that out of the game since it's pretty important. But if you want Amar to answer your question then that's fine. I just don't understand what you're being difficult about/for.
P.S: This really isn't the thread to be asking such questions. Oh, and the reason you were the 'only one to pick up on standing starts and penalties' is probably because most would assume these features are being carried over.

Thanks for answering about me being a "Dummy" re picking that up appreciate your assumptions. Separate sentences can refer to to different things so as Amar is known to have reliable resources I was interested to know if this carried across to the offline component as I didn't race in online lobbies.

I posed this here as it was stated by him in this thread. You seem to have taken offense to me not wanting to have taken your response as the answer to a question directed at some else and this isn't really the thread to be having some kind of spat for me wanting to hear Amar's answer.
 
Its clear what GT never delivers but people have been asking for for years.

Livery editor
More structured/varied career mode
Better AI + with difficulty choices
Better quality car sounds

People have been shouting about this kinda stuff for a long time and it does almost feel like PD aren't even aware of the existance of such issues, focusing their time on other stuff that isn't so relevant for a game, from the point of view of the fans. We still buy the game because it's still a good product, but something that leaves frustration as some of these issues would seem so obvious and almost easy, and their inclusion/improvements would make the game phenomenal.
 
Back