Better Gamplay or More Content ??

  • Thread starter SPORTVAN
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Ooooh let me think....oh i know! we're only the people who fund his vision! No one is telling him how to build his game, We're telling him what we would like to be added to it and what would make his product better, We're telling him where his product is lacking, We're also giving him early warning signs that his vision will one day stop being funded by us if its the same ol frusterations and the product isnt up to he standards of the competition, He will have to start upping his game on the ps4 as we will have options then so from that point kaz can ignore the flaws in his product all he wants,

I couldnt careless about kaz and who gets butthurt by hearing the flaws being pointed out, i buy into a product and will evalute each product accordigly and regardless of people viewing kaz as a messiah (which is damn crazy btw) i wont spare his product if it doesnt meat my expectations,

Do you think if ferrari sell a piece of crao that falls apart someone will say "oh well i cant moan as its their vision who am i to tell them to build a better car"?

LOL.
 
I really like where this thread has gone. Great work guys.

... I really have a suspicion that part of this is cultural. In Japan Kaz is a man with great influence & power within the gaming community. It could be that there's nobody he comes into regular contact with who speaks to him critically about GT. They are all "yes-men", overly respectful of his status. I suspect, by contrast, in the dog-eat-dog world of US business, there's a lot more critical thinking exercised by the people around Dan Greenawalt - which results in a more dynamic & responsive approach to the development of their product (Forza).

Kablammo! This point you've stated seems to line up with the results/reality. A quote that I love to remind people of:

"Your real friends, are the ones who will tell you when you're :censored:ing up."

.
 
Game play is nothing without content, and content is nothing without game play. Both go hand-in-hand. There is no one or the other choice.

Totaly untrue... its possible to have 1 million cars.. but if they all perform and drive exactly the same.. it may as well just be the one...

Gameplay is 100% everything in this genre & content is a welcomed added bonus.

100 cars that were an exact digital replica and as close as possible to the real thing would .... excuse me... piss all over the content happy game..
 
Dull? Until my intro to GT5 I thought Codemasters Grid was the be all/end all. Without the "experience" of GT5 under my belt I probably would have been happy with Grid & NFS. For serious racing and pure driving enjoyment GT is hands down the best out there.
Now I can never play Grid again. I might be able to play NFS for what its designed for "running from the cops".

What do you mean that GT is the Kimi? Kimi is a near great driver who may or may not reach his full potential. I would think you mean Vettle.

Seriously Mate...

You need to go play a decent PC sim ... or even do a bit of googling ... GT has been overtaken and there are games / sims coming in the not to distant future that PD should be very worried about.

Project cars is one I am and would advise you all keep a very close eye on. Firstly just google it and look at the screens from that game.. This is the first title from this developer for PC & console and already they managed to incorporte many of the features GT lacks with considerably more polish.

And please GT/PD fanboys.. don't even go there trying to argue that this game is for a PC and it has much more power on that platform than a PS3... because this is being developed on the Ps3 / xbox at the same time.

how and why have they done this...

They haven't lost sight of what they are aiming for a realistic simulation , Kaz now is too caught up on getting manufacturers on board and flexing his celebrity status with pebble beach & such like.

I did manage to meet Kaz and have my picture Taken with him at the 24 hour nurburgring this year, and I will say it was a good moment for me, I have been a GT'er since day one and I do respect him for what he has achieved. However it does not mean I have to kiss his rear and claim he is the messiah or GT is the KIMI of the sim world.

Frankly .. GT is not the Vettel or the Kimi ... of the sim world its more your Paul De Resta - with lots of potential but never quite hitting the mark .. and if it doesn't keep a look out.. it could start to drop into the tail end of the field...Thats not just my opinion.. its pretty much Fact now.
 
All that may be true Johnnypenso, but I think most telling, in the end, is commentary from more objective commentators (like the ISR guys), who can evaluate sim racing games in a somewhat more detached way & clearly see the shortcomings of GT relative to other products out there.

I really have a suspicion that part of this is cultural. In Japan Kaz is a man with great influence & power within the gaming community. It could be that there's nobody he comes into regular contact with who speaks to him critically about GT. They are all "yes-men", overly respectful of his status. I suspect, by contrast, in the dog-eat-dog world of US business, there's a lot more critical thinking exercised by the people around Dan Greenawalt - which results in a more dynamic & responsive approach to the development of their product (Forza).

Totally agree with this..

If your surrounded by people blowing sunshine up your ass all day , you will start to think you can do no wrong... When you see celebrity surrounded by bad people .. look what happens..

michael jackson
brittney spears
robbie williams
mike tyson

to name a few ...

Also The idea of GT interacting more within this forum is spot on, they need to start paying more attention to the " customers " instead of developing with blinkers on and hoping that adding a mapped star sky / lunar roving vehicles and Nitrous for all cars will be good..

This is a very wealthy forum in terms of idea's & suggestions and what the public want from GT.

Kaz / PD & Sony would do very well to listen up more.
 
Its great that Bodger is a programmer .... really .. but programming doesn't mean he understands how to run a team in this industry... I however do.

The driver training aid I mentioned earlier , I was the team manager.. basically KAZ .. but on a smaller scale of around 20 guys. I had 2d artists , 3d guys , sound guys , painters , physics guys that I was in charge of and It was my job to delegate the work and produce our vision between the team.

I never once asked a sound person to make models or an engineer to be an artist.. that's just ridiculous

However..what I did do... was

Decide what would be in the sim and what the core aspects were and what my customer wanted.. then decide how we went about it .. and guess what .. we STUCK to the core aspects and did not deviated by making lunar rovers.

We could have decided to make extra things to DAZZLE the client... but that wasn't what we wanted from our sim and we didn't want to waste time making things that were not relevant.

We took our Sim to the 1000kms of Silverstone endurance race where the LMS team we were making it for tested it along with many seriously famous drivers including the late Sean Edwards..Stefan Sarazin / Pedro Lamy / nicholas minasion / Jamie campbell walter.

Here are the proof pics of two of them on the driver training aid Me and my team built

CIMG0021.JPG

PICT0115.JPG


This is not a name dropping bragging post .. .or an im great you lot are fools post.. but more.. I was seriously in to this .. and do have a very real understanding of what is involved with this kind of stuff.. I HAVE created this kind of stuff with a team.

Decisions on what is going to be in the SIM .. and what is not.. and what you can afford to do.. IS a very real parts of game / sim making.

Hopefully now you will understand ... Im not saying Kaz is bad... or not very good at what he does.. or I am better.

I simply do not understand why his simulation..is called the real driving simulator .. and yet it is missing in so many area's, and he continues after 15 years to not add these things.

Your description of your experience conflicts with your original question. If you had described it like this, it would have been less confusing.

Your question was asking for a choice between two different types of elements that are handled by different people, now you are basically saying "should they have avoided all the unnecessary stuff e.g. moon rover". That makes more sense.

I suggest you reword the original question.
 
Your description of your experience conflicts with your original question. If you had described it like this, it would have been less confusing.

Your question was asking for a choice between two different types of elements that are handled by different people, now you are basically saying "should they have avoided all the unnecessary stuff e.g. moon rover". That makes more sense.

I suggest you reword the original question.

No ...It only seems to be you that is misunderstanding.
 
If you read the rest of the thread, I wasn't alone.

Ok ... Maybe not totally alone.. but in the very small minority.. ill conceed that to you.. so ...Here is the question again .. in simpleton terms for you.

As a consumer of the racing title GT .. would you prefer to see better game play elements or more content in the future titles and do you think Kaz is loosing direction . ???

to quote my OP

" Would you rather see PD continue to add more things like the " Lunar rover vehicle " and simulating humidity and atmospheric pressure , or would you prefer to see the game polished and the basics finally put in place once and for all. "

" better gameplay or more content " which would you prefer ??

Any clearer .. starting to see the similarities ??
 
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Ok ... Maybe not totally alone.. but in the very small minority.. ill conceed that to you.. so ...Here is the question again .. in simpleton terms for you.

As a consumer of the racing title GT .. would you prefer to see better game play elements or more content in the future titles and do you think Kaz is loosing direction . ???

to quote my OP

" Would you rather see PD continue to add more things like the " Lunar rover vehicle " and simulating humidity and atmospheric pressure , or would you prefer to see the game polished and the basics finally put in place once and for all. "

Any clearer .. starting to see the similarities ??
It is a tough question to answer.

First we have to assume these things have been traded off to start with.

If they have then, possibly - it depends on what features specifically you see as a priority when you state 'basics'. You referenced the thread that listed stuff that should be in, what we are essentially doing here is prioritising.

I think, given the opportunity of meeting the PD team, with no influence over how the team operates, my approach would be to suggest a priority list, or a set of 'mandatory' and 'optional' features to work on - rather than suggesting a trade off between one type of thing or another.
 
It is a tough question to answer.

LOL .. it isn't though really.. if you were to stop being so pedantic.

ill put it to you straight ...

Would you .. BODGER ... prefer that the missing aspects mentioned were sorted out.. or they remain overlooked as they have done for many years so more content could be added ?

I'll even help with the answer ..

1. missing aspects fixed
2. more content added..

Just gimme a number ???
 
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