- 11,343
- Chicago, iLL
- GTP_Nismo
It's gran tursimo, we can't have both.
Would you rather see PD continue to add more things like the " Lunar rover vehicle " and simulating humidity and atmospheric pressure , or would you prefer to see the game polished and the basics finally put in place once and for all.
And yet you can't go paint your car just any color.Gran Turismo delivers stunning package for hardcore available in online modes. Unforgiving mechanical damage, tire wear, fuel management, pitstop management, changeable day and night, qualifications, standing starts, penalties, surface grip reduction, no assists racing, weather simulation and whatever we can imagine.
I don't know.
And yet a 1,371HP SRT Viper can go 310mph.GT is a simulator. Why wouldn't they simulate atmospheric pressure? It's a pretty big part of driving at Matterhorn, some 10,000 ft above sea level.
More content is better gameplay.
The basics in order:
Physics
Sounds
Graphics
Everything else...just gimmicks, these three are what constituyes the core gameplay, some features may assist them in one way or another but if you can't find a balance between these three then you can polish the turd all you want, it'll still be a turd.
Gran Turismo delivers stunning package for hardcore available in online modes. Unforgiving mechanical damage, tire wear, fuel management, pitstop management, changeable day and night, qualifications, standing starts, penalties, surface grip reduction, no assists racing, weather simulation and whatever we can imagine.
But a choice is made regarding ultimate "direction" of the games. What aspects are given priority. The longer term strategy, not the daily tactics.
Yes, a car modeler models cars, but what cars they model is decided on a higher level. Yes, licensing issues, logistics, etc. come into play, but again, someone decides what vehicles are given priority over others.
It's this direction that I sometimes disagree with.
Whats most important to me is having lots of races to do in career mode to keep me going for weeks or months like GT4 and GT6 did
Gran Turismo delivers stunning package for hardcore available in online modes. Unforgiving mechanical damage, tire wear, fuel management, pitstop management, changeable day and night, qualifications, standing starts, penalties, surface grip reduction, no assists racing, weather simulation and whatever we can imagine.
I don't know.
But that is not what the original post is saying.
What you are essentially saying is that certain things are included that you would include instead, for example a BMW 4 series rather than an E30. "Someone decides what vehicles are given priority over others."
That is more of a choice about which car you favour rather (or what bit of content/asset you favour) than improving the quality of the gameplay experience at the expense of more content.
Which is not an entirely correct assumption to work on really.
That's a no brainer; gameplay as, apart from the physics model it has been flawed for a long time now.
No thats incorrect
Its about basically KAZ .. who is " the man " in charge of GT, deciding .. lets not focus on core gameplay attributes such as real tyre wear / real brake wear or fade ( not just in a race .. as in the overall mileage of a car .. that stays.. so why dont we have to replace tyres / brakes .. or actual mechanical damage and engine faults ) which would enhance the game in a better and more reaslistic way ... lets concentrate on adding a lunar roving vehicle on the moon instead.
Gt is touted as " the real driving simulator " .. so it baffles me why he doesnt concentrate on making it as realistic as he can b adding the above things, but instead chooses to forego the realism for things like the moon buggy.
Exactly ... this is the 15th anniversary of GT , how much time [ and moneyy remember - they get paid very well for this ] do they need to get the core elements in a game...
It complicates things yes but other developers don't seem to have problems with it, and their games improve on all core gameplay elements with each new system year after year (just as one would expect). To me system restrictions sound like the perfect excuse for PD apologists, as they are difficult to rebut by the general crowd that lacks knowledge about these things.That is a very simplistic way of looking at it.
In 15 years there have been 3 reset buttons hit on the code set. And those are the 3 Playstation platforms. Although some stuff carries over, most gets rewritten when there is a new platform.
Even within different versions of a game on the same platform you end up starting from scratch sometimes in order to improve stuff.
Some of the stuff may also be ruled out due to other considerations: technical, online management, licensing, legal, content approval etc.
The basics in order:
Physics
Sounds
Graphics
Everything else...just gimmicks, these three are what constitutes the core gameplay, some features may assist them in one way or another but if you can't find a balance between these three then you can polish the turd all you want, it'll still be a turd.
That is a very simplistic way of looking at it.
In 15 years there have been 3 reset buttons hit on the code set. And those are the 3 Playstation platforms. Although some stuff carries over, most gets rewritten when there is a new platform.
Even within different versions of a game on the same platform you end up starting from scratch sometimes in order to improve stuff.
Some of the stuff may also be ruled out due to other considerations: technical, online management, licensing, legal, content approval etc.
PD seem to have lots of small good ideas and tend to focus on including them all instead of going after the core problems and fixing them.
You can't deny Kaz's enthusiasm but he seems to be spending too much time on features that will benefit the majority by the least amount
GPS GT86 visualiser.. cool...How many people will actually ever use it?
Have you considered that the development of thing like this will further enhance the physics in racing games in time?This is actually a perfect example of a complete and utter waste of development time.. sure its fantastic this can be done on a playstation.. but really come on... who the hell is going to use this part of GT .. even if there are some that do.. the percentage will be so small .. and yet I bet a good deal of resources and dev time was wasted on this.
Why not put all the time and resources into that list i linked.. at least it would have a greater impact on how many people benefited from what they have done in the past few years, and would also work better to earning the name.. " the real driving simulator "