better graphic for gt6

  • Thread starter nascarfn
  • 30 comments
  • 2,001 views
Emet_PL
For me.. they have to improve only a few things (in GT6 on PS3 theory):
- Improve some of the premium models, that are in GT5 (more polygons in some places and of course no more standards)
- Bring shadow resolution and quality (accuracy) to the GT5:P level
- Full resolution smoke (and other transparent textures), at least in photo mode
- Improve performance

I'm pretty sure it all can be done on PS3 (maybe with use FXAA or MLAA on SPE's instead of classic AA methods).

Gt5 would look a lot better with no self-shadowing on the cars, and sensible smoke amounts that actually look neat and tidy.

How anyone can think that a slightly sideways eunos roadster with 135bhp in a third gear slide with the wheel speed virtually matching the road speed should make a thick cloud of smoke from the outside rear tyre is totally beyond me. It just does not happen like that irl.
I could almost, almost, understand it if the smoke looked brilliant, but it doesn't. And if it's behind the car I generally just feel like turning the ps3 off because it's so crappy.

Don't get me started on the smoke coming off the front wheels too.

It just makes me think that the people that make this game have no interest in cars. I mean, watch one episode of best motoring and you'll see how stupid the smoke in gt5 is.

Fix that and the graphics in gt5 (moving graphics, not the pointless photo mode nonsense) would be improved by 200%.
 

Latest Posts

Back