Many racing games try too hard to make their stories 'epic' and like an action movie. No one plays driving games for the story.
Storylines in racing games should be background-only at most. One way I particularly liked it was in the Kaido/Shutoko battle/Tokyo Xtreme Racer series. Pretty much all the plot was optional little messageboard posts. Otherwise it was just a few sentences now and then telling you who to beat to progress in the story. If you didn't bother to go to that menu, it was simply racing and challenging drivers to unlock faster cars.
Something like that is a very good (and cheap) way of implementing story in a very gameplay-oriented genre.
If they do something like that rather than that ridiculous Solar Crown nonsense, it would be quite good.
Perhaps they could take a page out of the Midnight Club book in regards to starting as well. Having to buy a cheap older car to start off with (like a Civic Si or older Golf GTI, or a Miata or something). Racing in those smaller leagues and working up to the super cars and rare valuable classics.
Storylines in racing games should be background-only at most. One way I particularly liked it was in the Kaido/Shutoko battle/Tokyo Xtreme Racer series. Pretty much all the plot was optional little messageboard posts. Otherwise it was just a few sentences now and then telling you who to beat to progress in the story. If you didn't bother to go to that menu, it was simply racing and challenging drivers to unlock faster cars.
Something like that is a very good (and cheap) way of implementing story in a very gameplay-oriented genre.
If they do something like that rather than that ridiculous Solar Crown nonsense, it would be quite good.
Perhaps they could take a page out of the Midnight Club book in regards to starting as well. Having to buy a cheap older car to start off with (like a Civic Si or older Golf GTI, or a Miata or something). Racing in those smaller leagues and working up to the super cars and rare valuable classics.
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