1) Rigidity Deterioration:
- The rigidity ‘begins to deteriorate’ at 500 km and ‘rigidity restoration is recommended’ at 19,500 km.
- Rigidity has no influence on HP.
I love how people treat this like a game breaking bug.Any news on this game breaking bug? I can't check as I don't have the game installed at the moment.
I love how people treat this like a game breaking bug.
It may start at 500 KM but it only becomes a real problem once you're close to 20,000km. And how many of us are even going to be driving any of our cars that far?
It was probably exactly the same as this in GT5, except now placebo effect take over with the indicators in GT6.
You all should take a look at the thread mentioned in the post above. Explains it all perfectly.
For instance:
Oil change turns yellow at around 4,000 KM, but goes full red around 5,000 KM.
Body ridgidity may turn yellow at 500 KM, but doesn't go red for another 19,000.
Game breaking bug? Unless you're trying to put the circumference of the earth on your car, no. Not really.
I disagree. In the championship i run you easily and strongly feel the difference when you have body rigidity deterioration to the point that all drivers fix it before race if they had, racers have same cars in group of 4 and the effect is not as bad on each car but noticeable enough to make a big difference when the serie is competitive.I love how people treat this like a game breaking bug.
It may start at 500 KM but it only becomes a real problem once you're close to 20,000km. And how many of us are even going to be driving any of our cars that far?
It was probably exactly the same as this in GT5, except now placebo effect take over with the indicators in GT6.
You all should take a look at the thread mentioned in the post above. Explains it all perfectly.
For instance:
Oil change turns yellow at around 4,000 KM, but goes full red around 5,000 KM.
Body ridgidity may turn yellow at 500 KM, but doesn't go red for another 19,000.
Game breaking bug? Unless you're trying to put the circumference of the earth on your car, no. Not really.
Hmm...I've got a few cars in the 1000km range and I haven't seen this warning yet. Now I'm interested to see the lap time difference.
I couldn't imagine PD in politics and how much they'd rise taxes to "maintain virtual cars" .Just saw that my VGT also is not in tip-top condition anymore. But I almost fainted when I saw the restoration fee. I don't know if my Japanese version of the game has different units to the European and American versions, but I saw 50,000,000! Even if I have added an extra zero by mistake, I know the cost was half the value of the car, if you were to buy it.
Obviously mine is a gift car, but I was planning on buying another because I'm so obsessed with this car. I'm having second thoughts with these ridiculous running costs!!
Maybe after the next patch we will have to adjust valve play and replace the timing belt on all cars for 10.000 each
You can't be serious. For 20 minutes + the full bonus you can make 2mil.Yeah I have to say, this is basically bankrupting me atm... I'm in an online LMP1 race league and I bearly have the time to practice and race in it... Let alone then having to grind continually just for the insane up keep... As winning races etc dsnt give anything like the money you need to maintain your car
I am serious. I have very little free time due to work and travelling. The majority of the free time I have is trying to practice for the next race. Everytime I have to stop and go grind I loose out.You can't be serious. For 20 minutes + the full bonus you can make 2mil.
Those 900km of time trials won't count for your car if they were done in the Arcade time trial mode, only if you drive in 'free run' from the garage will your odo go up, so all of the wear from those time trials is probably negated as soon as you go back to the menu.Same here - r18 at 900km of time trials and 24min of Le Mans - still green.