Broken HUDs for PSVR2 ?

62
Germany
Germany
Hi.
I assume everyone with a psvr2 has seen more broken HUDs in certain cars than they ever wanted to by now...
In Update 1.56 many of them were seemingly fixed (https://www.gtplanet.net/forum/threads/gt7-psvr2.409371/post-14419649).
So I was a bit surprised that after the last 2 recent updates this seems to be getting worse again, and after the 1.58 update I had broken HUDs in 3 out of 4 cars driven with sever double imaging on:
AMG GT3 '20 (noticed first during Manufacturers' Cup 45 minute race yesterday... would have chosen another if I knew the HUD is broken for this... :/)
Red Bull X2019 Competition
Kart



Not only do we have HUD core features missing (deltas times, etc) on PSVR2, but the HUD now had this headache inducing bug for months, sometimes happining in more cars, sometimes less, seemingly...
Argh.
 
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Yep. But I think this was the case on standard PS5 for me too. Not sure which update this was introduced with... But it was within the last year, and on the majority of cars... and when it started, a fair few people complained, so I assumed it's across the board.

Since barely anyone else seems to be bothered by this seemingly, is hardly anyone else / nobody experiencing this (or has everyone switched the HUD off... :D) ?
I use it, primarily to see/change TCS, fuel mix, etc, and, it's hard to read anything, its somewhat painfull to try to read it nonthess due to double images and the distortions...
Also, sometime a cut runs through the HUD, so the bottom half of the HUD is fine the top part has the issue... And one can shift this cut up and down when moving the hmd/head up and down...
 
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