- 9,054
- Murica
- BasedAckbar
This ruling also only affects Muricaland doesn’t it?
This is a yes-but.This ruling also only affects Muricaland doesn’t it?
Here's the way I see it.
Putting the likeness of a vehicle into a game where the vehicle is not the central point of the game is probably OK and gets covered by this ruling.
However, due to sim-racing/driving requiring exceptionally accurate models and physics means that a licence is likely going to be required.
Sticking a model of a Ferrari into a game where it's called a, shall we say, a Feretti Turbo, is probably on the right side of this ruling. However devs like Kunos who work closely with the manufacturers to get not only the models right, but also the physics, would still need to license the cars as otherwise they wouldn't be able to get the necessary information to make the cars as realistic as possible. The manufacturers would just tell them to go and spin on it if such info was requested without licence.
So, licencing is still going to be needed for the sim-racing genre, otherwise we all might as well go and play Mario Kart.
That is not an insane idea, games like Midnight Club 3 did get a Ferrari and a Porsche by calling it Gamballa's F335 and 911 Turbo. And this is a game where you can run from cops and drive into pedestrian through a shopping mall.just call is Joe Bobs Ferrari 599 or what ever... they arent saying this represents all ferarri 599's just joe bobs ferrari 599... i am also insane from quarantine...
Not so fast. Gemballa is a real company (and thus its them who approve the license for the cars to be in, not Ferrari or Porsche), while "Joe Bobs" is not.That is not an insane idea, games like Midnight Club 3 did get a Ferrari and a Porsche by calling it Gamballa's F335 and 911 Turbo. And this is a game where you can run from cops and drive into pedestrian through a shopping mall.
It will never happen in a Gran Turismo title. They have too much official partnerships, brands, historic facts, data, they would need to get rid of the dealership mode and the pricing of cars and the ability to buy them etc. They won't take any unnecessary risks to just add some more unofficials, unlicensed cars.
Genuinely amazed it took this long. I nearly put it in the article, but I thought I'd see how long it would takeLotus
The problem with your 'but' is that no sane developer would build a game they can only legally sell in the US.This is a yes-but.
In principle it would apply to any game released by an American publisher on the American market (and would cover all content, not just that of American manufacturers). Anywhere else that has a similar freedom of expression principle built into its constitution would likely see similar test cases before it would be allowed.
The but is that consoles are region-free. If the games were not permitted elsewhere under copyright laws, it would still mean that any gamer anywhere could buy a physical copy of the game from the USA - or buy it digitally from a US account - and have access to it.
https://en.wikipedia.org/wiki/Category:North_America-exclusive_video_gamesThe problem with your 'but' is that no sane developer would build a game they can only legally sell in the US.
There's also the fact that there's nothing preventing legal challenges outside of the US forcing publishers to region lock games out areas where you are required to licence designs, badges and names even if the consoles themselves are not. The provisions for doing so already exist, on the PS4 at least.The problem with your 'but' is that no sane developer would build a game they can only legally sell in the US.
I've been reading about and following this case since Activision first filed it. Don't be so arrogant as to assume the people who have doubts about the theories raised by this news piece simply must not have read anything about it before commenting.Things that are completely irrelevant: Being "realistic" in terms of physics, whether the car is the "central focus", whether it has any influence on car sales, whether the game developer makes any profit, etc, etc, etc. Please read! It's not hard
It's not just a "news piece". It's an actual court ruling. The decisions made by other media companies, for other reasons (such as wanting to get product placement money), have absolutely nothing to do with the actual legal reasoning by a court.There's also the fact that there's nothing preventing legal challenges outside of the US forcing publishers to region lock games out areas where you are required to licence designs, badges and names even if the consoles themselves are not. The provisions for doing so already exist, on the PS4 at least.
I've been reading about and following this case since Activision first filed it. Don't be so arrogant as to assume the people who have doubts about the theories raised by this news piece simply must not have read anything about it before commenting.
Television and film have been legally codified as free speech for decades longer than videogames, and they absolutely are not so flippant about how they use the intellectual property of other companies in their medium as "It's free speech so deal with it."
Yeah, thanks. Again, I've been aware of this lawsuit for years, and GTP isn't making breaking news with this story to begin with.It's not just a "news piece". It's an actual court ruling.
No, for the same reason. I helpfully bolded an example of a shared reason that frequently comes up in other media in your post. Please read! It's not hard.The decisions made by other media companies, for other reason
The potential consequences of this court case, and whether the precedent will actually in practice be applied to things outside of the scope of this court case, will be examined in future court cases and is very much something with more discussion value than your attempt to dismiss it all above implies.have absolutely nothing to do with the actual legal reasoning by a court.
Here's the way I see it.
Putting the likeness of a vehicle into a game where the vehicle is not the central point of the game is probably OK and gets covered by this ruling.
However, due to sim-racing/driving requiring exceptionally accurate models and physics means that a licence is likely going to be required.
Sticking a model of a Ferrari into a game where it's called a, shall we say, a Feretti Turbo, is probably on the right side of this ruling. However devs like Kunos who work closely with the manufacturers to get not only the models right, but also the physics, would still need to license the cars as otherwise they wouldn't be able to get the necessary information to make the cars as realistic as possible. The manufacturers would just tell them to go and spin on it if such info was requested without licence.
So, licencing is still going to be needed for the sim-racing genre, otherwise we all might as well go and play Mario Kart.
First-party games are even easier. Microsoft is already a US company. Sony would simply need to publish as SCEA.
Let's see what the first company to try to put out a FIFA or NFL game without the permission of FIFA or EA or the NFL gets hit with before we declare licencing things for use in games has been declared null and void when it hasn't for films and television.
It will never happen in a Gran Turismo title. They have too much official partnerships, brands, historic facts, data, they would need to get rid of the dealership mode and the pricing of cars and the ability to buy them etc. They won't take any unnecessary risks to just add some more unofficials, unlicensed cars.
copyright
Here's a question. How many arcade racers have included cars which are blatantly, say, a current model of Ferrari, but have simply not referred to it as such or included the Ferrari branding within the game?
This has nothing to do with copyright.