- 939
- Zürich
Seriously, I feel that everytime the topic of licensing comes up, gamers will use any angle to justify getting more of what they want. That's not to say this isn't an interesting ruling, I wonder which title would a sim racer be more likely to buy, one that 150 unlicensed cars, or one that had 50 licensed cars? Which would they have more faith in being an accurate representation of the cars they were using? I'd suggest it should be the latter, but I suspect they'd fall back on some argument around tyres, and then buy the one with more cars in it. Maybe with eSports that doesn't matter anymore anyway. An accurate representation of the cars is falling behind the need to provide a level playing field for competitors, in real life, BOP has to account for this... in gaming, they can just say... LOL and give everything the same physics model.
Personally, I'd rather licensing found a more a favourable level for gamers naturally, rather than relying on the courts to take manufacturers IP out of manufacturers hands. If games provided more tangible benefits for car makers, licensing would be less about money, because they'd be getting more back for giving away their brand equity... at the moment that's seemingly done with money, it would be nice if it was value instead.
In response to the selected part of your quote I would say that depends on who's developing the title. Put it this way if it was EA that had the 50 licenced cars for yet another installment of NFS would you, as a sim-racer, buy it over say something from Kunos that had 150 unlicenced cars?