Can Any one make car rounding 360 full circle

  • Thread starter shangoob
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can I say this viper make Do-nuts OR It Just Do-not (360)
watch this video
That's weird, that car should be able to do it more, but what tire did you use?

Of the videos posted so far (and the hundreds of hours I've spent in GT4) I've yet to see a true do-nut or handbrake turn done.
I guess it's impossible with low powered car.

Suchayo, I know that you have LFS, so take a RWD car in that and give it a go (even teh XR GT is more thyan enough), you will find do-nuts and handbrake turns rather easy to pull off with a little practice (Enthusia is the same). Try recreating my Ethusia video in LFS, you should have little, if any, problem doing so. Then go and try doing the same in GT4, hopefully the difference should then be quite obvious.
Yes, I tried. Doing donut in LFS is easy even with 140hp 1150kg car.

Finally I am still yet to see a video that actually shows a car in GT4 do-nut'ing and pulling handbrake turns as they should be. I've posted up a video of both being done in a stock S15 (moderately powerful RWD), if its so easy to do in GT4 then why has no one re-created that video in GT4?
I tried stock S15, S15 "donut" is worse than S2000. The rear tire hardly slip.

I can almost do a 360 in a Nissan EXA fully modded with the TCS at 1, it oversteers on extremely tight turns, but I don't get it, it's tougher to do in a FR than a FF.
You should try again without TCS. If the rear tire do not spin, won't the rear tire still grip?

The biggest problem (IMO) appears to be a flaw in the modelling of inertia
in my opinion, GT4 unrefined tire simulation is the cause. When I try to make the rear tire spin, the rear tire do not loose grip as much as expected. Resulting in car going forward instead of pivoting front tire.

it is my belief that GT4's shortcomings in its low-speed physics model are merely indicative of more relevant and detrimental flaws in the handling qualities of cars at any speed.
There is an interesting dicussion from doc file from racer.nl by car simulation creator. Talking about how the tire need to simulate differently at low or zero speed, "stopping on a hill" bug and "need a specialized model for slow speed anyway"


Racer forum
Todd
Ruud, look into the Pacejka Magic Formula. I believe chapter 14 in Race Car
Vehicle Dynamics has a little blurb in it (relating it to non-dimensional tire
theory, something I still haven't got to match real tire data acceptably.)
Aside from that, search the net for Pacejka's work. He's figured out a snazzy
formula that lets you modify 4 coefficients to generate a realistic curve.
…
There's another little problem here that I knew was coming and now must deal
with it, so figured I'd warn you ahead of time so you can fix it before me :-).
It's called the "stopping on a hill" bug.

If the car is stopped on a hill (pointed straight towards the top or bottom,
no special angle), the slip ratio model doesn't generate any force to keep the
car in place. Oops again. Both velocities are 0 (free rolling and true
rolling) hence, 0 slip ratio and 0 force. The car slides very gently down the
hill even with the tires locked. Ponder that one for a while and let me know
what you think :-)
Dave P.
Well, we shipped Viper Racing with that same hill-sliding bug--I didn't fix
it until after we started working on our current project (NASCAR Heat), and
got a little smarter about tire modeling. (Ended up fixing by modeling the
shear-spring effect of the sidewalls) But just using slip ratios, slip
angles, and camber angles will get you pretty far for starters--the
magnitude of pneumatic trail is more of a factor in steering wheel rim force
than in the car's yawing moment.
-Dave P.
MGI
(oh here I am giving away hard-won techniques)
I figured that the empirical tire modeling formulas that I was using were
incorporating the effect of building up of tire shear, and then parts of the
tire "springing back" as the bits that were making up the patch moved off
the ground (and of course transitioning to a sliding state at the tail end
(and head, I suppose) of the contact patch--as you said, this is what a slip
angle/ratio based system is modeling. At non-zero tire rotation rates, the
"shear" is constantly being relieved, making act more like a damper than a
spring. So the trick was to continuously dissipate the stored "shear"
energy as a function of rotation, and blend between the two types of model
as the tire rotation went from zero to a small epsilon rate, and then use
just slip-based modeling above that speed
. It worked out pretty well, as
you get nice effects like the "kickback" when you screech to a stop and then
they toss the car a little bit backwards, a phenomenon we all experienced
when learning how to drive...
I think that's what's going on when you drive a normal car to a stoplight,
and then pull off the brake right as you come to a stop; this lets the tire
"unwind" itself in a smooth and controlled fashion.
Since this was all for road/oval racing with no standing starts (except
for pitstops) this seemed like plenty good, especially given current CPU
speeds--I'm sure for doing high-end drag racing simulations, you'd need
fancier deformation modeling with all that crazy tire crinkling and stuff
I've seen in the shots of dragsters shooting out of the hole.
Anyways, it's nice to hear that other people care about this kind of
stuff...
-Dave P.
MGI
Matt
> The car slides very gently down the hill even with the tires locked

Yes, that's annoying. ;) You need to include static friction in some way.
We change the equations of motion to take into account each tire being
constrained or not, but that is rather complex with one to four tires stopped
and the various redundancies. You will need a specialized model for slow
speed anyway, so try and get the slow speed and stopped modeling to
work together.

> Constrained? I don't understand what that means.

If one tire happens to be stopped, and you deicde to use that
fact, you can reformulate the equations of motion taking that into
account. Add equations that force the acceleration at that tire
contact point to be zero, along with the other usual equations.
The added constraint equation will change the results you get.

For example, if you pin one tire fixed on a hillside, you know that
all the others are forced to move only on circular paths around the
This is the other thing I mentioned earlier. The slip ratio "difference
instead of ratio" method at low speed prevented instabilies, but once you
introduce a big braking force, it starts up again. This cause for this started
(in my model anyway), by torque from the brakes acting in an opposite direction
from wheel rotation. If the wheel is turning slowly forward, a big braking
force makes it suddenly spin BACKWARD, then forward and back, forward and back,
etc.. The bigger the force, the bigger the instability/jumping.

Now I detect when the wheel's direction had changed, THEN check to see if
the torque exerted on the tire by the road exceeded the brake's torque capacity
(or % at whatever pedal position). If it didn't exceed it, the wheels could
not move so the tire rotational speed is set to 0. This cured instabilities
from braking torques. Basically, this is simply detecting when a tire CANNOT
begin rotating once it has stopped (of course, it never really stops unless
sampling rate is nearly infinite or you get REALLY lucky, so look for the
direction CHANGE instead.)
At my shop we term this friction reversal and it can occur and has to
be dealt with almost everywhere. The tires both when stopped and
in some conditions even when moving, all through the drive train,
collisions, ...
> Friction reversal? That's a good name for it. Any tips on how to handle
> it?

As was suggested in this thread, if it changes sign,
try holding it stopped for awhile. Of course, you then have to
come up with all sorts of tricky criteria for when to
stop and when to release it! ;)

The general problem with 4 wheeled cars is difficult because
of the large number of different possible reversal situations you
can be in at any one time, and also the potential for redundancies.
(Can cause numerical problems when solving the equations of motion.)


I guess PD do not manage to sort out the low speed behaviour in GT4.
 
I don't actually believe I passed comment on Rick01's ability with GT4 at all, in fact I didn't pass comment on his ability on anything. What I did state quite strongly is that if he can get a front wheel drive car to do do-nuts (in a forward gear) then GT4's low speed physics are even more wonky than most people are aware of.

As for not testing FWD cars, a couple of points. First FWD cars are not supposed to be able to do do-nuts in forward gears. Secondly did you actually follow the link I posted earlier in this thread? The one in which I tested each major drive-train type across the whole GT series, looking at do-nuts and handbrakes amongst other things. So yes I have tested FWD cars, hell I've probably done as much, if not more set-up, suspension, braking and physics testing (with real world comparisons) on GT4 that just about anyone here at GT Planet.




To repeat my point of previous posts, if GT4's low speed physics were up to the job, we should not have to play around with the settings. Have you actualy ever done a handbrake turn in a real car, or do-nuts, etc? Because it most certainly does not require a lot of messing around with set-up, and that is my entire point.

Not to mention the rather obvious point that, as with the Vectra, the Trial Celica is a FWD car. If GT4 is letting us do-nut it in forward gears, then its low speed physics are not correct.

Let me ask you a rather direct question, do you believe that GT4's low speed physics are an accurate representation of what should happen?

Finally I am still yet to see a video that actually shows a car in GT4 do-nut'ing and pulling handbrake turns as they should be. I've posted up a video of both being done in a stock S15 (moderately powerful RWD), if its so easy to do in GT4 then why has no one re-created that video in GT4?


Regard

Scaff

donuts its a donuts whatever you saied
see this video

when I asked who can make a full 360 I didn't mean an FR,RWD or FF:dunce:
 
donuts its a donuts whatever you saied
:lol: ROFL, good point 👍. You never said it has to circle front tire either.

Just in case we end up arguing what a "true" donut means, here is a link that I found:
http://en.wikipedia.org/wiki/Doughnut_(driving)
A doughnut or donut is a maneuver performed while driving a vehicle. Performing this maneuver entails rotating the rear of the vehicle around the front wheels in a continuous motion, creating (ideally) a circular skid-mark pattern of rubber on a roadway and also causing the tires to smoke considerably.
 
donuts its a donuts whatever you saied
see this video

when I asked who can make a full 360 I didn't mean an FR,RWD or FF:dunce:


Congratulations 👍

Only problem for me is that all it does is show up how poor GT4's low speed physics model is. FWD cars are not able to do-nut in forward gears, the fact that GT4 lets you do this (admittedly with a very heavily modified car) proves two things, the first that it is possible to do-nut in at least one car; and two, its a car that you should not be able to do it in.

My point still stands that GT4 does not accurately recreate low-speed physics, particularly in the area of do-nuts and handbrake turns.



:lol: ROFL, good point 👍. You never said it has to circle front tire either.

Just in case we end up arguing what a "true" donut means, here is a link that I found:
http://en.wikipedia.org/wiki/Doughnut_(driving)
Suchayo - Thanks for the link, I hope that no-one would dispute exactly what a do-nut is, given the videos I previously posted and the link above.

I would still love to see someone try and recreate the S15 video in GT4, I know it can't be done, but the attempt would be amusing to say the least (car has to be kept stock, N2 tyres and driving aids off).


Regards

Scaff
 
Congratulations 👍

Only problem for me is that all it does is show up how poor GT4's low speed physics model is. FWD cars are not able to do-nut in forward gears, the fact that GT4 lets you do this (admittedly with a very heavily modified car) proves two things, the first that it is possible to do-nut in at least one car; and two, its a car that you should not be able to do it in.

My point still stands that GT4 does not accurately recreate low-speed physics, particularly in the area of do-nuts and handbrake turns.


I would still love to see someone try and recreate the S15 video in GT4, I know it can't be done, but the attempt would be amusing to say the least (car has to be kept stock, N2 tyres and driving aids off).


Regards

Scaff
Did really read that link ,cuz it show some facts
1- Front wheel drive can make a Doughnut on real life
2-There is some special tyres for Doughnut

http://en.wikipedia.org/wiki/Doughnut_(driving)
 
Did really read that link ,cuz it show some facts

Selective reading is a wonderful thing

1- Front wheel drive can make a Doughnut on real life
Now lets actually read what Wiki says shall we...

Wiki
Turn the steering wheel fully left or right, select first gear, hold the handbrake, with the clutch still depressed increase the revs well above the maximum torque point and release the clutch quickly: the car will turn around the rear axle. The front wheel will draw a circle while the rear will stand. This, however, wears out the CV joints quickly

...now is that what you car does in the video you posted? Nope it is not. However this is far more common for a front wheel drive car...

Wiki
Reverse Doughnut In front wheel drive cars a reverse doughnut is possible, by selecting reverse gear and accelarating so that the front (drive) wheels lose traction and the car spins around its back wheels. This is most easily done in powerful front wheel drive cars such as Joel Lapointes Honda Civic.



2-There is some special tyres for Doughnut

http://en.wikipedia.org/wiki/Doughnut_(driving)

Again lets have a look at what Wiki actually says...

Wiki
Doughnut Tyres For someone who has had enough of just white smoke, special doughnut tyres can be purchased. These tyres are similar to road tyres except they have had coloured pigment added to the rubber during the manufacturing process. These tyres are then fitted with similar or different colours and when the doughnut is done the white smoke is now a coloured one. During a Top Gear programme The Stig demonstrated a red and blue tyre combination with impressive results producing large amounts of strongly coloured smoke. While these tyres are good for doughnuts they shouldn't be used on the road as they have decreased handling, grip and longevity unlike a standard road tyre.

...so these 'special' do-nut tyres serve the principal purpose of producing coloured smoke rather than just white smoke.


Now I don't really see what I failed to read correctly at all? Front wheel drive cars don't do do-nuts in the commonly accepted manner (rotating around a front tyre), rather they do it in reverse or around a rear tyre. The so-called special do-nut tyre produces coloured smoke and are not a requirement to do a do-nut, again the Wiki piece is quite clear about this.

I do however have to ask why you seem determined to prove me 'wrong' , all I have done is state an opinion (that is held by most people) that GT4's low speed physics are inaccurate to the degree that do-nuts and handbrake turns can not be carried out with the same techniques used in real life (techniques I have used in real life to do both things). That you appear to want to defend GT4 is fine by me, but you have also (incorrectly) accused me of having a go at a new member, questioned if I have bothered to read things and if I have bothered to test things.

A quick look at the external link at the bottom of the Wiki piece would give you the following...

Modern Racer
A "doughnut" is the act of rotating the rear of the car around the front wheels continuously, thereby creating circular skid marks if done right, and causing lots of tire smoke. All in all, it is a pretty pointless technique, with no real use except to show off. Fair enough.

Doughnuts

The doughnut is performed differently in front-drivers and rear-drivers. To tell you the truth, the only real doughnuts are performed with a high-powered rear-wheel-drive car.
Source - http://www.modernracer.com/tips/rwddoughnuts.html

...now have a read of that piece in full.


Its a rather simple point I am making here, that these low-speed manoeuvres can not be carried out in GT4 using the same techniques as would be used in real life; while Enthusia and LFS will both allow you to do just that. So a couple of questions...

1. Have you any experience of either of these techniques in the real world to draw on?

2. Do you actually believe that GT4 is accurate in the way these two manoeuvres are recreated?


Regards

Scaff
 
but i dont giveup
And explain that words WIKI
While these tyres are good for doughnuts they shouldn't be used on the road as they have decreased handling, grip and longevity unlike a standard road tyre.
Congratulations 👍

Only problem for me is that all it does is show up how poor GT4's low speed physics model is. FWD cars are not able to do-nut in forward gears, the fact that GT4 lets you do this (admittedly with a very heavily modified car) proves two things, the first that it is possible to do-nut in at least one car; and two, its a car that you should not be able to do it in.



Scaff

SO FF car can do a doughnuts ...right:)
 
but i dont giveup
And explain that words WIKI
While these tyres are good for doughnuts they shouldn't be used on the road as they have decreased handling, grip and longevity unlike a standard road tyre.
Rather straightforward that one, the additives added to the tyres to produce the coloured smoke have an effect on the rubber compounds used in production of the tyre. They are designed (as the Wiki piece says) for show use, they are not a requirement of doing a do-nut.



SO FF car can do a doughnuts ...right:)
This is getting rather pedantic now, I was referring to the commonly accepted definition of a do-nut (I did cover reverse do-nuts - hence my mention of forward gears), however as you seem to want to push this, lets look beyond the Wiki piece, which is rather simplistic to say the least and look at FWD do-nuts in forward gears from the Modern Racer article...

Modern Racer
ow, to attempt straightforward rwd-style doughnuts with your front-driver, you can use the handbrake. It is very hard to break rear-wheel traction on a dry surface, so a slippery surface is recommended. To do this, turn the steering wheel complelety in one direction and shift into first gear in manual or the hill-climbing gear in automatic. Floor the throttle, and the car will start turning sharply. As the car body rolls to one side, yank the handbrake to get the rear-wheel slide started. Now you will have to keep one hand on the handbrake and keep pulling and releasing it at the right moments to keep the rear end sliding. The power should be kept up but you should be careful not to over-rev your engine in first gear. As stated before, you need to do this on a slippery surface, like a wet parking lot or gravel. On grass or dirt, you can even leave the handbrake up and keep spinning. A popular trick to do doughnuts on tarmac is to put plastic trays or wooden planks under the rear tires and keep the handbrake up.
Source - http://www.modernracer.com/tips/rwddoughnuts.html

Now these will be rotating around a rear tyre, as the Wiki piece clearly states, which is totally different to your GT4 video, and as the modern racer piece says, almost always requires a low friction surface and/or a tray or board under a rear tyre. Hardly what is commonly accepted as a true do-nut (again as the modern racer piece says), and in the UK is normally the reserve of moron boy-racers in supermarket carparks.

Now I've played the game so out of interest would you mind answering my questions, that I have asked a few times and noticed that you have avoided, so to repeat....

1. Have you any experience of either of these techniques in the real world to draw on?

2. Do you actually believe that GT4 is accurate in the way these two manoeuvres are recreated?

oh and I want to add a new one

3. Do you actually believe that a 'special' tyre is required to do do-nuts?


Regards

Scaff
 
oh I have headche ,so my ans is
no.no.no

and sorry for wasting you time
I have some fun for a while
you dont need to write too much cuz most words I dont understand Im not Eng
 
I would still love to see someone try and recreate the S15 video in GT4, I know it can't be done, but the attempt would be amusing to say the least (car has to be kept stock, N2 tyres and driving aids off).
Here is my previous S15, N1 tire though. all driving aids off since I seriously doubt any TCS would help.

http://d.turboupload.com/d/1779986/S15_1st_gear.mpg.html

The problem for this car:
- the power is not strong enough to make the tire spin wildly. I feel underpowered at 200+hp :lol:.
- when spinning, the tire still has too much grip.
 
HA all you need is a high HP rear wheel drive or fr car and a long wide track (test track works fine) go about 75-80percent of your top speed and swing out wide to the right or left then cut back as fast as you can and hold onto the hand or e-brake. once your car is sideways turn the wheels and throw it into reverse. I do it all the time with my SS camaro.

P.S. practice makes perfect.:dunce:
 
HA all you need is a high HP rear wheel drive or fr car and a long wide track (test track works fine) go about 75-80percent of your top speed and swing out wide to the right or left then cut back as fast as you can and hold onto the hand or e-brake. once your car is sideways turn the wheels and throw it into reverse. I do it all the time with my SS camaro.

P.S. practice makes perfect.:dunce:

And you need to do all of this to run do-nuts in a real car do you?

NO

The dunce cap was not needed, that you can get a small number of cars to do-nut in GT4 using very long-winded methods does not change a thing. Low speed physics in GT4 are messed up, you want to prove me wrong, simply recreate the Enthusia video I posted up earlier in the thread in GT4. Simple get an S15 (stock - no adjustments other than turning off the driving aids - that's all I did in Enthusia) and perform a series of standing start do-nuts (I believe I did 3 complete 360s) and then a few 180 handbrake turns. Now if GT4s simulating low speed tyre physics correctly you should have no problem at all.


Scaff
 
And you need to do all of this to run do-nuts in a real car do you?

NO

The dunce cap was not needed, that you can get a small number of cars to do-nut in GT4 using very long-winded methods does not change a thing. Low speed physics in GT4 are messed up, you want to prove me wrong, simply recreate the Enthusia video I posted up earlier in the thread in GT4. Simple get an S15 (stock - no adjustments other than turning off the driving aids - that's all I did in Enthusia) and perform a series of standing start do-nuts (I believe I did 3 complete 360s) and then a few 180 handbrake turns. Now if GT4s simulating low speed tyre physics correctly you should have no problem at all.


Scaff

of course its hard to do a doughnuts on standard FR
but you can do 180 or even 360 ,on GT4 ,I will show you how to do it ,soon and it easy , maybe it just a trick after all


but you are right Scaff about that
 
If this Helps, I've tried doing donuts with the Falken GT-R like BL has, and when you're doing donuts you dont jsut floor it as in real life, if you floor it, you get Oversteer for a VERY short amount of time, the your tires grip again.
So When I Do thi,s the throttle has to be used in a way that the car will gradually go into a smooth turning action. I'll post a setup on request for anyone who wants to try.
 
If this Helps, I've tried doing donuts with the Falken GT-R like BL has, and when you're doing donuts you dont jsut floor it as in real life, if you floor it, you get Oversteer for a VERY short amount of time, the your tires grip again.
So When I Do thi,s the throttle has to be used in a way that the car will gradually go into a smooth turning action. I'll post a setup on request for anyone who wants to try.

Please Andy.I want try your setting .
 
Please Andy.I want try your setting

I like how everyone refers to me by my name rather than "trico pro" nowadays, Thank you...

I shall and will post settings 10 hours from now, because i will go grab those settings now and post 'em tomorrow after an 8 hours' sleep. i think i did go a bit TOO much for the donuts, meaning i didnt need to exaggerate the settings in the front. Then again, I've never invested a lot of time into making a decent balanced setup for donuts, because i was never THAT interested. I merely only wanted to be able to pull it off.


BTW: Since when did you become a Guides Editor? And how come I dont get recognition around here, lol?
 
Ok so here they are: I altered the original settings i used because i figured it was actually holding the car back from full potential.

Tires: N3/N1
Brakes: 3/20 (you wont need these)
Spring rate: 20/10.6
Ride: 55/105
Bound: 5/1
Rebound: 6/3
Camber: 3/10
Toe:-4/-2
Stab: 7/3

Trans: I dont remember if i did a tranny on it, but i guess you can. OR you can simply put Auto setting to 1 then Final to 5.000.

ASM/TCS: None

Ballast:0
Weight Balance: -35
Downforce: Max/Min or 38/32
LSD: Well apparently i didnt have one on at the time. MAybe it'll help to have one on.

Ok let's take a better look at this.

The brakes, not needed, donuts are carried through your acceleration.

Springs, the back isnt at its minimum. I figured this shouldn't be the lowest because you want the accel to keep on responding in a smooth manner, so less body roll and tilt is vital.

Ride height, straight forward, Low to high, you get it, right? Less grip in the back, more in the front ya-da ya-da.

Rebound: 3 in the back, but why?Again, if you noticed when you are doing the simple flooring gas and turning, you dont get a donut, you actually get this "loop-dee-loop" thing, you cars spins in oval motion, If you watch closely at your replays, when you perform this failed attempt to a donut, your car actually picks up more traction at one point than another. This is something you want to avoid.

Camber: yes 10 in the back, is good. But why 3 in the front?you need a bit more grip in the front to help the car pivot a bit more. need i say more?

Toe:-4 in the front to help steer, -2 well, its not -4 becasue with the -4 it makes throwingthe weight a bit too loose. Actually...Im not sure anymore about toe, try -2 and -4 afterwards...

Stabs: Yes, 7 in the front obvious, 3 in the back? Yes to prevent body roll but its not on 7 becasue the car probably will be too stiff then.

Trans: Using a low gear ratio, this'll allow your car to pick-up faster.

AIDs: obviously zero to prevent anything from disallowing burnouts

Ballast: i figured this wasnt needed, but however dont shift ALL the weight into the front, well because when you have the loop-dee-loop motion, the back tires have too much grip at one point then too little, SO i have let up some weight in the front so the back can get a bit more, to even it out.

Finally Downforce: Max/ Min, its a given....


Ok so when you are doing this, you will and/or may find this a Heck of a lot easier in the chase camera ( meaning not the in-car or bumper view). another thing you should keep in mind, the loop-dee-loop thing, it works like this, you car by itself cannot oversteer without a blast of traction breaking. in order to break traction you need to accelerate. When you accelerate, you ALSO push the car forward. So when you are entering the form of a donut, try to keep it that there is more Turning vs. going Forwards. If you do this, you car will surely will not move towards any wall very soon, it WILL eventually hit a wall, but not as soon.

When you are slowly bringing your car into circular motions start to add a bit more momentum but not at one time, well not yet. you'll find it easier by going on and off the gas at a smooth pace. What's considered a screw up i whe you have too much speed a one point, then your speed drops. This is loop-dee-looping, if this is happening or is happening with an extreme amount, then this donut is not even a donut.Soemthing to heelp you know if you are spinning at the smooth pace, while having the view of the entire car, watch the side of the car (the side which you are turning in). When you are adding more speed, you'll notice the car angles more and the side is more visible, with enough time you'll know that if you start seeing too much the car will eventually not be able to keep up with the spin and lose speed, thus another loop-dee-loop action. what you want to do is make sure that you dont have the car turning too much at one point and too little at another, a nicely-executed donut is performed when your angle of the car doesnt Fluctuate a lot, a little is fine with me ( i couldn't get a smooth donut last night, but i got very little fluctuation of angles :D). If you want, using the steering display will help you as well, showing how much G-Force is applied to the side. When i was doing this, you want i somewhat a bit less than the "1". if you go more, then it'll overdo it (with these settings). If you see a large fluctuation within that blue dot, you're screwing it up.You can use the view of the environment as help. If the spinning motion looks smooth then you are pretty much succeeding. But things aren't as they seem. When i did this, it looked liek i was doing it, but if you look VERY carefully, at one point the spin will turn faster than it would at another point. The Bleachers, when your in your spin, it'll look like you are spinning fast, but then when you are looking at the open spaces or anything with low details, it'll appear you're going slower. Dont let that confuse you.

That's pretty much it, just practice. Feel free to play another with what i have, because i think it can do a bit better. Also, Find tracks with a LARGE open space, and go to an area where replay cameras can get a close view, (i.e. in Test course, go to the "100m" post, i believe they is a camera that sits near you, so you can get a closer look at your work. If you cant tell if you are smoothly spinning, then watch it in fast forward. If you want to know if you are loop-dee-looping, if you notice, your car during replay start to build momentum into 1 direction, probabyl towards a wall, well that's failure..

Good Luck..
 
It is but you got to buy both SS tires and E tires.

You can do that during a race. :cool:

N tires and S tires are both the same size, so you can use any of the N tires and SS tires. It doesn't work when you do so in the settings thing. Only the pitstop.
 
Holy Moly, I was about to contribute, but the power cord to my PC was apparently loose and it all of a sudden turned off.

So anyway, Both Standard and Sports Tires are under the same category, it is when you purchasing rims. Logical answer right there, you with me, BobK?
I dont think its possible during Practice because its pointless, but you can during Track meet or Non-License races.

Shangoob, Tried the donuts yet? I think you should put up the SS/N1 thing and try it out. I only think that this won't work because there's too much sliding in the back, thus may be too difficult to control. I could be wrong.
 
It works best with 4WD vehicles in GT3, maybe you should try a Subaru STI with the SS/N1 in GT4... It has all 4 tires peeling out so maybe it would help, because in GT3 it was harder to do a donut with a TVR Speed 12, than a Peugeot 206 Rally Car.

EDIT: It was even possible to do donuts with ease on RSS tires back then.
 
It works best with 4WD vehicles in GT3, maybe you should try a Subaru STI with the SS/N1 in GT4... It has all 4 tires peeling out so maybe it would help, because in GT3 it was harder to do a donut with a TVR Speed 12, than a Peugeot 206 Rally Car.

EDIT: It was even possible to do donuts with ease on RSS tires back then.

I tried an FR car with SS/N1 tires but it didnt' work(not a donut) ,I will try to do with AWD Subaru Impreza and give you the result

And Leo : actually ,it will not improve your skill , it just a challange between me and GT4. :)
but if have you any suggest ,tell us ....I mean about a donut:cool:
 
i did say Falken GT-R.... it's a 4WD, No i know it doesnt have a VCD, but when i was doing doings the front wheels were able to spin for themselves, meaning its 4WD

They made Donuts in GT4 like doing Donuts with my RC, you cant do it in RWD, but you can in only AWD:)
 
i did say Falken GT-R.... it's a 4WD, No i know it doesnt have a VCD, but when i was doing doings the front wheels were able to spin for themselves, meaning its 4WD

They made Donuts in GT4 like doing Donuts with my RC, you cant do it in RWD, but you can in only AWD:)

thanks Andy it works with Falken GT-R ,but hard to do it:ouch:
 

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