Can Any one make car rounding 360 full circle

  • Thread starter shangoob
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I'm not talking about donuts. I'm talking about going on a strait away and hitting the hand brakeand flinging it into reverse then back to drive as fast and acr. as you can and doing a 360 while moving.
 
You'd want to WHY, pray tell?

I've done it on DIRT, and mebbe on snow, but not tarmac. (usually mid-corner, too, with RWD)
 
You'd want to WHY, pray tell?

I've done it on DIRT, and mebbe on snow, but not tarmac. (usually mid-corner, too, with RWD)

Why do it full stop (as in do-nuts, hand-brake turns, J-turns, etc)? Well a test of your own car control and for fun, I would ask why not?

As for the reason on GT4 and other sims, well its a good test of how well the low speed physics on a car are modelled.

Regards

Scaff
 
Why do it full stop (as in do-nuts, hand-brake turns, J-turns, etc)? Well a test of your own car control and for fun, I would ask why not?

As for the reason on GT4 and other sims, well its a good test of how well the low speed physics on a car are modelled.

Regards

Scaff

Can I say this is 180 or not?
as you see ,the car not going too fast !!



And that Silvia was standard
by the way ,with N3/N1 tyres it will make it easier.

any comment.
 
Can I say this is 180 or not?
as you see ,the car not going too fast !!


And that Silvia was standard
by the way ,with N3/N1 tyres it will make it easier.

any comment.
Its certainly a handbrake turn, no doubt about that 👍 .

I would however dispute that its stock, as you have staggered tyres on it (much softer front than rear) and the tyre stagger doesn't make it easier, it makes it possible.

Now throw that in with a series of 360s on a narrower track and we will be getting somewere.


Regards

Scaff
 
Its certainly a handbrake turn, no doubt about that 👍 .

I would however dispute that its stock, as you have staggered tyres on it (much softer front than rear) and the tyre stagger doesn't make it easier, it makes it possible.

Now throw that in with a series of 360s on a narrower track and we will be getting somewere.


Regards

Scaff

I wrote N3/N1,
I thought N3:Road , N1:Economy,so it will be like this RD/E

Edit: it's seem my eyes have some problem,I read it impossible:grumpy:
forgive me friend
 
Scaff: Actually, I was speaking of spinning the car around in a 360 going down a straight at high speed, as suggested by Joey The Hampster.
 
I would however dispute that its stock, as you have staggered tyres on it (much softer front than rear) and the tyre stagger doesn't make it easier, it makes it possible.
Regards

Scaff

OK this time I used E/E tyres ,see the video



Now any comment
 
OK this time I used E/E tyres ,see the video

Now any comment

Its certainly the closest I've seen anyone get to a descent handbrake turn on GT4, very close indeed. The car still looks like its pushing a bit wide at the front and that you are having to do a Scandinavian flick (steering right and then hard left as you apply the handbrake) to do it.

👍 for the work in this, however its still doesn't even come close to convincing me that GT4s low speed physics aren't messed up.

Regards

Scaff
 
What does these 180 handbraking turns have to do with 360 circles?

However, this is essential for parallel parking.
Ok so the amazing driver in here managed to squeeze a Mini cooper in between a space that was 33cm longer than the car itself.


Also take a look at this one, 180 and reverse 90



I'm pretty sure both of these are not Staggering tires. As seen in the parallel parking, the car just swerved left. No braking i think, Just handbrake half way through the turn.

In the parking lot vid, the driver, didn't do that "scandinivian flick". I myself am starting to doubt that GT4 has reasonable low speed physics, except for going forward...

Sorry if this is a bit useless,i figured it would help.
 
Its certainly the closest I've seen anyone get to a descent handbrake turn on GT4, very close indeed. The car still looks like its pushing a bit wide at the front and that you are having to do a Scandinavian flick (steering right and then hard left as you apply the handbrake) to do it.

But generally it's still possible to do 180 deg or 360 :) , Right...(special tuning) look at my first post

👍 for the work in this, however its still doesn't even come close to convincing me that GT4s low speed physics aren't messed up.

Regards

Scaff

don't worry my friend about that ,my post
 
In GT3 I can do donuts with a RWD or AWD with all of the aids turned off, that or also slapping on an aftermarket LSD.

But in GT4 you can't even do donuts on a stock car. If tuned you can do a 180 that's about it. Is GT5 gonna be like this too?
 
But in GT4 you can't even do donuts on a stock car. If tuned you can do a 180 that's about it. Is GT5 gonna be like this too?

Not really a discussion for this thread, but in brief, until it comes out we don't know.

What we do know is that GT:HD has improved low speed physics so handbrake turns and do-nuts are easier, but still not 100% right. GT5 Prologue has had 'realistic' physics mentioned as one of its features, so the 'talk' is of the right thing, but we will have to wait until Oct/Nov to find out.

GT5P will be the strongest indicator of what GT5 will be like in the physics department and for all the info on GT5 and GT5P keep an eye out on this part of GT Planet...

https://www.gtplanet.net/forum/forumdisplay.php?f=156

...regards

Scaff
 
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