Car handling --- Different online

  • Thread starter Sail IC
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Don't worry, you are not going out of your mind. The tracks in A-SPEC, and the track online have different properties about them.If you truly want to tune your car for online racing I suggest you use your personal lobby as the tracks provided are the same as in open lobby. I personally have a difficult time racing in A-SPEC events because 95% of my racing is performed online, and I can also run faster times online as apposed to off-line. If you do some further research and look into people that have tunning post that provide you with tunes for certain vehicle, most of them will provide you with any additional changes that you have to make for online racing. Usually nothing extreme. Something simple like dampers(compression) or camber are the culprit. Take a look around at some that provide tunes on this site or others like tunegt.com.

And how like real life that the racing is different that the practice. GT5 is not the first franchise to do this. EA sports was synonymous for this with there NASCAR series of games.

Hope this helps and "keep the rubber on the road."
 
I don't understand what you mean?

Both Online and Offline have those options you describe; skid recovery, assisted steering, TCS, ABS etc - however you want to name them, professional or arcade - but these are not PHYSICS settings.

The Physics options are fully selectable online, and include fuel / tyre depletion, mech damage and grip reduction on track edge - yet the Online physics still differ VASTLY from the Offline physics as Panjandrum originally said. This is entirely evidenced by the fundamental fact that you cannot flip a car online - and yet there is still no explanation from the game's producer to try to help us understand the differences...
It was in response to:
https://www.gtplanet.net/forum/showthread.php?p=5226818#post5226818
and
https://www.gtplanet.net/forum/showthread.php?p=5222974#post5222974
 
I just saw this thread and decided to dig it up. I never realized this was a problem which began so long ago as I've only just started playing online. Like many here, I strongly agree there's a big difference in the way car handles offline and online. Is anyone still experiencing this problem? I would have thought the patches released over a year since the last post would have fixed this issue?
 
I get the feeling it is something that will never be fixed, at least not while PD are using this net code. I still have the habit of tuning cars offline and being very very satisfied with them, only for them to drive differently (and normally worse) when I take them online 👎. I don't know why I keep doing it to myself, but I also can't seem to quite get the tuning right online either.
 
I found that the LMP cars are quite a lot more slippery then on Arcade or A-spec. Not to sure about the other cars though, they still feel a bit more slide but not as much as the LMPs.
 
Im a programming\server Lehmann at best but Online feels like the cars are getting less Ram\bandwidth allocation, so less detailed "calculations" equals less bandwidth usage, better server stability, room stability, but this sort of "simplified slippy" character.

But if you can get good online, you can destroy anything offline.
 
I performed a direct comparison test back in September, using the same car, settings, aids and circuit and the difference was so vast that you could almost be forgiven for thinking they were two different games.

Here's the video of the tests:

(Don't adjust your speakers until 13seconds, the beat will kill them if set too high)

I've got a few theories about what's causing the difference, but the strongest one is that the Weight or Gravity settings are higher in the online mode, which in turn means weight shifting during cornering etc is exaggerated from the offline physics. This would also account for why the "Jump" tracks don't work as we online as they do offline. The, now infamous, Wings of the Welsh Dragon track will launch cars in dramatic ways offline, with mid-air pitching and rolling, whereas the same track online will leave you jumping lower and completely flat.

(My other theory involves alien technology, but I've been told I'm not to mention anything about that)
 
there is a big difference in online vs offline physics, no question about that.

Ive seen this in other games too. Online multiplayer games have a bit more difficult environment from offline games. I see this in RPG games aswell.

I think the game developers do this on purpose to make the games more "exciting" and to incite more competition. Its just my theory but i think its highly plausible.
 
(My other theory involves alien technology, but I've been told I'm not to mention anything about that)

Interesting stuff,
Im an ok time trialer, but im terrible online.
The car doesnt react the way im trying to predict when online.

I was no2 on a seasonal event before, with a time of ~1:12.
Then went online with the same car & setup (Comfort tyres, No Aids) & I could hardly do 1:14.

I knew the lap really well, Offline I could do 3 laps in a row within 0.050s of each other. Online was another story.
 
The last time I was online I thought the difference between on and offline was less than it was, say, a year ago.
 
there is a big difference in online vs offline physics, no question about that.

Ive seen this in other games too. Online multiplayer games have a bit more difficult environment from offline games. I see this in RPG games aswell.

I think the game developers do this on purpose to make the games more "exciting" and to incite more competition. Its just my theory but i think its highly plausible.

I don't think they did it on purpouse in case of GT5, it is error. Physics are different even Lounge vs. Open Lobby.
Online in GT5 is one big joke, different physics, disconnections in the middle of the race without obvious reason, tyre model ... I played Toca3 online on PS2 and online component of the game was great and without any problems, 7 years later and GT5 sucks hard.
 
BWX
The last time I was online I thought the difference between on and offline was less than it was, say, a year ago.

I think this is true, no denying that the physics between the two is different, but not as drastic as people make it out to be. Maybe it's just me?
 
There definitely is a difference that I've noticed, especially in drifting. Cars that drift perfectly for me in practice and such, just become almost impossible to drift with online, it's quite annoying :grumpy: .

I think this is true, no denying that the physics between the two is different, but not as drastic as people make it out to be. Maybe it's just me?

It's not an extreme difference, BUT it is a noticable once, and that is a problem.
 
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Mac K
I think this is true, no denying that the physics between the two is different, but not as drastic as people make it out to be. Maybe it's just me?

That can also be embellished by the game-killing time glitch, but thats obviously not the physics so much as the network.
 
I think this is true, no denying that the physics between the two is different, but not as drastic as people make it out to be. Maybe it's just me?

Yeah definitely a difference still, without a doubt, but I think the difference in feel or physics or grip or whatever was a lot worse many patches ago.

I think they worked on the problem and made it better over the past year.
 
Its always been like this, the reasons are simple, firstly in A-spec you dont wear your tyres, online the second you pull away your tyres are wearing ( track edges set to real will slow you down and make it more realistic as well ), also you dont carry any weight of fuel in A-spec so its like running a lighter car with 0 fuel all the time, online you start with a full tank every time if fuel depletion is switched on. Someone who posted earlier said it was a bug, it isnt, its just you can set online races up to be more realistic than A-spec by a long way.
Personally i dont ever think its worth setting up a car offline as the second you race online youll find you have wasted your time.
 
firstly in A-spec you dont wear your tyres
Wrong, you can test it with tire wear offline
lso you dont carry any weight of fuel in A-spec
Wrong, you can test it with fuel offline..
track edges set to real will slow you down and make it more realistic as well
Track edges? You mean OFF track? Were talking about ON track.
Its always been like this, the reasons are simple,
Here we go again. So this whole thread was for nothing and you come waltzing in and have all the answers? Wrong. Try reading the thread. Nothing you said is new and everything you said has been argued to death.

Also were not even talking about WHY now, we're talking about how much.. Did you not even read the past few posts? Did you read anything?
 
BWX
Track edges? You mean OFF track? Were talking about ON track.

No, when you have grip reduction set to "Real" online, there is a significant decrease in grip that the tyres have, and that grip level will decrease even further with "Real" settings, when you venture off of the racing line, not off of the track.

Furthermore, the car loses significantly more grip and becomes very unstable if you get on the grass or gravel with Grip Reduction set to "Real" than if not on that setting.
 
No, when you have grip reduction set to "Real" online, there is a significant decrease in grip that the tyres have, and that grip level will decrease even further with "Real" settings, when you venture off of the racing line, not off of the track.
Yeah not on racing line and we're not just talking overal grip either. There's a lot more different than just grip. Read entire thread.

Furthermore, the car loses significantly more grip and becomes very unstable if you get on the grass or gravel with Grip Reduction set to "Real" than if not on that setting.
Whatever.

And about off racing line- same thing, nothing to do with the off-line on-line difference.
I'm not going to go through all this again though, read the entire thread and then say something new, or there's nothing less to discuss about ''why'' it is. I was saying ''it'' feels like less of a difference compared to a year ago. That's all.
 
BWX
Yeah not on racing line and we're not just talking overal grip either. There's a lot more different than just grip. Read entire thread.


Whatever.

And about off racing line- same thing, nothing to do with the off-line on-line difference.
I'm not going to go through all this again though, read the entire thread and then say something new, or there's nothing less to discuss about ''why'' it is. I was saying ''it'' feels like less of a difference compared to a year ago. That's all.

That's not really pointing out what's wrong with my statement. All you are doing is sending me back to read over a 15 page thread, and then change my statement.
 
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@ Panjandrum thank you for your post from a while back on rear engine cars.
So good that you could explain so well what a lot of us had noticed and had been puzzled about. I wish all the driver defending those undrivable car understand the truth and accept they should at least put the different tyre type front and back to compensate for their misbehavior.
 
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