- 12,018
- Indianapolis
- BrandonW77
Unfortunately, we'll all have to deal with the GT6 AI at some point if we want to progress through the game and earn money/cars. But there's really no debate that what GT considers "racing" is nothing at all like racing. Rushing your pregnant wife to the hospital through traffic, yes.....racing, no. I'm of the opinion that the typical format of Aspec racing in GT creates a lot of the bad habits we see in public rooms, the game literally teaches you that you need to push as hard as possible from the drop of the green flag and that you must overtake at all costs ASAP. Kaz needs to study up on the OLR and Good Racecraft Guide before finalizing the new AI.
I spent some time with the demo last night, here are my thoughts:
Physics are different, IMO for the better. It's not drastic but the more time you spend with it the more you notice little things. I was scrubbing speed in severe understeer situations which felt very natural, you could feel the weight of the car lurch forward. You can also now recover from understeer instead of just sliding off into the grass, it's very controllable and feels right. I've always felt that GT games have excessive understeer and I did not feel that in the demo. I love the body roll, it adds to the sensory input and makes you feel that your actions are having a direct effect on the car. When you're in a long and hard turn the car really leans over and gives you the sense that you're pushing it right to the edge. (A couple times I felt the Leaf was going to tip over!) The car actually feels connected to the road now instead of feeling like an air-hockey puck floating across the surface. Sadly, braking doesn't seem to have improved and I think that's one area that desperately needs attention.
Graphics......not a lot to say here. Everything looks smoother and cleaner and Autumn Ring is stunningly beautiful at sunset with the birds and airplanes and falling leaves. But GVE and Suzuka look exactly the same except that billboards and such look cleaner/smoother. Colors seem to be a bit more saturated but nothing major. Interior view looks pretty much the same to me, but it already looked pretty good.
All in all it's a good update, but I'm sure we all know that single-player mode will still be useless and there will be puzzling elements/restrictions that keep us from playing the way we want to. There will only be a handful of new tracks/cars so it's basically going to be a polished up version of GT5 with a lot of the same (and some new!) frustrations. All we really care about is the online offering and I haven't seen anything that makes me think it will be much improved over the barebones options we have now.
Things I'd like to see for online rooms:
•Restrict selection to any car(s) in your garage, not just the recommended garage.
• Rolling starts for road courses.
• "Tuning prohibited" to allow installation of non-adjustable parts (meaning we can add turbo's, exhaust, sport suspension, parts that add performance but can't be adjusted). Or even allow parts like adjustable suspension and transmission but don't allow them to be adjusted.
• An option for a pace lap with a computer controlled speed limit would be awesome, but unlikely.
• A points system! Let us input points for each position and display their points in the results screen. Have the points accumulate during the time the lounge is open so at the end of the night we can see who the overall winner was.
• Manual grid line-up: let the host select who starts where in the starting grid.
• Mandatory pitstops. Although with the "very fast" tire setting we can basically make pitstops mandatory.
• Ability to "lock" a room so other people can't wander in, or have a public room be invite only.
Oh, and this: 👍
I spent some time with the demo last night, here are my thoughts:
Physics are different, IMO for the better. It's not drastic but the more time you spend with it the more you notice little things. I was scrubbing speed in severe understeer situations which felt very natural, you could feel the weight of the car lurch forward. You can also now recover from understeer instead of just sliding off into the grass, it's very controllable and feels right. I've always felt that GT games have excessive understeer and I did not feel that in the demo. I love the body roll, it adds to the sensory input and makes you feel that your actions are having a direct effect on the car. When you're in a long and hard turn the car really leans over and gives you the sense that you're pushing it right to the edge. (A couple times I felt the Leaf was going to tip over!) The car actually feels connected to the road now instead of feeling like an air-hockey puck floating across the surface. Sadly, braking doesn't seem to have improved and I think that's one area that desperately needs attention.
Graphics......not a lot to say here. Everything looks smoother and cleaner and Autumn Ring is stunningly beautiful at sunset with the birds and airplanes and falling leaves. But GVE and Suzuka look exactly the same except that billboards and such look cleaner/smoother. Colors seem to be a bit more saturated but nothing major. Interior view looks pretty much the same to me, but it already looked pretty good.
All in all it's a good update, but I'm sure we all know that single-player mode will still be useless and there will be puzzling elements/restrictions that keep us from playing the way we want to. There will only be a handful of new tracks/cars so it's basically going to be a polished up version of GT5 with a lot of the same (and some new!) frustrations. All we really care about is the online offering and I haven't seen anything that makes me think it will be much improved over the barebones options we have now.
Things I'd like to see for online rooms:
•Restrict selection to any car(s) in your garage, not just the recommended garage.
• Rolling starts for road courses.
• "Tuning prohibited" to allow installation of non-adjustable parts (meaning we can add turbo's, exhaust, sport suspension, parts that add performance but can't be adjusted). Or even allow parts like adjustable suspension and transmission but don't allow them to be adjusted.
• An option for a pace lap with a computer controlled speed limit would be awesome, but unlikely.
• A points system! Let us input points for each position and display their points in the results screen. Have the points accumulate during the time the lounge is open so at the end of the night we can see who the overall winner was.
• Manual grid line-up: let the host select who starts where in the starting grid.
• Mandatory pitstops. Although with the "very fast" tire setting we can basically make pitstops mandatory.
• Ability to "lock" a room so other people can't wander in, or have a public room be invite only.
Oh, and this: 👍
Top Tip: if you turn around and drive the tracks the other direction you can drive three tracks that will be in GT6 (Grand Valley East-Reverse, Autumn Ring-Reverse, Autumn Ring Mini-Reverse) for as many laps as you want. You won't get your lap times but you can hoon around to your hearts content without having to restart every couple minutes. The AI will serve as on-coming rolling chicanes but after they finish their race they duck into the pits and you have the track to yourself. 👍
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