Car Of The Month Club! EVENTS COMPLETE

  • Thread starter BrandonW77
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Unfortunately, we'll all have to deal with the GT6 AI at some point if we want to progress through the game and earn money/cars. But there's really no debate that what GT considers "racing" is nothing at all like racing. Rushing your pregnant wife to the hospital through traffic, yes.....racing, no. I'm of the opinion that the typical format of Aspec racing in GT creates a lot of the bad habits we see in public rooms, the game literally teaches you that you need to push as hard as possible from the drop of the green flag and that you must overtake at all costs ASAP. Kaz needs to study up on the OLR and Good Racecraft Guide before finalizing the new AI. :lol:

I spent some time with the demo last night, here are my thoughts:

Physics are different, IMO for the better. It's not drastic but the more time you spend with it the more you notice little things. I was scrubbing speed in severe understeer situations which felt very natural, you could feel the weight of the car lurch forward. You can also now recover from understeer instead of just sliding off into the grass, it's very controllable and feels right. I've always felt that GT games have excessive understeer and I did not feel that in the demo. I love the body roll, it adds to the sensory input and makes you feel that your actions are having a direct effect on the car. When you're in a long and hard turn the car really leans over and gives you the sense that you're pushing it right to the edge. (A couple times I felt the Leaf was going to tip over!) The car actually feels connected to the road now instead of feeling like an air-hockey puck floating across the surface. Sadly, braking doesn't seem to have improved and I think that's one area that desperately needs attention.

Graphics......not a lot to say here. Everything looks smoother and cleaner and Autumn Ring is stunningly beautiful at sunset with the birds and airplanes and falling leaves. But GVE and Suzuka look exactly the same except that billboards and such look cleaner/smoother. Colors seem to be a bit more saturated but nothing major. Interior view looks pretty much the same to me, but it already looked pretty good.

All in all it's a good update, but I'm sure we all know that single-player mode will still be useless and there will be puzzling elements/restrictions that keep us from playing the way we want to. There will only be a handful of new tracks/cars so it's basically going to be a polished up version of GT5 with a lot of the same (and some new!) frustrations. All we really care about is the online offering and I haven't seen anything that makes me think it will be much improved over the barebones options we have now.

Things I'd like to see for online rooms:
•Restrict selection to any car(s) in your garage, not just the recommended garage.
• Rolling starts for road courses.
• "Tuning prohibited" to allow installation of non-adjustable parts (meaning we can add turbo's, exhaust, sport suspension, parts that add performance but can't be adjusted). Or even allow parts like adjustable suspension and transmission but don't allow them to be adjusted.
• An option for a pace lap with a computer controlled speed limit would be awesome, but unlikely.
• A points system! Let us input points for each position and display their points in the results screen. Have the points accumulate during the time the lounge is open so at the end of the night we can see who the overall winner was.
• Manual grid line-up: let the host select who starts where in the starting grid.
• Mandatory pitstops. Although with the "very fast" tire setting we can basically make pitstops mandatory.
• Ability to "lock" a room so other people can't wander in, or have a public room be invite only.


Oh, and this: 👍
Top Tip: if you turn around and drive the tracks the other direction you can drive three tracks that will be in GT6 (Grand Valley East-Reverse, Autumn Ring-Reverse, Autumn Ring Mini-Reverse) for as many laps as you want. You won't get your lap times but you can hoon around to your hearts content without having to restart every couple minutes. The AI will serve as on-coming rolling chicanes but after they finish their race they duck into the pits and you have the track to yourself. 👍
 
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While I haven't waded through all 700+ comments in the news page thread or anything else to do any fact finding, I'm still of the belief (at least I hope) that the product given to us as GT Academy isn't a complete representation of what GT6 will be... I have a feeling this was kind of thrown together like the launch day and E3 demos with generic sounds and less than 100% complete physics/AI.

For the record, I have yet to download and play the GTA demo.
 
^ While I too would like to believe in wishful thinking, most of the problems people are complaining about are problems that have been present in GT5 since day one and haven't been fully rectified even through countless updates. It would be nice but I really think PD expects too much out of this puny console. Some of the issues that have garnered complaints aren't an issue to me (like hand animation or pixelated smoke) but the frame rate issues are of concern and I experienced them on the demo when using cockpit view. From bumper cam there were no issues but there is obvious slow-down from cockpit view in a number of areas and that's rather jarring to your senses which can ruin the "immersion effect".
 
^ While I too would like to believe in wishful thinking, most of the problems people are complaining about are problems that have been present in GT5 since day one and haven't been fully rectified even through countless updates. It would be nice but I really think PD expects too much out of this puny console. Some of the issues that have garnered complaints aren't an issue to me (like hand animation or pixelated smoke) but the frame rate issues are of concern and I experienced them on the demo when using cockpit view. From bumper cam there were no issues but there is obvious slow-down from cockpit view in a number of areas and that's rather jarring to your senses which can ruin the "immersion effect".

That's just Kaz's slap in the face to all of you triple screen ballers... :lol:
 
* Some of the issues that have garnered complaints aren't an issue to me (like hand animation or pixelated smoke) but the frame rate issues are of concern and I experienced them on the demo when using cockpit view. From bumper cam there were no issues but there is obvious slow-down from cockpit view in a number of areas and that's rather jarring to your senses which can ruin the "immersion effect".

You must be referring to the final chicane at Silverstone. What, you don't think it's realistic that the car is 200' from turn in and then all of the sudden 60' of track disappears and you're on top of the corner entry? Hahah. There is some fun programming they did. Also, the cars all brake like they have active aero. The cars have much more braking force when the brakes are stabbed at full power at high speed than when progressively pressed. The graphics are cool, though. I like some of the surface textures, and the breakaway does seem more progressive which means fewer hit or miss style attempts. Less of that 'checkers or wreckers' type American racing. It's certainly buggy, but it is a demo. Could've been worse.
 
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^ It's shocking how far we haven't come. Even back then people didn't respect track boundaries. :lol:

@Marcus, I noticed the frame rate issues at Autumn Ring and Suzuka as well but only from cockpit view and when I was around other cars.
 
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At least if you load a ghost replay you can play the Arcade version!

I actually downloaded it right after 4AM yesterday, and then faded out until late afternoon. I spent a little time driving it yesterday evening between sessions, and overall it's not bad. It's what I expected, which is good. I still like to laugh and poke fun at the obvious oversights, however. I might make it on again later this evening. One thing I do wish, is that the cars/tracks had a more diverse selection available. It's not as much a GT6 demo as it is a GT Academy program with a couple of arcade races thrown in. While I'm all for those fighting for the big academy win, I would've liked to enjoy some of the other features and driving more.
 
It's basically what I expected too but I did think there would be a tad bit more than there is. Woulda been nice if they had tossed in a couple other Nissan's for grins and giggles, especially the Delta Wing! Speaking of, both the Delta Wing and that open cockpit/open wheel lightweight car thingy are high on my lists for league activities. :sly: The lightweight thingy reminds me of a 60's era F1 car which is probably my single most desired car to be added, so I can't wait to get my hands on that and re-create some sort of vintage F1 Championship. 👍

rocket_01-300x168.jpg
 
the lightweight thingy reminds me of a 60's era f1 car which is probably my single most desired car to be added, so i can't wait to get my hands on that and re-create some sort of vintage f1 championship. 👍

yes.........
 
Speaking of, both the Delta Wing and that open cockpit/open wheel lightweight car thingy are high on my lists for league activities. :sly: The lightweight thingy reminds me of a 60's era F1 car which is probably my single most desired car to be added, so I can't wait to get my hands on that and re-create some sort of vintage F1 Championship. 👍

rocket_01-300x168.jpg
👍
It's not a 60s era F1 car, but it's a modern recreation. Whether you try to recreate the past or just do normal club races with it, I'm really looking forward to driving it.

I'd say the Scirocco GT24, Megane Trophy, TRD 86 Racing and KTM also seem ideal for spec racing. The early GT6 car list looks promising for spec racing.
 
From what I've read, that open-wheel car sounds very planted and not hard to drive. So the exact opposite of a '60s F1 car. :lol:
 
Hopefully that can be remedied with tires and possible removal of ABS. :sly: The visual part would be awesome, open cockpit and watching the suspension travel, and seeing all the other drivers helmets and suits. :drool:
 
Oh, and this: 👍
Nice ;)

Spent some time lapping the Z@GVE. It's like Silverstone is a whole new game, while Z@GVE feels just a hair different from GT5. Don't know what it is, maybe it's just that they gave the non-GTA Z too much tire.

Anyway, I'm pretty much done with the demo. Might give it an hour tomorrow to try to shave several tenths of my time, but other than that I'm ready for some gt5 shuffle.
 
Anyone gonna be around this evening? Surely I'm not the only one avoiding family and all of the other drunks with explosives... lol
 
Just got off the bike. I'll probably be on, but it won't be until late this evening. I also said that yesterday and fell asleep, so who knows.
 
I'm around in general, but could be running some errands later on. I'll try to show up within an hour of a posting about a room opening.
 
Maybe around 2pm EDT? I'm going to do an errand and eat some lunch, should be on after that.
 
Might be a little closer to 2:30, errand is taking a bit longer than I thought.

:sly:

x4ql.jpg
 
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I stayed in that room until 11:30 last night. The driver quality in that room was pretty good, even though boost was on. :yuck:
 
I saw several rooms with boost on last night. 👎 IMO boost negates the quality of a victory and I'll never use it.

I should be around today for some racing, plan on getting a new thread up too. 👍
 
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