Car Sounds GT5P vs GT5

  • Thread starter BinX-DK
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But they would still need to improve the sound levels.
They already proved they can do this. With Spec I game, Game sounded like GT4, lout tire noises, engines sounded weak, etc etc.. I think with Spec II they started to fix problems and really made difference by Spec III

I use to have a video on youtube (deleted it) with Spec II and Spec III mustang GT sounds, and it really sounded lot meaner in Spec III.

So yeah I really think by GT5 it will be improved bit more :)


So far I do not complain:
1 I have pretty good setup
2 they already fix a lot of sounds and levels
3 NO MORE ANNOYING TIRE SQUEAL!
4 It's a Prologue, 40 dollars, not a full game.. no complains at all :D just happy to have my hands on HUGE beta game :P


Good example on sound setups.

These two videos are old.. Don't know which Spec's either I or II
But they are apart about ONE month..
Just hear the difference.



I should make videos.. but I have a crappy PIC camera that can take crappy quality videos.. lol...
 
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The sounds did improve in Spec III, without a doubt. However, I think many of us agree that they could still improve a great deal when compared with the sounds of other racing games (Forza 2, GT Legends, GTR Evolution).

As has been mentioned, the cars sound like they're revving in neutral (with no load on the engine) and no hi-fi system / volume adjustments are going to make up for that. If the source is not great, a good hi-fi will just amplify / highlight the weaknesses. Yes, I have tried the sound settings living room, small and large theatre.

Thanks for the video comparison. I can hear a difference (the right-hand one sounds more growley) but it is hard to tell with different recordings. The right-hand video also sounds more 'echoey', which is surely down to the sound / video capture setup.

PD could still further improve the engine sounds and I'll be interested to see if that happens in Prologue or the full release.
 
Neither of videos above sound like V10 engine of Dodge Viper. More like venerable buick V6. Newer Viper has the right V10 sound, but too mushed again, no stressed engine, just like it's cruising.
 
Neither of videos above sound like V10 engine of Dodge Viper. More like venerable buick V6. Newer Viper has the right V10 sound, but too mushed again, no stressed engine, just like it's cruising.

oi..

Seems like you are right.. these real VIPERS sound like they have V6s in them.

Seems the codes wont work.. so just double CLICK for video.
 
I like the first video of the last bunch of two. That's the sound of V10! I am going to think there are 101 graphic designers and five people for other things in game in PD and we will never get the sound right. If I were Kazunori and hear the sounds in actual Prologue, I would kick the sound designer and get another much better one as soon as possible.
 
I just hope they put another Audi quattro in to GT5, but this time actually try to reproduce its distinctive sound from that straight five cylinder engine.

The addition of the quattro in GT2 or GT3 (can't remember!) was criminal. A low limit for tuning (these cars can be tuned up to well over 500HP, not approx 350HP) and the standard vacuum cleaner sound from a 4-pot was the nail in the coffin for my favourite car of all time! It looked alright though :)

/offtopic
 
I just hope they put another Audi quattro in to GT5, but this time actually try to reproduce its distinctive sound from that straight five cylinder engine.

The addition of the quattro in GT2 or GT3 (can't remember!) was criminal. A low limit for tuning (these cars can be tuned up to well over 500HP, not approx 350HP) and the standard vacuum cleaner sound from a 4-pot was the nail in the coffin for my favourite car of all time! It looked alright though :)

/offtopic

Actually the S1 version had well over 600HP, a pure monster and very dangerous..
 
Actually the S1 version had well over 600HP, a pure monster and very dangerous..

Yeah, I heard Audi were working on and testing out 1000HP versions just as Group B got banned! :) Anway, we're in the wrong thread - sorry for derailing guys!

EDIT: Check this video out guys (and Polyphony Digital!)! The devs of Baja: Edge of Control talk about using a Dynopack Dyno to help give very realistic car sounds. The dyno attaches to the hubs of the (driven) car wheels to apply a load (on the engine). So, the cars being recorded can be static (no wind noise). Coupled up with computers, it looks to provide very detailed capture and analysis of the car's sounds: Linky: http://uk.gamespot.com/xbox360/driving/bajaedgeofcontrol/video.html?sid=6196744 I haven't played the game but from that video the sounds sound great!
 
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Yeah, I heard Audi were working on and testing out 1000HP versions just as Group B got banned! :) Anway, we're in the wrong thread - sorry for derailing guys!

EDIT: Check this video out guys (and Polyphony Digital!)! The devs of Baja: Edge of Control talk about using a Dynopack Dyno to help give very realistic car sounds. The dyno attaches to the hubs of the (driven) car wheels to apply a load (on the engine). So, the cars being recorded can be static (no wind noise). Coupled up with computers, it looks to provide very detailed capture and analysis of the car's sounds: Linky: http://uk.gamespot.com/xbox360/driving/bajaedgeofcontrol/video.html?sid=6196744 I haven't played the game but from that video the sounds sound great!

Nice find, seems like a good way to get engine sounds. No one seems to know how PD has recorded their engines. Some people have seen cars on dyno's, and others have seen them just stationary (from pictures or videos). So it's hard to say how they did it. If they didn't use a dyno though, wouldn't it take a very long time and a lot of money to get all the cars in the game to one place to do all of that recording again?? This is the only reason I doubt PD will have realistic engines sounds of the same caliber as in the video above. They're decent, as I've said many times, but the difference is still kinda obvious.
 
PD should invest in this equipment and take it with them when they record the car sounds... might be too late, or perhaps this is what they do already.
 
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