Street Rod (Amiga, Atari ST, Commodore 64, DOS; 1989).
- (multiple) endurance events
Depends on what you mean by "endurance." A long race? A race that's supposed to mimic a real-world endurance event, even if it doesn't last as long? A race that goes on for a predetermined amount of time?
- realistic tuner parts with real names with realistic effects. Top speed is not A+ from A- but you only see your HP increase realsticly
Shutokou Battle 2 (SNES; 1995) showed your horsepower and torque curves on a graph and everything. I don't remember if Shutokou Battle '94 did that too, and there might be an older game.
Also, I don't know if it showed horsepower numbers, but Street Rod had realistic tuner parts. You even had to install them yourself by screwing and unscrewing bolts, etc. with the click of a mouse.
And I'm sure somebody is going to remember some craptacular 16bit game that had a feature similiar to something I posted. as i just remembered Days of Thunder on the SNES had tire wear and fuel use.omg..it beat GT
1. 16-bit games aren't craptacular. I'll take a polished SNES/Genesis/Neo Geo game over a rushed/incomplete 360/PS3/Wii game any day of the week. And most games
were more polished back then, because they were easier to make.
2. In order for an idea or feature to be new, it has to be new. Otherwise you wouldn't call it new. You'd call it old, but updated or improved. There's a difference between innovation and evolution.