Boy I'm beginning to think folks love arguing more than anything else. GT5 cars and courses built for PS3 are all PS4 ready. Why, because PD went overboard as they claimed and took thousands of photos per and PS3 detail has a limit that it can show so you will see some definite not so smooth renderings. Just because those are present is no way telling of the actual detail of the full model PD stores, everything is supersampled. Stop throwing the word Adaptive Tessellation around like it's a hot potato, adaptive tessellation on the fly breaks polys into smaller polys viewed at a distance in order to retain the shape at any distance. In other words it's supposed to remove that jarring LOD swap, it's doesn't magically do anything other than work with the data it already has. Maximum poly resolution and minimum resolution is what it works with and it runs in between in order to keep things looking good at any distance. PS3 isn't very solid at it considering it's GPU is garbage, I'm amazed that PD even tries such absurd techniques on that antiquated piece of tech.
Lots of folks in here only talk about things from one point of view but fail to ever see or hear about strides these ladies and gents are making in GT at all. Most fail to even notice that few of the newer cars run on an artificial renderer for engine sounds called AES, Griffith500 knows more about it, those Redbulls, Senna's cars, Subaru and the Mini VGT all use it.
Don't look at the output on PS3 and think that the models aren't PS4 ready, how absurd is the thinking that PD built the models only to PS3 spec and then have to go rebuild everything to PS4 levels all over again? Does that make sense? The only time PD has done something absolutely crazy was bringing Standards to GT5, yet folks go off on some tangent as if PD always does these things. It's appalling reading such ludicrous statements. Face it Standards are in GT7, either pass it by or get it, you don't make the decisions regarding the final content in the game. Deal with it, grown up problems(game designers have to deal with public complaints all the time, still it's their vision, I don't even see the point of complaining since you were told ahead of time, but you know some people just can't...let go).
One of the reasons GT5 took so long was they were building these ludicrously detailed models, although the lighting in GT leaves a lot to be desired you can see that there is some painstaking attention paid to getting pretty much everything there. Where things aren't readily seen their visual fidelity is reduced to lower the impact on the engine running the game, are we not gamers who at least have a clue?
DC has splendid visuals, I enjoy that game in spurts. It's fun with club mates but it's driving model is a mix of simulation with some sort of FRS always on. Each car has a drift rating(immediate realization this is induced) which turns the rather incredible sense of speed on it's head. It's rather hard to drift a car how you would expect to induce a drift and even when you go beyond the point of no return you'd probably never spin out(I haven't done that once and I am about 4 series from the end of the main part of the game. It's a locked 30 fps edge of your seat affair in that game and it's weather system is absolutely phenomenal. It's the extra power and fidelity obtained by newer hardware at work. The sense of speed in DC is head and shoulders above anything I've played, even the slowest cars in the game you get that "I'm going fast vibe".
Off Topic
Realistically models boasting the Mini VGT level of fidelity should be what fill GT's grid at max for racing, I don't really see a point in going overboard and reducing car count on the grid. It's needs to be increased to at least 40, AI needs to not be given too human an element of being fearful, the game already showcases that the AI can drive anything, piloting those Redbull cars effortlessly shows that clearly. What I really am aching for is atmosphere, all these driving game and none of them even remotely look like the track does during a venue, it's always boring and lifeless. Regardless of what people think, GT7 is going to have a clearer direction that GT5 or GT6. Ground work has been laid out, they have over 500 highly detailed cars possibly one too many courses, a dynamic weather/day/night shift system, completely redone car audio sound system/creator(see Griffith500 about this, it's awesome trust me) fluid dynamics system for aero(it's limited in GT6 and missing the Bernouilli effect for street spec cars and NASCAR) a course creator(possibly with GPS mapping, that last part is going to need to use real high resolution images if it's pulling from Google Earth all sorts of trademark and permissions stuff need to be dealt with). Kaz has said something a few years into GT5 development, their goal was to simulate everything. Now look at GT6 and see how many things are simulated, and recognize that things are much more than they seem. It's a whole but everything has to balance out, I'm still wondering how they got that PS3 to not breakdown running this game. Let's hope that we get all our modes back including the testing and it's intuitively added so you can do it in any mode. GT6 was built to be modular so parts can be added on like a plug in so to speak. I have great expectations of GT7, cars' looks aren't even on the radar for me AES, course creator, comprehensive aerodynamics(including Bernouilli effect at speed would make for exciting NASCAR racing and realistic positioning of wings or spoilers), better tire physics matched to more robust suspension system and a tuning system that is deeper and on par with the first 2 GT games. Those LM car models need to go back to being race mods and we need more of them, real engine swaps(limited to manufacturer stuff since this is how PD does all tuning anyway, can't see them changing that). They need someone at PD going through the finer details of which cars support adjustable parts stock, getting things right down to a level that matches the detail on each car. I'm rambling but I am a dreamer and I play a lot of driving games, each has it's own points that make it unique. Just enjoy my massive GT car list and miss cars that we'll never see again, Vector, Venturi where art thou?