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At the beggining there's a premium Evo and RX-7 , this video is from '07 . Shows how far premium cars have evolved.
Not sure how much you can see they evolved in a 240p video though
At the beggining there's a premium Evo and RX-7 , this video is from '07 . Shows how far premium cars have evolved.
I'm sorry, are you saying you want GT7 to run at 30 fps?I don't even dare to imagine what PS4-ready entails given Yamauchi's idea of having standard cars in GT7. Maybe we'll just have to live with that, but 1080p, 30 fps, more visual effects, and improved textures where required would definitely help. All the premium cars would most certainly blend right into such an enhanced environment.
I'm curious about where in the game I can find the 82 tyre choices the article talked about
Not sure how much you can see they evolved in a 240p video though
At the beggining there's a premium Evo and RX-7 , this video is from '07 . Shows how far premium cars have evolved.
How do you upscale a model for premium1. Is PD just upscale the GT4 model for premiums?
2. The Lancer interior when its not blacked out (before the interior modeled). I guess this applies to the all standards (GTPSP?)
3. The car count is similiar if not more to the current gen.
4. Lol Vision Gran Turismo.
Upwards of 600 cars isn't enough?The real question is, if they do away with standards, what will they do to make up for the amount of cars lost in the transition; if anything.
The PS3 premiums are definitely good enough for PS4, and they are probably modelled in much greater detail already, just downscaled for use on PS3. I'm not worried about that stuff.
Better lighting/shadows, reflections and weather effects will make the same models as are used in GT5/6 look way better even without upping the poly count. The only thing I think needs to be done on some of them is some texture work for parts that have a lot of texture details, such as small stickers with complex shapes on.
I really don't think complete 24 hour cycles are necessary for all tracks, but early morning to late afternoon should definitely be implemented on most tracks. Weather shouldn't be hard to extend to all tracks either. The main reason I'm not too bothered about leaving out night-time is that this would require them to replicate the night sky of every location exactly as it looks there. I'm not sure how time consuming this would be, but at least on fictional tracks, they can just make the night sky look like whatever, as it doesn't have to match a real location's night sky anyway.
Upwards of 600 cars isn't enough?
More and more, iRacing and AC and their lack of weather are becoming the exception rather than the rule. Rumour is that even Forza 6 is going to have weather effects, so that would make Forza, GT, DriveClub and ProjectCars with weather. iRacing may never have it mainly because they want to keep the game accessible to as many players as possible and you can still run iRacing on a very basic PC. It's going to be near impossible to release a major next-gen racing game without weather now and not make it look like a second tier game. Being able to claim weather and day/night on all tracks is quickly becoming the console standard.I'd be fine with morning/afternoon transitions, but obviously day/night would be preferred. Just no tracks that have no form of weather/time effects. They just feel too bland, and they'll feel even more bland on technology that should be taking more advantage of it.
As for weather, I just can't help but feel that it needs to be a priority. Seeing as how the bigger PC titles like iRacing and Assetto Corsa aren't taking advantage of weather effects (or at least to the point that it should be), I think PD could really make GT7 stand out more if they have highly detailed weather effects.
Well no I'm not saying that isn't an acceptable amount, but the fact that there'd be so many cars lost it would seem lackluster to most players, especially the more casual types that really boost the sales of the game, seeing as how the 1000+ cars was such a selling point.
More and more, iRacing and AC and their lack of weather are becoming the exception rather than the rule. Rumour is that even Forza 6 is going to have weather effects, so that would make Forza, GT, DriveClub and ProjectCars with weather. iRacing may never have it mainly because they want to keep the game accessible to as many players as possible and you can still run iRacing on a very basic PC. It's going to be near impossible to release a major next-gen racing game without weather now and not make it look like a second tier game. Being able to claim weather and day/night on all tracks is quickly becoming the console standard.
Sony/Polyphony made it into a selling point, but that doesn't mean that it needs to be one.
Gran Turismos 1 and 3 sold very well indeed while having relatively small car lists, Gran Turismo 3 particularly in contrast to the preceeding GT2.
Gran Turismo 6 hasn't sold very well at all, despite having more than 1200 cars.
I don't think that car count is the only thing that matters to sales, or is even that important in the long run. I think that the overall quality of the game will override any fluffing of numbers. A bad game with 2000 cars is still bad. A good game with 50 cars is still good.
600 cars is a lot, and I doubt that little Timmy Casual would not buy a good game simply because it had less than 1200 cars.
If you want a contemporary example, FM5 is still in the top ten games sold on XB1, if you believe VGChartz.
Why are we comparing GT6 to Driveclub which is not a direct competitor in the first place?
I just don't see how they couldn't go without making up for it somehow. Maybe some of us don't care about the numbers, but a lot of people do.
As a target for PS4 car models it is, and that's the topic of this thread.Why are we comparing GT6 to Driveclub which is not a direct competitor in the first place?
1. Is PD just upscale the GT4 model for premiums?
2. The Lancer interior when its not blacked out (before the interior modeled). I guess this applies to the all standards (GTPSP?)
3. The car count is similiar if not more to the current gen.
4. Lol Vision Gran Turismo.
You can't make advanced leaps in graphics and keep old content (pretty much unchanged) in game at the same time. Progress prevents that, the gap will be too wide. So PD has two options and they are mutually exclusive:
1. Make another leap in graphical quality and ditch all content that can't be upgraded.
2. Keep all old content, but no major leap in graphical quality for new content.
Combine the two and you end up with a half-baked, inconsistent mess, even more so than GT6. With the competition already present and underway, it will not be acceptable for the general community as well as reviewers.
You can't just "upscale" the models and make them into premiums otherwise all cars would be premiums.
Yeah , it was supposed to be called that instead of GT5 IIRC.
Maybe not that one, but take a look on this:
Early GT3 graphics but GT2 style everywhere.
It's the GT3 demo beta thingy , but still , the cars aren't upscaled from GT2 and even if they were , those aren't the models in GT3 .
Maybe not that one, but take a look on this:
Early GT3 graphics but GT2 style everywhere.
I have this demo ...
That's emulated , it's not the actual demo
Its a physical copy running on my computer, I'm not sure if there's a difference with running it on an actual PS2 however.
really ? how do you use it on your computer?
The game is optimized for PS2 hardware , it would probably run faster.
I believe you aren't allowed to discuss it here but its through the method you mentioned before. You can run physical CD copies through it.
It doesn't run too well if I'm honest, even with the appropriate plugins it can be rather choppy in terms of its visuals which makes getting an accurate representation difficult. It is, as you said, largely unoptimised. The physics are also not too great, the cars seem to rock around a lot similar to that of GT2.