- 260
- Białystok/PL//Kiel/DE
- andryush
You are looking at two different lighting models with a definite bias towards GT5, since you are completely blind to what is being depicted in the GT6 example.
In the GT5 pic, you see all cars have a uniform light cast in front of them. In the GT6 photo, you can see how the light overlaps and the road is lit by all cars in the range, which is more authentic. You can all see the road is lit in the distance by two more cars in GT6 pic, but in GT5 only the first two cars cast light.
What are you trying to describe by saying that GT6 is "toned down"?
Well, actually both games have increased number of cars which cast light at the road on this track. In GT6 it's 4 cars, in GT5 it is 3 or also 4 cars, but on this particular shot 2 nearest cars to the camera didn't fit in the frame (they are just too close to the camera which is pointed at the player's car.) Also this shot shows, that in GT6 only 1 car out of 4, lights the environment around the track (this would be the player's car), while in GT5 you see that car behind my Ferrari also lights barriers and objects behind them, i don't remember what about third and possibly fourth one.
(3 cars casting light at the road in GT5)
@GregOr1971
What i'm trying to say is that new features are not worth doing such trade-offs. It hurts user experience.
@Azure Flare
16 premium cars on track at the same time still works.
Apparently not for offline racing in GT6.