GT6 graphics downgrade over GT5*comparison inside!*

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Those clouds and lightning in GT6 remind me a lot of Red Dead Redemption and now GTA V, they do look gorgeous indeed, I wish the rest of the sky wasn't so dark though, the gradient is nice but it goes too dark too fast. Still, what matters the most to me is performance and picture quality, GT5 outputs a much cleaner picture, it looks sharper and it's more stable. I don't think GT6 is absolutely horrendous but if we are all honest, it's nowhere near what Gran Turismo should be by now, there's always something holding the series back and worst of all is that they're the stupidest things you can imagine that they just refuse to fix. Even if GT6 is indeed a great game, I'm sorry I won't give it a chance. I'm voting with my wallet.
 
It depends how you perceive that. From the perspective of human eye or those imperfect digital cameras. I prefer human eye perception for race, camera effects for replays.
In fact for me, for my taste and for my perception is far better how the night is realized in GT5: more realistic and more vibrant.
Moreover also during the day I think the illumination in GT6 needs to be fixed:
extreme dark interior (so dark you can't read gauges)
leaden, sunny days (also at 12 o'clock in most tracks the illumination is so low)
asphalt, cones and guard rail dazzling (they have the halos disappeared from gauges, streetlights and windows buildings).
 
If you think you can discredit my comparisons, then please make your own, GT5 vs GT6, and SHOW me that i was wrong. For the most time, there is only talking by you, no actions.

I've discovered the problem.

Im-Blind.jpg
 
Those clouds and lightning in GT6 remind me a lot of Red Dead Redemption and now GTA V, they do look gorgeous indeed, I wish the rest of the sky wasn't so dark though, the gradient is nice but it goes too dark too fast. Still, what matters the most to me is performance and picture quality, GT5 outputs a much cleaner picture, it looks sharper and it's more stable. I don't think GT6 is absolutely horrendous but if we are all honest, it's nowhere near what Gran Turismo should be by now, there's always something holding the series back and worst of all is that they're the stupidest things you can imagine that they just refuse to fix. Even if GT6 is indeed a great game, I'm sorry I won't give it a chance. I'm voting with my wallet.

It's brighter in game. The camera reduces exposure when you point it at a bright object, and I also used an EV value of around -1 or -2. It's still a bit darker than in GT5 though, at least at that particular time of day.

Sure, graphically there are tradeoffs. There's only so much that can be done on a console, especially one that is quite old by now. For someone who wants performance over anything else they should probably have killed some darlings and gone for simpler graphics. I find the performance perfectly alright, but my TV doesn't do more than 720p either and apparently the performance is more solid at lower resolution.

If we're talking about issues with the game, I certainly don't think the graphics is one. It might not be a 10/10, but it's definitely a 9/10 (9.5 if you consider it's a PS3 game). And it's probably an area where they already focus hard. I'd be more concerned with gameplay features, because although the graphics are great and the physics are great, the structure of the career mode is simple and unexciting.

They have a huge library of cars, a great variety of tracks, they have fuel consumption, tyre wear, weather and time change, mechanical damage (that's really on a whole new level compared to GT5!) and yet the career mode feels like they're only using 1% of all their assets. Short races, few races, no damage, no tyre wear except for the last batch of "endurances". A huge amount of cars are never used, or used only once. Let's say, for instance, that I find a great car that I really want to drive a lot. Unless it happens to be a high powered race car, the only place I can really use it is in the lower stages of the career - where the races are the shortest and easiest.

It feels like the only place where the assets really come to use is online, but there you have to depend on finding others that wants to do the same kind of events that you are interested in. If it's races shorter than 10 minutes in 550 pp cars with racing soft tyres and no damage, then you might find a few. If you're looking for 2 hours of endurance in 400 pp cars with sports hard tyres and full on simulation, then you'll probably have to race alone.

So that is where GT6 falls short as a game if you ask me. The graphics would be the last thing I'd think they need to work on.
 
@NixxxoN

Show me examples of working and visible tesselation in GT6. I didn't see it anywhere except the trailer with Ferrari, where they showed dynamically changing wireframe.

GT6 uses post-process anti aliasing which blurs the image resulting in worse image quality than in GT5 which uses hardware AA.

I don't think GT6 physics are far more complex than GT5 physics, they can't draw so much horsepower.

I've seen tessellation quite a few times, but maybe only premium cars, if you zoom in, the edges definitely becomes smoother
 
Other than the missing reflection of headlights on the road, in my opinion the GT6 photos look much better. Good thing we're all allowed to have our own opinions. 👍
I agree, especially in photomode, some photos are already great without editing
 
If you want good frame rates with a less screen tearing and AA (4x MSAA) without noticeable blurring you need to revert back to GT5 in 720p. GT5 1080p has performance issues and the AA (2x QAA) introduces some blurring. GT6 AA (MLAA) introduces even more blurring. Some people are sensitive to AA blurring and others are not.
 
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Why are there no pictures of the tracks which have good visual upgrades? Almost all of the world circuits have been upgraded with much more of the track visible at one time. I guess upgrades don't fit with the theme of this thread though.
 
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