Cars in GT6 that has PS4-Ready graphics.

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Do you think that there are some modellers better than others? Because some cars look better...
I honestly don't think so...

3D modeling is an art. Certain people have unique methods of doing one thing resulting in different models.
 
The visuals and weather are pretty ready for next gen but it is basically the standard now.
In terms of weather I would have agreed and certainly for the PS3 it still sets the standard, however DC once again shows the level that PD need to move to if they are looking to retain the visual crown.


well, as usual, it's easy to tell the difference because the GT6 car looks like it came straight from the factory without a spec of dirt on it :P
Quite agree, dirty accumulation is needed as well as stuff like condensation on cars in the early hours, etc.
 
OK - The thread gets a lock and as soon as I come out of the meeting I am about to head into the thread will get a clean up and warnings will be being issued.

Ignoring a moderators instruction to get a thread back on track is not a great idea.

EDITED TO ADD:

50+ posts deleted so its a good job I'm in a good mood.

No warnings for now, but as I re-open this thread I will caution those who post in it to not drag it off topic with Standard cars debates, GT vs FM or PD vs T10 tirades, etc.

Keep in on topic or your posts will be deleted and you will be given both a points carrying warning and a two day tempt ban.
 
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Regarding MINI Clubman Vision Gran Turismo, it is a car with no interior at the moment so do people think that is good enough for GT7 on PS4 as it seems quite a number consider it a premium car although going by what PD mentioned when they created this division, I wouldn't consider it a premium car myself. I would be happy though with it as if they could shorten down time to release cars to us and recreate interior afterwards and any other detail they do, I think it is beneficial like getting to drive such cars earlier than we might have done and it seems the case with a lot of Vision GT cars.
 
A car without an interior is not PS4 ready IMO. Where GT once lead the console world in terms of car graphics, they now face the prospect of being the only game on the next gen console to have cars without fully modeled interiors. We can debate the finer points of who does a better job with screw heads and leather stitching on the PS4 and if you're into photography that's important to you. But IMO all cars look great in all games on next gen consoles and certainly good enough for very immersive gameplay. Having hundreds of cars with a generic black interior puts takes PD's once superior overall car library from the front to the back of the pack IMO. It becomes the buffet of restaurants while the rest of the world turns to fine dining. If the VGT's go forward without interiors I'd consider them incomplete novelty cars, not quite ready for prime time.
 
I think what will benefit the most from higher polygon count for on track models are LMP cars. Lots of curves and little details in the body.

They don't look bad at all but you can see that PD had to work around the restrictions.

Especially on Group-C racing cars that were made after the chicanes were put in on the Mulsanne straight, you can see that the teams didnt have to worry about high speed, and put in alot of earganomic functions around the whole car, the Mazda 787B is an example, compare that to the Sauber C9. (C9 raced before chicanes and 787B raced with the chicanes)
 
A car without an interior is not PS4 ready IMO. Where GT once lead the console world in terms of car graphics, they now face the prospect of being the only game on the next gen console to have cars without fully modeled interiors. We can debate the finer points of who does a better job with screw heads and leather stitching on the PS4 and if you're into photography that's important to you. But IMO all cars look great in all games on next gen consoles and certainly good enough for very immersive gameplay. Having hundreds of cars with a generic black interior puts takes PD's once superior overall car library from the front to the back of the pack IMO. It becomes the buffet of restaurants while the rest of the world turns to fine dining. If the VGT's go forward without interiors I'd consider them incomplete novelty cars, not quite ready for prime time.
That's why they should prioritize getting the most popular standards into premium / semi premium and add interior for all cars that currently lack interior. And as for the VGTs, it would for sure be nice to see they have interior too. Funny that the Mini VGT has ONE detailed thing when in the interior view, but not antything else. :lol:
 
A car without an interior is not PS4 ready IMO. Where GT once lead the console world in terms of car graphics, they now face the prospect of being the only game on the next gen console to have cars without fully modeled interiors. We can debate the finer points of who does a better job with screw heads and leather stitching on the PS4 and if you're into photography that's important to you. But IMO all cars look great in all games on next gen consoles and certainly good enough for very immersive gameplay. Having hundreds of cars with a generic black interior puts takes PD's once superior overall car library from the front to the back of the pack IMO. It becomes the buffet of restaurants while the rest of the world turns to fine dining. If the VGT's go forward without interiors I'd consider them incomplete novelty cars, not quite ready for prime time.

I'm not really sure why you've come to the conclusion that cars without interiors are under no circumstances acceptable though. If it's widely accepted that many concept cars aren't designed with interiors, such as many of those in GT6, what exactly are supposed to do? Make them up?

I feel like PD are being punished for giving people the opportunity to drive design studies with their theoretical technical specifications, which, as far as I'm aware, is unique to the series, at least for the current generation of driving/racing sims.

The fact that many VGT cars have been seen to have modeled interiors that aren't visible in cockpit view is utterly mystifying though. I hope they get 'de-cloaked' for GT7.
 
I'm not really sure why you've come to the conclusion that cars without interiors are under no circumstances acceptable though. If it's widely accepted that many concept cars aren't designed with interiors, such as many of those in GT6, what exactly are supposed to do? Make them up?

I feel like PD are being punished for giving people the opportunity to drive design studies with their theoretical technical specifications, which, as far as I'm aware, is unique to the series, at least for the current generation of driving/racing sims.

The fact that many VGT cars have been seen to have modeled interiors that aren't visible in cockpit view is utterly mystifying though. I hope they get 'de-cloaked' for GT7.
Here's one solution. When sending out specs for the VGT cars, include the directive that if the cars are not going to be produced with an interior that they come up with detailed artists renderings of what the manufacturer would like the interior to be, and PD staff will create the 3d cockpit from drawings. Problem solved no?
 
GT6 looks great for PS3. Hopefully someone can make a nice montage video with new replays to do this game justice. Can barely find a nice video. This is the only good one I could find.



Pcars is a good comparision rather than Forza5, which is least impressive on new consoles TBH. Pcars not as beautiful as DC but has more than 12cars on track, night racing, dynamic day/night, weather system, car models look nice and still do 60fps. I was sure it was going to be 30fps like shift, F1 games on PS3. Considering everything that is pretty good :cool:

I do not think it is possible or it matters to have full nascar grid on track. 16 is fine as long as details are top notch. I guess they can go for 24 cars on track. Better for long and endurance races.
 
GT6 looks great for PS3. Hopefully someone can make a nice montage video with new replays to do this game justice. Can barely find a nice video. This is the only good one I could find.



Pcars is a good comparision rather than Forza5, which is least impressive on new consoles TBH. Pcars not as beautiful as DC but has more than 12cars on track, night racing, dynamic day/night, weather system, car models look nice and still do 60fps. I was sure it was going to be 30fps like shift, F1 games on PS3. Considering everything that is pretty good :cool:

I do not think it is possible or it matters to have full nascar grid on track. 16 is fine as long as details are top notch. I guess they can go for 24 cars on track. Better for long and endurance races.

Meet the man, the myth, the legend, @TeamCZRRacing :cheers: Turn it up and enjoy. Best GT videos ever made IMHO:

 
A car without an interior is not PS4 ready IMO. Where GT once lead the console world in terms of car graphics, they now face the prospect of being the only game on the next gen console to have cars without fully modeled interiors. We can debate the finer points of who does a better job with screw heads and leather stitching on the PS4 and if you're into photography that's important to you. But IMO all cars look great in all games on next gen consoles and certainly good enough for very immersive gameplay. Having hundreds of cars with a generic black interior puts takes PD's once superior overall car library from the front to the back of the pack IMO. It becomes the buffet of restaurants while the rest of the world turns to fine dining. If the VGT's go forward without interiors I'd consider them incomplete novelty cars, not quite ready for prime time.
I too think that a proper interior is needed for a game to be PS4 ready. If GT7 is to support Sony's new VR device (which i seriously hope it will), looking around in a car without an interior would be... strange, to say the least.
 
I think the R390 road car has good enough graphics for the ps4. Yes, I know it has no interior, but PD can work on that for when GT7 comes out.

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Pretty sure that the GT6 Premiums are ready. Just I think PD is gonna wind up the GT6 graphics to Ultra on the PS4.

What bothers me though is this: Mario Andretti's Hudson Hornet. We saw a livestream of the car being built, on top of that it took around 2 weeks (or I think it was a few days if memory serves) from that stream to have the car modelled and chucked into GT6. Now what if this 6 months time span is just a fallacy? Or is it mostly things like legal documents and licensing because I know that those can take some time but surely not that long no?
 
Here's one solution. When sending out specs for the VGT cars, include the directive that if the cars are not going to be produced with an interior that they come up with detailed artists renderings of what the manufacturer would like the interior to be, and PD staff will create the 3d cockpit from drawings. Problem solved no?

But that only solves the problem of interior-less VGT cars. The first half of my post was in reference to cars like the R35 Tokyo Auto Show concept, that probably weren't ever designed with interiors. What then?
 
Pcars is a good comparision rather than Forza5, which is least impressive on new consoles TBH. Pcars not as beautiful as DC but has more than 12cars on track, night racing, dynamic day/night, weather system, car models look nice and still do 60fps. I was sure it was going to be 30fps like shift, F1 games on PS3. Considering everything that is pretty good :cool:

I think Pcars will have 60K LOD polygon models on PS4 and I don't think it has adaptive tessellation, so in comparison all the GT6 premiums could be considered to be PS4 ready.

A car without an interior is not PS4 ready IMO. Where GT once lead the console world in terms of car graphics, they now face the prospect of being the only game on the next gen console to have cars without fully modeled interiors. We can debate the finer points of who does a better job with screw heads and leather stitching on the PS4 and if you're into photography that's important to you. But IMO all cars look great in all games on next gen consoles and certainly good enough for very immersive gameplay. Having hundreds of cars with a generic black interior puts takes PD's once superior overall car library from the front to the back of the pack IMO. It becomes the buffet of restaurants while the rest of the world turns to fine dining. If the VGT's go forward without interiors I'd consider them incomplete novelty cars, not quite ready for prime time.

I disagree, why should GT7 not include interior-less concept cars simply because other games don't have such cars?
In any case, if they're included, you don't have to drive them.
 
Why so much fuss with the interiors? The day when interiors are actually useful for something, I will get it, but for now, interiors have absolutely no purpose, they are completely useless, they're like the trees in the landscape, only decoration. And if you play with interior view, cockpits actually limit a lot the view of the track.
 
I think the R390 road car has good enough graphics for the ps4. Yes, I know it has no interior, but PD can work on that for when GT7 comes out.

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how is this PS4 ready? yeah it has improved from GT5 but it still doesn't look as good as the worse looking premium . It's a fun car to drive but it's not PS4 ready , it's still a PS2 model (even if retouched) . I hope PD does something about this car tho , i love it to bits.

@synon not all cars have tesselation , all GT5 models don't have tesselation , and not every GT6 premium has tesselation , and there are some cars that take use of tesselation more than others .
 
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I think Pcars will have 60K LOD polygon models on PS4 and I don't think it has adaptive tessellation, so in comparison all the GT6 premiums could be considered to be PS4 ready.

I disagree, why should GT7 not include interior-less concept cars simply because other games don't have such cars?
In any case, if they're included, you don't have to drive them.
If, "if they're included, you don't have to drive them", is reasonable logic, then why not just include every car from every game ever? Or how about creating cars that only have the popular bumper view?

Why so much fuss with the interiors? The day when interiors are actually useful for something, I will get it, but for now, interiors have absolutely no purpose, they are completely useless, they're like the trees in the landscape, only decoration. And if you play with interior view, cockpits actually limit a lot the view of the track.
Many people enjoy the immersion of driving from the cockpit view, it's called "simulation", perhaps you've read about it.
 
Many people enjoy the immersion of driving from the cockpit view, it's called "simulation", perhaps you've read about it.

It even says it on the box and everything.

gran-turismo-6-boxart-638x800.png


Now in all seriousness , the immersion factor plays a big roll on my opinion on the standard cars , i like running manual , no hud at all , no assists , and go around the ring on a fun car , in cockpit view like you would in real life .
 
I'm not going to be fooled... providing you play with a steering wheel, cockpit view is not realistic considering you see two steering wheels, four hands, and a much more limited view compared to real life. Also its hard to read the gauges in most cases.
Hood camera is more realistic as you can consider the TV screen as the windshield of the car.
Wake up and think of it for some time.

And to go back on topic:
...therefore I dont think interiors are so necessary for PS4 or even for any racing simulator at all.

Here is an example. You have to think of the cockpit as your own wheel+chair
thrustmaster-t500rs-gt6-638x449.jpg
 
But that only solves the problem of interior-less VGT cars. The first half of my post was in reference to cars like the R35 Tokyo Auto Show concept, that probably weren't ever designed with interiors. What then?

I'm ok with removing all the prototypes without interior. They are made only to show the future designs not to be driven. So since the core of GT is driving I think they should not be included.
 
I'm not going to be fooled... providing you play with a steering wheel, cockpit view is not realistic considering you see two steering wheels, four hands, and a much more limited view compared to real life.
Hood camera is more realistic as you can consider the TV screen as the windshield of the car.
Wake up and think of it for some time.

And to go back on topic:
...therefore I dont think interiors are so necessary for PS4 or even for any racing simulator at all.

When you drive where do you sit? in the bonnet?

Oh and i drive with the HUD off , so i obviously can't see the speed i'm going at , revs , etc. I need / prefer using interior view because of it , because it's more visually appealing , more immersive and more fun.
 

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