Polyphony are technical wizards!

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Funny, most "other" racing games have rubber band Ai. You either have hardcore PC sims (carreer mode: racing full seasons in certain racing series) or arcade racers (Grid/Shift etc. If you think those games have better carreer mode... then lol). Between them are GT and Forza.
Your complains focus on the game play, not carreer mode.
Also, how do you know GT6 is easy? Maybe you are good enough to qualify for GTA finals, but most of us not. The fact that so many of us noticed the AI slowing fown shows that we had a hard time winning those races.
Indeed most developers program some sort of rubber banding in their race games, but so far i haven't seen games where the AI actually waits for you in the last lap even if you screw it up.
Also the decision made by PD to go for the chase the rabbit formula was to hide the AI being uncompetitive and slow in general, as you start each race from the back and have to drive away a 20 sec. gap on the first placed bot, thus providing a "challenge" this way. I find this way too artificial and the lack of fixed grid starts without a handicap and AI that fights with you is a step down compared to how other developers do it.
Of course you do, still doesn't change the fact that your ******** at a game you haven't played at all. PP/Tyre restrictions alone make GT6s singleplayer alot different from GT5s.
Played the GTA demo so i know the physics are good and more enjoyable compared to GT5, but apart from that it looks the same, sounds the same and from what i read here on GTP hasn't adressed the flaws i didn't like + is still too easy offline, so i won't be bothering with it. Doesn't mean the game can't be challenging or fun to you though but for me that's the case ;)
I only call them such because they are the enduros in GT6 :D
Still they are longer and more intense than any events in other console racers.
24 mins is not very long, and certainly does not deserve the term 'endurance'. Also with the AI being easy and the fact that they still have idiot pit stop strategies just like they had in GT5 (like pitting on the last lap), there's not much to attract me to that neither.
Seriously, I am sick of having to repeat myself. I'm talking about PREMIUMS. Cars build from scratch for GT5 and GT6. Those cars were not ported over from GT4. Even not counting "duplicates", you still have 200-300 (dont know the exact number) of unique premium vehicles. Forza is the only game which offers more.
Ok so how many premiums were ported over straight from GT5? 70% no? And how many cars were ported over to GT5 from GT4 (all be it being standards),... about 70% also no? So my initial statement still stands ;)
I think you were disappointed alot by GT5 (which is justified) and are now very sceptic about GT6. Maybe you should try it out by renting a copy from a friend or buy it when it gets cheap. I'm sure it will suprise you in a positive way (atleast I hope so because it did it for me).
Don't worry i'm having a ball with FM4 and Shift 2 at the moment until PCARS arrives this year on the next gen consoles. Anyway like i said before meanwhile i'm sure you will enjoy GT. Seems we both are Alonso fans but our taste in racing games is very different so let's conclude our discussion with that ;)
 
"Slackers go for service or clerk jobs."

So anyone in service industry or who have "clerk" jobs.. is a slacker?

Wow.. just, wow. How does anyone type such drivel or actually think that way? How do you put those words out on the internet and think that it is ok?


I don't have service or clerk job by the way, but if I did I'd be offended.
 
That slackers go for service or clerk jobs doesn't mean people in those jobs are slackers. Affirming the Consequent.
Oh, ok.. So it is ok for someone to use a snide, backhanded insult about entire group of people.. as long as a "logical argument" can be made that "all" service people and clerks aren't slackers.. but still "slackers go for service and clerk jobs". Not to mention it was in a post w/ links describing the superiority of one race over others.. :-/

Ok.. glad you cleared that up. Maybe I'll start making back-handed insults to large groups of people and see what happens. Or maybe I'll try to stick to the AUP and not try to offend any large or even small group of people just because I'm not an arrogant, nasty person!

/done with this
 
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What group of people exactly was being insulted? It's not a generalization that those types of jobs require less training and less qualification. That's not to say people who work them have not put effort in to get better jobs, but that most anyone can work them, slacker or not.

As far as the "superiority" thing, I won't defend that per se but statistics don't lie. The fact that Americans are statistically more obese than other countries does not make us inferior, it just is what it is.
 
Thank you. Grinches seem to be ninjas at shifting meanings to suit their purposes. Which is one of the reasons my posts tend to be essays, so meanings are more firmly planted. Plus I like to hear myself type, I guess. ;)
Haters gonna hate, just the status quo at :gtpflag:

By the way, I'm an adamant politically incorrect WASP, and have no problem saying that the Jews are the chosen people, Asians work harder generally than westerners, etc. I think this planet has a serious case of attitude and "me first/best" and needs to grow up.
 
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GT6 has a far superior physics engine, you even said so sort of, kind of... maybe yourself, so I don't get the bold part.

I kinda think it's pretty superior. :) Just needs alittle upgrade in graphics and physics to make it even better for PS4. 👍

Allow me to clarify then. I don't think shortcomings due to "futureproofing" in current GT games result in a greater payoff in future releases, as opposed to games being optimised within technical limitations now. LOD with car models is the obvious exception.
 
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BWX
Oh, ok.. So it is ok for someone to use a snide, backhanded insult about entire group of people.. as long as a "logical argument" can be made that "all" service people and clerks aren't slackers.. but still "slackers go for service and clerk jobs". Not to mention it was in a post w/ links describing the superiority of one race over others.. :-/

You're trying to make sense out of a post attempting to defend a viewpoint that essentially amounts to reverse racism?
 
Kazunori is a typical Japanese manager, possibly, but says that perhaps not firing anyone in 15 years means he's a better manager than most because he picks his people well. He said that in many cases, jobs are for life, so it's rare for anyone to get fired unless their performance is incredibly bad and stays that way. It's shameful to the employee, his family, the boss and the business. So almost always, people considered slackers are given pep talks by the boss and other employees encourage them to "do your best!" And they almost always shape up. He also says that Japanese aren't stupid. They don't apply for jobs that are over their heads. Slackers go for service or clerk jobs.

You're confusing stereotypes with statistics.

The stereotype is correct, a vast majority of Japanese behave in this way. Statistics means that there is some variation though. Everyone is not exactly the same.

As far as firing people, Western businesses have almost exactly the same thing. It costs more to hire a new person than to retrain or remotivate your current personnel.

The one thing that he did mention is that for some reason, business values time on the job as much as productivity. So bosses gripe at people who put in eight(point five) hour days as if they're leaving early.

True. 8 to 6:30 or 7 was about the norm for white collar workers I knew.


So, we were talking about Japanese working culture.

Clearly you believe that these traits of Japanese people are tied to their race, or you wouldn't be linking me articles about Asians in America and expecting me to think that they're relevant.

Culture is a social phenomenon, not a racial one. Europeans, Africans, Indians and any other non-Japanese people born in Japan will exhibit most of the qualities we're talking about simply because they were brought up in Japanese culture. Race has basically nothing to do with it.

And basically what you're saying has no meaning whatsoever. Kazunori is a bad manager because you must eventually start firing people because inevitably people are bad workers.

Statistically, yeah. How long can you roll a set of dice without getting natural Yahtzee? A long time, but not forever.

I'm not alone in this opinion: http://www.richmondsolutions.co.uk/blog/post/would-you-hire-somebody-whod-never-fired-anybody.asp?goback=.gde_4192235_member_5819717412483796993#!

I see no reason why this wouldn't translate between cultures. A business is a business, if someone is incapable of doing their job and unwilling to correct their behaviour then you either get rid of them or cost your business money by retaining a sub-standard employee.

The fact that the guy says "I used to listen to these vastly experienced leaders talk about how they investigated underperformance and how few of them had ever fired anyone" sort of reinforces the point. Not all managers are good managers, and you can identify the bad ones in part by their willingness to do what needs to be done, even when it's unpleasant (and firing people always is, even if the person is the biggest douche in the world).

This has absolutely zero value as a talking point whatsoever, because it's based on nothing but your opinion.

Ah, so opinions aren't valid talking points now? Good to know.

Philosophy class would shoot this down immediately.

How? Go ahead and put the logic together for me.

The only thing that makes any sense with you is that you'll find any sort of thread or tangent of a line of reasoning to criticize Kazunori, or Polyphony, or Gran Turismo. And frankly, I have to wonder why someone so hell bent on being critical at all cost of everyone and everything connected with Gran Turismo hangs out here. I don't get you.

Funny how you talk about how my argument is flawed, then immediately go on an ad hominem. Nice.

Well, actually I do. You're the little kid who will say things and dare people to disagree, and then if anyone says something to you, your response is "Nuh-uh" or "Prove it." After I posted about Kaz using a GT6 build to test out settings for the team's car at the Nurburgring 24 Hours, you're the one who sniped back, "Oh, all kinds of teams use video games to test their car's settings." No validation whatsoever, just "Oh yeah? They all do it."

So it was up to ME to even see if you were remotely right. And you evidently weren't because the only source I could find was for rFactor Pro, which is not a video game, but simulation software which can be tailored for the special needs of racing teams to prove their designs.

First, you can stop with the personal abuse.

Second, a robust discussion relies on both parties having the same information. If you (or I) claim something as a fact, you (or I) should be able to find supporting evidence. If you (or I) state an opinion, that is not required, for obvious reasons. You've been here long enough to know how this works.

Basically, I consider it very poor boardmanship to go spouting stuff, and then any time someone counters you, you throw up that silly "source" line. Whatever... I might consider challenging everything you say so you can see how fun it is to dredge up articles online to support your claims, but I don't really care what you post anymore, since all you want to do is knock this place's reason for existing.

I guess this means you can't provide any support for your claims? Good to know.

GTPlanet is more than just a GT forum. I have people here who's company I enjoy and I enjoy discussing things with. I enjoy some of the off-topic threads, the non-GT game forums are pretty good, and it's nice to keep abreast of what's happening to what was once my favourite game.
 
I knew there was a thread I had forgotten about. Gave myself some nasty food poisoning this week, from sushi, imagine that. :P

Ah, so opinions aren't valid talking points now? Good to know.
Look, opinions are fine, but you consider yours too often as established fact with no supporting evidence whatsoever, and then if some fan of GT even slightly calls you on it, you often pull out that "source" card. Which is pretty cheeky, really.

I guess this means you can't provide any support for your claims? Good to know.
Oh dear lord. And of course your posts are rife with sources... oh wait, those are all you. My mistake. :P

I notice the ONE source you did quote is from the UK, rather parochial of you. And assuming that all cultures are like yours is a recipe for absolutely nothing but contention.

Listen, your debate on this topic doesn't have anything to do with Gran Turismo, Polyphony, whether they're technical wizards or any of that. It's just a personal dig at Kaz, and that's it. Now, I'm actually going to bring this particularly misguided OT back on track and offer something of VALUE to this discussion.

If you want to criticize PD and how Gran Turismo has come out over the past couple of games, you can chalk it up to one basic aspect: Japanese creative types are strange. They think oddly, take weird chances, do things that no one in the west would consider. They're outsiders, in some cases, "outcasts," and many of them like being iconoclasts. They love the freedom of not being constrained by Japanese herd mentality. And this is why many of us here in the west love Japanese games like their RPGs, because their quirky nature is usually quite surprising and delightful. Usually. ;)

The PS1 and 2 were amazing machines for their time, but they were more like megaconsoles than computers, so anything a developer wanted to do had to be culled back from grand ambitions realized on their workstations. I recall a number of shots of game scenes on dev kits which looked amazing, while realizing that the game itself would be some sort of pixellated cut back version. Nice, but not nearly what would be available in the game. Gran Turismo games were gradual evolutions from that first title, mostly offering slightly better physics, more cars and tracks - save for GT3 - and events to participate in. Though GT4 did offer something nice in Photo Mode, and showcased the true models the game engine had been hiding, but other than that, the progression from GT1 to 4 was a graduation.

PS3 changed that drastically. While ram gimped, it was a system which finally blew the doors off of most gaming PCs of its day. Pretty darn photo-real content, at least in GT5 Prologue, and more cars than had ever been seen in such an ambitious console racer. Most of us expected GT4 on megasteriods. Instead, we got some sort of experimental hodge podge, full of annoying things like experience points, a separate B-Spec Mode making the overall game seem incredibly short - which it was, paint shops with no paint because we had to grind up cars to make into paint chips for each car we wanted to paint, car horns and racing outfits to collect, and a whole host of things I can't remember right now because GT6 cleared that bad - but fun - dream away.

It was a very Japanese, Pokemon kind of game, and many of us in the west threw a fit, asking for our old Gran Turismo back. Now to an extent we got it in Seasonals, and Arcade Mode in concert with the Course Maker gave some life to the game as it served as a micro Event Maker for us. And online was fairly decent, providing a platform for online leagues and clubs. But for the most part, it was still up to us to make this odd Japanese thing into what we in the west could relate to as a racing game. And with GT6, some of us here in the west are crossing our fingers that Kaz isn't going to get Japanese on us all over again, and expand GT6 in ways that we'll find unorthodox and unlike what we expect in a racing game.

So this is my point. Kaz is a weirdo. PD is made of not lazy slackers, but oddballs. The latest gens of Playstation allow their minds to wander and dream, and their minds wander and dream in ways ours simply won't. Having said that, Kaz can be taught. He and the higherups at PD are listening to us, possibly still culling data from our PS3s of what we're doing in GT6 and grousing about on the boards, and making decisions both about what to build first for GT6, and down the road, GT7.

Now listen. I know you and a whole gob of folk here think you know just how the whole planet collectively thinks. But you don't. And Kaz has the whole planet to make happy. Many of us, like me, want GT to evolve into a racing sim, at least in aspects, while at the same time, millions of kids which outnumber us just want a game where they can grab as many cars as possible, mostly supercars and race cars, and throw them around a track at high speed with wild abandon. At the same time he has this Asian market to contend with which wants that Pokemon stuff for whatever reason, and other things we don't. I would love for PD to be able to make an Asian GT and a western-slash-European GT game, but that would be a big workload on the coding team to make two whole games for different markets, so I'm not even going to seriously consider that.

Which means we're going to get some steak and sushi. If you don't like it, oh well, there's always Need For Speed on PS4 or Forza or some PC sim. The rest of us have developed a taste for Gran Turismo, and what this mad visionary in Nihon produces. We have to have this game, because Kaz offers us something that just doesn't exist in the rough n tumble world of Forza or the dry and dusty realm of PC racing.

I guess we're oddballs too, but I'm fine with that. ;)
 
If you want to criticize PD and how Gran Turismo has come out over the past couple of games, you can chalk it up to one basic aspect: Japanese creative types are strange. They think oddly, take weird chances, do things that no one in the west would consider. They're outsiders, in some cases, "outcasts," and many of them like being iconoclasts. They love the freedom of not being constrained by Japanese herd mentality. And this is why many of us here in the west love Japanese games like their RPGs, because their quirky nature is usually quite surprising and delightful. Usually.

Strange compared to Western creative types, presumably, because all creative people are out there to some degree. It's their job.

Care to elaborate on your perceived differences between the Japanese and Western creative type?
 
Care to elaborate on your perceived differences between the Japanese and Western creative type?
Imari, look. If you can't tell any difference between a JRPG and a western RPG, or a cartoon and an anime, I'm not sure what to say. I think this OT chat has just about run out its useful life.
 
Man from technical wizards to the sushi Kaz ate to Japanese RPG's, the community leaves no stone unturned when it comes to ripping on ( or complimenting ) PD.
 
main features on the disc, the rest via update. Personally, I like their new method.

NO! Bad Idea! This rewards their ineptitude, something I will not stand for. If it can't be done right; do not sell it to me and make me wait for you to fix your problems. I want 99% of the game on the disc with minimal DLC. Finish the game properly and start working on the next game. This giving us an unfinished glitchy, buggy, shouldn't even be out of Alpha-testing shell of a proper GT product has got to stop.

Believe it or not I actually love GT haha. I've played every one since GT1 and even though I really didn't want to buy GT6, I did. But you know, the biggest fans are the harshest critics. I really just want GT to get better, but they need to hear it in order for that to happen.

:cheers: Hear, hear!

:gtpflag:

Side note:
@Tornado - Good to know your antics will never change.:banghead:
@Zer0 - You go get 'em! Oh you Got 'em? Job well done!👍

I do not know much about image rendering or tessellation(I can't even spell it correctly) or scaling for that matter, but this war was a fun one to read.
Zer0 = Won
Just a little arithmetic riddle for the F5 hate child.

Edit* Don't be mad at me that Zer0 pooned you.
 
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Aw. How cute. I have an admirer.



Though in your rush to contribute nothing to that conversation from a week ago, you forgot to say "gangbusters" and use the :cheers: smiley.
 
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Imari, look. If you can't tell any difference between a JRPG and a western RPG, or a cartoon and an anime, I'm not sure what to say. I think this OT chat has just about run out its useful life.

I know what I think the differences are, but I was more interested in what you thought they were. I wouldn't have described Japanese designers as "strange", so clearly you have a different opinion to me.

Why bother taking all that time writing a wall of text if you're not going to share the reasoning behind it?
 
This rewards their ineptitude, something I will not stand for. If it can't be done right; do not sell it to me and make me wait for you to fix your problems.

I'm going to assume you haven't bought the game, unless you're sending the developer a contradictive sign.

I want 99% of the game on the disc with minimal DLC. Finish the game properly and start working on the next game.

With dematerialisation undoubtedly on his way, I'm afraid this conception of things will not come back soon. Can't remember the last piece of software I bought that didn't required a patch/upgrade/full download on install. Firmware updates are becoming a common thing too for hardware goods.

This giving us an unfinished glitchy, buggy, shouldn't even be out of Alpha-testing shell of a proper GT product has got to stop.

Voting with your wallet remains your best option yet.
 
I'm wondering how long it will be until the Course Creator will become the elephant in the room, I hope that wont be the case but I have some concerns about PD delivering from past debacles.
 
I'm going to assume you haven't bought the game, unless you're sending the developer a contradictive sign.
With dematerialisation undoubtedly on his way, I'm afraid this conception of things will not come back soon. Can't remember the last piece of software I bought that didn't required a patch/upgrade/full download on install. Firmware updates are becoming a common thing too for hardware goods.
Voting with your wallet remains your best option yet.

I redboxed the game, but I was a purchaser of GT5 and was upset when they messed with the physics of my beloved cars with silly patches. Firmware updates and content additions like new cars and tracks is completely fine with me. Voting with ones wallet is the only way to get ones point across, I agree 100%. I think you missed my point though...it was that when you release a GT game, make sure the physics are how they should be and leave them alone. Changing the way a car handles after people get used to how it handles is silly, mariokart silly. When you get into your real life car, it handles the same as it did yesterday, which is the way it should be. I also think I may have been a little too critical with the alpha-testing comment. Us fanatics are the worst critics as we all want to have the best GT game possible and everyone has a different idea of what that entails.
 
...when you release a GT game, make sure the physics are how they should be and leave them alone. Changing the way a car handles after people get used to how it handles is silly, mariokart silly. When you get into your real life car, it handles the same as it did yesterday, which is the way it should be.

I can sure get your point now that you expressed it. That being said, still uncertain to what degree I agree with it. Overall PD adjusting the physics can be seen has a fine tuning of something that is, for the most, considered as best in class already. And altogether the modifications evolved in the way of improvement. Does the range of difference in handling brought by physics updates exceeds the palette offered by the in-game massive car selection and/or tuning capabilities? Sure there may be a bit of adapting when used to a specific/range of car/s, but that level of adjustability to handling would possibly be mandatory for any real-world driver too.
 
I can sure get your point now that you expressed it. That being said, still uncertain to what degree I agree with it. Overall PD adjusting the physics can be seen has a fine tuning of something that is, for the most, considered as best in class already. And altogether the modifications evolved in the way of improvement. Does the range of difference in handling brought by physics updates exceeds the palette offered by the in-game massive car selection and/or tuning capabilities? Sure there may be a bit of adapting when used to a specific/range of car/s, but that level of adjustability to handling would possibly be mandatory for any real-world driver too.

Ok i guess i don't actually know how much the gt6 1.03 update changed the physics. I get that perfection is what we are going for. But from 1.01 - 1.03 in GT5 it was a dramatic difference, one that was so bad it turned me off from trying to update it again. I really want to keep up with GT6 in terms of updates because i want to try online again. but let me ask you this...Does the same car handle completely different offline from online, like they did in gt5?
 
...Does the same car handle completely different offline from online, like they did in gt5?

In a perfect world switching from arcade to A-spec to online would be a seamless process.
There are possibly multiple reasons that justify the engine differences from PD’s point of view.

I understand tuners privilege working their wizardry (desperate attempt to keep this post somehow on topic) in a online lobby, because it provides better results than the other way around. Not sure if it’s a rule of thumb... Again adjusting to these variations shouldn’t be that insuperable, as it’s not to the extend of having one form over the other considered broken, IMO. The perception we have over the in-game physics changes are also link to our level of performance, I guess, so opinions will certainly vary. The extend some can dissect the mechanics of the game, makes me confident Polyphony engineers have a solid base to start with.

The latest patch update has certainly brought a variety of threads displaying a multitude of reactions, ranging from “give us back ancient physics” to “am I the only one to consider it improvement”. At this point I lack the playtime to make an opinion on the (1.03) topic. That said we should not forget that we can be easily tricked, and depending our state of mind an update could have either a placebo or nocebo effect. I wouldn't be totally surprised if a complete transparent game update brought a series of threads and polls about the positive/negative modifications to the game.
 
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