We're both making judgements based on opinion, so that's not getting you anywhere.
However, I'm making my judgements based on business experience and practical experience of Japanese working culture. You're apparently making yours based on stereotypes and press releases.
Actually, you're some person on the internets making outlandish statements, and stating them as if they're established truth.
To be honest, my brother lives IN Japan, has a Japanese national for a wife, and we had quite an amusing discussion over your assertions. He spent quite some time striking up friendships with Japanese nationals over the years to learn just what he would be jumping into if as a "barbarian," he actually emigrated to Japan. This is what he told me.
Kazunori is a typical Japanese manager, possibly, but says that perhaps not firing anyone in 15 years means he's a better manager than most because he picks his people well. He said that in many cases, jobs are for life, so it's rare for anyone to get fired unless their performance is incredibly bad and stays that way. It's shameful to the employee, his family, the boss and the business. So almost always, people considered slackers are given pep talks by the boss and other employees encourage them to "do your best!" And they almost always shape up. He also says that Japanese aren't stupid. They don't apply for jobs that are over their heads. Slackers go for service or clerk jobs.
The one thing that he did mention is that for some reason, business values time on the job as much as productivity. So bosses gripe at people who put in eight(point five) hour days as if they're leaving early.
And for a more authoritative source, American, so there, Asian Americans Are Smarter, Richer, And Harder-Working Than Everyone Else.
Read more: http://www.businessinsider.com/the-rise-of-asian-americans-charts-2013-6#ixzz2qYEJ1rhz.
And basically what you're saying has no meaning whatsoever. Kazunori is a bad manager because you must eventually start firing people because inevitably people are bad workers.
This has absolutely zero value as a talking point whatsoever, because it's based on nothing but your opinion. Philosophy class would shoot this down immediately. The only thing that makes any sense with you is that you'll find any sort of thread or tangent of a line of reasoning to criticize Kazunori, or Polyphony, or Gran Turismo. And frankly, I have to wonder why someone so hell bent on being critical at all cost of everyone and everything connected with Gran Turismo hangs out here. I don't get you.
Well, actually I do. You're the little kid who will say things and dare people to disagree, and then if anyone says something to you, your response is "Nuh-uh" or "Prove it." After I posted about Kaz using a GT6 build to test out settings for the team's car at the Nurburgring 24 Hours, you're the one who sniped back, "Oh, all kinds of teams use video games to test their car's settings." No validation whatsoever, just "Oh yeah? They all do it."
So it was up to ME to even see if you were remotely right. And you evidently weren't because the only source I could find was for rFactor Pro, which is not a video game, but simulation software which can be tailored for the special needs of racing teams to prove their designs.
Basically, I consider it very poor boardmanship to go spouting stuff, and then any time someone counters you, you throw up that silly "source" line. Whatever... I might consider challenging everything you say so you can see how fun it is to dredge up articles online to support your claims, but I don't really care what you post anymore, since all you want to do is knock this place's reason for existing.
So, judgment based on opinion and familiarity with Oz (oh, and actual work experience): bad. Judgment based on tired stereotypes: not bad.
Gotcha.
Meaningless, wothless, disposable... gotcha.
I seem to recall one of the excuses given for GT5's extensive delays being that the physics model would be the basis for future Gran Turismo games. Then the physics model was constantly tweaked throughout GT5's lifetime and completely redone for GT6 anyway. I would not be surprised if other aspects of their futureproofing turn out exactly the same, so again I don't see shortcomings with the current games as a sign that features in future games will be much superior.
GT6 has a far superior physics engine, you even said so sort of, kind of... maybe yourself, so I don't get the bold part.