Polyphony are technical wizards!

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And the main frustration of us gentlemen racers also :indiff:

I do remember the days when this planet served as a platform for gentlemen making appointments when the game didn’t even offered half of the online options it has now.

And a bunch of these drivers also got a class victory in a recent endurance event at Dubai. You just can't reduce GT to awful rubber-banding, can you?
 
Right, becUse the way he sees things is that his game is a club for people to help out. It's not a business, but a means to express the things people like to do..

Umm...what?

I'm going to guess you're implying that I think Gran Turismo is Kaz's special club that only he can shape and, yes, I think that's a large part of it.

Gran Turismo is Kaz's baby and seeing as it's been so amazingly successful over the years, I'd imagine if he puts his foot down about something, that's going to be how it goes.

Besides, how else do you explain the hesitancy of the series to adapt to modern trends?

Yes, I think he has the creative mindset too, but also enough of a business mind to keep things flowing. I'm sure that PD could be forced into a more productive frame of mind, but that's not who they are or how they work. Like Swagger says, there was an interview recently where it looked at the employee situation - they're all pretty happy there it seems. Not a bad thing to enjoy, seeing as most folks in a 'ultimate productive environment' don't...

So, my guess is you're thinking Sony forced Kazunori-san into action? Again, that just doesn't feel right, nor does it fit the culture of respect that Japan still operates under.

Of course he has a business mindset. Gran Turismo is a hugely popular franchise that will sell regardless of quality. I'm not saying Gran Turismo 6 isn't a good game (it is) but we all saw what happened with Gran Turismo 5. A lot of hoopla was made about the constant stream of updates but that was because the game shipped, for all intents and purposes, unfinished. I mean, you couldn't even change individual gear ratios on the "Fully customizable transmission" until an update.
 
...I give props to anyone who produces a good game, regardless of whether it took them an hour or ten years of 14 hour days. The reverse also applies...
As always, it's a subjective perception.
...I'm not saying Gran Turismo 6 isn't a good game (it is) but we all saw what happened with Gran Turismo 5. A lot of hoopla was made about the constant stream of updates but that was because the game shipped, for all intents and purposes, unfinished. I mean, you couldn't even change individual gear ratios on the "Fully customizable transmission" until an update.
I'd rather wait it out for a few months to see what actually transpires rather than assume it'll be like GT5. I'm not having a go at you, just saying that waiting might well be worthwhile because the spec update to GT5 when it landed reinjected a lot of fun and life back into the game for many.

I'm a sucker for the games, as if you hadn't already guessed that, so I enjoyed it both pre-Spec 2.0 and afterwards. PD gave the impression that things would be different this time and so far I'm not disappointed and I'm willing to see what the future brings.
 
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Umm...what?

I'm going to guess you're implying that I think Gran Turismo is Kaz's special club that only he can shape and, yes, I think that's a large part of it.

Gran Turismo is Kaz's baby and seeing as it's been so amazingly successful over the years, I'd imagine if he puts his foot down about something, that's going to be how it goes.

Besides, how else do you explain the hesitancy of the series to adapt to modern trends?



Of course he has a business mindset. Gran Turismo is a hugely popular franchise that will sell regardless of quality. I'm not saying Gran Turismo 6 isn't a good game (it is) but we all saw what happened with Gran Turismo 5. A lot of hoopla was made about the constant stream of updates but that was because the game shipped, for all intents and purposes, unfinished. I mean, you couldn't even change individual gear ratios on the "Fully customizable transmission" until an update.
Actually it was more or less meant to describe that people with similar likes and interests employed by him can come together and work on things they like, not so much as what the public likes. Yes they take input from it, but they don't enough to mold the game around us..

And please define modern trends (I'm not trying to be arrogant here I just really want to know what people mean by that) as the way I see it is that we get this new, colorful menu built to amaze people. You could almost say its a bit feminist, from the cold steel that Gran Turismo 5 had (at least to me) to now a "party" sense of feel.. Well, it is Japanese so...

But if you mean MT as new cars, new tracks, or basically anything that goes against Forza, or any other racer,I wouldn't expect much of that. Take it as this, there are a lot more noticeable features GT has over Forza than the reverse. Sometimes it's just money that it all comes down to.. Things like sounds, improved sky textures, or whatever the nit-pickets please to pick at, takes time to accurately do without botching it up. So for now, I'm pleased with what they've given me, and I can rest a sure they are pleased with what I've given them..
 
And a bunch of these drivers also got a class victory in a recent endurance event at Dubai. You just can't reduce GT to awful rubber-banding, can you?
True but i wonder how they will feel about GT6 when they play offline... Don't believe the actual game will excite them much seeing that they are good racers. They benefited from the program to make something of their lives that's all, doesn't mean they actually find GT the best virtual racer out there. You need to be a good hotlapper for the GTA, and that is the only thing IMO that GT still excels in; just you yourself and the circuit.

About me not being able to reduce it to awful rubber banding; I can in the offline career mode, there are enough examples of it.
 
...I don't agree with the process at PD. Do they not realize that some people will get bored of their broken product and won't hang around long enough to see it finished?
Yet that process was announced quite some time ago, so I fail to see how people can act all surprised. If people aren't willing to wait, after knowing that, then I seriously am wondering what they are doing getting the game.

Also: broken? How I hate that misappropriately used word...it works perfectly fine for me and many others, ergo: not broken...

It may not work to your expectations, but that dosen't make it 'broken'.
 
:odd: You serious?

Yes. Please show me any racing game (arcade/sim) which does it better besides Forza. Most of the time you are pointing out weaknesses of GT6, but you never care to give examples of how another dev studio does it better.

How many races actually have 16 car grids? In any case even if they do you are only chasing the rabbit as the other 15 only serve as moving obstacles. But don't worry the rabbit waits for you in the last lap tough ;)
You can race online with 16 cars and you can always go arcade mode. I agree with you about the AI slowing down, which sucks, but I have to admit I got some of my most intense singleplayer racing game expieriences thanks to it.

I'm hearing a lot of people complain about the lack of customization for online races, and constant disconnects...
Loosing shuffle races sucks but come... You can create any racing series you want with GT6s options and I have yet to face any disconnect. Maybe it has to do with the region you life?

True this is one the of the selling points of GT6, shame they didn't implement a single decent endurance race to enjoy these features though.

Doesnt change the fact that GT6 has this features while many racing games have not.


70% of which was mostly ported over from GT5, which was 70% ported over from GT4...

I was talking about premiums. PD must have been real wizards to port them over from GT4. Besides Forza, there is no other racing game which offers more "premiums".

GT5's were brighter and sharper to many...

Feel free to back up your statistics which back up your statement. GT6 has a ~11% higher pixel count, slightly imrpoved effects and image quality, but also worse framerate. Its up to you to decide which you like better, but you can't deny that all 3 GT games on PS3 (GT5/P/6) are visually the most impressive racers on last gen consoles.

Nope GT6 really is a half assed affort IMO ;)

You are free to feel as you like, but again: Would you show us any game not only doing all those things GT6 does, but doing them even better?
Forza is still the only real GT alternative, it does some aspects better (balanced car roster, physics, sounds, tuning), but some other worse (day/night, weather).

Edit: Also keep in mind that T10, despite not even scratching GT's success, is a much bigger dev studio.
Edit2: Sorry that I am asking this... You own a copy of GT6 right?
 
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Also: broken? How I hate that misappropriately used word...it works perfectly fine for me and many others, ergo: not broken...

It may not work to your expectations, but that dosen't make it 'broken'.

I don't think you're using that word correctly.
The process itself is broken if they think it's okay to release an unfinished game BECAUSE they know they can patch it later and add all the pieces to make it a whole.
My low expectations were not low enough I guess.
 
I don't think you're using that word correctly.
The process itself is broken if they think it's okay to release an unfinished game BECAUSE they know they can patch it later and add all the pieces to make it a whole.
My low expectations were not low enough I guess.
No, I'm using the word definition correctly. Nor can the process be deemed broken because this is the first time PD have gone for this method. By that, I mean the process of releasing gameplay updates was announced like I said, some time ago - so people shouldn't be acting all hurt when PD actually go ahead and do that.

If you want to be all Freddy Mercury and have it all now, then you will be in for a disappointment - but that'll be down to you in all honesty and not PD.

I say I'm willing to wait and see what they deliver, what's so wrong with that?

EDIT: right, I'm off down the road for a pint - have fun debating this in my absence.
 
Yes. Please show me any racing game (arcade/sim) which does it better besides Forza. Most of the time you are pointing out weaknesses of GT6, but you never care to give examples of how another dev studio does it better.
You can take your pick, practically every racing game out there has a better and more challenging career mode than GT.
You can race online with 16 cars and you can always go arcade mode. I agree with you about the AI slowing down, which sucks, but I have to admit I got some of my most intense singleplayer racing game expieriences thanks to it.
Online is your only excuse.
Loosing shuffle races sucks but come... You can create any racing series you want with GT6s options and I have yet to face any disconnect.
Only online yes, ok I read here on GTP that many players had disconnects, lag and bugs but I can't confirm this myself so you have me on this one ;)
Doesnt change the fact that GT6 has this features while many racing games have not.
Yes, but physics and day/weather changes only make the hotlapping fun offline. And which kind of bonehead would go through the effort to implementing these day/ weather changes, and go so far to even waste time accurately mapping the stars; and then not create proper endurance races for people to enjoy it? :odd:
I was talking about premiums. PD must have been real wizards to port them over from GT4. Besides Forza, there is no other racing game which offers more "premiums".
Quantity isn't everything, especially if all of these premiums sound like crap.
Feel free to back up your statistics which back up your statement. GT6 has a ~11% higher pixel count, slightly imrpoved effects and image quality, but also worse framerate. Its up to you to decide which you like better, but you can't deny that all 3 GT games on PS3 (GT5/P/6) are visually the most impressive racers on last gen consoles.
https://www.gtplanet.net/forum/threads/hating-the-graphics-of-gt6.291734/page-11#post-9201020
You are free to feel as you like, but again: Would you show us any game not only doing all those things GT6 does, but doing them even better?
Forza is still the only real GT alternative, it does some aspects better (balanced car roster, physics, sounds, tuning), but some other worse (day/night, weather).
FM beats it hands down, and if you look at the excitement/fun factor almost any other racing game on the shelves nowadays offers more of it; be it a sim/arcade racer it doesn't matter.
 
Forza is still the only real GT alternative, it does some aspects better (balanced car roster, physics, sounds, tuning), but some other worse (day/night, weather).

Edit: Also keep in mind that T10, despite not even scratching GT's success, is a much bigger dev studio.
Edit2: Sorry that I am asking this... You own a copy of GT6 right?
I'm sorry but I can not stand a game with physics such as shift two. Driving a car in a straight line should not yield bumps and turbulence as horrible as it is. All cars are not fluid as they should be, as some everyday daily drivers act as if they have been injected with OEM steriods.. I just can't take that seriously...
 
It's a contender for sure , but asseto got that granturismo look and feel about it , and more importantly moving in the right direction.

That's what gran turismo is missing most of all direction
 
Actually it was more or less meant to describe that people with similar likes and interests employed by him can come together and work on things they like, not so much as what the public likes. Yes they take input from it, but they don't enough to mold the game around us..

And please define modern trends (I'm not trying to be arrogant here I just really want to know what people mean by that) as the way I see it is that we get this new, colorful menu built to amaze people. You could almost say its a bit feminist, from the cold steel that Gran Turismo 5 had (at least to me) to now a "party" sense of feel.. Well, it is Japanese so...

But if you mean MT as new cars, new tracks, or basically anything that goes against Forza, or any other racer,I wouldn't expect much of that. Take it as this, there are a lot more noticeable features GT has over Forza than the reverse. Sometimes it's just money that it all comes down to.. Things like sounds, improved sky textures, or whatever the nit-pickets please to pick at, takes time to accurately do without botching it up. So for now, I'm pleased with what they've given me, and I can rest a sure they are pleased with what I've given them..

When i say modern trends, I mean things like proper audio, better AI, standing starts (which I think the series has avoided partly because the AI has been lacking), a more in-depth tuning and upgrade system a better lineup of newer cars and, yes, I'm going to keep beating this horse, a proper mechanical damage model.

And see, I'm not okay with giving Polyphony Digital passes. "It's just money" here or "it takes time to do it accurately" there. That's no excuse for Gran Turismo's shortcomings, especially considering the massive budget that has been lavished on the series this generation. Recycling assets from the PS2 era isn't okay and since no other developer would get away with that, Polyphony Digital shouldn't either.
 
When i say modern trends, I mean things like proper audio, better AI, standing starts (which I think the series has avoided partly because the AI has been lacking), a more in-depth tuning and upgrade system a better lineup of newer cars and, yes, I'm going to keep beating this horse, a proper mechanical damage model.

And see, I'm not okay with giving Polyphony Digital passes. "It's just money" here or "it takes time to do it accurately" there. That's no excuse for Gran Turismo's shortcomings, especially considering the massive budget that has been lavished on the series this generation. Recycling assets from the PS2 era isn't okay and since no other developer would get away with that, Polyphony Digital shouldn't either.
Well all I can hope for is the day we hear this...
 
It's funny, because while checking up on information about this subject to make sure to respond to Devil240 properly, I found this:

Zer0
The image resolution is not always about pixel counts, in the past GT4 made some tricks and was capable of display a 1080i/60fps image with the same power processing.
Internal rendering tricks vs external video tricks, the last meaning playing with exotic resolutions and leaving the tv to adress them and is not going to happen. The first is often used in GT games to break the theorically barriers of what is possible with the hardware. You still seems to confuse the difference between a normalized video signal and all the internal programming "hacks" used to render the graphics.


Let me know Tornado, are you googling your responses every time and using posted in other forum "theories"? that would explain a lot of mistakes and the lack of knowdeledge about the subject. Here for example I see almost a copy-paste of your last replies.

http://www.avsforum.com/t/513041/master-gt4-thread/90#post_5251711

I was referring to the 640 pixel width before the scaling by the console.
Tornado
have trouble with GT4's image signal (the field rendered extremely narrow interlaced 1080i signal)


I know, that is because makes no sense. One of the reasons of the scaling of the console is to adapt the internal working resolution to the normalized tv signal. All what it happen before internally in the console or how the frames are computed can't cause incompatibilities to the the tv.

Though, again, the original point was that GT4's constant resolution changes is what causes the problems (unless you're using a PS3, at which point there are other potential problems).
Yes, the resolution changes on the fly it's the only reason of trouble on those tvs, and happens not because the game but because their video support is bugged or lacking. Those tv will have problems even with the resolution changes in any console menu or pc graphic card.

Why is it acceptable for measuring video quality when YouTube does the exact same sort of compression and format changes with the video feed as it does the audio one; and similarly does different ones for each resolution?
Youtube degrade the quality, does not increase it. So the best example in yt can be used to reference what is seen in a tv, understanding that is going to look even better than that.

In fact, here's a post that explains why you can't use a television output as the main proof for what the real image quality is:
We are not comparing two different photos from two different systems, the photos are from the same tvs, with enought quality, with the same angles and taken with the same cameras to tvs with no display problems. The results match every time with different tvs and users using this method.

You forgot on purpose the other deinterlacing methods? That is the most simplistic method of deinterlacing, I never seen a tv that use it as would mean loosing half of the actual image resolution on any interlaced tv emission. Even regular SD channels would look extremely bad and pixelated.

Tornado
It's pretty much the same resolution with some clever image rendering used to double the lines shown on screen
I hope that you are no trying to justify your GT4 theory of the 480p internal scaling and line doubling at 1080i with what could happen externally on a tv screen using a very cheap deinterlacer solution. That would be surrealistic.

"Pseudo" was the key word in that sentence.
Sorry but calling a better pixel density "pseudo-antialiasing" sounds like another excuse or more proof that you don't know what you are talking about.

No it doesn't. Outside of the 1080i games, the PS2 never displays in an actual widescreen resolution. To change the FoV in games with a widescreen option, the system changes the pixel aspect ratio; either through an in game setting (like, say, GT3) or the system BIOs (like Test Drive Unlimited).
Zer0
Is like how the PS2 games are rendered internally at 640x448 but the console outputs by default a full NTSC signal of 720x480 to made it compatible with any tv.


Yes is does. A ntsc PS2 outputs by default a 720x480 tv signal from a 640x448 actually rendered image. Is new to you also what is an overscan and its purpose? ntsc images also appear squashed in a pc monitor and need to be corrected to be seen with the correct aspect ratio, as ntsc pixels are not 1:1 squared.

Is this badly deinterlaced example widescreen to you?

raw video capture (720x480)
659615-driving_00372c4b.jpg


PS2 overscan removed (640x448)
gt4crop93d4b.jpg


pixel aspect ratio corrected
gt4ntscgye9l.jpg


And I know that the PS2 aside of the dvd playback don't output a widescreen sd resolution.

Every pixel-based television is capable of scaling a standard resolution to it's native one unless it simply does not support the resolution in question (as in the 240p example). If it could not you would be forced to have a gutterboxed image (like if you connect a PSP to an HDTV). The PS2 upscales a rendered image as required to fit the 480p standard (which is 640x480 in this case), then the TV upscales that to the native resolution of the display. Helpfully shown here:
There is a difference between a tv scaling any of its compatible video modes to fill all the pixels on the screen and between a tv accepting, displaying and properly scaling any random resolution signal. Obviously with my reply I was referring to the last option as was the context of my initial reply to you because your vague: "and a TV upscaling an image that is less than half that;".


The Wipeout developers already utilized the same method (built into the PS3 SDK, no less) of showing a 1080p image that PD did with GT5 so there was nothing "theoretically impossible" about it; and the fact that the game doesn't have as many effects can easily be argued by the fact that it runs at a higher resolution (a full 1080p image) and a locked framerate (with the resolution adjusted to keep the framerate).
To no surprise, we each have our own views on PD's technical achievements. The way I look at it, I applaud them for pushing the boundaries. The very least, you have to credit them for attempting it. They could've gone the easy route and gave us 720p, no weather/night effects, and stuck to 8 grids. To this day, there aren't any games that are running what GT6 is running (1440p/16grid/60fps/Dynamic Weather/Night, Tesselation/HDR, etc.) That's a feat in itself.
We can argue about flaws, and be picky with a lot of things (framerate drops, screen tearing, shadows etc). I personally just look at everything as a WHOLE. For them to even attempt monstrous specs in a console with minuscule RAM is impressive enough for me.
+1 and the above Vs Wipeout WHOLE tech specs.
 
No, I'm using the word definition correctly. Nor can the process be deemed broken because this is the first time PD have gone for this method. By that, I mean the process of releasing gameplay updates was announced like I said, some time ago - so people shouldn't be acting all hurt when PD actually go ahead and do that.

So should the casuals be expected to know that PD is taking the approach of selling them an incomplete game with the hope they'll stick around long enough to see the features added into the game (that currently don't have a release date)?

I mean, that's ignoring that that sort of approach is precisely the kind that so many here criticized when other games did it - and it's arguable that no other racing title has left so many of its features off the retail copy just to make a deadline, especially as some were in the previous title (which was on the same console gen).

If you want to be all Freddy Mercury and have it all now, then you will be in for a disappointment - but that'll be down to you in all honesty and not PD.

"I bought this car, the dealer told me he'll be installing the GPS and cruise control... at some point, eventually... but really, considering the last generation of this car had both of those, it's my fault for expecting them." ;)

I say I'm willing to wait and see what they deliver, what's so wrong with that?

Nothing. Just the same for those who don't want to wait for the game to be completed.
 
Internal rendering tricks vs external video tricks, the last meaning playing with exotic resolutions and leaving the tv to adress them and is not going to happen. The first is often used in GT games to break the theorically barriers of what is possible with the hardware. You still seems to confuse the difference between a normalized video signal and all the internal programming "hacks" used to render the graphics.
I like how you keep trying to beat this down even after I clarified what I meant, twice. I also like how artfully you tried to spin what your post that I quoted meant, since you said the same thing you so strongly objected to me saying. I would have saved myself so much time if I just quoted that post immediately.


Let me know Tornado, are you googling your responses every time and using posted in other forum "theories"? that would explain a lot of mistakes and the lack of knowdeledge about the subject. Here for example I see almost a copy-paste of your last replies.

http://www.avsforum.com/t/513041/master-gt4-thread/90#post_5251711
I'm sorry. I must have missed the part where I said 480i looks about the same as 1080i. Maybe you could point it out to me?
I would also be more hurt by this accusation if it didn't come from someone who fact checks so little of his evidence that he tried to pass off a fabricated interview to slam the Forza series (then pretend that it was real anyway and that people calling it fake was a conspiracy) and posts YouTube videos as if by themselves they are arguments; among other things (two different "real multichannel environment" SNAFUs for example, or the differences between Lexus LFA models, or the difference between a paid advertisement and an editorial, or the GT5 framerate in the rain, or etc.). You really want to play the "who has credibility" game with me?




I will also once again commend the skill displayed to avoid actually commenting on what is said in the links, though; even though they attempted to explain how the game was doing what it was in the actual software. On the other hand, I'm kind of insulted that you think I would have been so flustered by the stick you swung that I wouldn't notice. Yes, I read a forum link on a Playstation 2 emulation forum detailing how GT4's rendering is done on a software level, and stated some of the things said their. Yes, I linked those forum posts in direct response to statements that you made.
You know why? Because your objectivity is so nonexistent that I'm automatically going to go look for outside information whenever you decide that you must act on incorrect information and throw yourself into a debate. And to this point it's paid off pretty well. Are you telling me that I made an error by attempting to fact check? Because that would explain a lot.



Yes, the resolution changes on the fly it's the only reason of trouble on those tvs, and happens not because the game but because their video support is bugged or lacking. Those tv will have problems even with the resolution changes in any console menu or pc graphic card.
I was unaware that Polyphony Digital programming their game in a way that causes TV incompatibilities, both with contemporary TVs and modern ones, because it does something with its signal on a constant basis that no other input signal that I can think of would do, was not their fault.



Youtube degrade the quality, does not increase it. So the best example in yt can be used to reference what is seen in a tv, understanding that is going to look even better than that.
Why, if "look even better" isn't just the most conveniently vague thing ever. Though, again, glossing over the point that different quality levels on YouTube have different compression methods for video and audio was clever.



We are not comparing two different photos from two different systems, the photos are from the same tvs, with enought quality, with the same angles and taken with the same cameras to tvs with no display problems.
Swing and a miss. No, you're not comparing two different photos from two different systems. You're comparing two different resolutions on the same TV, even though it's well known that the very act of displaying content lower than a screen's resolution is going to cause "display problems" on probably 8 out of 10 televisions. And you're showing pictures of that after they occur to prove a point. That quote was also relevant for another reason, because it came from a response you made in a discussion about this exact topic.

The results match every time with different tvs and users using this method.
Tell that to HBR-Roadhog. Or LeMansAid. Hell, if you'd like, I can scroll around GTP circa-2005 and pull up more people who didn't see this major quality difference; then you can tell them too. I might even find more posts by you on the subject.



You forgot on purpose the other deinterlacing methods? That is the most simplistic method of deinterlacing, I never seen a tv that use it as would mean loosing half of the actual image resolution on any interlaced tv emission.
Me saying that I think they use a specific method, then quoting the relevant passages from a link you provided, means that? You should be a politician.



Even regular SD channels would look extremely bad and pixelated.
Um. I don't know how to tell you this, but SD channels do look extremely bad and pixelated on an HDTV.




I hope that you are no trying to justify your GT4 theory of the 480p internal scaling and line doubling at 1080i with what could happen externally on a tv screen using a very cheap deinterlacer solution. That would be surrealistic.
So you haven't read... any post I've made that said that a TV doing the same thing would make a mess of it because of the cheap equipment they use. Good to know.



Sorry but calling a better pixel density "pseudo-antialiasing" sounds like another excuse or more proof that you don't know what you are talking about.
I didn't say that either. You know, for all the moaning you do for how people take your posts out of context after you've spent half a dozen of them burying yourself, you sure seem to like jumping on the slightest perceived verbal miscue. I'll read the entire sentence back to you:
"The most it will do is give a quick and dirty psuedo anti-aliasing effect, as shown in the image."
What does that mean? It means there are less jagged lines. What did the image show beyond all else, because the issues with upscaling wouldn't affect it so much? Less jagged lines.


Yes is does. A ntsc PS2 outputs by default a 720x480 tv signal from a 640x448 actually rendered image. Is new to you also what is an overscan and its purpose? ntsc images also appear squashed in a pc monitor and need to be corrected to be seen with the correct aspect ratio, as ntsc pixels are not 1:1 squared.

Is this badly deinterlaced example widescreen to you?

raw video capture (720x480)
659615-driving_00372c4b.jpg


PS2 overscan removed (640x448)
gt4crop93d4b.jpg


pixel aspect ratio corrected
gt4ntscgye9l.jpg


And I know that the PS2 aside of the dvd playback don't output a widescreen sd resolution.
You know, I admit that I'm not the most familiar with capture cards since I've only used a friend's once; but if they work anything like the Hitachi camcorder with a video-in function that I used to have if you set one to record at 480 most will record the entire 720x480 frame regardless of what is being input into them.


There is a difference between a tv scaling any of its compatible video modes to fill all the pixels on the screen and between a tv accepting, displaying and properly scaling any random resolution signal. Obviously with my reply I was referring to the last option as was the context of my initial reply to you because your vague: "and a TV upscaling an image that is less than half that;"
Obviously. Just as I'm sure it's obviously the case every other time the same thing has happened.



Though I'm certainly curious what's so vague about an entire series of posts talking about two resolutions, then mentioning 1080i specifically and comparing another one in the same sentence.



+1 and the above Vs Wipeout WHOLE tech specs.
:lol:


I like how your definition of "whole tech specs" so conveniently leaves out anything not in your favor (but only after it has been pointed out to not be). Framerate? Not important. Actual output resolution? Irrelevant. The functionality being a part of the official Playstation 3 development kit?


Who cares. Gran Turismo 5 looks pretty, and because of that what PD did was "theoretically impossible."
 
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I used that special cable with my PS2 and GT4 on my PC video capture card back in the day (I still have it all too).. also tried it on my 52" Sharp Aquos. GT4 does look way better in 1080i than 480i. The lines on the roads are much smoother, less aliased.. Kind of like the difference between GT5 and GT6.. Where GT5 actually used anti aliasing on the lines on the edge of the road, and GT6 doesn't.

No amount of up-scaling by a TV will add information to an image, so back then, PD were accomplishing something pretty cool with the PS2. Yes there were problems, such as when too many cars on the screen at one time, the frame rate would be cut in half, or stutter.. That's what was more annoying than any blurriness or other on-screen artifacts.



12okjcg.jpg


13kjj1m.jpg




edit-
And here's where it comes full circle..

GT5- anti-aliasing.. GT6.. none..

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And the thing is, as everyone knows, it looks 100 times worse when in motion as the lines "crawl" all up and down and across the screen.. Sort of like those hideously ugly block shadows in the background in GT6.. that should have been left out completely, it would have looked much better.


Yeah PD used to be wizards... now? I think "has-been" is a better term.. I bought GT6 because it is worth it.. but it is so very flawed. It could have been epic, just like GT5 could have been epic. If they were still wizards, I would not be complaining, I would be in awe, and would be praising PD for their brilliance, like I used to back in the day.
 
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When i say modern trends, I mean things like proper audio, better AI, standing starts (which I think the series has avoided partly because the AI has been lacking), a more in-depth tuning and upgrade system a better lineup of newer cars and, yes, I'm going to keep beating this horse, a proper mechanical damage model.

And see, I'm not okay with giving Polyphony Digital passes. "It's just money" here or "it takes time to do it accurately" there. That's no excuse for Gran Turismo's shortcomings, especially considering the massive budget that has been lavished on the series this generation. Recycling assets from the PS2 era isn't okay and since no other developer would get away with that, Polyphony Digital shouldn't either.

It is ok, Nintendo have been doing it for 3 generations. Also, I sometimes play GTPSP on my Vita. Is that ok by you?

I'd actually be quite happy if GT4 was re released for PS3 or PS4.
 
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