Polyphony are technical wizards!

  • Thread starter Unknown?
  • 280 comments
  • 24,057 views
Something happened at PD after GT4 and my bet is it was Kaz's "racing career"

And I've been saying this ever since GT5 came out.

Kaz no longer cares much about the Gran Turismo series. He's done all he feels he needs to do, gotten in good with automakers (Nissan in particular) and is doing what he's really always wanted to do. Race.

I think Polyphony Digital needs a new head in order to get back on track.
 
On the other hand, GTA5 has a "premium" AE86 :P

Also it depends on the basis of comparison. More than half of GT6's cars are "standards" (from GT4 and previous games) that weren't improved to "semi-premium" or to "premium". With that said, more than half the cars of GT6 look worse than GTA5's.
They drive a heck of a lot better though. I'll take that over graphics any day. ;)

GT5 would have done well to only include the content built for PS3, but it didn't, and that really hurt it. People like to count the 800+ cars and the tracks imported from older, inferior systems when they're bragging about how many cars the game has, but they like to ignore the PS2 models when talking about how pretty the game is.
Actually, most of my Photo Mode pics in GT5 were of the Standard cars. So not everyone agrees with you.

And I've been saying this ever since GT5 came out.

Kaz no longer cares much about the Gran Turismo series. He's done all he feels he needs to do, gotten in good with automakers (Nissan in particular) and is doing what he's really always wanted to do. Race.

I think Polyphony Digital needs a new head in order to get back on track.
No.
 
And I've been saying this ever since GT5 came out.

Kaz no longer cares much about the Gran Turismo series. He's done all he feels he needs to do, gotten in good with automakers (Nissan in particular) and is doing what he's really always wanted to do. Race.

I think Polyphony Digital needs a new head in order to get back on track.
Agree, he clearly cannot keep up with making a AAA game and being a Z-list celebrity driver.
Problem is he has had a taste of real racing now and that's where his heart is.

In the 3 years from GT5 what have they done?
Changed the UI, add minimal amount of cars where most are duplicate "base" models and overdone the graphics so it now runs like slideshow, that's it and it is again a half finished mess.

No other dev could get away with putting PS2 assets in a game at the end of the PS3 gen and the bugs, glitches, delays....
If it was made by any other dev there would be uproar and be ridiculed, and rightly so.

PD are about as far from "Technical Wizards" at the minute as you can get!

Come on then PD apologists tell me i'm wrong and Kaz is a perfectionist!

"Perfectionist" LMAO
 
Last edited:
To no surprise, we each have our own views on PD's technical achievements. The way I look at it, I applaud them for pushing the boundaries. The very least, you have to credit them for attempting it. They could've gone the easy route and gave us 720p, no weather/night effects, and stuck to 8 grids. To this day, there aren't any games that are running what GT6 is running (1440p/16grid/60fps/Dynamic Weather/Night, Tesselation/HDR, etc.) That's a feat in itself.

We can argue about flaws, and be picky with a lot of things (framerate drops, screen tearing, shadows etc). I personally just look at everything as a WHOLE. For them to even attempt monstrous specs in a console with minuscule RAM is impressive enough for me. In the end, when I'm racing, I don't care about most of these flaws some of you are making a big deal out of, because they don't affect my OVERALL experience. Even if it does affect you, it's not like the game is "unplayable" which some of you are implying.

The problem is inconsistency, imo and that I believe is due to time, not necessarily lack of talent. If every track had amazing draw distance as Matterhorn, vivid as Tokyo/London, incredible lighting as Nurbrugring/Bathrust, or every car being premium, we would appreciate them more. Instead of appreciating them for what they've achieve, we sometimes focus on the bad flaws, and that's where I believe people become split in how we view PD. Point is, they've achieved some incredible stuff. It's just unfortunate, that they can't be more consistent, which again, is what I believe is due to time/resources, NOT talent. Then again, GT6 could simply just stuck to 400 premium cars, and 20 or so tracks that look "premium." Some of you will be happeir by this decision, but personally heck no for me. I would very much prefer 4x more content over a few graphical issues, that don't really bother my racing experience anyway.

They're not playing it safe, and I gotta give them credit for that.

Also, I rank them higher than Naughty Dog. Naughty is incredibly talented, but without all the resources they don't have to bother with such as high resolution, physics, frame-rate, car models that goes well over 200k polys, of course the game (Last of Us) is going to look great, at 720p,30fps. If PD were in charge of The Last of Us technical achievement, I believe PD could easily do it. Obviously there's no real way to prove this, so we can all just speculate. Just from the facts though, PD pushes for 1440x1080p/60fps with really high HDR, so pushing for 720p/30fps, and character models no where near to that of Premiums in GT nor the consistent physics calculation from the player and A.I., why not?
 
Last edited:
No. It's instead the PS2 scaling from the same 480 source; as opposed to the TV's more likely than not awful internal scalar doing so. Like I said two posts ago.


The only reason it gives better detail is because the comparison data you are using are pictures of a TV screen. The majority of HDTVs even to this day are going to make a complete mess out of upscaling any standard definition image; especially as you get further away from the native resolution. Having something with dedicated graphics hardware feed a scaled up 1080i signal is going to look better than a HDTV taking the same image in its raw form and showing that; and taking a picture of what the TV shows is going to reflect that. That's exactly why upscaling DVD players are a thing.

There is no more detail than the 480p image, and if your TV has the hardware to scale it properly (a good idea of one that would have a good scalar chip would be any TV that can accept and display a 240p signal as 240p; whereas most would either force it to 480i or not show it at all) or is an older CRT HDTV it would look no different. If the first generation PS3 had a hardware scalar in it so it could upscale progressive scan images with PS2 games, it would also look no different. My previous HDTV had a very good internal scalar in it (one that supported native 240p, among other things that I wish my current TV supported); so as a result the only thing playing GT4 in 1080i did was make the gauges look awful because of the dithering and made the screen jumping worse. I imagine HBR-Roadhog is in the same boat.


What makes this different from the first time it was posted?


I'm curious how stretching a narrow 1080 vertical image to take up the full horizontal space was theoretically not possible with the hardware. Wipeout HD even does it dynamically, and actually runs at 60fps on a consistent basis.
Well it seems Zero got Tornado to teach him about this supposed "wonderfully rendered false 1080i in GT4"
 
I'll PM you :)
Actually, I'd like those tuning suggestions, as I'm not a master tuner. In fact as I understand it, all the Audi R8s need tuning help, so I'd appreciate any insight you have.

It's a shame that these cars that were so wonderful in GT5 ended up broken in 6.
 
Actually, I'd like those tuning suggestions, as I'm not a master tuner. In fact as I understand it, all the Audi R8s need tuning help, so I'd appreciate any insight you have.

It's a shame that these cars that were so wonderful in GT5 ended up broken in 6.

The R8 LMS is not broken FYI, IMO no cars is broken in GT6, just the base setup is hard to control, I'll invite you to the conversation about the tune, so far sumbrownkid gave positive feedback :D
 
No. It's instead the PS2 scaling from the same 480 source; as opposed to the TV's more likely than not awful internal scalar doing so. Like I said two posts ago.
And as I explained you are wrong. The PS2 is rendering new native pixels per frame (two fields) to draw a new 1080i frame, not scaling a 480p full frame progressive signal (640x480) to fill a 1920x1080i scaled space, like you stated previously in your tv scaler comparisson.

Of course the deinterlacing process to convert those 60 "half frames" into 60 full frames rely on the tv hardware. Good deinterlacers will generate better detailed 60 full frames per second than the crappy ones. That is not a problem with GT4 or PS2 but with any 1080i/60fps source signal processed by that tv (tv sports, videogames, etc). That is something basic and tv dependant, not like you stated previously with GT4 tricking the tv and causing troubles to accept its 1080i signal.

The only reason it gives better detail is because the comparison data you are using are pictures of a TV screen. The majority of HDTVs even to this day are going to make a complete mess out of upscaling any standard definition image; especially as you get further away from the native resolution. Having something with dedicated graphics hardware feed a scaled up 1080i signal is going to look better than a HDTV taking the same image in its raw form and showing that; and taking a picture of what the TV shows is going to reflect that. That's exactly why upscaling DVD players are a thing.
False. I can post a direct capture at 1080i and will still look with the same detail as the off-screen photos. If there is no difference between fields (game pause or car stop) the detail will remain the same. If there are differences between fields (gameplay or car moving) you will see some scanlines differences between fields, that in a raw video capture viewed on a progresive screen (pc monitor). In a deinterlaced processed capture (what does your tv internally with that 1080i signal) you will obtain two different full 1080p resolution frames with more or less artifacts depending of the deinterlacer algorithm used.

This is a natively recorded GT4 at 1080i from the PS2 output, play at 1080p full screen and compare the detail to any other 480p GT4 video.




There is no more detail than the 480p image, and if your TV has the hardware to scale it properly (a good idea of one that would have a good scalar chip would be any TV that can accept and display a 240p signal as 240p; whereas most would either force it to 480i or not show it at all) or is an older CRT HDTV it would look no different. If the first generation PS3 had a hardware scalar in it so it could upscale progressive scan images with PS2 games, it would also look no different. My previous HDTV had a very good internal scalar in it (one that supported native 240p, among other things that I wish my current TV supported); so as a result the only thing playing GT4 in 1080i did was make the gauges look awful because of the dithering and made the screen jumping worse. I imagine HBR-Roadhog is in the same boat.

What makes this different from the first time it was posted?
Is an example to easily see the practical increment of detail in 1080i mode. I'm still waiting something similar from you to prove that GT4 at 1080i looks the same as 480p scaled.


I'm curious how stretching a narrow 1080 vertical image to take up the full horizontal space was theoretically not possible with the hardware. Wipeout HD even does it dynamically, and actually runs at 60fps on a consistent basis.
Wipeout don't have the graphics of GT5 and what is not possible given other developers examples in the same system was a complex looking full game at 1080p/60fps. That puts into perspective how far PD have gone compared to the rest of console developers.
 
Graphics are ok physics are ok the single player is really really bad ... Technical wizards no not in the slightest , 2 games that proved the ps3 is a real powerhouse that I bought in 2013 was the last of us (o my days ) I was blown away by that game graphically . And grand theft auto 5 and this is were I lost total faith in PD as I would argue the last of us is not as demanding as a race game on the hardware.. But grand theft auto 5 the cars are destructible there could be 50 cars on screen 50 pedestrians boats planes blimps and helicopters all with really high textures , Gta5 to me proved what the ps3 can do if you are technical wizards

If Pd are wizards there this guy
image.jpg
 
That's the thing that frustrates me about PD, the game is in demo mode in the background whilst i'm on my phone, i just looked up and it looks incredible, it's at Willow Springs (a twisty version) at dusk and it looks nigh on real.
The lighting is spectacular, i could watch it forever!

The parts that are good are really, really good.
But the parts that are poor are really really poor.
As the person above said, it's consistency where PD are falling down and i'd add poor decision making and time management to that.

There is a magnificent game in there waiting to be taken advantage of but i don't have much hope anymore.

Everyone said GT5 was just a blip, they were just getting to grips with PS3 development etc and it will be all sorted for GT6,i mean how can it not be, the game was there already, it just needed polishing and optimising.

But, alas here we are three years later with all the same issues, but we can drive on the moon!!! (wtf? all that effort for 3 tiny little "challenges")

I'm all for and like the way PD/Kaz are eccentric and do stuff no one else does but come on ffs, get the basics sorted first !
 
Last edited:
...In the 3 years from GT5 what have they done?...


per·fec·tion·ism

A propensity for being displeased with anything that is not perfect or does not meet extremely high standards.

I’m sure Kaz and team, if given time, could find a better way to make use of these 512 MB of ram the PS3 has on offer. I’m a bit surprised some people blindly denigrate the new game engine upgrade. My little understanding of adaptive tessellation is that you can eliminate on the fly a significative portion of irrelevant polygons when rendering a frame. Maybe a “Technical Wizard” could enlighten us on how much of the precious computational resources are freed by this, and eventually leave room for lets say an upgraded sound engine...

But yes, I’m possibly fooling myself, they obviously refurbished a tree year old code under a swifter interface. It’s a given fact GT5 didn't received any form of support over that period, and the lazy company is managed by a man that only has interest in his own racing hobby.

By the way Kaz podium at the Nürburgring Nordschleife can be added to things like SEMA, Pebble Beach, car-shows, and game launch parties, GT Academy/TV-shows, and eventually a Hollywood Motion Picture. They could all be part of what can be considered as an effort to establish a franchise to a level no gaming company as gone before. And yes that effort turns out to be a very pleasant one at times, so it's not like GT's journey on PS3 era has been a complete waste either.
 
And I've been saying this ever since GT5 came out.

Kaz no longer cares much about the Gran Turismo series. He's done all he feels he needs to do, gotten in good with automakers (Nissan in particular) and is doing what he's really always wanted to do. Race.

I think Polyphony Digital needs a new head in order to get back on track.

Graphics are ok physics are ok the single player is really really bad ... Technical wizards no not in the slightest , 2 games that proved the ps3 is a real powerhouse that I bought in 2013 was the last of us (o my days ) I was blown away by that game graphically...
Do you have no sould vasiliflame? :sly: I spent a few hours yesterday running races and TTs with the time set to unusual points in the day - try Brands Hatch at dawn with full rain and tell me again the graphics are 'ok', try Willow Springs under the same conditions or the Goodwood Hillclimb at either dawn or sunset, not to mention the green hell at sunset...damn but those are beautifully captured.

TLoU was a well balanced and put together game - seriously though, graphically it didn't have as much of a wow fator for me as GT6. I've not played GTA 5 so can't comment - I do get caught out by what I see in GT6 quite regularly. I think the Girraffe scene in TLoU was the only one and that was a cut-scene.

@TheGame21x - would someone who had lost interest in the series really put all of that extra effort into it if all they wanted to do was drive racecars? I think not...
 
Also, I rank them higher than Naughty Dog. Naughty is incredibly talented, but without all the resources they don't have to bother with such as high resolution, physics, frame-rate, car models that goes well over 200k polys, of course the game (Last of Us) is going to look great, at 720p,30fps. If PD were in charge of The Last of Us technical achievement, I believe PD could easily do it. Obviously there's no real way to prove this, so we can all just speculate. Just from the facts though, PD pushes for 1440x1080p/60fps with really high HDR, so pushing for 720p/30fps, and character models no where near to that of Premiums in GT nor the consistent physics calculation from the player and A.I., why not?

Seriously? GT5 and 6, versus Uncharted 1 through 3 and TLoU?

Whatever does it for you, man, but I'm far more impressed by the team that took story and the cinematic experience to another level in 3rd person action games than the team that remade their last generation game twice with prettied up graphics.

Uncharted and TLoU are benchmarks for what games of that type should be, regardless of platform and hardware. GT5 and 6 are yet to be anything of the sort.
 
And as I explained you are wrong. The PS2 is rendering new native pixels per frame (two fields) to draw a new 1080i frame, not scaling a 480p full frame progressive signal (640x480) to fill a 1920x1080i scaled space, like you stated previously in your tv scaler comparisson.
If the entire point of this diatribe is that you objected to how I compared GT4's 1080i rendering to an image scalar to explain why it appeared to achieve better results than just letting your TV scale an image, then I have to say it was a waste of time on your part. It's hard to see how your posts explain how I'm wrong when I already said, twice, that the game was doubling the image height.

Of course the deinterlacing process to convert those 60 "half frames" into 60 full frames rely on the tv hardware. Good deinterlacers will generate better detailed 60 full frames per second than the crappy ones. That is not a problem with GT4 or PS2 but with any 1080i/60fps source signal processed by that tv (tv sports, videogames, etc). That is something basic and tv dependant, not like you stated previously with GT4 tricking the tv and causing troubles to accept its 1080i signal.
I like how you're taking such issue with what I'm saying, then just saying the same thing with more words. In what way is "some more modern LCD and Plasma TVs have trouble accepting the signal" not saying that it is TV dependent?


And that's not what I stated previously. What I stated previously was that more modern TV's (as opposed to the predominantly CRTs that were on the market when the game released) have trouble with GT4's image signal (the field rendered extremely narrow 1080i signal) because of the way it constantly changes resolution between races and menus (probably so the dithering didn't affect the menus) and because of the way it generates the interlaced signal; and that it is exacerbated when you are playing the game on a PS3 (when using HDMI). I did not say that similar image signals would not also give the same TVs problems (though how many TV broadcast signals constantly swap display resolution, I'm certainly not sure).
There were even reports, some on this forum no less, when the game was new some early panel TVs (it seems DLPs, mostly) at times wouldn't accept the signal at all (again, when the game swapped resolutions); nevermind the people who were out of luck completely because their TVs wouldn't accept the resolution used on menus at all under component. My grandmother had a circa-2005 Samsung DLP 1080i TV that would drop the signal maybe a quarter of the time when the resolution switched in either direction, requiring a quick cable swap back and forth; but her even older Sony CRT had no such problems.

False. I can post a direct capture at 1080i and will still look with the same detail as the off-screen photos
Well, um... it should, since 1080 would be the TV's native resolution.

If there is no difference between fields (game pause or car stop) the detail will remain the same. If there are differences between fields (gameplay or car moving) you will see some scanlines differences between fields, that in a raw video capture viewed on a progresive screen (pc monitor). In a deinterlaced processed capture (what does your tv internally with that 1080i signal) you will obtain two different full 1080p resolution frames with more or less artifacts depending of the deinterlacer algorithm used.
I'm aware of what scanlines are.

This is a natively recorded GT4 at 1080i from the PS2 output, play at 1080p full screen and compare the detail to any other 480p GT4 video.


And you know as well as I do that it is impossible to get a like for like comparison to do so by throwing around YT videos. Youtube doesn't even render videos the same way on their end between the two modes, and that's before you get into things like the equipment used to capture the footage.

Is an example to easily see the practical increment of detail in 1080i mode.
That doesn't answer my question. And, again, it's a photo of a television screen. Just because it's cropped this time rather than the full image you posted before doesn't change that it's the same image.

I'm still waiting something similar from you to prove that GT4 at 1080i looks the same as 480p scaled.
You already explained why:
GT4 480p (no AA)
640 x 480 = 307200 pixels (1 field at 60Hz, 1 frame)

GT4 1080i (no AA, lower color depth)
640 x 448 = 286720 pixels (1 field at 60Hz, 1/2 frame)
It's near as makes no difference the same internal resolution. Deinterlacing an image to double the vertical lines isn't going to give it any more detail. Dropping the color bit depth certainly isn't going to give it any more detail. The most it will do is give a quick and dirty psuedo anti-aliasing effect, as shown in the image.
The reason it looks better is because of the quality difference you get between a TV showing an image given to it at its native resolution and a TV upscaling an image that is less than half that; meaning if you have a TV that doesn't have problems with doing so you aren't going to get the huge quality jumps that Devil240z was throwing around without any reference point. And I know this is true, because the TV I used to have didn't have the quality difference between the two modes that my parent's TV or my grandmother's TVs have. That is why I compared what GT4 does to an upscaling DVD player, because the intended end result is the same.

Wipeout don't have the graphics of GT5 and what is not possible given other developers examples in the same system was a complex looking full game at 1080p/60fps. That puts into perspective how far PD have gone compared to the rest of console developers.
"Because it looks better" does not imply "theoretically impossible." You're also putting quite a lot of weight on 60 fps considering the known failings of GT5 in that area.
 
Last edited:
Historically, at least since the days of PSX/N64, racing games have typically been among the best-looking games for their respective platforms. I had always particularly given PD credit for pushing
Those outdated car models are part of the game, as well, and they also count against the graphics just as much as the pretty Premium cars counted towards the graphics. The outdated tracks counted against the game just as much as the pretty new ones counted towards it. Also, while the day/night cycles were pretty, the rain looked like crap. The rain actually looked better in PGR4 some years earlier, and Codemasters' F1 games made it look downright crude. Another strike is the damage modeling, which technically existed but not in the main game, which is just plain wrong. It was a situation of "we can do it, but choose not to."

I am glad that legacy content using legacy assets were included for GT5&6, rather than not having them.
 
Last edited:
Do you have no sould vasiliflame? :sly: I spent a few hours yesterday running races and TTs with the time set to unusual points in the day - try Brands Hatch at dawn with full rain and tell me again the graphics are 'ok', try Willow Springs under the same conditions or the Goodwood Hillclimb at either dawn or sunset, not to mention the green hell at sunset...damn but those are beautifully captured.

TLoU was a well balanced and put together game - seriously though, graphically it didn't have as much of a wow fator for me as GT6. I've not played GTA 5 so can't comment - I do get caught out by what I see in GT6 quite regularly. I think the Girraffe scene in TLoU was the only one and that was a cut-scene.

@TheGame21x - would someone who had lost interest in the series really put all of that extra effort into it if all they wanted to do was drive racecars? I think not...


Well considering I had that wow factor 3 years ago with GT5 so to me its the norm , I am talking about fundamentals things that have changed since 5 let's not forget the absolutely huge I mean Hollywood budget he had for 5 from what I know it was supposed to be £60 million a massive budget for a game and what that got you is Gt5 , I waited years for granturismo 5 and was totally disappointed with the overall product , but was promised by Pd regular updates and regular dlc every month , that was a lie we got a spec 2 update , but were is the final spec 3 update....gt6 has given me nothing new in fact it has taken a lot of things and I mean basic things I loved in 5 like shuffle races profile pictures , endurance races, multi monitor support lose of use of the ps3 camera .. Pd has lost a decade of credit from me and the youngsters who never knew about gt1 2 3 4 will think its crap I do and I was a diehard gt fan , looking at kunos with asseto corsa makes me think that's the one to have in the future
 
Agree, he clearly cannot keep up with making a AAA game and being a Z-list celebrity driver.
Problem is he has had a taste of real racing now and that's where his heart is.

In the 3 years from GT5 what have they done?
Changed the UI, add minimal amount of cars where most are duplicate "base" models and overdone the graphics so it now runs like slideshow, that's it and it is again a half finished mess.

No other dev could get away with putting PS2 assets in a game at the end of the PS3 gen and the bugs, glitches, delays....
If it was made by any other dev there would be uproar and be ridiculed, and rightly so.

PD are about as far from "Technical Wizards" at the minute as you can get!

Come on then PD apologists tell me i'm wrong and Kaz is a perfectionist!

"Perfectionist" LMAO
Hear hear :cheers:
 
...
What extra effort has Kaz put in?
Okay, no one really knows what he does, if it's just technical direction or actual track design work anymore (he did design at least a few Seasonal tracks in GT5 after all) - however, someone drove the team to create a better engine over the one used for GT5 plus went for better graphics, overhauled other features such as photomode and course creator etc. So, who would you think was more likely to be behind that?

Well considering I had that wow factor 3 years ago with GT5 so to me its the norm , I am talking about fundamentals things that have changed since 5 let's not forget the absolutely huge I mean Hollywood budget he had for 5 from what I know it was supposed to be £60 million a massive budget for a game and what that got you is Gt5 , I waited years for granturismo 5 and was totally disappointed with the overall product , but was promised by Pd regular updates and regular dlc every month , that was a lie we got a spec 2 update , but were is the final spec 3 update....gt6 has given me nothing new in fact it has taken a lot of things and I mean basic things I loved in 5 like shuffle races profile pictures , endurance races, multi monitor support lose of use of the ps3 camera .. Pd has lost a decade of credit from me and the youngsters who never knew about gt1 2 3 4 will think its crap I do and I was a diehard gt fan , looking at kunos with asseto corsa makes me think that's the one to have in the future
Well, you are of course entitled to an opionion but I don't recall monthly DLC being offered for GT5 - regular DLC was offered, true but that dosen't equate to monthly by any stretch of the imagination...that was only said in connection to GT6.

And to expect GT5 to be so much bigger and better than GT5 considering the console it was launched on is a bit unrealistic, no? Despite that, graphically GT6 has a far larger wow factor for myself and for many others than GT5 which even if it was a bit sterile visually, still did it for me.
 
Last edited:
however, someone drove the team to create a better engine over the one used for GT5 plus went for better graphics, overhauled other features such as photomode and course creator etc. So, who would you think was more likely to be behind that?
All the "haters" on GTP.
 
What extra effort has Kaz put in?
still getting up everyday to please the majority of us with his creation that we take a liking to. Still dragging himself to work everyday to repeat the same ominous features that the main point was always around, creating the best driving experience possible for the majority. Do you realize how boring it is to make the same thing, over and over, unless it is something you really like? That is why he returns, otherwise he would shoot himself in the foot and ask for forgiveness as to why he has been sucked into this. Now, if he does that last bit, then that may be why see a bit of some lack in MAJOR overhauls. But I think he puts in his time card every day and we get the best out of him..
 
Agree, he clearly cannot keep up with making a AAA game and being a Z-list celebrity driver.
Problem is he has had a taste of real racing now and that's where his heart is.

In the 3 years from GT5 what have they done?
Changed the UI, add minimal amount of cars where most are duplicate "base" models and overdone the graphics so it now runs like slideshow, that's it and it is again a half finished mess.

No other dev could get away with putting PS2 assets in a game at the end of the PS3 gen and the bugs, glitches, delays....
If it was made by any other dev there would be uproar and be ridiculed, and rightly so.

PD are about as far from "Technical Wizards" at the minute as you can get!

Come on then PD apologists tell me i'm wrong and Kaz is a perfectionist!

"Perfectionist" LMAO


Can't agree with you mate. GT6 is one of the best PS3 games out there and for sure the best GT game. The overall image quality is still very high (for a PS3 game), no other racing game on Ps3/360 (besides GT5/P) comes close to what GT6 does on tracks like Willow Springs. Just look at codemasters F1/ Grid games (all at sub 720P on PS3 IIRC and still barely able to hold 30 FPS).

That's why Im crossing my fingers for a PS4 release of GT6. True 1080p resolution, locked 60fps, no weird shadows and texture pop ins... ;)
 
Can't agree with you mate. GT6 is one of the best PS3 games out there and for sure the best GT game. The overall image quality is still very high (for a PS3 game), no other racing game on Ps3/360 (besides GT5/P) comes close to what GT6 does on tracks like Willow Springs. Just look at codemasters F1/ Grid games (all at sub 720P on PS3 IIRC and still barely able to hold 30 FPS).

That's why Im crossing my fingers for a PS4 release of GT6. True 1080p resolution, locked 60fps, no weird shadows and texture pop ins... ;)
So you like pretty half assed games?
 
If the entire point of this diatribe is that you objected to how I compared GT4's 1080i rendering to a TV scalar to explain why it appeared to achieve better results, then I have to say it was a waste of time on your part.
The entire point of this discussion is that GT4 at 1080i shows more detail than at 480 and your insistence to deny that.

It's hard to see how your posts explain how I'm wrong when I already said, twice, that the game was doubling the image height.
You said a lot of things and much of them does not make any sense. Still I'm not sure that you know what are you talking about.

It's a field-rendered "480p" image,
No, a 480p image is composed by a single field and at 1080i the images are compossed by two different fields. Every resultant 1080 frame on the screen is a combination of two of those "480" images, as seen with the increase of detail in all the 1080i comparisons.

It's pretty much the same resolution with some clever image rendering used to double the lines shown on screen and trick the television into thinking it's 1080i
No, practically is not the same. There is no external video trick involved in a already complaint full frame 1080i signal.

It's instead the PS2 scaling from the same 480 source; as opposed to the TV's more likely than not awful internal scalar doing so.
Again the incorrect 480 source and the "scaling" thing to explain a common interlacing process.

There is no more detail than the 480p image, and if your TV has the hardware to scale it properly or is an older CRT HDTV it would look no different.
Absurd... and already explained and discussed.

the game was field rendering the image (deinterlacing it, then stacking the two images)
The game is not deinterlacing the image, that is the work of the tv. Field rendering is another thing.

have trouble with GT4's image signal (the field rendered extremely narrow interlaced 1080i signal)
What?... as explained previously there is not an exotic resolution output from the PS2, the signal is normalized internally by the console to a full 1080i frame before arriving to the tv.


And you know as well as I do that it is impossible to get a like for like comparison to do so by throwing around YT videos. Youtube doesn't even render videos the same way on their end between the two modes, and that's before you get into things like the equipment used to capture the footage.
When the increase of quality is evident in the video, that sounds much as an excuse to don't accept it. If someone want to try the vid can be played directly in hd on most modern tvs with internet access.

This is another 1080 good example, full screen and at 1080p:




That doesn't answer my question. And, again, it's a photo of a television screen. Just because it's cropped this time rather than the full image you posted before doesn't change that.
More excuses... when the difference of the rendered detail is so clear between similar pictures a better source of them would not change anything. Enought is the definition.

gt4q2lyk.jpg



You already explained why:
I mean a practical proof, like mine, not a numbers proof that you does not seems to understand.

GT4 480p (no AA)
640 x 480 = 307200 pixels (1 field at 60Hz, 1 frame)

GT4 1080i (no AA, lower color depth)
640 x 448 = 286720 pixels (1 field at 60Hz, *1/2 frame)

*1 frame = 640 x 896 => 573440 pixels (those are the effective rendered pixels seen in pause and used by the tv deinterlacer to render every interpolated final frame)

The normalizing of the aspect ratio and the adaptation of the 1080i frame resolution from the above numbers is done later at the PS2 video output, also by the console, and those extra pixels were not counted as native rendered pixels.


Deinterlacing an image to double the vertical lines isn't going to give it any more detail.
Deinterlacing does not mean coping lines to fill the gaps or scaling... there are many advanced methods of interpolation and frame blending, that are very common and used for many years. I don't want to extend much, just read:
http://en.wikipedia.org/wiki/Deinterlaced#Deinterlacing_methods


The most it will do is give a quick and dirty psuedo anti-aliasing effect, as shown in the image.
There is no antialiasing in those photos, just more pixel density or resolution.


and a TV upscaling an image that is less than half that;
The video signal from the PS2 is already 1080i complaint or could not be displayed on any tv. Is like how the PS2 games are rendered internally at 640x448 but the console outputs by default a full NTSC signal of 720x480 to made it compatible with any tv. That type of resolution normalizing is never done by the tv.


"Because it looks better" does not imply "theoretically impossible." You're also putting quite a lot of weight on 60 fps considering the known failings of GT5 in that area.
I'm not putting a lot of weight on the 60fps thing, I'm putting a lot of weight at all what the game is processing compared to the best examples in the same console.
 
Agree, he clearly cannot keep up with making a AAA game and being a Z-list celebrity driver.
Problem is he has had a taste of real racing now and that's where his heart is.

In the 3 years from GT5 what have they done?
Changed the UI, add minimal amount of cars where most are duplicate "base" models and overdone the graphics so it now runs like slideshow, that's it and it is again a half finished mess.

No other dev could get away with putting PS2 assets in a game at the end of the PS3 gen and the bugs, glitches, delays....
If it was made by any other dev there would be uproar and be ridiculed, and rightly so.

PD are about as far from "Technical Wizards" at the minute as you can get!

Come on then PD apologists tell me i'm wrong and Kaz is a perfectionist!

"Perfectionist" LMAO

1) UI loads much faster and is much quicker to navigate around, it's a HUGE improvement over that crap we got in GT5.
2) Minimal amount of cars? We got 105 completely new cars to GT series not counting the 19 base models. With the base models it would be 124 new cars, so 19 base models does not account for "most." This isn't even including the GT5 standard cars that were upgraded to premium, such as the Sauber C9, Skyline 2000GT, etc, so the number of premiums added is actually higher.
3) Game doesn't run like a slideshow at all. It's much more stable than GT5, with much less screen tearing.

4)That's not all they improved. You're leaving out a considerable amount of stuff.

-The physics feels considerably better, you can actually feel the downforce at high speeds, you have a much better feel for when the tires are slipping, the suspension physics is noticeably more realistic and the overdone understeer from GT5 and past games has been fixed.

-Many standard cars have been completely reworked and upgraded to semi-premium and actually look very good. RUFs for example.

-Some of the old tracks have been reworked. Autumn ring has time change, new textures, new trees. Tsukuba now has weather change. Laguna Seca has new trees, reworked environmental textures and added vegetation.

-39 tracks, 21 with weather change, 17 with time change. Creating time change alone for the new tracks and some old ones takes a considerable amount of time to develop.
GT5 had 27 tracks, 9 had weather, only 3 had time change, and had an even longer development time.
Work out the math. That's a crap load of work and a huge improvement in track count with weather and day-to-night transitions for GT6. People are under-appreciating time change imo, it adds so much to the immersion and takes the tediousness away from racing on the same tracks over and over. Forza is on its 5th game, no time change, no weather, and an even fewer number of new tracks. Tracks, cars, and physics are the three most important thing in a racing game, GT6 has improved in all 3 categories.

-Course Creator will be much more robust and is coming in an update, for free.
-You're getting 28+ Vision GT cars in the future, for free.
-The game is still going to be getting free updates, patches, and seasonals every month for almost a year.
All other devs do is throw out some pricey DLC after launch and call it quits, then release the same game again 2 years later but with a few new tracks and a certain number of new cars.
 
Last edited:
So you like pretty half assed games?

Name another console sim with the physics of GT and weather and time change while managing to maintain 60 FPS as much as possible while outputting to 1080P.

I honestly chuckle at people now that say this or that is the reason for half assed, like they actually know how the people work or what they work with.

People talk as if making games is easy.
 
Back