dr_slump
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Trailers?I know ... but the movies surrounding it will impress the grey masses ...
Trailers?I know ... but the movies surrounding it will impress the grey masses ...
Trailers?
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Having played NFS Rivals on PS4, its really hard to go back to GT6 on PS3.
Nop, just that GT4 in 1080i looked amazing.So these images prove that what me and many others had issue with the resolution transition? The GT crusader is here to rehash an old subject I suppose.
Yeah GT does have it's annoyances that get me.
Like last night I found out that my R8 LMS Ultra's rear end switcharoo problem seemingly disappears altogether when I put on strong steer assist.
Really PD?
Really? Are you serious? Did you watch on an actual HD tv or are you talking about setting it to 1080i on a non HD TV or with the default composite cable.
On a HD TV set at 1080 it looked really bad much worse than when set to 480P. In 1080 it had a serious cross hatch i.e. screen door effect. In other words it was like you were watching the game while looking through a screen door. Not good at all.
I guess that some people are not bothered by the screen door effect ? I could not even stand to look at it due to all the tiny lines that you can clearly see on the screen when in that mode.
Of course if you set is not real big and/or you are setting farther away it would be less of an issue but in my case it was much better in 480P and I have saw many posts from others who state the same thing.
I use a 37 inch 1080P set and I set about 3 feet from the screen when racing. I have also had it on a 32 inch 1080i set and it had the same screen door effect on it as well. I would have to set at least 8-10 away to be able to stand looking at it
I guess that some people are not bothered by the screen door effect ? I could not even stand to look at it due to all the tiny lines that you can clearly see on the screen when in that mode.
Of course if you set is not real big and/or you are setting farther away it would be less of an issue but in my case it was much better in 480P and I have saw many posts from others who state the same thing.
I use a 37 inch 1080P set and I set about 3 feet from the screen when racing. I have also had it on a 32 inch 1080i set and it had the same screen door effect on it as well. I would have to set at least 8-10 away to be able to stand looking at it
I guess that some people are not bothered by the screen door effect ? I could not even stand to look at it due to all the tiny lines that you can clearly see on the screen when in that mode.
Of course if you set is not real big and/or you are setting farther away it would be less of an issue but in my case it was much better in 480P and I have saw many posts from others who state the same thing.
I use a 37 inch 1080P set and I set about 3 feet from the screen when racing. I have also had it on a 32 inch 1080i set and it had the same screen door effect on it as well. I would have to set at least 8-10 away to be able to stand looking at it
GTA 5's cars at least also look nowhere as good as Gran Turismo 6, nor does it have to worry about realistic physics. But I will admit it's a great game.
And no I will not stop with ram.
Dodge Ram, St Louis Rams, broken ram, dusty ram, ram rod, Rambo.
First with the PS1 they pretty much create the best looking racing game for the system, graphics were outstanding for the time. Next they do the impossible(or so it was thought) and create a game that achieves 1080 resolution on PS2. Now they create a nearly full 1080 native resolution(1440x1080p) at 60 frames WITH adaptive tessellation. There are only a few 1080p/60fps games on PS3 and NONE with adaptive tessellation. Heck adaptive tessellation wasn't even heard of at the time of the PS3's launch and has only been used in high end PC games. Not to mention 50Xs the HDR lighting of GT5.... GT6 is a marvel on the PS3, nothing comes close to it in technical graphic fidelity. Sure it could have looked better to the eye if they did away with that technology as it takes processing power AND had it at 720p to add more effects but they were able to make it look pretty darn good without sacrifices other games in the genre have used. I can only imagine what GT7/8 will look like on the PS4 without the severely crippled RAM restrictions. I'd say Polyphony are probably the best team Sony has when pushing technology on their systems, with Naughty Dog at a very close second.
What a lie.The only time we saw 60 fps was in Gran Turismo 1! Never to be seen again!
Show me first a PAL copy playing in 1080. I don't think you can.maybe it differs between PAL and NTSC regions ? (just guessing)![]()
I honestly don't know how you can compare the two ... (Yes, I have both !)
You know, oddly for the first time since I played GT1 all those years ago, I actually enjoy watching the replays.
I think its because, more than ever the cars are behaving much more realistically. I am having to catch slides much more than I use to and in cars that I always thought were on rails like the R32 GTR.
Something happened at PD after GT4 and my bet is it was Kaz's "racing career"
You mean that the scaler chip inside your TV is inferior to the method the PS2 was using to fake the 1080i signal. Got it.Nop, just that GT4 in 1080i looked amazing.
Well, since it isn't actually any higher in resolution, I wonder what that means for you.Anyway people saying that GT4 is better in lower rez are crazy and wrong sad misguided people. I pity them all.
No. That was the use of separate LoD models.A minor version of the now so-called adaptive tesselletion crap has been in Gt games since Gt1! Once the AI cars where more than about 50 metres away from you they turned into blocks of pixels!
What scaler?You mean that the scaler chip inside your TV is inferior to the method the PS2 was using to fake the 1080i signal. Got it.
I think I can help you with a simple mild tune, no ballast used, just lsd, suspension and brake balance - the car will be much better to drive.
It's a field-rendered "480p" image, running in 16-bit color mode (hence the dithering problems) to offset the increased overhead required to do it. It's not a native 1080i signal. Not even close.It seems that you don't understand how is rendered the 1080i/60 video in GT4 vs the standard ntsc. There are some trades like the lack of antialising in order to draw more effective pixels per field.
Correct.Show me first a PAL copy playing in 1080. I don't think you can.
Correct.It's a field-rendered "480p" image, running in 16-bit color mode (hence the dithering problems) to offset the increased overhead required to do it. It's not a native 1080i signal. Not even close.
So is the image extremely blurry, jaggy, or both? There's no way it's going to be burdened with none of those options.No screen door effect here, and my set is 60". If you calibrate the image settings for the input properly (and you have a good set) this should not be an issue. My eyes are approximately 6-8 feet from the set when playing.
Lack of anti-aliasing? I'd say more like the upscaling exposes what is less apparent with sd output.What scaler?
It seems that you don't understand how is rendered the 1080i/60 video in GT4 vs the standard ntsc. There are some trades like the lack of antialising in order to draw more effective pixels per field.
No one is defending that GT4 rendered a full 1080i (1920x1080i) signal, just that looked amazing and far more detailed in a HDTV than with the SD modes and certainly that is not a simple tv scaling from a 480 source. Not in the process and not in the internal rendering methods and visual resultant detail.It's a field-rendered "480p" image, running in 16-bit color mode (hence the dithering problems) to offset the increased overhead required to do it. It's not a native 1080i signal. Not even close.
Anything else? How did you think it was rendered?
No. It's instead the PS2 scaling from the same 480 source; as opposed to the TV's more likely than not awful internal scalar doing so. Like I said two posts ago.No one is defending that GT4 rendered a full 1080i (1920x1080i) signal, just that looked amazing and far more detailed in a HDTV than with the SD modes and certainly that is not a simple tv scaling from a 480 source.
The only reason it gives better detail is because the comparison data you are using are pictures of a TV screen. The majority of HDTVs even to this day are going to make a complete mess out of upscaling any standard definition image; especially as you get further away from the native resolution. Having something with dedicated graphics hardware feed a scaled up 1080i signal is going to look better than a HDTV taking the same image in its raw form and showing that; and taking a picture of what the TV shows is going to reflect that. That's exactly why upscaling DVD players are a thing.GT4 at 1080i get rids of the antialiasing and natively renders at the double of horizontal pixels per field than in the default ntsc signal. The only scaling needed is in the vertical resolution to maintain the correct aspect ratio. That results in a legal complain full 1080i signal output from the PS2 that gives a better detail than ntsc and 480p modes and looks amazing in a HDTV for a PS2.
What makes this different from the first time it was posted?
I'm curious how stretching a narrow 1080 vertical image to take up the full horizontal space was theoretically not possible with the hardware. Wipeout HD even does it dynamically, and actually runs at 60fps on a consistent basis.An smart use of the resources from PD, similar to the methods used in GT5 to render the 1080p/60 and 720p 3D modes, theorically not possible with the hardware and both technical achivements in the PS3.