Aren't the things DC does attributed to the power of the system it's on and less about the direction they were going in? People were all up in arms about why PD does certain things but for the most part they enjoyed it. PD weather system is just as nuts as DC, it's a system that actually realistically simulates weather including fog, low lying haze(haven't seen that in DC yet and I own the game), PD's is limited on PS3 for glaringly obvious reasons. PD went as far to write a simulation no joke for tire smoke(seriously).
Take a look at the context of the post I replied to, which stated that GT6's weather is pretty much ready for the PS4. When you look at what Evo have done in terms of weather in DC its clearly shows that GT6's weather is not pretty much ready for the PS4.
I'm well aware of what PD have and havn't done, none of which changes the point I made, which is that the GT weather is not pretty much ready for the PS4, that's not to say they can't do it, just to say that they still have work to do on it.
Whilst DC weather looks much better, it's pretty hard to say that they are beyond PD simply because of DC as PD has yet to show anyone what weather looks like on PS4 powered GT game(the crux of the disparity).
Good job I didn't say that then
PD's modellers even have parts for the cars like headlamps and tail lamps to ensure quality reproduction. Evolution has done wonders with DC but I still hold PD above them when it comes to details, something about that quirky team in Osaka.
You may want to re-check what Evo have done, because they did exactly the same thing for the lights and in terms of materials replicated and paint layers they have gone beyond what PD have done for GT6. Hence why I have said (repeatedly) that they are a good indicator of what PD need to target for the PS4.
Sure they need to inject some personality in there and loosen up with the clinical presentation but I still enjoy their output when it's working. DC was built for PS4 strictly, but compared to GT6 built on PS3 DC isn't that far beyond what was done on PS3 at all. Dynamic weather system, check, realistic day night shift, check, PS3 is the limiting factor in output we are treated to. When GT is shown off on PS4 properly guaranteed everyone will be wondering just how they were able to accomplish it. If PD dumped GT6 code onto PS4 and have that running 1080p 60fps locked, next thing would be increase fidelity of in game models, trackside details resolutions of textures and more robust physics engine, aerodynamics simulation, tire physics, smoke physics and keep the same 1080p 60fps visual output what would folks say?
If you simply look at feature count then yes (however GT6 doesn't have weather and day/night on all tracks) GT and DC match up in terms of weather and day night, however in terms of the visual quality of the two I can't even remotely agree that DC isn't quite a way ahead of GT6
Case and point DC while looking phenomenal doesn't do anything beyond the scope of what PD is capable of, going of the ridiculous amount of simulated effects PD has crafted in a PS3 title shows that they are more than capable of matching DC in terms of car fidelity(doubt PD are going to go nuts with trackside details as 60fps output trumps that). I may be biased but I have played both games and DC is slick and beautiful and has some things that PD doesn't, who's to say PD hasn't had plans to have water pooling like DC on the windshield(GT5 had that not as well done but it had it) PD when you actually sit there and read about what they did on that PS3, the sheer amount of simulation is astounding. I have no doubts they'll bring the visual porn once again, now if they'd bring some atmosphere to those courses I'd be happier.
Its dangerous to make assumptions you know, what makes you think I've not played both? I own every GT release including all the prologues, concept, PSP and the pre GT4 BMW 1-series demo (the very first thing with the 'ring). I'm more than aware of what PD can do and have done.
The point is we don't know what PD are capable of on the PS4, because we haven't seen it.
I've not said that PD can't do it (so I'm not sure why you keep inferring that I have), what I have said is that what Evo have done with DC shows that if PD want to compete with the best on the PS4 (in terms of car models and overall graphic presentation) then the GT6 models are not yet PS4 ready.
I've posted this link before, but its worth another look as it shows exactly what level of detail Evo has gone to with DC and why Poly count is not the only important factor (and on poly count alone PD win hands down)
http://blog.eu.playstation.com/2014/06/05/51-driveclub-details-might-just-blow-mind/
I think Pcars will have 60K LOD polygon models on PS4 and I don't think it has adaptive tessellation, so in comparison all the GT6 premiums could be considered to be PS4 ready.
Poly count alone is not enough to make a model PS4 ready, as I mentioned above and the link provided goes into more detail PD need to focus on more than just poly-count for the PS4 (particularity as Poly count is a diminishing return).