Cars Need Different Fuel Consumption and Dirty Oil Needs to do more

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Peter

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The title says it all really. I want to be able to enter a Toyota Prius in a race around the nurburgring against a gas guzzling muscle car, and the muscle should run out in about 2 or 3 laps while the prius would go for maybe 10 laps. It really would make a difference with pitting and how the race will go for you and you would have to work out strategies depending on what car you use. And dirty oil needs to do more than just affect performance numbers slightly, it needs to break stuff, blow engines, destroy cylinders etc. No need for a poll, since all of you will say yes. So, let the discussion begin.
 
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when you ran out of fuel, the car slowed to 60mph and you had to refuel or the car would stay like that forever, you never ran out of oil though, it gets dirty and affected performance of the car slightly, but not enough.
 
As long as the game allows you to do proper fuel strategies (set fuel load before you start, and have the option to choose how much fuel they put in during a pit stop) with realistic sized fuel tanks, sure.
 
Yes indeed,
fuel consumption of the different cars should be taken into account..
But I doubt it will be like that in GT5.
It would be a nice addition, but I wouldn't be disappointed about that.
 
Yeah... selection of fuel level before a race would be nice, no need for a full tank on a 5 lap race. Also the fuel consumption should be realistic, a car should be able to do many laps more laps before running out of fuel.
 
The title says it all really. I want to be able to enter a Toyota Prius in a race around the nurburgring against a gas guzzling muscle car, and the muscle should run out in about 2 or 3 laps while the prius would go for maybe 10 laps. It really would make a difference with pitting and how the race will go for you and you would have to work out strategies depending on what car you use. And dirty oil needs to do more than just affect performance numbers slightly, it needs to break stuff, blow engines, destroy cylinders etc. No need for a poll, since all of you will say yes. So, let the discussion begin.

Not even the worst muscle car I can imagine will run out of fuel after 3 laps on the Nürburgring. I want realistic fuel consumption (and tire wear).

I think we could do without the oil effects, because it doesn't enter into race strategy at all. You're just forced to do unnecessary stuff between races. I just hope, IF they include it, it's not like in previous games, where you had to race all races of a series before you could change the oil. Not being able to change oil between races, if it has an effect, is stupid.

I also don't like the deterioration of a car's performance after you race it a lot. I want to keep my cars in prime condition (even if it's unrealistic).
 
The title says it all really. I want to be able to enter a Toyota Prius in a race around the nurburgring against a gas guzzling muscle car, and the muscle should run out in about 2 or 3 laps while the prius would go for maybe 10 laps. It really would make a difference with pitting and how the race will go for you and you would have to work out strategies depending on what car you use. And dirty oil needs to do more than just affect performance numbers slightly, it needs to break stuff, blow engines, destroy cylinders etc. No need for a poll, since all of you will say yes. So, let the discussion begin.
I doubt a Prius would last 10 laps of the Ring at race speed, but I agree with your point, different cars should have different fuel consumption and tuning your car should have an affect as well.
 
I agree with the engine oil thing, but I don't want the thing they had in GT3 where your car slowly lost horsepowers. It's annoying since it takes forever to get a car like the F1 race car and a game should excuse you from that particular hassle of real world if it doesn't contribute anything to the gameplay.
 
Agree 100%

All cars have differents fuel consumption and that should be taken into account!

In Le Mans the diesel cars take advantage of lower consumption and less boxes visits.

Regarding the dirty oil instead of power decrease I think a more real situation is obviously mechanical failure...

:D
 
I think the Toyota Prius would still be at a disadvantage, The Nurburgring is
approx. 12.94 mile, 10 laps is about 129.40 miles, if the muscle car was getting
10 mpg, it would use about 12.94 gallons, older muscle cars had larger
fuel tanks, 20 ga, but even if they had to stop, they would be far ahead, but then
again they would handle terrible on that track & that would slow them down.
But I also like fuel consumption, Tire wear & engine performance to play a roll in races
longer than 10 laps on the normal courses, Nurburgring would obviously be that exception.
 
I think the Toyota Prius would still be at a disadvantage, The Nurburgring is
approx. 12.94 mile, 10 laps is about 129.40 miles, if the muscle car was getting
10 mpg, it would use about 12.94 gallons, older muscle cars had larger
fuel tanks, 20 ga, but even if they had to stop, they would be far ahead, but then
again they would handle terrible on that track & that would slow them down.
But I also like fuel consumption, Tire wear & engine performance to play a roll in races
longer than 10 laps on the normal courses, Nurburgring would obviously be that exception.

You will have a lot more fun in a american muscle car than in a prius. Even with the lower fuel consumption of the prius, muscle cars will be ahead because there way faster than the prius.
 
It seems way to difficult to implement

1) Different fuel consumption for different cars
2) Different fuel consumption when driving different
3) Less fuel by start, so the weight is -

A lot of factors !
 
It seems way to difficult to implement

1) Different fuel consumption for different cars
2) Different fuel consumption when driving different
3) Less fuel by start, so the weight is -

A lot of factors !

Not to mention there will be a few hundred cars in GT5. When it comes to games such as GTR2, LFS or rFactor, there are a lot less cars which allows the developers to perfect each individual car to it's real world specs. As much as I applaud PD for taking the time to implement all these cars in the game, I want the cars to act like their real world counterparts. Not just in handling, but in fuel comsumption, mechanical failures, etc. It's difficult yes, but could be a big deal in the end.

Although, considering that GT5 will have DLC and patches and updates, maybe it's something they'll add in the future. .
 
by the way, for he example you gave about the prius, it would definitely not last that long. top gear did a test before about a prius and a bmw m3. on their track at race speeds the prius got 17mpg, and the m3 got 19mpg. all it had to do was keep up with the prius.
 
If I recall correctly, cars in GT4 did have different fuel consumption. Most of the endurance drivers of GT4 will be able to corroborate this.
 
Agree 100%

All cars have differents fuel consumption and that should be taken into account!

In Le Mans the diesel cars take advantage of lower consumption and less boxes visits.

Regarding the dirty oil instead of power decrease I think a more real situation is obviously mechanical failure...

:D
When was the last time dirty oil caused mechanical failure?:dopey:
 
When was the last time dirty oil caused mechanical failure?:dopey:

Slightly OT - I drained the oil out of a Toyota Van years ago when I worked as a mechanic. The oil hadn't been changed in something like 32000km (about 20,000 miles) and came out with about the same viscosity as a really thick caramel sauce. Thick enough to pile up in the drain pan.

The owner had complained that the van felt a bit sluggish. :dopey:

I do think GT should have the oil changes, but yeah, we should be able to do them between races (in championships). Hell, we should be able to change the oil mid-race in a pitstop if necessary. BUT the modelling of the oil's wear-rate should be accurate enough that no one-race would be long enough to have a significant effect on the oil.
 
Slightly OT - I drained the oil out of a Toyota Van years ago when I worked as a mechanic. The oil hadn't been changed in something like 32000km (about 20,000 miles) and came out with about the same viscosity as a really thick caramel sauce. Thick enough to pile up in the drain pan.

The owner had complained that the van felt a bit sluggish. :dopey:

I do think GT should have the oil changes, but yeah, we should be able to do them between races (in championships). Hell, we should be able to change the oil mid-race in a pitstop if necessary. BUT the modelling of the oil's wear-rate should be accurate enough that no one-race would be long enough to have a significant effect on the oil.

Yeah, leaving crap oil in a car is bad, but I pity the race team that doesn't change it, like, constantly, so it really shouldn't be an issue in game. Its like nut and bolt checks, nothing is gonna go wrong unless someone on the team drops the ball and forgets to do it.
 
When was the last time dirty oil caused mechanical failure?:dopey:

Dirty oil don't cause mechanical failure????

The oil after several km's has some impurities that may harm the mechanical parts of engine.

You never change the oil of your car? :scared:
 
Slightly OT - I drained the oil out of a Toyota Van years ago when I worked as a mechanic. The oil hadn't been changed in something like 32000km (about 20,000 miles) and came out with about the same viscosity as a really thick caramel sauce. Thick enough to pile up in the drain pan.

The owner had complained that the van felt a bit sluggish. :dopey:

I do think GT should have the oil changes, but yeah, we should be able to do them between races (in championships). Hell, we should be able to change the oil mid-race in a pitstop if necessary. BUT the modelling of the oil's wear-rate should be accurate enough that no one-race would be long enough to have a significant effect on the oil.
My point exactly. old engine oil (as in after like 10 000kms) may cause some side effects to the engine, but mechanical failure? That's just taking it too far. XD

Dirty oil don't cause mechanical failure????
... no? Sorry if I'm rude but do you actually know what you're talking about?

The oil after several km's has some impurities that may harm the mechanical parts of engine.

You never change the oil of your car? :scared:
Unless the impurities you speak of mean pebbles the size of fingernails, then no, dirty engine oil doesn' cause mechanical failures. We should run for the hills the day that the most fliud substance inside the engine causes mechanical failures. All oil does is reduce heat in the engine and prevent engine wear. Dirty oil could reduce the life of an engine by inducing more wear and tear. Also, heard of oil filters? I find it funny that you're gong-ho about engine oil when coolant (which doesn't even exist in GT) is 100 times more crucial in keeping an engine from blowing up.

The only way engine oil could even remotely come to causing a mechanical failure is if all of it leaked out and your engine is running with no lubricant, other than that, even old oil like peter has mentioned would become fluid once it's heated up by the engine.
 
Oil is there to lubricate, cool and collect carbon, filters can only do so much. When oil gets oversaturated with carbon (from cylinder blow-by, reason oil goes black) it starts turning into sludge and blocks oil galleries. lacks flow and causes mecahnical failure (Very common on unserviced SR20 engined Silvia's). This takes many many thousands of miles which also depends on the engine and the way it is driven, but it happens. For it to be realistic in GT5 you wouldn't even drive one car long enough for it to happen.
 
GT4 fuel consumption is variable. Last week when I was running the 1000km @ Fuji, I noticed that went I pushed hard I got around 28 laps of fuel in the R8 (with around 3 or 4 points of fuel left). Later in the race I decided to cut back, only using about 90% throttle, shifting 1500 rpm sooner, and drafted when I could and I was able to manage 34 laps, but ran out on the last turn.

Also in GT4 I was able to change oil between races while I was doing a championship. Just exit the race, not the championship.
 
I remember GT4's fuel consumption vividly. The Prius consumed NO fuel. Which is absolutely ridiculous.

Given that the Prius holds a hair less than 12 gallons of fuel, and can be expected to get just 15-20 mpg when driven flat-out... even if those muscle cars get 5-10 mpg, they won't pit much more often than the Prius, and will more than make up for the extra pit time with their extra speed.
 
I doubt that car manufacturers would want to advertise the fact their cars have awful fuel economy, so I doubt PD would get permission from them to implement it.

Of more pressing importance, I think that in light cars such as the FGT, you should notice a drop in laptime as your fuel level drops, as in real life, as the weight of your car decreases.

I wouldn't really care if oil changes weren't part of the game. If they were I would happily wrap up that, the rigidity refresher plan, and a wash in one whole "service", which you would be promted to do after a certain mileage, to restore your car to a totally new condition.
 
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