- 2,025
- Azle, Texas, USA
- GTP_KinLM
- KinLM
I personally think that this may be one of, if not the, best tracks that PD has ever created.
I especially like the differences in surface type depending on what section of the track you’re on. This track resembles Le Mans in how it’s mixed public roads and actual racetrack.
This difference can be felt and seen visually. The racetrack sections are smooth, wide, and feel like something from a Grand Prix track, while the public road sections are bumpy, slightly narrower, quick and flowing, and feel completely different stylistically.
This was something that was missing from GT6 (including Sierra) so it’s nice to see how far they’ve come in that aspect.
I also love the overall layout of each circuit. There’s long straights for powerful cars, tight turns for the lightweight killers, and high speed sections for vehicles with downforce. It’s a nightmare to set a car up for, but a blast no matter what you’re driving.
I also like the little touches, such as the designs on the distance boards before corners.
The lighting at certain times of day also feels amazing too. The time of day which sees the sun first start to creep up over the countryside looks like something straight out of a movie. The landscape looks dynamic and flowing, and there are plenty of trees which give it a “Monza” feel in a way.
I’m sure some will disagree. People always have different opinions. But this is probably the FIRST original track in GTS that I will truly miss if it isn’t carried over to future versions.
I especially like the differences in surface type depending on what section of the track you’re on. This track resembles Le Mans in how it’s mixed public roads and actual racetrack.
This difference can be felt and seen visually. The racetrack sections are smooth, wide, and feel like something from a Grand Prix track, while the public road sections are bumpy, slightly narrower, quick and flowing, and feel completely different stylistically.
This was something that was missing from GT6 (including Sierra) so it’s nice to see how far they’ve come in that aspect.
I also love the overall layout of each circuit. There’s long straights for powerful cars, tight turns for the lightweight killers, and high speed sections for vehicles with downforce. It’s a nightmare to set a car up for, but a blast no matter what you’re driving.
I also like the little touches, such as the designs on the distance boards before corners.
The lighting at certain times of day also feels amazing too. The time of day which sees the sun first start to creep up over the countryside looks like something straight out of a movie. The landscape looks dynamic and flowing, and there are plenty of trees which give it a “Monza” feel in a way.
I’m sure some will disagree. People always have different opinions. But this is probably the FIRST original track in GTS that I will truly miss if it isn’t carried over to future versions.