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- eran0004
I watched a great drive through video today be two dollars twenty. He's built a very nice looking city. 👍
I can recommend watching the entire series, it’s really nice
I watched a great drive through video today be two dollars twenty. He's built a very nice looking city. 👍
I set the Tax at 12%, the highest they will take without complaining, and mostly leave it there. Occasionally I may ramp up to max Tax if I am close to running out of money in a Scenario, or need cash quickly to buy something.
Interesting technique @eran0004. I thought I'd try something similar to build a hill/mountain for the 'Castle of Lord Chirpwick' to sit atop... seemed to work, but didn't look as good as yours, which looks very 'natural'... but then I do lack patience to tweak these things.
Disaster strikes as St Priaulx Port oil depot catches fire. The political opposition accuses the government of neglecting fire safety.
I've built a whole new part of town and crammed it full of services etc., and yet no-one is moving in to the residential zones.
Now, some of the industrial zone is starting to pack up because there's not enough people.... what gives?
As far as I can see, everything is in place - some other parts of the new section have become populated, two one entire sections I've devoted to light residential have stayed empty.
Any tips?
It looks a bit more promising now 👍How's the demand looking on the demand meter? Could try reducing Light Residential tax for a bit, if demand looks low.
I've occasionally had to put power-lines into an area before anything will start spawning, but I think that was a glitch.
Yep all the old people have the money.Prog rock must be good for land value![]()
I've just been looking to see if there are anything new worth adding and found this.I'm tempted to use it.
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I've been doing my usual thing of starting with a Scenario, and then carrying on when I've won the Scenario if it is a good map that inspires me. Everything has been going great, got the city up 100k+ and 6m credits.I have rail cargo and sea cargo, which have been working perfectly, and then all of a sudden, both start getting backed up even when they are on opposite sides of the map.
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I think it seems to happen around the same time, population wise, on every map I have done recently.
I've had to disable both cargo depots.
Thankfully the money is still coming in at a healthy rate.
Something positive on this map has been a lack of death waves. Not sure if it is because I am building districts in a better and more measured way, or just something the game is doing.But hope it lasts.
I'm at a point where I am running out of inspiration for new districts, but I now have 8m credits so anything is possible.
A shout out for a nice little Bamboo covered station I saw in someone's YT video recently, maybe Biffa's. It looks really sharp and nice, and I love that you can see through the Bamboo roof. Well done to christinayan for designing and creating it. 👍![]()
I'm not worried about the number of ships, I would prefer them not to overlap with each other, but that is another thing,Try building a second rail cargo in another part of the map to spread out the traffic a bit. If you have one big industrial area you could build cargo stations at each end.
Same with the sea cargo, but just keep in mind that it solves truck traffic rather than ship traffic. Ship spawning seems to be controlled by the number of ports and the number of outside ship connections rather than the demand for goods so if you have a maritime traffic jam then it won’t help the situation.
For example, I have two cargo ports, two passenger ports and four outside ship connections and the sea is so crowded that it looks like an invasion is imminent. Thinking about letting the coastal artillery open fire on them.
I'm not worried about the number of ships, I would prefer them not to overlap with each other, but that is another thin,it is the vehicles which suddenly becomes a problem, and it is weird that you would think with two cargo hubs, one may get busy before the other because I may build around one of them, but both seem to have got busy at the same time.
And again, the number of trucks seemingly increased to both hubs at the same time, so the number of total trucks increased massively for what looks like no obvious reason. The trains especially seem to start leaving without being filled, with some 20% and below, and sometimes single figures. Don't fully fill the trains, and more traffic seem inevitable.
I will probably play about with adding other hubs, but if the game keeps not filling trains, I may just get traffic problems somewhere else. I'll have to see. It depends in what direction I go in with regards to buying new squares to fill.
As you can see below, the hubs are spread out, and atm nowhere clear to put any new hubs. The hub at the sea, has had two areas either side of it, but that wouldn't explain the other hub getting saturated with traffic, as there is a lot of space around it as it is at the edge of an oil field and at the edge of the map.
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I've really liked this map though, and in the open areas there are subtle changes in elevation which look great at street level with the roads rising and falling as you move around some districts.
Just as an aside, with regards to oil reserves, why does the oil get used up so quickly. If oil run out so quickly anywhere near real life at that speed, and it would not be financially viable to build. It seems out of step with the forest and farming, though obviously a renewable resources, but even so, there have been small oil . I've had to resort to manually putting the oil back into the ground to keep it going, which doesn't feel right, but there you go.![]()
I don't think it is the traffic coming in that is the problem, more suddenly having a lot of stuff that needs to go out, and trains leaving virtually empty most of the time. Trains and boats are coming into the city full. It seems to happen at some point in every city I have done, so it must be something in the game. I'll have to have a think what to do next, as there are a few directions I can expand into, but it is what to build when I expand.Try separating the tracks so that the cargo train terminals connect to one neighbouring city each. That should reduce the incoming traffic at least.
I want to try and play within a vanilla game, though with mods, which is why I start with a Scenario atm, and then carry it on, so there are rules in place, but try and have it work logically as much as possible. The oil just runs out too quickly though, and the only way out for me is to put it back.The rapidly depleting resources is a problem. I would prefer if it took like 100 years or so, that would feel more realistic. The game comes with a mod that allows you to have permanent resources, I have that toggled on in my current city.
No, I stick with the traffic on the right because most assets are designed for that if there is a preference by the designer. I like to get different interesting road junctions.
No, I stick with the traffic on the right because most assets are designed for that if there is a preference by the designer. I like to get different interesting road junctions.
In my mind none of the maps I have worked on has resembled the UK in any way, so it is easier to see them as foreign country's with the vehicles driving on the 'wrong' side of the road.![]()
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I switched on my inland cargo hub to try and see where the traffic was coming from, and this time the traffic backed up even more and quicker, and it seemed that nearly all traffic was coming from outside of the map from the opposite side.![]()
Not much I can do to combat that.