My past cities were mostly complete except for detailing so after a bit of a break I thought I'd start something new. Still the same problem of most maps not suiting my ideas, in particular so much water in every map. Since custom maps obviously aren't possible on console I figured I'd see how much I could do with unlimited resources and a LOT of terraforming to create a starting land more suitable. Just how much terraforming and 'moving' water can you get away with without flooding everything?
I first tried Lavender Lake, seemed ideal because you just have to drain the lake and that's gone permanently, no flow of water or flood risks. Then you're just left with a bit of the river, but 95% land. Only problem was the rest of the land didn't suit me, had some pretty big terrain height differences, I wanted something more level.
Next try was Murky Coast, chose the nine tiles close to the sea and then tried to reduce all the rivers as much as possible, just leaving one bit of coastline. Took a few hours and trial and error but I think it worked out quite well.
Before. My nine tiles extend to just after where the river splits into two at the top.
After:
Still got a lot more terraforming of land to do, lower it down gradually towards the sea and then reintroduce some features so it's not boring, but I'm happy enough with how the river turned out. Would've preferred to just have the sea water and no river at all but none of the maps I have access to would've worked for that. Well, not ones where I liked the rest of the terrain anyway.