The game really needs a seaport expansion, so I hope not.I presume these are the final content releases before the new game.
What functionality do you want beyond what is already available?The game really needs a seaport expansion, so I hope not.
Just convincing scale and customizability like we got with the parks, university and airports expansions. Those didn’t bring much in terms of functionality, but it allowed players to get lost building bespoke areas within cities. I’d say seaports are massively overlooked in this regard.What functionality do you want beyond what is already available?
How would you rate the next gen version compared to the original?Got my free next gen updates for the PS5. Hoping the more relaxed experience on a console will kick-start my PC building enthusiasm.
Still can't stand the forced highway at the start of a map...
Fair enough.Just convincing scale and customizability like we got with the parks, university and airports expansions. Those didn’t bring much in terms of functionality, but it allowed players to get lost building bespoke areas within cities. I’d say seaports are massively overlooked in this regard.
I’m on Playstation, so I cannot rely on mods to achieve something that comes remotely close.
That sounds strange, hope you can get it to work again. I just went through all my mods and checked their steam pages to see if some had been reported as broken. Most of the mods were fine, just had to change one or two to a "temporary fix" version and another one back to the original from a temporary fix version which was no longer needed. Fortunately the game loads well for me.Further to the above, I can only access my Mod list by clicking the content manager link on the update pop-up. If I try going into it from the menu it's still blank. I've switched off everything that's not been updated for the latest update and I can at least start a blank map with some mods working, I can't however open any old save games, even one I started on Monday that was basically just on off-ramp.
Hmmm...
Given how much I was just restarting the same cities and never finishing anything, I'm not actually that bothered, though I am considering just shelving it until CS2 comes out.
I've turned back on a bunch of mods and now it works again, so it was obviously a mod that wasn't compatible but has now been fixed. I didn't do it methodically though, so I'm not sure which one is a potential game breaker.That sounds strange, hope you can get it to work again.
Looks like my prediction was correct. The Remastered update is now down to £8.24 (75% off retail) on the PS Store.I'd like to think it is just a temporary error, but i have a feeling it was intentional, which is a shame.
Thankfully C:S is one of those games that regularly gets discounted on the store, so once it comes down in price again... (Its currently£39!£32.99 - for an 8 year old game!)
edit - There's a website that tracks PSStore game prices over the years and it shows that for the past 3 years or so the main game has dropped, consistantly, to either £7 or £9 every other month for a short period of time. So shouldn't be long before it drops in price again. Thankfully with the PS5 version of the store, you can set alerts to when a game you favourite is offered in a deal.
I can hear the Jan Hammer floating on the breeze...
I'm playing with transition curves again, after reading a paper about a Symmetrically Projected Transition Curve (SPTC). It basically takes the old 19th century method of simplifying the clothoid spiral into a third degree polynomial (basically the first term of the Taylor series expansion of the clothoid function), but takes advantage of the fact that we now have computers and can easily and quickly calculate as many terms of the Taylor series as we need.
The benefit of approximating the clothoid with a polynomial is that the polynomial is well behaved and it's relatively easy to construct.
The only transition curves I know are the ones where my taught stomach used to be...I was just thinking this myself the other day.
... okay, no I wasn't ...
I'm playing with transition curves again, after reading a paper about a Symmetrically Projected Transition Curve (SPTC). It basically takes the old 19th century method of simplifying the clothoid spiral into a third degree polynomial (basically the first term of the Taylor series expansion of the clothoid function), but takes advantage of the fact that we now have computers and can easily and quickly calculate as many terms of the Taylor series as we need.
The benefit of approximating the clothoid with a polynomial is that the polynomial is well behaved and it's relatively easy to construct.
I've put together a quick and dirty test environment in Python and implemented some limitations from Cities Skylines (for example, each road segment can't be longer than 96 meter, and can't be shorter than 32 meters.
So far it looks promising. The result looks more accurate than my previous script and it's a lot easier to understand what's actually going on I should have a script ready for the Python Console mod within about a week or so.