👍 Yup, I agree. I think getting the physics right on the force feedback is the hardest and takes up most of the man hours for each car. Thats why they can't seem to match GT in that department because that's Kaz top priority in the game and he has the budget for it. Where as most developers has a limited budget from the producers they just go ahead and release the game even if they haven't gotten the physics done right.
Where as MS is concerned with regard to Forza. They are just really developing the game for the X'Box which is really limited to what the processor can do. Plus they don't have the same philosophy and comitment as KAZ who can program the game and knows the inner workings of car handling so he can translate it to the physics through the force feedback that we experience when playing in GT with a wheel.
Mind you if the other inferior racing Sims out there could get that one right they could probably get away with a really good game even if the graphics wheren't as good as it can be. It really is all about the feeling you get when youre driving in the game if it dosen't feel real then it's just okay even if the visuals are stuning.
If you actually play the games you realize the PD is more about the graphics then physics. FFB is not that good in GT 5 Prologue either. Much better in Forza 2. Which like Forza 3 is of course on the Xbox 360 not the original Xbox
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The PS 3 doesn´t have that much more CPU power. the 360 have more GPU power so in the end they are quite evenly matched. I would say all you can do on the Xbox 360 you can also do on the PS 3 no problem
Both are surely good enough to do a proper racing simulation on par with what´s currently on the PC if they would put more resources on the physics side instead of rendering amazing graphics. GT 5 Prologue is not there. Apart from Race Pro, Forza 2 the closest I have run but still a bit to go.
But well D.I.R.T 2 nice to see they are redoing the physics. That was really a must since it was god damn hard to power slide the cars with brakes that is way to effective too. It also had the same problem as wtih GRID and Toca Race Driver that many racing series was just awful. Codemasters later games really was is all about quantity. Not a single thought on quality obviously. Apart from the visual parts PD have a competitor here as graphics nuts lol.
As for the video was I the only one that thought it looked exactly like Sega Rally Revo? Nice to see good power sliding on it lol. Revo was quite fun though a bit buggy on the PC port. I do like they added pot holes and such on the track. Wonder if they will have the same track deformation too.
But well GRID turned out to be very fun. It had a lot of crap but some parts was excellent like drifting and muscle cars on the city tracks. Still I would still like Codemasters to going back to the routes. It´s something wrong with the original Colin Mcrae Rally not being toppled by them yet...
Richard Burns Rally is a hardcore sim so it plays in it´s own league. That never gets old otherwise I would be more frustrated with codemasters and Dice not making any new Rallisport challenge titles then I already am lol