Comparison of NFS:S2 vs GT5 - PS3

Just played S2U on my PS3 (using a DS3) a short bit last night and it's a big difference from GT5. I wouldn't even really say it makes sense to call them competitors. They feel very different.

Graphically S2U is very raw. GT5, GRID and NFS:HP felt more polished to me. Car models are definitely not as pretty to look at in comparison to GT5 premiums.

Helmet Cam was pretty fun though. Definitely will try to use that a bit and not go to bumper cam.

AI is definitely more challenging. No need to try to de-tune a car or find an underpowered one to compete like in most of the GT5 A-Spec races. Maybe this is because I'm just starting and haven't nailed down the control scheme yet. But it does take some time to adapt a driving style coming from GT5 to S2U.
 
If I didn't have online multiplayer access and I had to choose between Shift 2 and GT5, I would buy Shift 2. IMO, the career and AI spanks GT5. If you aren't into the adrenalin/racing thing as I am, and simply want to enjoy driving a huge number of cars on lots of well modelled tracks- GT5 all day long.
 
In my honest opinion, I have to go with Shift 2. Although I have only logged about 20 hrs so far, I don't see myself getting bored as I did with GT5. In fact I put GT5 away after 3-4 weeks of playing it. The pure lack of content disguised me for a title that has so much potential. I still prefer to play GT4 instead.

The only thing people should complain about are the physics. Give the game a chance and actually try to master it and you will start liking it more and more. The only true thing to compare between the two are the physics. If you take in consideration the tire compounds GT5 has plus the physics and compare them to the same ones in Shift, there is not much of a night and day difference.

Graphics, I like Shift 2. One the effects(damage,night, road debris) aren't sacrificed to have a premium car. I prefer a medium detailed car and have all the bells and whistles compared to having a premium with all the bells and whistles with medium everything else. Two, this is how you do night racing. I don't need weather. In fact I hate weathered tracks. If I want weather a great example of a weather system is in F1 2010, now this I will race.

Shift 2 will have its problems but what game doesn't. Shift to me is more realistic and user friendly across the board. But that's me. Being a GT fan since GT1, I am getting the experience I expect in the 2010+ era for the PS3.
 
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Buying this tomorrow, hoping it will keep me playing longer then GT5 did, Think GT5 might of been to sim like for me(if that makes sense), hoping Shift is a bit more fun for me, from what i've read on the forums over the past few day's it sounds like it might be!
 
Hi thanks for making this thread a positive one, and whoever cleaned out the idiot responses , thanks for that too.

I try to take every game on individual merits and not compare, but as this is a GT5 forum I figured I would do some minor comparison. GT5 is not the be all and end all and some people may want to experience different racers! So I hope this has helped/helps..

Now I played some more yesterday evening, job and wife keep taking me away from this game *shakes fist*.. and although my feelings towards the game are the same, I am starting to notice some minor annoyances with the way some cars handle. This is what I posted on the EA feedback forums for the game. I wish you could feedback directly to the developers.. This shouldnt deter you from the game, because all of it is very enjoyable, but these things can frustrate those who want instant gratification. Thankfully my experience with GT5 in particular has pushed me more for excellence (in driving) than being top dog straight away.

--

System - PS3. Settings - Elite handling, no aids except ABS. AI - Medium. Input - Logitech DFGT.

Overall the game is very good, I am finding it a challange and having fun. However, like others have said the physics do need a little work, not much, but something doesn't feel quite right. For example, at the moment I am driving the Lotus Elise, even before the race has started and I am watching the lights turn to green, the front of the car ( I am using helmet cam ) is bouncing up and down. Going down a straight is a real challange, car sways to much.


I drive a honda civic si 2005 in real life, and reach the same speeds ( i get there slower but I reach them on the highways ) and my car never does this, so why would one of the worlds best handling cars do this ?

I have tuned the car, taken off air pressures, stiffened suspension, lowered the car. I havent over tuned it. Its like the car tires are filled with helium and then someone forgot to put stiffening bars in the car. It isnt undriveable by any means, however it isnt right either. If I am pointing straight, on a flat surface, accelerating, hands firmly on the wheel, i should not be having this experience. It is like I am driving on waves or something. It is almost impossible for me to pick a line and stick on it. I actually started questioning myself, because I have never driven a Lotus in real life so I thought maybe the game is correct.

I found this clip that confirmed I was right.

http://www.youtube.com/watch?v=jQOnOXXc-ps

There is no way at the moment, unless by some miracle there is a magic setting in the wheel options I can drive like this, you just do not have enough control to drive like this. I know this is a game and realism is never acheived 100%, but this bouncy, swaying, light feeling is stopping a good game being a great game for me.

Also, although I am loving the damage, I am finding contact to be a bit frustrating. I dont want the AI to change, but any contact with another car, no matter how small seems to turn my car into a feather caught in a hurricane, I lose all control unable to steer at all. I am not talking about 200KMpH ramming speed here.

Lastly, I dont know if this is linked, but made me wonder, I have noticed that the cars are not sitting on the track right, the tires are sinking into the ground by a inch (theoretical inch of the tire!)
 
I think people here mostly confuse "physics" and "FFB" concepts. I believe physics in Shift 2 are on par with GT5, maybe even better than GT5. By that I mean the way the car works, it's suspension, tires, engine, etc. That IS simulated extremely well in Shift 2. However, the force feeback that the driver feels is, well, different (not going to say worse, for some people maybe it is though) from GT5. The main difference is in S2U when your wheels lose traction you get this "lump" wheel, where as in GT5 you always feel some sort of a feedback. That's the difference
That's just about the best I've seen that put. Very much agreed!!!👍👍👍
 
I bought Shift 2 today and played it for some hours now. Read some reviews about the game and had good expectations about it. Haven't played Shift 1, so the Shift series is new to me.

Because I've been playing GT5 the last months, I really had to get used to the physics of Shift 2. The first experience on the track was very bad. Somehow I braked too early for every corner and my steering was also off. The force feedback feels so different compared to GT5. In the options I've put the sensitivity to 100%, but for me it doesn't feel as strong and on point as in GT5. Back on the track I'm having real trouble finding the right feeling with the car and I'm all over the place. At that moment I was dissapointed and afraid that my 55 euros were not so good spent after all.

So after this fiasco I got the advice to start on Easy and all driving aids on. With the starting budget I bought the VW Golf GTI and then I start my first real race. Driving with all aids on, including brake and steering assist, feels very unnatural, but it gives me an opportunity to start learning the track and feeling how the steering wheel responds. I'm really stepping on the gas and try to go fast and then I notice that it's really hard to keep up with the competition. I must drive fluently and corner right just to keep up. They try to overtake me in an almost aggressive manner. One of them brakes too late, passes me and slams into the wall. Some parts of the car fall off and my front window is smeared. But I'm still third and number two is not far away. In the last corner I try a do or die to get in second place, but I brake too late and the car smashes into a pile of tires. Result: one damaged Golf and fifth place. And the feeling that the money just might be worth it.

In the options screen I change the level to Experienced, so driving aids like steering and brake assist are off, and return to the racing events. Starting to get used more and more to the feeling of the physics and the way the car is responding. After a couple of tries I manage to win a close race and it feels good. Some bumping here and there, some cool late braking moves, and head to head on the straights. It feels like close racing. Now I'm having fun with the game.

As I said I've just been playing for a couple of hours, so there's still a lot to discover. For now I can say that GT5 feels and drives more realistic than Shift 2 does. Visually GT5 wins it when you compare the detailing of the cars and the tracks. The way you experience the race and the track in the helmet cam view in Shift 2 really adds to the real racing experience compared to GT5. The AI and the feeling of close racing in Shift 2 is a welcome alternation compared to the dumb and easy to beat AI in GT5.

For now I'll be playing both games and enjoy them for their own unique qualities.
To be honest; if GT5 was sold with only Photomode and the music I'd still be paying for it. ;)
 
Would you say the Shift 2 physics engine is similar to Ferrari Challenge/Supercar Challenge?

Ferrari and SuperCar Challenge are among my favorite racing games on the PS3, and while I really enjoy Shift 2, the physics engine (or at least the way it is presented in the game) is no where near as good as Ferrari or SuperCar Challenge.
 
Okay, I'd like to share my opinion on Shift II as well.

I've got the game yesterday, a day early, which allowed me to put some time into it since yesterday. This isn't going to be an objective review, just my opinion. I'd rather state my honest opinion than try to write an objective review and fail miserably.
Also, I'm using the Xbox360 version with a gamepad. As far as the settings go, I'm playing with elite physics and the AI set to hard.

Now, Shift II felt a bit like a mixed bag when I first fired it up. I watched the intro video and my first reaction was "Damn, what's with that screan tearing?!" It was just horribly bad, to be honest. Luckily, though, when the first race in the Nissan GT-R you're provided with, the game ran pretty well, no screen tearing or significant (as in, notible) frame rate drops to be seen.
That didn't really help a lot, though. The first races were pretty easy, but still quite frustrating. I wasn't used to Shift's physics yet and the GT-R you're racing is pretty horrible set up, I'd think. So I kinda made myself do those races. I've got to admit, I was pretty disappointed and already thinking about returning S2U. Good thing I didn't :D

So I picked a car (Audi S3) and started doing the first races in career. I had some trouble to find my way around the track at first, as I couldn't handle the helmet cam. It's cool and all, but I can't deal with that. So traditional cockpit cam it is, for me. Once I got a bit used to the physics, the races started to go down pretty well and I earned some cash to get a decent ride and put some upgrades onto the car and set it up. I ended up with a very nice handling S2000.

Physics:
At this point, it became pretty clear that S2U isn't anyhwere near as much of a sim as GT5. Not at all. It's not half bad, though, physics-wise. For a pad player, at least. Personally, I'd rate GT5 as a 9/10 in the physics department and S2U at 8/10. It takes some getting used to to understand the feedback you're getting from your car though, in my opinion. I ran of the track quite a few times at first and still do occasionally.

Sound:
Soundwise, S2U is pretty much outstanding. The cars have a nice, beefy sound, which may not be the most accurate, but it at least does sound very, very good. They have a certain 'oomph' to them, so to speak. One little hint, though: Increase the car's volume in the options, or rather, turn the volume for everything else down a bit.
The engine sounds aren't what's making S2U's sound so good, though. It's everything else. And I mean everything else. The car bottoming out, the tyres screaching, the suspension creaking, marbles making noises inside the wheel wells - it's all there, and it's awesome. The last time I was that blown a way by the sound of the cars in a video game was when i first played GRID - and S2U is on the next level already. A complete different ballpark than GT5.
The music selection is pretty... sucky, though. Not that important to me, but whatever.
Overall, I'd rate GT5 at 6/10 for sounds and Shift at an impressive 10/10.

Graphics:
Now, this is a tough one. I'm pretty glad I bought the 360 version. No framerate drops that I would've npticed, no screentearing too be seen so far and, all in all, it looks very good in motion. If you're looking at the car models or some screenshots, it's easy to tell that both the lighting engine and the car models are quite inferior to GT5. S2U puts its graphics engine to very good use, though. Most importantly, the graphics are balanced. No super beautiful car models, but no super hideous shadows, either.
I'd say that Shift II is somewhere between Forza III and GT5, definetely good enough for me. As far as numbers go, I'd give GT5 a 9/10 for all the onconsistencies and Shift a 8/10.

Now, to continue where I left of: After buying the S2000, I went to proceed through my career for a bit. As soon as I got used to the physics, the steering, found the right camera view to use and so on, the career races became more and more fun.
One thing that still goes on my nerves: The pre-race scenes take so darn long, in my opinion.
Anyways, the career mode itself is pretty nice. There's a lot of different stuff to do and you're constantly being rewarded for whatever you do - from hotlapping loaned cars to racing your own. Doesn't even matter if you don't finish first - you're still getting something.
I've not gotten very far into the career (I'm only lvl 12, I thinl), but so far, it's been quite nice. Having a rival in the different categories also adds to the experience I think. It's a bit troublesome that those rivals are driving way faster cars than what you had to beat to get to race them, but that's not that bad a thing. It makes for a nice challenge, at least. It's not that hard, but I had to focus quite a bit to beat D-Mac.
To get yourself a car that's capable of beating a rival, you'll need to built something nice yourself. And that's a pretty big allure, for me. The car list is incredibly good and focused, as is the track list (despite the track widening that's pretty evident).
Upgrading your cars leaves you with a lot of possiblities, fulminating in the works conversion - pretty much the same you'd get in GT5 when you're race modding a car. In S2U, though, you can do it to pretty much any street car on the game.
Setting the car up is a bit more complicated, I'll have to admit. There are no real-world-esque values, just sliders depicting some strange values that you'll have to work with. I would've preffered it if SMS went with a system like Forza's.
Anyways, the quick-tune system allows you to circumvent most of that if you want to, and it works decently well, I thin.

Gameplay:
To summarize a bit: The gameplay is very good. Good car list, very good track list, loads of stuff to do, rewards for literally everything to keep you entertained. Upgrading and tuning cars is very rewarding and the career mode undoubtedly blows GT5 out of the water, completely. This goes for the Ai as well. Shift's is just so much faster, competitive and overall, smarter. Without being overly aggressive, by the way.
There's still quite some stuff to improve with Shift III, but so far, I'D rate it at a sloid 9/10 compared to GT5's 5/10, that's brought about by the crippled single player mode and strange design decisions, for the most part.
Oh, did I mention that the XP system and the 'mastering tracks' stuff in S2U actually adds to the game instead of turning it into a grind? 👍

Fun factor:
Now, I didn't know what to call it otherwise, but, well, I just had a race with 15 AI cars on brands hatch GP, using a Mercedes-Benz 190E 2.5-16V Evoltion II. I actually had to fight the AI quite a bit to take the lead. A single mistake And I'd lose it again, with the AI hot on my heels for most of the race.
With the sound and the clever usage of the game's graphics, I felt pretty immersed as well. It was fun, plain and simple. Good, old fashioned fun. Something that really stood out to me, by the way: 100mp/h feel fast in S2U, faster than 220mp/h in GT5.
Simulator, shimulator, as far as fun goes, at least in single player mode (which I'm limited to, thanks, crappy internet connection), S2U really blows GT5 out of the water for me. 9.5/10 for S2U versus the 6/10 I'd give GT5 for the nice hotlapping sessions I had.

All in all, I'd say that Shift 2 Unleashed is definitely the game I'm preffering out of the two. I'm not expecting each and everyone to agree with my take on the two games, but, yeah, doesn't matter to me ;)
I'm quite happy so far.

Overall, I'd rate GT5 at a 7/10 for being a very good simulator and a crappy game. Shift 2, though... Well, I'd say 8.5/10 for being a decent simulator but a pretty good game. Not the be-all end-all racing game I'm waiting for (Forza 4 is going to be my next try), but very entertaining and worth the money I've spend on it. 👍

As a closing comment, I'd say that someone who's enjoying GT5 in general should give Shift 2 a shot. It's different, but not that different, if you're able and willingto look past slighty worse graphics and physics.
 
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One thing that still goes on my nerves: The pre-race scenes take so darn long, in my opinion.

Nice write up. You know if you hit the Triangle button it will skip the opening pre-race cut-scene (with the grid girls in it) and dump you right to the race start?
 
Nice write up. You know if you hit the Triangle button it will skip the opening pre-race cut-scene (with the grid girls in it) and dump you right to the race start?

I didn't know that, thanks a lot! This just made the game quite a bit better for me 👍
 
Okay, I'd like to share my opinion on Shift II as well.

I've got the game yesterday, a day early, which allowed me to put some time into it since yesterday. This isn't going to be an objective review, just my opinion. I'd rather state my honest opinion than try to write an objective review and fail miserably.
Also, I'm using the Xbox360 version with a gamepad. As far as the settings go, I'm playing with elite physics and the AI set to hard.

Now, Shift II felt a bit like a mixed bag when I first fired it up. I watched the intro video and my first reaction was "Damn, what's with that screan tearing?!" It was just horribly bad, to be honest. Luckily, though, when the first race in the Nissan GT-R you're provided with, the game ran pretty well, no screen tearing or significant (as in, notible) frame rate drops to be seen.
That didn't really help a lot, though. The first races were pretty easy, but still quite frustrating. I wasn't used to Shift's physics yet and the GT-R you're racing is pretty horrible set up, I'd think. So I kinda made myself do those races. I've got to admit, I was pretty disappointed and already thinking about returning S2U. Good thing I didn't :D

So I picked a car (Audi S3) and started doing the first races in career. I had some trouble to find my way around the track at first, as I couldn't handle the helmet cam. It's cool and all, but I can't deal with that. So traditional cockpit cam it is, for me. Once I got a bit used to the physics, the races started to go down pretty well and I earned some cash to get a decent ride and put some upgrades onto the car and set it up. I ended up with a very nice handling S2000.

Physics:
At this point, it became pretty clear that S2U isn't anyhwere near as much of a sim as GT5. Not at all. It's not half bad, though, physics-wise. For a pad player, at least. Personally, I'd rate GT5 as a 9/10 in the physics department and S2U at 8/10. It takes some getting used to to understand the feedback you're getting from your car though, in my opinion. I ran of the track quite a few times at first and still do occasionally.

Sound:
Soundwise, S2U is pretty much outstanding. The cars have a nice, beefy sound, which may not be the most accurate, but it at least does sound very, very good. They have a certain 'oomph' to them, so to speak. One little hint, though: Increase the car's volume in the options, or rather, turn the volume for everything else down a bit.
The engine sounds aren't what's making S2U's sound so good, though. It's everything else. And I mean everything else. The car bottoming out, the tyres screaching, the suspension creaking, marbles making noises inside the wheel wells - it's all there, and it's awesome. The last time I was that blown a way by the sound of the cars in a video game was when i first played GRID - and S2U is on the next level already. A complete different ballpark than GT5.
The music selection is pretty... sucky, though. Not that important to me, but whatever.
Overall, I'd rate GT5 at 6/10 for sounds and Shift at an impressive 10/10.

Graphics:
Now, this is a tough one. I'm pretty glad I bought the 360 version. No framerate drops that I would've npticed, no screentearing too be seen so far and, all in all, it looks very good in motion. If you're looking at the car models or some screenshots, it's easy to tell that both the lighting engine and the car models are quite inferior to GT5. S2U puts its graphics engine to very good use, though. Most importantly, the graphics are balanced. No super beautiful car models, but no super hideous shadows, either.
I'd say that Shift II is somewhere between Forza III and GT5, definetely good enough for me. As far as numbers go, I'd give GT5 a 9/10 for all the onconsistencies and Shift a 8/10.

Now, to continue where I left of: After buying the S2000, I went to proceed through my career for a bit. As soon as I got used to the physics, the steering, found the right camera view to use and so on, the career races became more and more fun.
One thing that still goes on my nerves: The pre-race scenes take so darn long, in my opinion.
Anyways, the career mode itself is pretty nice. There's a lot of different stuff to do and you're constantly being rewarded for whatever you do - from hotlapping loaned cars to racing your own. Doesn't even matter if you don't finish first - you're still getting something.
I've not gotten very far into the career (I'm only lvl 12, I thinl), but so far, it's been quite nice. Having a rival in the different categories also adds to the experience I think. It's a bit troublesome that those rivals are driving way faster cars than what you had to beat to get to race them, but that's not that bad a thing. It makes for a nice challenge, at least. It's not that hard, but I had to focus quite a bit to beat D-Mac.
To get yourself a car that's capable of beating a rival, you'll need to built something nice yourself. And that's a pretty big allure, for me. The car list is incredibly good and focused, as is the track list (despite the track widening that's pretty evident).
Upgrading your cars leaves you with a lot of possiblities, fulminating in the works conversion - pretty much the same you'd get in GT5 when you're race modding a car. In S2U, though, you can do it to pretty much any street car on the game.
Setting the car up is a bit more complicated, I'll have to admit. There are no real-world-esque values, just sliders depicting some strange values that you'll have to work with. I would've preffered it if SMS went with a system like Forza's.
Anyways, the quick-tune system allows you to circumvent most of that if you want to, and it works decently well, I thin.

Gameplay:
To summarize a bit: The gameplay is very good. Good car list, very good track list, loads of stuff to do, rewards for literally everything to keep you entertained. Upgrading and tuning cars is very rewarding and the career mode undoubtedly blows GT5 out of the water, completely. This goes for the Ai as well. Shift's is just so much faster, competitive and overall, smarter. Without being overly aggressive, by the way.
There's still quite some stuff to improve with Shift III, but so far, I'D rate it at a sloid 9/10 compared to GT5's 5/10, that's brought about by the crippled single player mode and strange design decisions, for the most part.
Oh, did I mention that the XP system and the 'mastering tracks' stuff in S2U actually adds to the game instead of turning it into a grind? 👍

Fun factor:
Now, I didn't know what to call it otherwise, but, well, I just had a race with 15 AI cars on brands hatch GP, using a Mercedes-Benz 190E 2.5-16V Evoltion II. I actually had to fight the AI quite a bit to take the lead. A single mistake And I'd lose it again, with the AI hot on my heels for most of the race.
With the sound and the clever usage of the game's graphics, I felt pretty immersed as well. It was fun, plain and simple. Good, old fashioned fun. Something that really stood out to me, by the way: 100mp/h feel fast in S2U, faster than 220mp/h in GT5.
Simulator, shimulator, as far as fun goes, at least in single player mode (which I'm limited to, thanks, crappy internet connection), S2U really blows GT5 out of the water for me. 9.5/10 for S2U versus the 6/10 I'd give GT5 for the nice hotlapping sessions I had.

All in all, I'd say that Shift 2 Unleashed is definitely the game I'm preffering out of the two. I'm not expecting each and everyone to agree with my take on the two games, but, yeah, doesn't matter to me ;)
I'm quite happy so far.

Overall, I'd rate GT5 at a 7/10 for being a very good simulator and a crappy game. Shift 2, though... Well, I'd say 8.5/10 for being a decent simulator but a pretty good game. Not the be-all end-all racing game I'm waiting for (Forza 4 is going to be my next try), but very entertaining and worth the money I've spend on it. 👍

As a closing comment, I'd say that someone who's enjoying GT5 in general should give Shift 2 a shot. It's different, but not that different, if you're able and willingto look past slighty worse graphics and physics.

Great write up buddy, finally picking the 360 version up tomorrow....did you change the controller settings or are you playing with default?
 
Okay, I'd like to share my opinion on Shift II as well.

I've got the game yesterday, a day early, which allowed me to put some time into it since yesterday. This isn't going to be an objective review, just my opinion. I'd rather state my honest opinion than try to write an objective review and fail miserably.
Also, I'm using the Xbox360 version with a gamepad. As far as the settings go, I'm playing with elite physics and the AI set to hard.

Now, Shift II felt a bit like a mixed bag when I first fired it up. I watched the intro video and my first reaction was "Damn, what's with that screan tearing?!" It was just horribly bad, to be honest. Luckily, though, when the first race in the Nissan GT-R you're provided with, the game ran pretty well, no screen tearing or significant (as in, notible) frame rate drops to be seen.
That didn't really help a lot, though. The first races were pretty easy, but still quite frustrating. I wasn't used to Shift's physics yet and the GT-R you're racing is pretty horrible set up, I'd think. So I kinda made myself do those races. I've got to admit, I was pretty disappointed and already thinking about returning S2U. Good thing I didn't :D

So I picked a car (Audi S3) and started doing the first races in career. I had some trouble to find my way around the track at first, as I couldn't handle the helmet cam. It's cool and all, but I can't deal with that. So traditional cockpit cam it is, for me. Once I got a bit used to the physics, the races started to go down pretty well and I earned some cash to get a decent ride and put some upgrades onto the car and set it up. I ended up with a very nice handling S2000.

Physics:
At this point, it became pretty clear that S2U isn't anyhwere near as much of a sim as GT5. Not at all. It's not half bad, though, physics-wise. For a pad player, at least. Personally, I'd rate GT5 as a 9/10 in the physics department and S2U at 8/10. It takes some getting used to to understand the feedback you're getting from your car though, in my opinion. I ran of the track quite a few times at first and still do occasionally.

Sound:
Soundwise, S2U is pretty much outstanding. The cars have a nice, beefy sound, which may not be the most accurate, but it at least does sound very, very good. They have a certain 'oomph' to them, so to speak. One little hint, though: Increase the car's volume in the options, or rather, turn the volume for everything else down a bit.
The engine sounds aren't what's making S2U's sound so good, though. It's everything else. And I mean everything else. The car bottoming out, the tyres screaching, the suspension creaking, marbles making noises inside the wheel wells - it's all there, and it's awesome. The last time I was that blown a way by the sound of the cars in a video game was when i first played GRID - and S2U is on the next level already. A complete different ballpark than GT5.
The music selection is pretty... sucky, though. Not that important to me, but whatever.
Overall, I'd rate GT5 at 6/10 for sounds and Shift at an impressive 10/10.

Graphics:
Now, this is a tough one. I'm pretty glad I bought the 360 version. No framerate drops that I would've npticed, no screentearing too be seen so far and, all in all, it looks very good in motion. If you're looking at the car models or some screenshots, it's easy to tell that both the lighting engine and the car models are quite inferior to GT5. S2U puts its graphics engine to very good use, though. Most importantly, the graphics are balanced. No super beautiful car models, but no super hideous shadows, either.
I'd say that Shift II is somewhere between Forza III and GT5, definetely good enough for me. As far as numbers go, I'd give GT5 a 9/10 for all the onconsistencies and Shift a 8/10.

Now, to continue where I left of: After buying the S2000, I went to proceed through my career for a bit. As soon as I got used to the physics, the steering, found the right camera view to use and so on, the career races became more and more fun.
One thing that still goes on my nerves: The pre-race scenes take so darn long, in my opinion.
Anyways, the career mode itself is pretty nice. There's a lot of different stuff to do and you're constantly being rewarded for whatever you do - from hotlapping loaned cars to racing your own. Doesn't even matter if you don't finish first - you're still getting something.
I've not gotten very far into the career (I'm only lvl 12, I thinl), but so far, it's been quite nice. Having a rival in the different categories also adds to the experience I think. It's a bit troublesome that those rivals are driving way faster cars than what you had to beat to get to race them, but that's not that bad a thing. It makes for a nice challenge, at least. It's not that hard, but I had to focus quite a bit to beat D-Mac.
To get yourself a car that's capable of beating a rival, you'll need to built something nice yourself. And that's a pretty big allure, for me. The car list is incredibly good and focused, as is the track list (despite the track widening that's pretty evident).
Upgrading your cars leaves you with a lot of possiblities, fulminating in the works conversion - pretty much the same you'd get in GT5 when you're race modding a car. In S2U, though, you can do it to pretty much any street car on the game.
Setting the car up is a bit more complicated, I'll have to admit. There are no real-world-esque values, just sliders depicting some strange values that you'll have to work with. I would've preffered it if SMS went with a system like Forza's.
Anyways, the quick-tune system allows you to circumvent most of that if you want to, and it works decently well, I thin.

Gameplay:
To summarize a bit: The gameplay is very good. Good car list, very good track list, loads of stuff to do, rewards for literally everything to keep you entertained. Upgrading and tuning cars is very rewarding and the career mode undoubtedly blows GT5 out of the water, completely. This goes for the Ai as well. Shift's is just so much faster, competitive and overall, smarter. Without being overly aggressive, by the way.
There's still quite some stuff to improve with Shift III, but so far, I'D rate it at a sloid 9/10 compared to GT5's 5/10, that's brought about by the crippled single player mode and strange design decisions, for the most part.
Oh, did I mention that the XP system and the 'mastering tracks' stuff in S2U actually adds to the game instead of turning it into a grind? 👍

Fun factor:
Now, I didn't know what to call it otherwise, but, well, I just had a race with 15 AI cars on brands hatch GP, using a Mercedes-Benz 190E 2.5-16V Evoltion II. I actually had to fight the AI quite a bit to take the lead. A single mistake And I'd lose it again, with the AI hot on my heels for most of the race.
With the sound and the clever usage of the game's graphics, I felt pretty immersed as well. It was fun, plain and simple. Good, old fashioned fun. Something that really stood out to me, by the way: 100mp/h feel fast in S2U, faster than 220mp/h in GT5.
Simulator, shimulator, as far as fun goes, at least in single player mode (which I'm limited to, thanks, crappy internet connection), S2U really blows GT5 out of the water for me. 9.5/10 for S2U versus the 6/10 I'd give GT5 for the nice hotlapping sessions I had.

All in all, I'd say that Shift 2 Unleashed is definitely the game I'm preffering out of the two. I'm not expecting each and everyone to agree with my take on the two games, but, yeah, doesn't matter to me ;)
I'm quite happy so far.

Overall, I'd rate GT5 at a 7/10 for being a very good simulator and a crappy game. Shift 2, though... Well, I'd say 8.5/10 for being a decent simulator but a pretty good game. Not the be-all end-all racing game I'm waiting for (Forza 4 is going to be my next try), but very entertaining and worth the money I've spend on it. 👍

As a closing comment, I'd say that someone who's enjoying GT5 in general should give Shift 2 a shot. It's different, but not that different, if you're able and willingto look past slighty worse graphics and physics.

Congrats Luminis, this is the first longgg post I have ever read on this site in its entirely,lol. I think you gave a very fair and descriptive review. Glad to see a long post not be so negative to the new comer, S2U. Although I haven't played GT5 since late Dec, I rated it at a 7-7.5 in its current state with the patches. Shift 2 on the other hand I think I give it a 8.5-9. If the physics hug the road just a little bit more or if they gave us a Racing Soft that is 85-90% of GT5's Racing compounds, I think I'd give it a 9.0-9.5.

I am having loads more fun and I am just lvl 14 with only 11% completed.
Once this game gets some DLC and patches, we will see how many more people jump on board. They can only make a good game great. GT5 is still trying to make an okay game good.
 
The physics in NFS 2 are aweful in comparison to GT5. Sure if you want a more arcade type game it is cool, but if you're used to using proper driving techniques and feeling a car then NFS 2 leaves a lot to be desired, it seems to have its own auto countersteer system which causes a lot of problems and makes it difficult to play the game with a wheel.

I've had a blast and its not too bad, a cool game but physics wise this thing is nowhere near a sim type game, they shouldn't have advertised it as such.

Graphics are great as expected but GT5 premium car models are still better, while the tracks and surroundings look better in Shift 2 (PC version). Sounds are decent, some cars sound absolutely terrible and some sound pretty good, the sound engine is not as powerful as GT5's however and the change between low revs and high revs and also the sound of gear changes is very unnatural in many cases and it put me off, very digital sounding overall, but not too bad.

Wheel support - Tried a G25 and a G27 and fiddled with many settings, the game keeps resetting the steering ratio to 360/300 when we set it to 900, not sure why. The game doesnt really feel very natural and in general this is a sub par effort.


As a game it is cool, but the physics are painfully flawed, the AI are too aggressive (those guys would have their licences removed in real life), wheel functionality could be a lot better (It's not a scratch on some of the older sim type games, that have fantastic wheel funtionality, such as Rfactor/GTR series). Sounds could be better, some cars really sound aweful.

Thats my verdict after playing it for a night with a buddy.
 
I agree with your points...Not as great as people made it out to be, in fact i have more fun on gt5. The head turning puts you off alot!! Its so stupid.
 
I agree with your points...Not as great as people made it out to be, in fact i have more fun on gt5. The head turning puts you off alot!! Its so stupid.

You know there is a normal cockpit view as well? Not that you're forced to use helmet cam. :)
 
frason
You know there is a normal cockpit view as well? Not that you're forced to use helmet cam. :)

RElLy1!! I dunot no dat!! I r doonut no howz 2 play! You sees. Also when you hit a wall, the screen goes black and white...what the heck is that!? Its so annoying!
 
^ Ah of course, how dare they ruin 'realism' by distorting the driver after hitting a wall at 200kph! And turning to look at the apex, who would do that in real life, stupid made up stuff!

I dare say you have more fun in GT5 because the handling is predictable and you can drive with all aids off really well... Sorry, just getting frustrated with 'different' meaning 'worse' all the time...
 
You can speculate all you want about these things but nobody has to explain to you that Shift 2 is not realistic in any way or form, it does not give you the feeling of being a real racing driver, it gives you the feeling of being a racing driver in a movie. Take away realistic physics and put in a much less articulate and far simpler physics system and add some pretty graphics and work it into a game. That is what Shift 2 is.

GT5 is 100x more realistc than this game in terms of physics, and GT5 is far from perfect. Shift 2 is a cool game and i will have fun with it, but it is never going to replace my main sims, Rfactor, iRacing and GT5, all of which have far more engrossing and realistic handling models.


Are you trying to argue that when you crash in real life your vision turns black and white? are you trying to say that motion blur is a real effect on your eyes? Sure you would turn to look at the apex, but in real life turning the steering wheel of your car does not automatically throw you into the door of the car while simultaneously turning your head. I am not a fan of the helmet cam view.

It is a cool game, but in any way realstic to real life racing or the physics of driving a car it is not.
 
To hell with GT5, I just popped in GRID today and just had a totally fun time. Didn't know why I had shelved it after completing the career mode. Probably because I had tried to complete the game like a maniac and got frustrated whenever I didn't win. Without replays and not caring about the result, I'm enjoying it a lot more.

So for the love of god, someone compare Shift 2 and GRID. I'm a bit iffy on picking up another EA game in the space of one week after picking up the mess that is Crysis 2.

Oh, and how is Dirt?
 
I wonder how many people here have actually driven a race car (or any kind of car) at high speed in a competetive way? When people say "realistic", what are they comparing that too? Other approximations (which any game or simulator is) or a real car, driven fast, against other fast cars.

I've only driven bog-standard road cars for 20 years - and one rally day session - no game or sim feels exactly like a real car on a real road to me. Some get closer than others - but until I have driven a real race car how am I to know which sim or game is better than another in terms of "realism".

It would be good to get an opinion from someone who has raced for real.

(I've been playing GT5 since November and got Shift 2 yesterday - they work for me in similar and in different ways).
 
Bigbazz, no black and white etc is not real, but I'm pretty sure if you're hitting a barrier at 200+kph that would be the least of your worries... At least they're doing something.

Are you really saying that GT5 is as realistic as iRacing? GT5 doesn't even simulate tyre width or suspension dampening...

Are rFactor and iRacing perfect? Many people think yes, and while iRacing is particularly good, but why would they be releasing a new tyre model soon if it was already spot on?...

Personally, I found that if I wasn't looking for all the FFB cues I'm used to in other sims, Shift 2 feels very natural through the wheel (G27, PC ver), although it seems the console versions may suffer some input lag that I haven't seen on PC. I'll be picking up the PS3 version soon anyway to compare.

While yes, to me the throttle inputs seem a bit restricted, or an increase in longitudinal grip has been added, the car response, especially in replays, looks remarkable.

^ Jamiebird, exactly. I've mentioned earlier I'd love the opinions of Tiff Needell or Ben Collins, you know, people who have actually driven PRODUCTION cars at and over the limit regularly. Race cars are a different experience and unfortunately I have not levelled up enough to try the GT3/1 cars yet.
 
Bigbazz, no black and white etc is not real, but I'm pretty sure if you're hitting a barrier at 200+kph that would be the least of your worries... At least they're doing something.

Are you really saying that GT5 is as realistic as iRacing? GT5 doesn't even simulate tyre width or suspension dampening...

Are rFactor and iRacing perfect? Many people think yes, and while iRacing is particularly good, but why would they be releasing a new tyre model soon if it was already spot on?...

Personally, I found that if I wasn't looking for all the FFB cues I'm used to in other sims, Shift 2 feels very natural through the wheel (G27, PC ver), although it seems the console versions may suffer some input lag that I haven't seen on PC. I'll be picking up the PS3 version soon anyway to compare.

While yes, to me the throttle inputs seem a bit restricted, or an increase in longitudinal grip has been added, the car response, especially in replays, looks remarkable.

^ Jamiebird, exactly. I've mentioned earlier I'd love the opinions of Tiff Needell or Ben Collins, you know, people who have actually driven PRODUCTION cars at and over the limit regularly. Race cars are a different experience and unfortunately I have not levelled up enough to try the GT3/1 cars yet.

Where in my post did i say that GT5 was as realistic as iRacing? and where in my post did i say that iRacing was perfect? I think GT5 has fantastic physics if you don't abuse them, I think it has some of the best drifting/power controlled oversteer physics in any game/sim, but as a general racing/car sim sure it is not as advanced as realistic or as precise as iRacing, I never said it was. iRacing is great, since I have been a member it has come along leaps and bounds, it is most likely the most realistic and complete driving simulator commercially available, but sure it ain't perfect but its the nearest thing to it.

Shift 2 however is simply not a sim or anything close, it is a semi-sim type game at best and the comparison to GRID is perfect, even the handling systems are similar and the way game aims to give you that "Movie star race car driver" feel to everything. The biggest killer in the physics for me of Shift 2 is the automatic-countersteer. What this means is if when you get oversteer you decide to

A. Lift off the throttle
B. Countersteer

What you get is the double effect of you + the game doing the same thing which results in you flying in the opposite direction, often into a wall.

So in effect you have to unlearn real driving techniques and train yourself to ignore oversteer in the game and focus on keeping the wheel straight while applying throttle. So effectively its forcing you to not drive properly. I find this extremely frustrating that this hidden feature is forced on even with the Elite settings as it spoils my game, preventing me from having full control over the car.

I'm currently playing with a G27 on the PC, 20% into the game and I just installed a tyre mod, intended to make the game less "floaty".
 
To hell with GT5, I just popped in GRID today and just had a totally fun time. Didn't know why I had shelved it after completing the career mode. Probably because I had tried to complete the game like a maniac and got frustrated whenever I didn't win. Without replays and not caring about the result, I'm enjoying it a lot more.

So for the love of god, someone compare Shift 2 and GRID. I'm a bit iffy on picking up another EA game in the space of one week after picking up the mess that is Crysis 2.

Oh, and how is Dirt?

Still waiting for the Grid comparison as well....im picking up Shift 2 in a couple of hours so will report back to you :gtpflag:
 
Sorry, I just assumed by you saying 'preferred sims, iRacing, GT5' and 'GT5 is 100x better.'
Gt5 has the most predictable oversteer physics, is that realistic? I'm not going to make a definitive judgement. GT5 is VERY easy to control huge drifts on the 'sim' setting with a pad, should that make sense?

With the 'counter-steer,' I'm not opposed to your view there, but I'd love open discussion from everyone on this one. I feel a little like it's the weight transfer throwing the car back the other way, but I haven't driven enough in Shift 2 be confident with that :P
But oversteer is usually not corrected with big inputs the other way, but controlled counter-steering to settle it back to centre. I do feel that the throttle control has been dumbed down a bit though, as it's hard sometimes to force oversteer higher in the rev range.

Either way, I respect differing opinions and I am really enjoying the Shift 2 forum, because it's producing open discussion and wide ranging opinions (mostly) without useless flame-bait comments :)
 
Great write up buddy, finally picking the 360 version up tomorrow....did you change the controller settings or are you playing with default?

I've remapped the buttons to resemble the configuration of Forza, to a certain degree, at least ;)

On the whole sim/no-sim issue:
Shift 2 isn't a simulation, or at least not as much of a simulation of the actual driving as, say, GT5. That's plain as day to see.
In my opinion, it tries to do something different. It tries to simulate what a driver feels when driving, by what I'd call artistic means. Of course, your vision doesn't blur in real life like it does in Shift and it doesn't turn black and white, either.

However, you'll get a tunnel vision in real life, you'll feel a certain impact when crashing, and so on. While games like GT5 ignore that completely because you simply can't simulate the entire peripheral vision or the disorientation that would follow a crash in real life, S2U tries to do something with it.
See, GT5 simulates racing by recreating the numbers, Shift 'simulates' it by trying to recreate the feel and athmosphere. That's just something you'll never get out of a true simulator.

I can agree that more realsitic physics would've probably been better and more enjoyable, definitely. Aside from that? Personally, I'd rather see developers taking some artistic liberties to convey a feeling one would get from the real deal instead of ignoring them alltogehter because those feelings can't be conveied by conventional means.
 
Sorry, I just assumed by you saying 'preferred sims, iRacing, GT5' and 'GT5 is 100x better.'
Gt5 has the most predictable oversteer physics, is that realistic? I'm not going to make a definitive judgement. GT5 is VERY easy to control huge drifts on the 'sim' setting with a pad, should that make sense?

With the 'counter-steer,' I'm not opposed to your view there, but I'd love open discussion from everyone on this one. I feel a little like it's the weight transfer throwing the car back the other way, but I haven't driven enough in Shift 2 be confident with that :P
But oversteer is usually not corrected with big inputs the other way, but controlled counter-steering to settle it back to centre. I do feel that the throttle control has been dumbed down a bit though, as it's hard sometimes to force oversteer higher in the rev range.

Either way, I respect differing opinions and I am really enjoying the Shift 2 forum, because it's producing open discussion and wide ranging opinions (mostly) without useless flame-bait comments :)

Drifting/Driving in real life is a really natural thing, once you get the feel of the weight of a car it is very easy to have a good feel of what you need to do without really thinking about it. Now that doesnt mean you're going to be good at it, in the same way that im not exactly a superstar drifter in GT5. But GT5 allows almost the sense of being able to feel the car (atleast the tyres can be felt in a power slide), and yeah it is often easy to hold a drift in GT5.

People often make the mistake of thinking simulators must be hard. Some aspects can be really difficult and take time to learn but other aspects can be really natural.

In iRacing i am able to (when setup) drift or atleast hold powerslides in quite a variety of cars, and the clutch control works better than it does in GT5, however i find the drifting in GT5 has a much smoother transition, despite the fact that iRacing has far superior FFB.


On to Shift 2 and oversteer, i've tried a lot of different approaches and the best approach is to restrain myself from trying to correct the car and let the game do it, and every time that seems to work. I often feel the car lose grip and instinct tells me to come off the throttle and countersteer, but the force feedback then fights in that same direction and throws me off. In the real world in that situation, not coming off the throttle and countersteering appropriatly would result in a spin, where as in the game the opposite is true.


Its a cool game, i've had fun with it but i have my issues especially when it is using "This is Real Racing" and the "Most realistic racing experience" and other one liners, falsly giving the impression that it is a Simulator. GT5 is a simulator, or atleast it aims to be a simulator. What Shift 2 is, is a game that does not aim to be a simulator, but attracts the attention of people by suggesting towards being a simulator.

GRID was very much the same, another game that i enjoyed and a game that is very very close to Shift 2 in quite a few ways.
 
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