Personally I find that GT5 and PCars on Xbone both have better IQ than Forza 6, the aliasing is pretty bad in this. Graphics are a nice bump over Forza 5, nothing major, but mostly a more realistic color palette and no overdone in your face effects like lens flare and what not. Gives it a more planted look. But as far as actual rendering tech goes it's about 10 years behind competition, dynamic shadows should be standard by now, I find that even GT5 Prologue, a 2007 release no less has some tech that FM6 doesn't have like HDR, eye adaption and generally better shaders on the cars. But overall FM6 looks okay, it uses the same old tricks like 30 fps mirrors, reflections, simplified shadows for AIs and no actual shadow casting, baked lighting and a bunch of new ones like smoke running at quarter resolution in the distance and rain running at 30 fps too. I kinda wish that MS didn't screw devs over with crappy underpowered hardware, but oh well, what can you do. Night racing looks a bit flat because there are no shadows being cast in cockpit view, something that GT5 again did back in 2010 on ancient hardware. Rain seems like a cool gimmick, I can see it getting old real quick, the cars handle fairly well even without the assists. Handling feels like a solid improvement over 5 which was way too slidey for my liking. Overall it's shaping up to be a very solid title, hopefully it scores in the 90+ like 360s Forzas did and I can't wait to go balls deep in the full version in 8 days.