I dunno, not all bugs are created equal. In some cases, I've definitely wondered how people even discover some of the stranger ones in games. And games these days are massively more complicated than they were 15 years ago.
As for paid DLC, it will
always be a grey area because everybody's sense of value is different. On a per-car basis, most racing games do charge more for DLC than what you'd calculate in the vanilla game, but that's being intentionally misleading: there's so much more to the rest of the base package that a car pack doesn't feature.
But let's take GTS and FM7 as two examples. GTS launched with less than 200 cars, FM7 with 700. GTS has added 100 for free. FM7 has added just over 100, as a mix of about 80/20 in favour of paid. One could argue that GTS
needed to add them for free, because the original roster was so small. Alternately, given their quality, one could also argue they could've come with a price attached. Same goes with FM7: with 700 in the base game, one could say there's no reason to charge when a comparatively small percentage is added on top. Or, as nearly every single one was new-to-franchise and of great quality, that they're worth the price.
There's also the question of upgraded previous-gen content — one that's pretty unique to our genre, really. FM5 got a ton of flack back in 2013, justifiably so IMO, for charging money for cars that had been in FM4 on X360. They were upgraded visually (though still had some of the same livery editing issues), but it felt cheap to many, less like a "genuine" addition.
I'm still impressed that PD keeps adding so many cars for free. I'm guessing it has something to do with the reception of the game, especially as most of the additions don't fall into the Group categories, but either way, it's great for players. If the team announced the DLC were to be paid in 2019, I wouldn't be bothered, as I think the work deserves my cash. However, if it followed the trend of all the DLC so far — predominantly re-done GT6 content — I'd probably balk a bit versus genuine new-to-franchise content. It's pretty clear that redoing GT6 content happens a lot faster than making something fully new from scratch, so with the four year gap between 6 and Sport, I do wonder why the base game came with so few PS3-era cars...
Which then brings me back to the reception of the game forcing this constant DLC path, and makes me think it was
always part of the plan. But instead of a knee-jerk response to those wanting a traditional GT experience, it was PD realizing a GAAS steady drip-feed keeps more people invested.
Sorry for the long rambling there.
I don't think that's the message here. I think the general idea is that just because something is free doesn't protect it from criticism. Which, IMO, is fair: I've never subscribed to the idea that I have to like something just because it's free. I grew up in the time of Christmas fruitcakes though, so maybe that's why!