I'd like to know that too. Also, what settings are you using for your car, all assists off?
I hinder myself on every racing game, all steering assists and all driving aids get removed before I even setup the steering wheels.
I'd like to know that too. Also, what settings are you using for your car, all assists off?
That's the thing, when I'm not on track I'm on my sim rigs always brushing up or trying to stay sharp, so these weird quirks I want to try and work through instead of just call it quits on the game and blame the developers. For grip this game is really good and I'm interested to see if they update it to fix these other small flaws.
I agree with both of you here about being sideways. I haven't tried drifting, but just from driving the GT3 cars it's noticeable. Small slides can be easily caught but catching bigger ones is harder than in pCars 1 in my opinion. It does indeed seem like the front end hesistates then grips suddenly causing massive snap oversteer. I feel like it's more to do with FFB at the moment because after days of trying to get my wheel feeling like pCars 1 I gave up and moved on. There is known issues with the FFB and wheels so hopefully it can be patched. There isn't any feeling of the back end stepping out when it initially breaks loose. There was in pCars 1 and it was easily recognizable. Visually seeing it and reacting takes too long.Examples, 40+ years of driving in general, back when I was young I used to do some street racing and lots of high speed driving. I have also did quite a lot of testing in many different cars and of different types of surfaces. I have had cars sideways plenty of times and have never ever I had a real car even try snap back like they do in the game and in the game it is a common occurrence.
In game it almost feels like the front tires loose grip and the over all handling of the car degrades once the rear gets sideways then after a brief delay the front gets full grip and snap. This does not happen in real life.
Care to give an example of this type of thing happening on a regular basis in a real car?
Also something I noticed and I don't know if I'm weird or reaching towards a non issue, but have you guys noticed different handling properties depending on the view you are in? I drive mainly first person head tracking, but if I go to hood view there is a noticeable sharper untuned feel to the wheel. Since I drive first person helmet view all the time it is super smooth and tuned to my liking, but everywhere else it just seems choppy and notchy when steering gets unbalanced. And this is with grip specifically, I don't drift in any other view but first person helmet view.
90 gain on T150, that's a bit too much for me, I constantly fight with the wheel on that setting.
I decided to change my settings the other day.So far, I'm at:
Profile: Immersive
Gain: 30
Volume: 60
Tone: 40
FX: 45
Menu Spring Strength: 0.40
And, very important:
Steering Deadzone: 0
T300 on the PS4.
Edit: Also make sure you make these tests with the tyres warm, otherwise you may think you are getting no feedback at all when in fact it's just the tyres that are still cold and slippery.
Could that be a result of the auto calibration / auto tuning function when using the Informative or Immersive presets? That caught me off-guard a few times when I didn't realize it was there (and FFB is off for a lap or two as a result).Still, I'm finding the results somewhat inconsistent .
I decided to change my settings the other day.
I was driving the Civic Type-R and was getting no feedback whatsoever with the above.
So, I decided to try what most people with the T300/PS4 are doing, which is using RAW with gain at 100 (or near that), TONE at 50 and adjusting FX to your taste (which usually ends up around 75). VOLUME then can vary for each car (between 35 and 60).
In short,
Profile: Raw
Gain: 95
Volume: 35~60
Tone: 50
FX: 70
Still, I'm finding the results somewhat inconsistent and some cars I don't understand at all (i.e. Lamborghini Sesto Elemento).
Does auto calibration occur one time? i.e. First session I enter after switching to Informative or Immersive.Could that be a result of the auto calibration / auto tuning function when using the Informative or Immersive presets? That caught me off-guard a few times when I didn't realize it was there (and FFB is off for a lap or two as a result).
It might be, yes, since I've just discovered the calibration thing yesterday evening.Could that be a result of the auto calibration / auto tuning function when using the Informative or Immersive presets? That caught me off-guard a few times when I didn't realize it was there (and FFB is off for a lap or two as a result).
FX, really? That's strangeOMG! Fx at 70?! My G29 was about to break at around 10!
Please try this:
Informative
Gain 90
Volume 65
Tone 100
Fx 10
And tell me your feedback!
EDIT: "Still, I'm finding the results somewhat inconsistent and some cars I don't understand at all (i.e. Lamborghini Sesto Elemento)."
==> that's the problem of the game and not you! you're doing nothing wrong! We're all in the same boat here! Some cars are alive and others are dead!
Good point. Although I think it's basically everytime you switch the flavour.Does auto calibration occur one time? i.e. First session I enter after switching to Informative or Immersive.
Or
Does auto calibration happen every time I enter a session?
Does auto calibration occur one time? i.e. First session I enter after switching to Informative or Immersive.
Or
Does auto calibration happen every time I enter a session?
If I'm not mistaken, any change (so including Volume, Tone, FX) will trigger it when using Immersive or Informative. I'm not sure if other changes outside of that also trigger it (e.g, change session/car/etc.). But I'm sure someone more knowledgeable can answer that.Good point. Although I think it's basically everytime you switch the flavour.
Exactly! This causes vibration in the wheel and not rotation! Those weird crackling sounds!I
FX, really? That's strange
FX is about detail (vertical wheel movement), not rotation strenght.
.
In PC2 it's not artificial: it's not a canned effect and comes from actual surface. Of course you're free to dial it out if you don't want it.EFx is for road feel and I'm used to 90/0/0/0/0 in Assetto which means i want no artificial additions and pure feedback!
Funny, because where you use 90, I use 30 in AC.I'm used to 90/0/0/0/0 in Assetto
Funny, because where you use 90, I use 30 in AC.
So, I can only conclude that different wheels must, indeed, need very different settings.
I think I used about 80 with G29, then dropped it to 35-ish when I got a T300. Strength is different, but I didn't change the rest of my settings. That said, I'd expect vibration style effects to be pretty harsh on a geared wheel compared to belt driven.
Both absolutely right!Funny, because where you use 90, I use 30 in AC.
So, I can only conclude that different wheels must, indeed, need very different settings.
OMG! Fx at 70?! My G29 was about to break at around 10!
Please try this:
Informative
Gain 90
Volume 65
Tone 100
Fx 10
And tell me your feedback!
EDIT: "Still, I'm finding the results somewhat inconsistent and some cars I don't understand at all (i.e. Lamborghini Sesto Elemento)."
==> that's the problem of the game and not you! you're doing nothing wrong! We're all in the same boat here! Some cars are alive and others are dead!
I have a weird unjustifiable feeling that you like drinking, more like adore it! Dunno why! Weird!
In PC2 it's not artificial: it's not a canned effect and comes from actual surface.
Had the same, turned everything up to maximum and still nothing?!? Couldn't find any solution yet...Has anyone tried the Indy Cars on ovals and experienced almost 0 FFB?
This is my dislike of all the presets and user settings I've tried. Every driving situation has practically the same level of vibration force. So when I increase FX to feel kerbs more, I get increased vibrations for wheel slip/gear change/etc. My T300 becomes unenjoyable. Driving was unnatural. Then this...Exactly! This causes vibration in the wheel and not rotation!
I agree with how you're thinking! Although the volume is way too strong for my T300. And I want to feel kerbs a bit more, so I decreased Tone and increased FX. Settled on: Informative/90/20-25/90/15. Finally, I'm enjoying pCARS2!OMG! Fx at 70?! My G29 was about to break at around 10!
Please try this:
Informative
Gain 90
Volume 65
Tone 100
Fx 10
And tell me your feedback!
EDIT: "Still, I'm finding the results somewhat inconsistent and some cars I don't understand at all (i.e. Lamborghini Sesto Elemento)."
==> that's the problem of the game and not you! you're doing nothing wrong! We're all in the same boat here! Some cars are alive and others are dead!
Still, I'm finding the results somewhat inconsistent and some cars I don't understand at all (i.e. Lamborghini Sesto Elemento).
Not surprised. Unfortunately there doesn't seem to be a base setting that works for the majority. Although I understand the subjective nature of sim wheels, it's surprising to see such drastic differences in FFB settings.