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Meh, I think it is a bad move. There should be a good progression there, although I'm not in favor of hard to obtain cars, so every car should be obtainable in the game through normal methods all the time.
I wouldn't. I would take it as if just wanting to have every single car in the game purely for the sake of having them all, or being a person that has a smaller, organized, specific garage where they'll tend to have a better relationship with the vehicles within compared to the former.“Specifically, he asks whether the game is about collecting cars, or having a more deep and meaningful relationship with a smaller collection of cars.“
You could interpret that as there will be less cars in the game but most likely higher quality car models, more details, possibly more sophisticated physics etc.
Kind of like the change from GT6 to GTSport
“Specifically, he asks whether the game is about collecting cars, or having a more deep and meaningful relationship with a smaller collection of cars.“
You could interpret that as there will be less cars in the game but most likely higher quality car models, more details, possibly more sophisticated physics etc.
Kind of like the change from GT6 to GTSport
The feeling of progression should be from becoming a more skilled driver - getting higher up on leaderboards, becoming higher ranked and racing against better drivers etc. The car is a means to an end, not an end in itself.I think one of the first prize car in Forza 6 was the Bugatti Veyron Super Sport. There is no sense of satisfaction in the latest games, and it's true for Forza Motorsport, Horizon and GTSport. No feeling of progression.
I don't believe that's the only way a person can enjoy a racing game but it certainly is a reason people enjoy them and you shouldn't be critical of that view. Why do people enjoy adventure games and RPG's? Part of it is the gameplay mechanics sure, but another part is the journey.If one can only enjoy a racing/driving game if they have something to "work" for then I have to wonder why they are really playing the game in the first place. If you enjoy racing or driving then you shouldn't need some carrot dangling in front of you to encourage you to do it.
Same with the next Forza title, I almost want a hybrid system in place, all cars are available to drive, however only the ones you purchase are able to be tuned or modded.
This was pretty much me when I found out about the modern MINI's in Horizon 4. Learned way after the fact they were part of a weekly thing and ended up spending a huge sum of in game money to get them from the auction house instead.I think a lot of developers need to get their head around the idea that there's a limit on how much people ought to play a game, and not to design games with the intention of compelling gamers to spend unhealthy amounts of time or to establish potentially disruptive routines (i.e. like bonuses for playing every day) just to access all of the original content of that game.
By all means, there can and should be a format of the game that has a progression element, but there could also be far more done to address casual players and/or players who, for whatever reason, either cannot or are not willing to commit ridiculous amounts of time just to be able to experience a certain piece of content e.g. a car or a certain track in a racing game franchise such as GT and Forza.
I would like to see an 'Arcade Mode' where all original content in the game can be accessed if the player decides that's what they want. If not, they can play the 'Progression Mode' i.e. to 'own' and/or modify cars etc. and play the game that way, if they can and want to devote the necessary time to do so.
But it is a great shame when even a massive and long-term fan of a particular gaming franchise can no longer even hope to access some content (that is already in the game) without making a commitment to the game that no longer fits their lifestyle (which may be radically different to what it was when they first started playing that franchise).
Ultimately, it should be a choice that gamers can take or leave if they see fit, but it's something of a travesty that so much great content is effectively put beyond the reach of many players. Developers would do well to encourage responsible attitudes to screen time and gaming, but the idea of having to play a game for weeks if not months on end just to obtain something 'special' jars with that concept.
Of course, some games are addressing this issue by allowing players to pay to unlock items immediately, which I think it pretty low. But therein lies the problem - while there are people willing (and able) to pay just unlock content they've already paid for once, then why would developers pass up that opportunity to make more money? A simple answer to that is that, well, it's unfair. By all means make it premium content and sell it separately, but selling quicker access to content that is already there is an odious concept that responsible developers really ought to move away from IMO.
I really hope they do. Imo, what made Forza special is being able to upgrade any car to any class without restrictions. It made building your cars very fun. I really really hope it reverts back to that.....and the old fantasy tracks make a big return.I think because many complained about the rigid homologation system in 7, they're looking at going back to being able to use a single car in many races but build upon the upgrade options available to the player too.
I really hope they do. Imo, what made Forza special is being able to upgrade any car to any class without restrictions. It made building your cars very fun. I really really hope it reverts back to that.....and the old fantasy tracks make a big return.
The problem I have with it is that, for me, it's the "wrong" kind of effort. The effort you have to put in to unlock things via Forzathon is to keep running the game up to see what is available, then spend x minutes doing an activity that has close to zero skill barrier. The reward is provided almost entirely in return for just sacrificing a certain amount of your life on a regular basis, not for developing a skill. Linking rewards to improving skill isn't giving people something for nothing. I have no problem with games containing rewards for purely spending time doing very low skill activities, but I think it shouldn't be the only way to obtain those things, I think the same things should be permanently available by spending time playing the game in a way that challenges the player to improve their skills. Personally, I can happily spend hours trying to shave a tenth or two off my time for a bounty hunter monthly rivals, but I couldn't stand the FM7 career mode for more than a few races at a time as it was just so incredibly boring to me. If other people enjoy that stuff, I don't have a problem with a game catering for those people, but I hope they can offer me the same courtesy of accepting that I, and many others, don't enjoy that stuff and there's no reason for a game to force us to do that stuff when we really enjoy other aspects of it. There's no reason why a game can't simultaneously suit the preferences of both types of people.I don't mind having cars locked, or tied to a "Forzathon" type accomplishment. It's a good reword for the people what want to put the effort into getting the prize. I don't think people should be just given something for doing nothing.